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Cyberpunk 2077 Removed from the PlayStation Store (and Microsoft's Also Offering Refunds for It, Too!)

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On a more serious note, I've come to notice that there indeed are signs that the game has been in absolute developments hell for much of its 8 years of "development". The reports of crunch should have been a sign. After asking around, doing research and getting into contact with people who know some of the core devs in CDPR, it sounds like that's very much the case.

 

The real development work on the game did not begin until after Witcher 3's final DLC was released in 2016, so that effectively cuts it down to 4 years of dev time. Even then, all wasn't sailing. Amidst utterly over-inflated hype that marketing inflated even further, leading not just to unrealistic expectations from the community but also increasing pretty not just on management but the core developers in the form of tight internal deadlines, the game apparently needed to be re-done from scratch a few times. Not to mention much of the team didn't have much experience building a game on this scale, being uncharted waters for many of them.

 

Now throw in 2020, the COVID-19 pandemic and being forced to work remotely as a result. Communication apparently become much more of an issue, and it was very difficult to get much of anything done in that time. Throw in not just needing to account for next-gen but also the ensuing community rage when they announced the last delay. This game needed more than just a few months of extra work and polish. It needed much more focused leadership and a marketing strategy focused more on keeping expectations realistic rather than parroting and inflating the hype to a point where it cannot be realistically achieved. 

 

And really, the whole excuse of the consoles not running the game right because they're not powerful enough is such horseshit. There are other games which look visually impressive for the hardware it runs on whilst running respectably decent. No one was expecting visuals on the same level as a PC running it at high settings, but at the very least a playable experience at like 540-720p levels without the graphics looking like utter and literal mud. Realize that not everyone wants or needs a fucking gaming PC. 

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8 minutes ago, handymanshandle said:

No Man's Sky was feature-incomplete and I still won't forgive Hello Games for cocking its launch up that badly. But it was at least remotely competent on consoles at launch. I cannot say the same for Cyberpunk at all.

Fallout 76 was a disaster on launch. It's still a fucking disaster like three years after it dropped. There's no salvaging that. Fallout 76 is probably the biggest testament to not bolting on tons of features onto an old game engine, at least if you never learned from trying to load 200 mods in Garry's Mod or tons of mods for Grand Theft Auto: San Andreas.

 

CDPR doesn't deserve to be let off the hook at all here. Everyone complains about buggy ass games and when the time comes to actually attack a buggy ass game, people actually want to defend it.

 

Wait seriously so how well somthing runs is more important than weather the gameplay is any good? I think you'll find most people disagree.

 

Like i said it's clearly a disaster optimisation wise, but in the grand scheme of things provided they fix the crashes that isn't anywhere near as bad as a game that flat out sucks game-play wise after promising so much like NMS did at release.

 

Thats not to say the optimisation situation is good, far from it, but it's nowhere near as bad as a flat out non-functional or downright terrible gameplay experiance.

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2 minutes ago, CarlBar said:

Thats not to say the optimisation situation is good, far from it, but it's nowhere near as bad as a flat out non-functional or downright terrible gameplay experiance.

It's literally crashing on consoles... how low do we have to go for things to be downright terrible? 

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Just now, BlueChinchillaEatingDorito said:

It's literally crashing on consoles... how low do we have to go for things to be downright terrible? 

 

I was under the impression, (there's a lt of info floating about, some for one platform, some for another), that crashes where worse on consoles but not insanely regular? If it is super crashy then thats a much bigger issue i agree, i just wasn't under the impression it was that bad, but like i said, lots of info floating. I know both from youtubers i watch and a reletive who has it that on PC, rough performance aside it's fairly solid, bugs yes but perfectly workable.

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CDPR have responded, seems the decision was mutual

 

https://forums.cdprojektred.com/index.php?forums/red-tracker.10794446/

Quote

Following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution of Cyberpunk 2077 on PlayStation Store. You can still buy physical versions of the game in brick and mortar stores and online. All purchased digital and physical copies of the game will continue to receive support and updates as we continue to improve your experience.


According to our knowledge, starting today, everyone who is not willing to wait for updates and wants to refund their digital copy of the game, can do so by submitting a request at https://www.playstation.com/cyberpunk-2077-refunds/.


We are working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

 

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Kinda weird that this is gone but "life of black tiger" isn't

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1 minute ago, Sauron said:

Kinda weird that this is gone but "life of black tiger" isn't

Seems like CDPR asked them to pull it.

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2 hours ago, CarlBar said:

 

Wait seriously so how well somthing runs is more important than weather the gameplay is any good? I think you'll find most people disagree.

 

Like i said it's clearly a disaster optimisation wise, but in the grand scheme of things provided they fix the crashes that isn't anywhere near as bad as a game that flat out sucks game-play wise after promising so much like NMS did at release.

 

Thats not to say the optimisation situation is good, far from it, but it's nowhere near as bad as a flat out non-functional or downright terrible gameplay experiance.

It's not an indicator of how good a game is, but it's certainly an indicator of how playable a game is. And when it looks like a blurry ass mess that can't even stick to the 20s properly, there's problems. Barely being able to discern what's what because of an extremely blurry TAA implementation and a low resolution coupled with truly mediocre frame rates can make a game unplayable.

Oh, and crashing. Lots of it specifically on the PS4. You get random ass stutters on Xbox, but you just get random, sometimes reproducible crashes on PS4.

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3 hours ago, CarlBar said:

Wait seriously so how well somthing runs is more important than weather the gameplay is any good?

No, both is important. problem is the gameplay isn't great either, about as clunky and boring as the Witcher games... (alledgely) 

So it's not a looker, ray tracing makes everything look like polished metal, gameplay is boring and dated, and it apparently runs like shit. 

. there are zero redeeming qualities about this game, unless you wanna count the countless memes made out of hilarious bugs... 

 

 

 

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o (I'm glad i only paid 20€ (converted) for this game on the russian GOG store via VPN :D. Seeing as it is now, i would have never paid the full 60€.

 

It was quite enjoyable for the most part and i already have one 100% run. But there were a few moments where i just closed the game because it was so buggy i just needed a break. Basically rage-quitting. Also a little dissapointed how short this game actually is. Also the more you play it, the more you start to notice how "shallow" the game is. There is next to no interaction with the whole city other than the typical RPG elements such as traders, etc... So much lost potential...

 

I don't see how any devs see this current state of the game and say "yeah, it's ready for release". I think they badly needed some cashflow and just released the thing. CDPR was the last big dev where i was really looking forward to new game releases.

 

On my PC (5600X + 3080) it ran fine. Even at 4K and everything set to Ultra/Psycho (including Ray-tracing) i was sitting at 40-60FPS most of the time thanks to DLSS. But the console fiasko combined with all the bugs i've seen so far just shows again that this game was nowhere near ready for release.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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Like I said before, they really should've skipped the old consoles. We know they'll fix it and improve it, but still, it's a an very old hardware and even on it's release it was quite weak for what it was back then too. Also, some really expect way more than what those machines are capable, I've seen so much bs from comments everywhere. But I doubt anyone serious who knew about the game from start and waited that they even planned to play it on old consoles. Probably mostly just on PC which makes sense. New consoles don't have the so called next-gen upgrade yet no.

But yeah, I play it on PC and runs great maxed out for me what can I say.

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How did it go so wrong for the PS4 version?? Lmao 

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the game was so overhyped

let's hope the industry learns from this

6 minutes ago, RoseLuck462 said:

How did it go so wrong for the PS4 version??

well it's for PS4 ( hardware from 2013 ) and not enough time for oprimizing

Hi

 

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hi

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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6 hours ago, TylerDurden! said:

 

It just lacks a feel to it.  I don't know, maybe I could adjust something, but I would even say the original Half Life from 98' had better character movement. 

 

as far as having to have 4k and ray-tracing to make it look good is dumb.  RDR2 has no problem looking crazy good, even on 1080p, there should be no excuses. 

It still looks amazing in normal 4k as well but I guess I can see where you are coming from. Granted it doesn't really look bad at 1080p just not amazing either and it is hard to run still. I think the game is a wonderful experience if you have the hardware to run it. Unfortunately a console is just not cut out for the hardware requirements of the game. I still don't see how they would think the game would be received well if they released it for the consoles look the way it does. They simply shouldn't have released it for consoles and they could have avoided most of these issues and simply chalk it up as a hard to run game on pc and nobody would really care. 

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18 minutes ago, Drama Lama said:

let's hope the industry learns from this

never does

never will

every year it's the same exact story

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Some people never ever learn, eh? Why did some got overhyped for this crap? Just because they made The Witcher games doesn't automatically mean Cyberbug 2077 is a great game too.

 

And how old is the PS4 and X1? From 2012? CDPR should have KNOWN those shitty consoles won't be able to run this game.

 

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2 hours ago, Drama Lama said:

the game was so overhyped

let's hope the industry learns from this

well it's for PS4 ( hardware from 2013 ) and not enough time for oprimizing

 

2 hours ago, suicidalfranco said:

never does

never will

every year it's the same exact story

they still earned a ton of money so what is there to learn? lol if anything they learned that people will still accept and buy an unfinished game if the hype is sufficient 

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I won't be surprised if CDPR eventually scraps the PS4 version entirely at this rate. Glitches are one thing, but I don't know how the devs will boost performance. If I were in charge, I'd focus on the systems with much more power and brighter futures.

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1 hour ago, spartaman64 said:

they still earned a ton of money so what is there to learn? lol if anything they learned that people will still accept and buy an unfinished game if the hype is sufficient 

Not cdpr, the idiot sho keep encouraging this shit to happen, the retard-sumer

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Even PUBG which was unplayable for people on the lower end consoles wasnt pulled lol

 

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This is a great example of why I tend not to pre-order games, unless I've committed a deep level of research into a) whether it will run well, b) if it's worth it to pre-order, and c) if the game has a long shelf life ahead of it.

 

Clearly, Cyberpunk 2077 fulfilled none of those if you own a console. It always seemed like a game that was going to be inevitably hard to run especially given the system requirements for PC gaming.

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CDPR really fucked it up this time, even two major stores in the Netherlands are warning buyers for bugs!

It's the first time ever this happening :/

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19 hours ago, tim0901 said:

Sometimes people ask me why I don't buy games at release.

 

Thank you, CDPR, for providing another entry to my steaming pile of examples showing why you should't.

Been mostly fine on PC with minor bugs here and there, last gen consoles is a different story though for sure

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Lol this game is going down in history as the worst game ever made because they were too terrified of saying sorry it's delayed again. MS will apparently now be issuing refunds to everyone in the next 72hrs

 

 

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