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Crackdown 3 100% destructible environments, powered by the "cloud"

werto165

Start @1:35

 

 

Got to admit it looks kinda great, I played the first crackdown very briefly on the xbox 360 and I enjoyed it. Looks like this is the first game that will utilize the "power of the cloud" that microsoft has been talking about for god knows how long. 

 

I think this only applies to the multiplayer experience, so worries about not being able to play the game in the future are moot points. I would imagine that they've toned down the single player physics engine to accommodate offline play. 

 

https://channel9.msdn.com/Blogs/AndrewParsons/Cloud-Assist-Demo-from-Build-2014?wt.mc_id=player

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1st link give 404 not found.

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powered by the cloud = its gonna be unplayable in the future ..... yay

I imagine it's going to create a shit storm again, with people complaining that you can't play the game without a connection to the internet. I guess that's why microsoft were trying to push always online, this and DRM, but probably DRM. 

 

100% destructible environments only seem like they're going to be on the multiplayer section of the game

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"the cloud" why everyone thinks this is magic/sorcery? when clearly they are just using serverside calc/process? :/

 

That's still "the cloud", cloud computing is a concept that is much easier for none tech people to understand,

 

If I told my dad "some of the game is calculated in the cloud" he would be like "that's clever"

if I was like "the game console simultaneously sends data that is calculated server-side and it is instantly sent back to the console for rendering" his eyes would explode

 

 

 

 

powered by the cloud = its gonna be unplayable in the future ..... yay

 

 

Yep that is a massive issue with the cloud concept (also my issue with consoles, no backwards compatibility and DRM both PC and Console)

 

I buy a game to play now, what if I want to pull it off the shelf in 10 years and run it

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the buildings fall like jenga blocks lol

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But... Aren't all destructible environments mainly server side anyway?

- snip-

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What is the music I WANT IT

Thats that. If you need to get in touch chances are you can find someone that knows me that can get in touch.

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That's still "the cloud", cloud computing is a concept that is much easier for none tech people to understand,

 

If I told my dad "some of the game is calculated in the cloud" he would be like "that's clever"

if I was like "the game console simultaneously sends data that is calculated server-side and it is instantly sent back to the console for rendering" his eyes would explode

or you could say "servers" instead of "cloud"

check this sentance out: "some of the game is calculated in their servers"

 

you're telling me the word "cloud" is easier to understand than "server"?

literally, the word server=serve. cloud=???

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But... Aren't all destructible environments mainly server side anyway?

 

not necessarily, I think most of the physics calculations are client side, and only some information is sent back to the server, for example BF4 has a "networked waves" etc but the destruction is updated by the client which updates the server and the server sends other players destruction to each client - instead of all of it coming from the server

 

(did that make sense? that was hard to type)

 

also fine in multilayer modes, but what about single player? what if I want to play offline etc

 

SNIP

 

True, but cloud is a nicer term :)

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I buy a game to play now, what if I want to pull it off the shelf in 10 years and run it

Well the Xbox One is now backwards compatible :P In the future since the platforms we use are most likely to remain x86-64 then backwards compatibility will be a non-issue :)

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No? maybe in multilayer modes, but what about single player?

 

 

True, but cloud is a nicer term :)

I think it's only 100% destruction in the multiplayer anyway. From the way she introduces it seems like that. "by introducing a new revolutionary multiplayer experience" then she talks about the destruction, so I would imagine it's just toned down for the single player aspect of the game. 

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That would be the right way to use "the cloud", but I'm a bit skeptical about what they mean with "100% destructible". Because bf3 claimed destruction, and it sure as hell was underwhelming considering the hype...

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Well the Xbox One is now backwards compatible :P In the future since the platforms we use are most likely to remain x86-64 then backwards compatibility will be a non-issue :)

 

Its not fully backwards compatible, you cannot just grab any old 360 game and throw it in the tray

 

 

That would be the right way to use "the cloud", but I'm a bit skeptical about what they mean with "100% destructible". Because bf3 claimed destruction, and it sure as hell was underwhelming considering the hype...

 

 

I imagine like the video shows, - looks like the destruction in Red Faction where you can totally topple buildings, bridges and entire factories to ground level

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Reality anything running off your PC is on a server most likely. 

 

Anyway I like the concept, but I want it for PC.

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I want GTA 6 with 100% destructible environment and I that is literally my child hood dream. Not GTA 6 but an open world free roam with 100% destruction 

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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̌̅̒̾̈́̆͌̌̾̎̽̐̅̏́̈̔͛̀̋̃͊̒̓͗͒̑͒̃͂̌̄̇̑̇͛̆̾͛̒̇̍̒̓̀̈́̄̐͂̍͊͗̎̔͌͛̂̏̉̊̎͗͊͒̂̈̽̊́̔̊̃͑̈́̑̌̋̓̅̔́́͒̄̈́̈̂͐̈̅̈̓͌̓͊́̆͌̉͐̊̉͛̓̏̓̅̈́͂̉̒̇̉̆̀̍̄̇͆͛̏̉̑̃̓͂́͋̃̆̒͋̓͊̄́̓̕̕̕̚͘͘͘̚̕̚͘̕̕͜͜͝͝͝͠͝͝͝͝͠ͅS̷̢̨̧̢̡̨̢̨̢̨̧̧̨̧͚̱̪͇̱̮̪̮̦̝͖̜͙̘̪̘̟̱͇͎̻̪͚̩͍̠̹̮͚̦̝̤͖̙͔͚̙̺̩̥̻͈̺̦͕͈̹̳̖͓̜͚̜̭͉͇͖̟͔͕̹̯̬͍̱̫̮͓̙͇̗̙̼͚̪͇̦̗̜̼̠͈̩̠͉͉̘̱̯̪̟͕̘͖̝͇̼͕̳̻̜͖̜͇̣̠̹̬̗̝͓̖͚̺̫͛̉̅̐̕͘͜͜͜͜ͅͅͅ.̶̨̢̢̨̢̨̢̛̻͙̜̼̮̝̙̣̘̗̪̜̬̳̫̙̮̣̹̥̲̥͇͈̮̟͉̰̮̪̲̗̳̰̫̙͍̦̘̠̗̥̮̹̤̼̼̩͕͉͕͇͙̯̫̩̦̟̦̹͈͔̱̝͈̤͓̻̟̮̱͖̟̹̝͉̰͊̓̏̇͂̅̀̌͑̿͆̿̿͗̽̌̈́̉̂̀̒̊̿͆̃̄͑͆̃̇͒̀͐̍̅̃̍̈́̃̕͘͜͜͝͠͠z̴̢̢̡̧̢̢̧̢̨̡̨̛̛̛̛̛̛̛̛̲͚̠̜̮̠̜̞̤̺͈̘͍̻̫͖̣̥̗̙̳͓͙̫̫͖͍͇̬̲̳̭̘̮̤̬̖̼͎̬̯̼̮͔̭̠͎͓̼̖̟͈͓̦̩̦̳̙̮̗̮̩͙͓̮̰̜͎̺̞̝̪͎̯̜͈͇̪̙͎̩͖̭̟͎̲̩͔͓͈͌́̿͐̍̓͗͑̒̈́̎͂̋͂̀͂̑͂͊͆̍͛̄̃͌͗̌́̈̊́́̅͗̉͛͌͋̂̋̇̅̔̇͊͑͆̐̇͊͋̄̈́͆̍̋̏͑̓̈́̏̀͒̂̔̄̅̇̌̀̈́̿̽̋͐̾̆͆͆̈̌̿̈́̎͌̊̓̒͐̾̇̈́̍͛̅͌̽́̏͆̉́̉̓̅́͂͛̄̆͌̈́̇͐̒̿̾͌͊͗̀͑̃̊̓̈̈́̊͒̒̏̿́͑̄̑͋̀̽̀̔̀̎̄͑̌̔́̉̐͛̓̐̅́̒̎̈͆̀̍̾̀͂̄̈́̈́̈́̑̏̈́̐̽̐́̏̂̐̔̓̉̈́͂̕̚̕͘͘̚͘̚̕̚̚̚͘̕̕̕͜͜͝͠͠͝͝͝͝͠͝͝͝͠͝͝͝͝͝͝ͅͅͅī̸̧̧̧̡̨̨̢̨̛̛̘͓̼̰̰̮̗̰͚̙̥̣͍̦̺͈̣̻͇̱͔̰͈͓͖͈̻̲̫̪̲͈̜̲̬̖̻̰̦̰͙̤̘̝̦̟͈̭̱̮̠͍̖̲͉̫͔͖͔͈̻̖̝͎̖͕͔̣͈̤̗̱̀̅̃̈́͌̿̏͋̊̇̂̀̀̒̉̄̈́͋͌̽́̈́̓̑̈̀̍͗͜͜͠͠ͅp̴̢̢̧̨̡̡̨̢̨̢̢̢̨̡̛̛͕̩͕̟̫̝͈̖̟̣̲̖̭̙͇̟̗͖͎̹͇̘̰̗̝̹̤̺͉͎̙̝̟͙͚̦͚͖̜̫̰͖̼̤̥̤̹̖͉͚̺̥̮̮̫͖͍̼̰̭̤̲͔̩̯̣͖̻͇̞̳̬͉̣̖̥̣͓̤͔̪̙͎̰̬͚̣̭̞̬͎̼͉͓̮͙͕̗̦̞̥̮̘̻͎̭̼͚͎͈͇̥̗͖̫̮̤̦͙̭͎̝͖̣̰̱̩͎̩͎̘͇̟̠̱̬͈̗͍̦̘̱̰̤̱̘̫̫̮̥͕͉̥̜̯͖̖͍̮̼̲͓̤̮͈̤͓̭̝̟̲̲̳̟̠͉̙̻͕͙̞͔̖͈̱̞͓͔̬̮͎̙̭͎̩̟̖͚̆͐̅͆̿͐̄̓̀̇̂̊̃̂̄̊̀͐̍̌̅͌̆͊̆̓́̄́̃̆͗͊́̓̀͑͐̐̇͐̍́̓̈́̓̑̈̈́̽͂́̑͒͐͋̊͊̇̇̆̑̃̈́̎͛̎̓͊͛̐̾́̀͌̐̈́͛̃̂̈̿̽̇̋̍͒̍͗̈͘̚̚͘̚͘͘͜͜͜͜͜͜͠͠͝͝ͅͅͅ☻♥■∞{╚mYÄÜXτ╕○\╚Θº£¥ΘBM@Q05♠{{↨↨▬§¶‼↕◄►☼1♦  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not necessarily, I think most of the physics calculations are client side, and only some information is sent back to the server, for example BF4 has a "networked waves" etc but the destruction is updated by the client which updates the server and the server sends other players destruction to each client - instead of all of it coming from the server

(did that make sense? that was hard to type)

also fine in multilayer modes, but what about single player? what if I want to play offline etc

True, but cloud is a nicer term :)

ahhh, that makes sense. You know, that EA would want to put too much money into their servers so instead taxes the clients pc.

(Jk, I know there are better reasons)

- snip-

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Whelp, I hope everyone gets their fun of this game when it's playable now with the Cloud Service up and running. Because in 7 years when the servers get shut down because they're not making a profit, there's no way to play it. Hell, even if we get emulation down in the next 15 years, this is going to be so fucking hard to emulate when we get far enough on Xbone emulation. Not only would we have to emulate the XBone, but as well as the server side code aaannd the communication between the two.

Ensure a job for life: https://github.com/Droogans/unmaintainable-code

Actual comment I found in legacy code: // WARNING! SQL injection here!

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Knowing them they'ew probably using the map from crackdown 1 again but destructible

knowing them we'll be lucky if the gfx are as good as crackdown 1.

 

anyone rmb crackdown 2? it looked worse than 1, wtf!!! 

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I wonder how much bandwidth that's gonna eat up.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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Whelp, I hope everyone gets their fun of this game when it's playable now with the Cloud Service up and running. Because in 7 years when the servers get shut down because they're not making a profit, there's no way to play it. Hell, even if we get emulation down in the next 15 years, this is going to be so fucking hard to emulate when we get far enough on Xbone emulation. Not only would we have to emulate the XBone, but as well as the server side code aaannd the communication between the two.

7 years? You are being optimistic a lot. I give this game 3 years at most.

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I wonder how much bandwidth that's gonna eat up.

 

People with bad ping are not gonna enjoy the gameplay at all

Speedtests

WiFi - 7ms, 22Mb down, 10Mb up

Ethernet - 6ms, 47.5Mb down, 9.7Mb up

 

Rigs

Spoiler

 Type            Desktop

 OS              Windows 10 Pro

 CPU             i5-4430S

 RAM             8GB CORSAIR XMS3 (2x4gb)

 Cooler          LC Power LC-CC-97 65W

 Motherboard     ASUS H81M-PLUS

 GPU             GeForce GTX 1060

 Storage         120GB Sandisk SSD (boot), 750GB Seagate 2.5" (storage), 500GB Seagate 2.5" SSHD (cache)

 

Spoiler

Type            Server

OS              Ubuntu 14.04 LTS

CPU             Core 2 Duo E6320

RAM             2GB Non-ECC

Motherboard     ASUS P5VD2-MX SE

Storage         RAID 1: 250GB WD Blue and Seagate Barracuda

Uses            Webserver, NAS, Mediaserver, Database Server

 

Quotes of Fame

On 8/27/2015 at 10:09 AM, Drixen said:

Linus is light years ahead a lot of other YouTubers, he isn't just an average YouTuber.. he's legitimately, legit.

On 10/11/2015 at 11:36 AM, Geralt said:

When something is worth doing, it's worth overdoing.

On 6/22/2016 at 10:05 AM, trag1c said:

It's completely blown out of proportion. Also if you're the least bit worried about data gathering then you should go live in a cave a 1000Km from the nearest establishment simply because every device and every entity gathers information these days. In the current era privacy is just fallacy and nothing more.

 

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