Jump to content

CyberPunk 2077 hate is uncalled for

YoMz

I don't get all the hate CDPR is getting over the release of CyberPunk 2077... most of the unplayability complaints come from PS4 players which was expected since it's an older device... has everyone forgotten that the PS4 came out the same time when both AMD and Intel and even NVidia were f**king over consumers with their hardware offerings? (here are some just to remind you), pointless refresh of Intel CPUs, AMD's burning motherboards, and NVidia's VRAM scandals... so ofcourse, any hardware during that time would have trouble running a FULL DX12 game released in 2020... proof? go ask any GTX 970 owners on the PC side of things to play both GTAV and CP2077 on similar system loads on a 4K display... see if they can play it...

 

the closest game we have to compare with CP2077 is GTAV... why am I not seeing "benchmarks" that compare the two games on comparable system loads... you know why? because GTAV is also unplayable on the PS4 and similar generation devices if you max it out on a 4K display (which most PS4 owners use)... it's appalling to see a ton of videos and comments about the hate for the game... GTA V doesn't run on native 4K either (it renders it at 1080p and upscales it to 4K, similar to how DLSS works but older tech... this is why I am pointing out 4K res in particular) benchmark both games at 1080p at max settings and you will see my point here... there is a reason why nobody plays GTA V on PS4 on maxed out all settings in 4K, because the hardware simply can not handle it...

 

I am not defending CDPR because clearly they "rushed" releasing the game... the game has a variety of bugs (some game breaking, some just minor graphical glitches)... I am simply reminding everyone that any hardware released the same time as the PS4 is having trouble running any game released in the last 2 years at anything higher than 30FPS on DX12 on max settings... (some are even outright unplayable)

here's a reminder for everyone... CP2077 is the only game that has way better actual gameplay graphics than the demo they used during showcase videos... titles that basically lied about actual gameplay graphics? idk really... *coughs* Watch Dogs 2 (is everyone seriously going to brush this fact under the table?) there are more games that have pre-rendered gameplay showcases that have disappointed on actual game release, but CP2077 is not one of them...

here's another bit to think about... CP2077 is currently the only game running on RedEngine 4... (we have not seen anyone review the game engine on any website, magazine blogs, youtube, twitter or any other outlet you can think of) why does this matter? because different game engines handle the polygons and physics differently, resulting in overall performance difference... if you want a simple comparison for this, just think of it this way... you can run any older game on newer hardware and expect way better performance simply because the raw mathematical power of the hardware is just better... CAN IT RUN CRYSIS 3? was, for the longest time, the punchline for benchmarking hardware... 

all I'm saying is this... you can name any title released that runs on DX12 and run it on PS4 on a 4K display and you will have trouble running the game or even launch it... the fact of the matter is, the PS4 is a 7 year old device which was launched during a time when everyone in the industry were saying "moore's law is dead"...

 

I personally think it's a massive oversight that not a single gaming channel we follow have compared CP2077 to GTA V on any of their reviews because it's really the only game you can compare it to... I think this is why people have had an unreasonable amount of expectations for the game when it finally got released... it's because a lot of people have no idea where to reference the performance expectations they have for the game... as a consumer myself, I think it's very important to have something to compare to when I'm purchasing a new game just to have a little context of what to expect...

 

the game is a hardware killer if you're planning to play it in 4K, for any device, for any hardware you can possibly think of, at max settings... I personally run the game at 1080p (I have no issues aside from the known confirmed bugs, which mostly have been fixed) I don't think anyone should be playing at 4K because the hardware we have just is not enough to run any game on max settings at that kind of resolution... the fact of the matter is, even Steam publishes hardware recommendations for 1080p because based on Steam Hardware Survey, that's what people actually game at... I don't get how complaints about playing the game at 4K res on an older platform has gotten so much traction that it's got the whole gaming community riled up... imagine getting worked up over a new game because it doesn't run smoothly at 4K on a 7 year old device...

 

the PS4 is an incredible device for its time, but people need to accept the fact that even with all the 4K stickers in the box, there is not a single title that the PS4 can run at max settings at 4K... there is a reason why it never supported NATIVE 4K gameplay (only upscaling from 1080p) because the hardware is just not powerful enough to do so...

 

if anyone's wondering... (at 1080p medium settings on PC) I finished the game with no real complaints about bugs or glitches... my only real complaint about the game is the damage reduction scaling which never really shows up for the displayed damage numbers... (for reference, this is where you go do quests that are VERY HIGH RISK and have 5-star enemies while you're level 30 and below and deal damage to enemies only to see their health bars barely move, not because they have a ridiculous amount of HP, but because the damage reductions for level gaps don't display actual final damage dealt to targets), ex: you deal 10k headshot damage to a 1-star thug and deal the same damage to a 5-star thug but the health bar doesn't move much, not because the thug has millions of HP, but because the damage reduction calculations for armor and level gap don't display properly on the screen... this is my one and only frustration on the game, because I want to know how much damage I'm actually dealing so I can know what strategy to deploy when dealing with enemies (stealth, snipe or melee, shoot out)...

 

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

5 minutes ago, YoMz said:

I don't get all the hate CDPR is getting over the release of CyberPunk 2077...

Hype + unrealistic expectations = disappointment. I guess the more people hyped up the game (and CDPR) in their own heads, the harder the fall from grace when the game fails to deliver on that.

Remember to either quote or @mention others, so they are notified of your reply

Link to comment
Share on other sites

Link to post
Share on other sites

12 minutes ago, YoMz said:

SNIP

This is the exact corporate apologist diatribe that makes companies believe they can get away with bending customers over the counter and hammering them with a giant dildo.

 

CDPR screwed the pooch and they deserve the backlash.

 

What matters now is how they fix the game and attempt to fix their reputation.

Main Rig:-

Ryzen 7 3800X | Asus ROG Strix X570-F Gaming | 16GB Team Group Dark Pro 3600Mhz | Corsair MP600 1TB PCIe Gen 4 | Sapphire 5700 XT Pulse | Corsair H115i Platinum | WD Black 1TB | WD Green 4TB | EVGA SuperNOVA G3 650W | Asus TUF GT501 | Samsung C27HG70 1440p 144hz HDR FreeSync 2 | Ubuntu 20.04.2 LTS |

 

Server:-

Intel NUC running Server 2019 + Synology DSM218+ with 2 x 4TB Toshiba NAS Ready HDDs (RAID0)

Link to comment
Share on other sites

Link to post
Share on other sites

GTA V is unplayable on PS4? Maybe online with like 32 people, but even the base Xbox One just slaps the fuck out of the game in almost every instance. 

Red Dead Redemption 2 slaps the fuck out of Cyberpunk 2077 visually on base Xbox One and PS4 while running at higher resolutions and more stable frame rates.

No one was expecting 4K out of Cyberpunk, but I think everyone was expecting more than ~1080p30 out of the PS4 Pro and an extremely blurry 720p at not even close to 30 on the base machine.

Check out my guide on how to scan cover art here!

Local asshole and 6th generation console enthusiast.

Link to comment
Share on other sites

Link to post
Share on other sites

Your argument became irrelevant almost immediately when you kept talking about "4K this" and "4K that".

 

31 minutes ago, YoMz said:

any hardware during that time would have trouble running a FULL DX12 game released in 2020... proof? go ask any GTX 970 owners on the PC side of things to play both GTAV and CP2077 on similar system loads on a 4K display... see if they can play it...

See, the problem stems from how you simply never understood the problem in the first place. Everyone who is well-informed knows for a fact that Cyberpunk 2077 is an incredibly difficult game to run, not just at 4K, but at all. The RTX 3090 (the Big F*king GPU) struggles to maintain a playable experience at ultra settings with 4K and RT without resorting to DLSS. Simply put, DLSS is a must in this game because even my RTX 2070S wouldn't have had a very happy time playing this game with the settings maxed out and RT on reflections without DLSS at 1440p. It'd have an easier time at 1080p, but only just.

 

The argument doesn't stem from how the consoles aren't capable of running it at 4K. Everyone who isn't an overly deluded console fanboy knows this. The problem stems from how the game runs horribly whilst looking so deficient. Stuff like textures popping in so late, the graphics looking legitimately like mud and the supremely awful performance that comes with it. When you buy a console, you expect a relatively playable experience the moment you launch it without the graphics looking so bad, it is actually painful to see. Cyberpunk 2077 failed in those aspects, and it deserves those criticisms.

The Workhorse (AMD-powered custom desktop)

CPU: AMD Ryzen 7 3700X | GPU: MSI X Trio GeForce RTX 2070S | RAM: XPG Spectrix D60G 32GB DDR4-3200 | Storage: 512GB XPG SX8200P + 2TB 7200RPM Seagate Barracuda Compute | OS: Microsoft Windows 10 Pro

 

The Portable Workstation (Apple MacBook Pro 16" 2021)

SoC: Apple M1 Max (8+2 core CPU w/ 32-core GPU) | RAM: 32GB unified LPDDR5 | Storage: 1TB PCIe Gen4 SSD | OS: macOS Monterey

 

The Communicator (Apple iPhone 13 Pro)

SoC: Apple A15 Bionic | RAM: 6GB LPDDR4X | Storage: 128GB internal w/ NVMe controller | Display: 6.1" 2532x1170 "Super Retina XDR" OLED with VRR at up to 120Hz | OS: iOS 15.1

Link to comment
Share on other sites

Link to post
Share on other sites

I’d hardly call Haswell “a pointless refresh”. You know, since it wasn’t a refresh. It was a new architecture. 
 

GTX 9xx wasn’t available when the PS4 launched either and I’m pretty sure you could reasonably drive GTA V at 4K on something like a 4770K and 780 Ti.

MacBook Pro 16 i9-9980HK - Radeon Pro 5500m 8GB - 32GB DDR4 - 2TB NVME

iPhone 12 Mini / Sony WH-1000XM4 / Bose Companion 20

Link to comment
Share on other sites

Link to post
Share on other sites

Everything above the last paragraph is irrelevant. All you talked (or b******) about are "graphics" and "4K" and those are not what people complained the most. What people in general are complaining about game breaking ones that stops the mission from progressing which is only covered by your last paragraph.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, Jurrunio said:

Everything above the last paragraph is irrelevant. All you talked (or b******) about are "graphics" and "4K" and those are not what people complained the most. What people in general are complaining about game breaking ones that stops the mission from progressing which is only covered by your last paragraph.

The biggest complaints I have seen (at least on the console side) is the game looking like GTA San Andreas while running at about the same resolution as the PS2 and only managing less than 1/2 the FPS that the PS2 could manage.

Main Rig:-

Ryzen 7 3800X | Asus ROG Strix X570-F Gaming | 16GB Team Group Dark Pro 3600Mhz | Corsair MP600 1TB PCIe Gen 4 | Sapphire 5700 XT Pulse | Corsair H115i Platinum | WD Black 1TB | WD Green 4TB | EVGA SuperNOVA G3 650W | Asus TUF GT501 | Samsung C27HG70 1440p 144hz HDR FreeSync 2 | Ubuntu 20.04.2 LTS |

 

Server:-

Intel NUC running Server 2019 + Synology DSM218+ with 2 x 4TB Toshiba NAS Ready HDDs (RAID0)

Link to comment
Share on other sites

Link to post
Share on other sites

9 minutes ago, Master Disaster said:

The biggest complaints I have seen (at least on the console side) is the game looking like GTA San Andreas while running at about the same resolution as the PS2 and only managing less than 1/2 the FPS that the PS2 could manage.

1/2 frame rate.at times,.maybe (that I need further research), but PS4 gameplay I've seen online look.fine through video.processing and compression. Quality is definitely.ok imo

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, Jurrunio said:

1/2 frame rate.at times,.maybe (that I need further research), but PS4 gameplay I've seen online look.fine through video.processing and compression. Quality is definitely.ok imo

Most PS2 games ran at 60FPS (TBF GTA was an exception and was locked at 30).

 

 

Main Rig:-

Ryzen 7 3800X | Asus ROG Strix X570-F Gaming | 16GB Team Group Dark Pro 3600Mhz | Corsair MP600 1TB PCIe Gen 4 | Sapphire 5700 XT Pulse | Corsair H115i Platinum | WD Black 1TB | WD Green 4TB | EVGA SuperNOVA G3 650W | Asus TUF GT501 | Samsung C27HG70 1440p 144hz HDR FreeSync 2 | Ubuntu 20.04.2 LTS |

 

Server:-

Intel NUC running Server 2019 + Synology DSM218+ with 2 x 4TB Toshiba NAS Ready HDDs (RAID0)

Link to comment
Share on other sites

Link to post
Share on other sites

4 hours ago, Master Disaster said:

This is the exact corporate apologist diatribe that makes companies believe they can get away with bending customers over the counter and hammering them with a giant dildo.

 

CDPR screwed the pooch and they deserve the backlash.

 

What matters now is how they fix the game and attempt to fix their reputation.

In Cyberpunk, you can actually hammer people with a giant dildo. It is a pretty decent non-lethal weapon, good for the cyber-psychos.

 

Back to the topic, I get the hate on the console side, the footage from the base PS4 and Xbox looks dreadful. At least they seem committed to fixing it. 

Link to comment
Share on other sites

Link to post
Share on other sites

6 hours ago, Master Disaster said:

Most PS2 games ran at 60FPS (TBF GTA was an exception and was locked at 30).

 

 

I dunno, a lot of 6th gen games were super mixed frame rate-wise. All of the Need for Speed games ran at either 30fps locked or at an unlocked frame rate in this era, for example, same with the Midnight Club games. 

Sure, there were more prolific cases of 60fps games back in the 6th gen, but frankly, there's probably about as many games today that run at 60fps compared to what did run at that back in, say, 2004.

Check out my guide on how to scan cover art here!

Local asshole and 6th generation console enthusiast.

Link to comment
Share on other sites

Link to post
Share on other sites

6 hours ago, Master Disaster said:

Most PS2 games ran at 60FPS (TBF GTA was an exception and was locked at 30).

But this is PS4 at least right? Even God of War 4 runs 1080p30 only.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

Link to comment
Share on other sites

Link to post
Share on other sites

it's not that I didn't read the complaints about performance... what I'm trying to say here is that nobody has reviewed the game engine itself so people had uncalled for hate for the game... the engine determines how many polygons you need for each rendered asset for the game... the sheer difference in number of polygons is what is making this game so hard to run even on the most modern of harwware... and the drivers determine how fast or optimized your engine does this... most of the performance issues on launch have been fixed with the 1.04 patch... the game will continually be optimized as more patches and game drivers come in...

 

I kept mentioning 4K in particular because the fact is, if you ONLY own a PS4 and not a PC since 2013, then the likelyhood of you having a 4K screen to pair with that is the most probably setup you have if you only ever play console... the initial barrage of hate post was clearly because of this, the other


what needs to be done right now by the channels is review the game engine itself to see why performance is bad even with peak specs... this is why I specifically mentioned CRYSIS 3... that game's engine rendered way too many polygons for each of its random environmental assets, that's why it ran so bad even with modern hardware... this is what I want people to realize... CRYSIS 3 (regardless of the memes) was a true hardware tester for modern PC building because of how the engine worked... now CyberPunk 2077 stands in the same spot as CRYSIS 3...

 

Final Fantasy XV players experienced the same issues with performance when it came out... Red Dead Redemption 2 as well... 

Link to comment
Share on other sites

Link to post
Share on other sites

The OP had a positive experience and, apparently, that's that.

 

The fact Sony pulled it from their online store (virtually unprecedented), as did Microsoft from there's, and that all we've seen this past week across social media is thousands of people highlighting the terrible A.I, bugs, glitches, poor game design, amateurish coding, across all versions, with the base xbox one being especially awful with its 12 fps and sub 900p resolution, obviously means nothing. 

 

The fact CDPR pulled a very dishonest move by not allowing console reviews is tantamount to outright theft, being as they willfully sold a product not fit for purpose and knew early reviews would reveal this to those with pre-orders. 

 

However, despite all this, the OP had a positive experience and so everyone else must take that it account and change their attitude accordingly. 

 

Right, OP?

 

Why you mentioned GTA I don't know, as it is a game built to run on ps3, yet it still holds up today and is very popular 

 

All it does is make the final build of Cyberpunk look sub par, and shows how an open world game on ageing hardware SHOULD be made.

 

It's a shame CDPR didn't ask Rockstar for some advice. 

Link to comment
Share on other sites

Link to post
Share on other sites

2 hours ago, Maury Sells Wigs said:

The OP had a positive experience and, apparently, that's that.

 

the only group of people that had a generally bad experience with the game are STRICTLY console only players (particularly the PS4) this is why I want the game engine to be addressed (we have experienced the exact same thing happening before with CRYSIS 3 which was released in Feb 2013 and was originally a PS3 title)

 

we all have been waiting for the hype and have seen that the minimum and recommended specs (which are tested on 1080p on low to medium settings) have kept changing over the course of the multiple delays the game has had before it finally launched... if you compare those final specs against PS4 specs then you would immediately realize that PS4 and same gen console players will have a bad time with the game until new patches (which have come out with 1.04)

 

everyone is (in general) in agreement that CDPR did f*ck over most, if not all, of their loyal fanbase with how unexpectedly taxing the game would be for any specs... just because I had a good experience with the game doesn't mean CDPR didn't f*ck up (merits and demerits where it's due)

 

fact is, CDPR published recommended specs before the game launched... but a lot of people still acted surprised and then angry that their current setup did not perform well on running the game... (this is why I'm saying it's uncalled for... I never said it was baseless, or outright random hate, it's just simply uncalled for) here is a situational example... a warning sign is posted as "warning do not touch high voltage" you read it, and you still touch it anyway... you get mad because you got electrocuted, it's not baseless or random because you did get electrocuted and hurt yourself, but you getting mad at the person who posted the warning sign is uncalled for... they made the effort to warn you, you still did it anyway so why are you angry at them? now do you get it?

 

what we should be collectively angry at CDPR for however, is that they should've never bothered putting support for previous generation consoles knowing full well that it will never really run as it should because of the sheer spec requirement for the game... this is a clear money grab move to cash in more money from the player base... them offering full refund is the least they could do... but they need to do more to get back the respect they lost...

 

(how is this any different to the current hate from players?) here's an example... you buy a truck that can only accommodate at most a set of 17inch wheels on 40ratio sidewall... yet when you bought the car, the dealer gave you 22inch wheels that can't even fit the wheel arch... now you're angry, but your anger is this "why did you give me all weather tires?"

 

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, YoMz said:

the only group of people that had a generally bad experience with the game are STRICTLY console only players (particularly the PS4) this is why I want the game engine to be addressed (we have experienced the exact same thing happening before with CRYSIS 3 which was released in Feb 2013 and was originally a PS3 title)

 

we all have been waiting for the hype and have seen that the minimum and recommended specs (which are tested on 1080p on low to medium settings) have kept changing over the course of the multiple delays the game has had before it finally launched... if you compare those final specs against PS4 specs then you would immediately realize that PS4 and same gen console players will have a bad time with the game until new patches (which have come out with 1.04)

 

everyone is (in general) in agreement that CDPR did f*ck over most, if not all, of their loyal fanbase with how unexpectedly taxing the game would be for any specs... just because I had a good experience with the game doesn't mean CDPR didn't f*ck up (merits and demerits where it's due)

 

fact is, CDPR published recommended specs before the game launched... but a lot of people still acted surprised and then angry that their current setup did not perform well on running the game... (this is why I'm saying it's uncalled for... I never said it was baseless, or outright random hate, it's just simply uncalled for) here is a situational example... a warning sign is posted as "warning do not touch high voltage" you read it, and you still touch it anyway... you get mad because you got electrocuted, it's not baseless or random because you did get electrocuted and hurt yourself, but you getting mad at the person who posted the warning sign is uncalled for... they made the effort to warn you, you still did it anyway so why are you angry at them? now do you get it?

 

what we should be collectively angry at CDPR for however, is that they should've never bothered putting support for previous generation consoles knowing full well that it will never really run as it should because of the sheer spec requirement for the game... this is a clear money grab move to cash in more money from the player base... them offering full refund is the least they could do... but they need to do more to get back the respect they lost...

 

(how is this any different to the current hate from players?) here's an example... you buy a truck that can only accommodate at most a set of 17inch wheels on 40ratio sidewall... yet when you bought the car, the dealer gave you 22inch wheels that can't even fit the wheel arch... now you're angry, but your anger is this "why did you give me all weather tires?"

 

No, all console versions had bugs, glitches, freezes, crashes, textures not loading in, sound and speech not syncing etc...

 

Xbox One has the worst version for fps and resolution, so I'm puzzled why you keep referencing the ps4 over and over.

 

The p.c version is also riddled with bugs and has not escaped criticism either.

Link to comment
Share on other sites

Link to post
Share on other sites

4 hours ago, YoMz said:

the only group of people that had a generally bad experience with the game are STRICTLY console only players (particularly the PS4) this is why I want the game engine to be addressed (we have experienced the exact same thing happening before with CRYSIS 3 which was released in Feb 2013 and was originally a PS3 title)

I'm curious where you got this information. Got any links? Lots of people here have been having issues with it.

https://linustechtips.com/search/?&q=cyberpunk2077 &search_and_or=and&sortby=relevancy

https://linustechtips.com/search/?&q=cyberpunk 2&type=forums_topic&nodes=46&search_and_or=and&sortby=relevancy

I'm not actually trying to be as grumpy as it seems.

I will find your mentions of Ikea or Gnome and I will /s post. 

Project Hot Box

CPU 13900k, Motherboard Gigabyte Aorus Elite AX, RAM CORSAIR Vengeance 4x16gb 5200 MHZ, GPU Zotac RTX 4090 Trinity OC, Case Fractal Pop Air XL, Storage Sabrent Rocket Q4 2tbCORSAIR Force Series MP510 1920GB NVMe, CORSAIR FORCE Series MP510 960GB NVMe, PSU CORSAIR HX1000i, Cooling Corsair XC8 CPU block, Bykski GPU block, 360mm and 280mm radiator, Displays Odyssey G9, LG 34UC98-W 34-Inch,Keyboard Mountain Everest Max, Mouse Mountain Makalu 67, Sound AT2035, Massdrop 6xx headphones, Go XLR 

Oppbevaring

CPU i9-9900k, Motherboard, ASUS Rog Maximus Code XI, RAM, 48GB Corsair Vengeance LPX 32GB 3200 mhz (2x16)+(2x8) GPUs Asus ROG Strix 2070 8gb, PNY 1080, Nvidia 1080, Case Mining Frame, 2x Storage Samsung 860 Evo 500 GB, PSU Corsair RM1000x and RM850x, Cooling Asus Rog Ryuo 240 with Noctua NF-12 fans

 

Why is the 5800x so hot?

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

I liked the game and all i play at 4k. Use r5 3600 n rtx 3080. Strangely at some locations where crowd is very high near v's appartment. No matter what i do resolution reduced from 4k to 1080p. Rt on to off. Dlss quality to ultra performance. Settings ultra to low. No matter what i do the fps is dropping to 37. Its kinda worrying as i have spent all my savings on monitor. And buying a 5600x doesnot make sense to me when next year DDR5 arrives. I have done that hexcode mod aswell. And i don't understand when 8600k, or a 7700k is performing well why is 3600 not performing, single core of 3600 should be better right it released after 9th gen intel. I am loving the game just expecting 60fps consistent at 1440p or 45-55FPS at 4k

Link to comment
Share on other sites

Link to post
Share on other sites

The fact that my card, a GTX 1060 6gb was on the recommended list for 1080P, but then got demoted to minimum requirements, and even then that doesn't even guarantee close to a 60FPS average. That's a garbage tactic to sell games. Couple that with the fact that there are no video cards to buy right now, and that should be all that is necessary to see why people are upset. Most other games, the system recommendations will actually get you 60FPS at reasonable quality settings with the hardware specified.

My Current Setup:

AMD Ryzen 5900X

Kingston HyperX Fury 3200mhz 2x16GB

MSI B450 Gaming Plus

Cooler Master Hyper 212 Evo

EVGA RTX 3060 Ti XC

Samsung 970 EVO Plus 2TB

WD 5400RPM 2TB

EVGA G3 750W

Corsair Carbide 300R

Arctic Fans 140mm x4 120mm x 1

 

Link to comment
Share on other sites

Link to post
Share on other sites

The game is not that bad on PC,PS5 and Series X,

But it's really bad on PS4 and XBONE.

Since most gamers use PS4 and XBONE consoles,most of that rage comes from there.

A PC Enthusiast since 2011
AMD Ryzen 7 5700X@4.65GHz | GIGABYTE GTX 1660 GAMING OC @ Core 2085MHz Memory 5000MHz
Cinebench R23: 15669cb | Unigine Superposition 1080p Extreme: 3566
Link to comment
Share on other sites

Link to post
Share on other sites

2 hours ago, atxcyclist said:

The fact that my card, a GTX 1060 6gb was on the recommended list for 1080P, but then got demoted to minimum requirements, and even then that doesn't even guarantee close to a 60FPS average. That's a garbage tactic to sell games. Couple that with the fact that there are no video cards to buy right now, and that should be all that is necessary to see why people are upset. Most other games, the system recommendations will actually get you 60FPS at reasonable quality settings with the hardware specified.

You have to apply the config settings that circulated around not too long ago. I had a friend with a notebook 1060 try that and 1080p60 on high was doable. 

The Workhorse (AMD-powered custom desktop)

CPU: AMD Ryzen 7 3700X | GPU: MSI X Trio GeForce RTX 2070S | RAM: XPG Spectrix D60G 32GB DDR4-3200 | Storage: 512GB XPG SX8200P + 2TB 7200RPM Seagate Barracuda Compute | OS: Microsoft Windows 10 Pro

 

The Portable Workstation (Apple MacBook Pro 16" 2021)

SoC: Apple M1 Max (8+2 core CPU w/ 32-core GPU) | RAM: 32GB unified LPDDR5 | Storage: 1TB PCIe Gen4 SSD | OS: macOS Monterey

 

The Communicator (Apple iPhone 13 Pro)

SoC: Apple A15 Bionic | RAM: 6GB LPDDR4X | Storage: 128GB internal w/ NVMe controller | Display: 6.1" 2532x1170 "Super Retina XDR" OLED with VRR at up to 120Hz | OS: iOS 15.1

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, D13H4RD said:

You have to apply the config settings that circulated around not too long ago. I had a friend with a notebook 1060 try that and 1080p60 on high was doable. 

I used the config settings recommendations that were passed around, and sadly, I saw 0 change in performance.

 

I'm also on an older GPU, so that's probably the main reason. I might be getting a 5700XT as a stop gap, though. I'm debating on getting a Radeon Pro W5700 instead, since that will be going in a future rendering machine build...

"Don't fall down the hole!" ~James, 2022

 

"If you have a monitor, look at that monitor with your eyeballs." ~ Jake, 2022

Link to comment
Share on other sites

Link to post
Share on other sites

PS4 and XBox One players expected a game that would be playable, not one that kept distant LOD textures loaded for 5-10 seconds before loading the correct texture for an NPC, a car, a sign, etc (well, if it loaded at all). And not a game that would constantly drop to 15 fps. When CD Projekt Red officially stated that i7-4790 + GTX 1060 6GB was the recommended spec for 1080p high people figured that would mean it would run decently on such hardware, not that it would be a struggle to stay at 30 fps, which would be the expectation if they called those minimum requirements. Sorry this game isn't graphically impressive enough to run so poorly, people need to stop acting like this is what Crysis was back in 2007. Crysis made every other game ever made look like total crap in comparison graphically. Cyberpunk is a busy game with lots of NPCs. But it's not like we haven't seen huge numbers of NPC before in games, eg like AC Unity, which had cities way more populated with NPC. This game was nowhere close to being done on any platform and I'm glad to see their stock in free fall after their shithead publishing arm tried to force a game that was nowhere close to being finished into being sold. Releasing this game as it is was some EA level crap and CD Projekt Red will never get their good name back after this. Nor should they. Which sucks since you can see this is a game brimming with the potential to be great. But you try to con people I have no sympathy when you find out people aren't as stupid as you thought and won't take it. I loved seeing that broken game get delisted from the Playstation Store. It's not Sony's fault CD Projekt Red put out garbage so they shouldn't be the ones taking the PR hit.

Link to comment
Share on other sites

Link to post
Share on other sites

2 hours ago, SteveGrabowski0 said:

PS4 and XBox One players expected a game that would be playable, not one that kept distant LOD textures loaded for 5-10 seconds before loading the correct texture for an NPC, a car, a sign, etc (well, if it loaded at all). And not a game that would constantly drop to 15 fps. When CD Projekt Red officially stated that i7-4790 + GTX 1060 6GB was the recommended spec for 1080p high people figured that would mean it would run decently on such hardware, not that it would be a struggle to stay at 30 fps, which would be the expectation if they called those minimum requirements. Sorry this game isn't graphically impressive enough to run so poorly, people need to stop acting like this is what Crysis was back in 2007. Crysis made every other game ever made look like total crap in comparison graphically. Cyberpunk is a busy game with lots of NPCs. But it's not like we haven't seen huge numbers of NPC before in games, eg like AC Unity, which had cities way more populated with NPC. This game was nowhere close to being done on any platform and I'm glad to see their stock in free fall after their shithead publishing arm tried to force a game that was nowhere close to being finished into being sold. Releasing this game as it is was some EA level crap and CD Projekt Red will never get their good name back after this. Nor should they. Which sucks since you can see this is a game brimming with the potential to be great. But you try to con people I have no sympathy when you find out people aren't as stupid as you thought and won't take it. I loved seeing that broken game get delisted from the Playstation Store. It's not Sony's fault CD Projekt Red put out garbage so they shouldn't be the ones taking the PR hit.

but that is exactly my point... the official specs of the PS4 only qualify it for the lowest possible settings on 1080p... because those are almost the exact same specs of the PS4 on launch... and the PS4 did not launch with an SSD as well, but a standard 500gb or 1TB hard drive (which is atleast 10x slower than any SSD, which is part of the system requirements) this is why console players had a crap ton of issues on launch (how do people keep forgetting the PS4 did not launch with SSD) and that's not even accounting for HARDWARE DEGREDATION... and the fact that if you ONLY ever own a console, the likelihood that you play that on your living room with your 4K res TV is the most probable case(which destroys your basic performance even more) because that's what the sales for 4K TVs tell you since 2013... this is why I pointed them out specifically and have been pointing out 4K as well...

 

there is a reason why almost all PS4 and Xbox One games are benchmarked on the PC instead of the consoles themselves...

 

and if anyone's forgotten, the PS4 was originally designed and produced to play games in OpenGL, DX9 and DX11 at the latest... CP2077 came out to play at DX12 by default... (architecture-wise, the PS4 is really way behind... 7 generations of processors and graphics, and just imagine how many iterations of software, and we're not talking about RTX performance yet)

I am not trying to trash the console players because I have owned and still own a working PS2 since I was in gradeschool... all I'm saying is that if you account for standard HARDWARE DEGREDATION and the fact that the PS4 barely qualifies for the lowest settings possible for the game at 1080p, how did PS4 players expect to play at more than 30fps? this is why I pointed out GTA V, which is a very similar game (gameplay wise) to CP2077... because if you max out all of the settings of that game (including the advanced settings) the PS4 struggles with it even at 1080p (even Digital Foundry has a list for optimized PS4 settings for GTA V for the best experience possible)

 

I am comparing this game to CRYSIS 3 just because of how the engine seems to work... if you are not aware of it, everything you see ingame is made up of innumerable triangles, more triangles means more fidelity (each of which is being mathematically calculated by the hardware and then rendered to your screen) CRYSIS 3 had way too many triangles for each of the random environmental elements for that game, that's why it was a hardware nightmare... the same thing applies to CP2077... the game is hard to run not because of the final graphics you see, but the sheer amount of triangles that are in each and every element of the game...

 

the PS4 was never designed to run the RedEngine4 which CP2077 uses as its game engine... CDPR tried (very horribly at that) to accommodate previous generation console players for the sake of sales, but you simply just can not ignore the simple fact that the sheer spec requirement for the game automatically disqualifies the PS4 for any reasonable game experience beyond 30fps... also, you can still get the game on the PS5, just not on the PS4...
 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×