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AMD’s Answer To Nvidia’s GameWorks, GPUOpen Announced – Open Source Tools, Graphics Effects, Libraries And SDKs

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YAY! Wait, why the fuck is it called "GPUOpen"? Who the hell names these things? I need to have a word with them and teach them how to name things properly.

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It won't stop gameworks lol....

Now there will be more AMD options,... like the GTA5 Shadows.

Shadow settings be like - Low, Medium, High, Nvidia PCSS & AMD HDS (HighDefShadow for example)

Amongst various other new things that will come.

 

It will not stop gameworks though....

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will they also throw rocks under the map with low res textures but tons of something that doesn't work well on their competition's cards to fuck their competitor's performance?

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YAY! Wait, why the fuck is it called "GPUOpen"? Who the hell names these things? I need to have a word with them and teach them how to name things properly.

Yeah, sounds rather ridiculous. Probably marketing. Take a few catchwords and glue them together.

Please avoid feeding the argumentative narcissistic academic monkey.

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GAMEBREAKS GOING DOWN HOPEFULLY.

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As much as id love the community to move away from proprietary libraries there is no way that would happen. First of all the biggest reason why companies used gameworks was that nvidia all but paid them (and in some cases did pay them) to do it. Either by sending people over to help with coding, adding new features for a game that needs it, or just optimization tweaks to get the performance needed.

 

Love the idea, moving in the right direction, but gameworks will be here for a long time.

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YAY! Wait, why the fuck is it called "GPUOpen"? Who the hell names these things? I need to have a word with them and teach them how to name things properly.

 

You are shocked about AMD product naming. You must be new to tech. Really really new. /s

 

OT: If effects and stuff will be optimized as well as AMD gaming titles I've nothing to say. 

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Best part about it? Pretty much guaranteed unbiased performance across both AMD and NVIDIA. This ain't GimpWorks™

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still think gameworks is much much better.

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5 bucks says some people think AMD just recently wrote a bunch of new tools and SDK's to make this initiative.

 

To hopefully clarify that ignorance before they start spewing verbal rhea, here are the cold hard facts:

 - Both Nvidia and AMD (and intel) have always had their software tools and effects available to developers, openly, for free and without restriction (with the exception of physX), to help in game development.

 - A few years ago, Nvidia decided to package up their software tools and effects and make them proprietary, closed and only available through licensing. We all know how successful that has been (/s).

 

So now, AMD are doing the same thing - packaging all of their tools and effects into a more streamlined and focused package, but offering everything for free, unlicensed (possibly), and without restriction to how the developers alter the code. Nvidia even gains by this because they can send their software guys in to modify the OpenGPU code for their own hardware, something AMD was never able to do with gameworks. No one loses, and everyone benefits. 

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still think gameworks is much much better.

 

what? no one has actually seen it in action yet? They havent even said what it all includes...

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OP, you're naive. Most open source projects of this scale get stuck in the mud and innovate more slowly than a proprietary solution with a dedicated team. Nvidia will simply pull in what it may be lacking in from this new library, improve upon it, and stuff it into Gameworks while continuing to have better solutions in their proprietary library. I remain highly skeptical of this project's future prospects until I see engines actually adopting this.

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Seems like it has more potential than Gameworks right now. We could probably see studios arise that are solely focused on starting with those solutions, create a better effect or whatnot, and then sell them. I'm pretty sure there are far better teams that could be working on providing libraries of visuals effects than just AMD and Nvidia. The real question will be whether any company is willing to invest in creating those libraries and if those companies decide to sell them to others.

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This shit again? AMD = open source ALL of the things!....when? TBD.....fine! Mantle is now open source, at the same time we're abandoning the fucking project altogether. Don't believe their lies their "open" shit so far only panned out for Freesync....which was already part of VESA standards. 

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And this will raise because ? of wait it probably won't.

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This shit again? AMD = open source ALL of the things!....when? TBD.....fine! Mantle is now open source, at the same time we're abandoning the fucking project altogether. Don't believe their lies their "open" shit so far only panned out for Freesync....which was already part of VESA standards.

Adaptive Sync is the VESA standard. FreeSync is AMD's particular use of it on the GPU side.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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OP, you're naive. Most open source projects of this scale get stuck in the mud and innovate more slowly than a proprietary solution with a dedicated team. Nvidia will simply pull in what it may be lacking in from this new library, improve upon it, and stuff it into Gameworks while continuing to have better solutions in their proprietary library. I remain highly skeptical of this project's future prospects until I see engines actually adopting this.

 

I agree with you, but why would AMD create such a profitless initiative if it would help the competition? Do you think they are doing it for just plain marketing?

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Adaptive Sync is the VESA standard. FreeSync is AMD's particular use of it on the GPU side.

 

That's what I meant yes.

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And this will raise because ? of wait it probably won't.

 

Not with current market share, which probably won't change drastically anytime soon.

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