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A New Standard for Gamers in 2025

TopHatProductions115

For a while, 1080p60FPS has been the standard for decent gaming experience. But now, with the introduction of new hardware (such as AMD's Zen2/Navi, Intel's IceLake/WhisleyLake, and nVIDIA RTX), I think it's time that we begin to raise the bar on what we expect. No longer can we afford to be complacent with our 1440p monitors, running at a laggy 144Hz. We must push the limits - and look to what has yet to exist. As such, I propose a new standard to look forward to, by the year 2025:

  • 8K144FPS HDR, RTRT, AI-Assisted 16xAA (SMAA+SSAA only), 64-mile draw distance, 16:1 Anisotropic Filtering, Horizon-Based Ambient Occlusion, Maximum Lens Flare

 

HRD must be of the following variant:

Nothing less than this will be considered acceptable for gaming in 2025...

 

/s

 

If this is not enough, please suggest additions to this standard...

 

I'm looking at you, @M.Yurizaki...

and @Drak3

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Just in time for Half Life 3.

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Just now, bleedblue said:

Just in time for Half Life 3.

It got delayed so Valve could add another expensive AWP skin in CS:GO, another port to another engine for Dota 2 and another all class hat for Team Fortress 2.

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4 minutes ago, bleedblue said:

Just in time for Half Life 3.

I'm sure all those "easter eggs" valve has put in updates are just to troll us...

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Just now, Egg-Roll said:

I'm sure all those "easter eggs" valve has put in updates are just to troll us...

Team Fortress 2 the card game

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Quite honestly, I don't care anymore. Technological advancement has become extremely iterative consumer side. It's boring.

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25 minutes ago, Dan Castellaneta said:

How about we devolve back to CRTs and play everything at 1024x768, 80Hz?

Dang... that could actually work quite well with RayTracing, you can even make it 120Hz likely. :D

 

8k 144Hz HDR not enough?

What about... hmmm... 8k 240Hz Chroma 4:4:4 with HDR with at least 99% sRGB, NTSC, AdobeRGB, etc...? Then some for of adaptive sync that is not dependand on what GPU you got, it will just work on anything.

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45 minutes ago, TopHatProductions115 said:

running at a laggy 144Hz

 

45 minutes ago, TopHatProductions115 said:

We must push the limits - and look to what has yet to exist. As such, I propose a new standard to look forward to, by the year 2025:

  • 8K144FPS

Uhhh....

 

46 minutes ago, TopHatProductions115 said:

64-mile draw distance

I hope by 2025 America catches up to the rest of the world and switches to the metric system.

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2 hours ago, Dan Castellaneta said:

It got delayed so Valve could add another expensive AWP skin in CS:GO, another port to another engine for Dota 2 and another all class hat for Team Fortress 2.

and get another company to manage the major, because somehow the whole stadiums internet went down and they couldn't air the last match of the night

idk

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5 hours ago, Dan Castellaneta said:

How about we devolve back to CRTs and play everything at 1024x768, 80Hz?

I wanted to, sadly I was so stupid to not take care of my A901HT :(
It was such a nice 19" CRT. And I really liked to see some things with it today.

 

The thing is, with analogue technology, there isn't much lag because signal comes in and gets pictured on the screen....

 

And TFT was always pretty garbage for moving things, especially in the beginning (it got better in the last 10 years or so), but still nothing beats a CRT if you really want fast moving shit...

 

Dang... that could actually work quite well with RayTracing, you can even make it 120Hz likely. :D

Not really.

120Hz is a pretty stiff thing with CRT screens and only a really high end screen with like 130kHz or more can do that in higher resolutions.

At 640x480 it shouldn't be a big problem with mid range Screens but with 1024x768 its getting harder...


For most resolutions, you'd want something like 85Hz or more, 100Hz would be perfect. 120Hz at higher resolutions (like 1280x1024) is only possible with higher end screens like the A901HT I mentioned...

 


And with garbage screens like the 58kHz Philips 17C I had, you can't even do 75HZ at 1024x768.

Well, at least without an ELSA or MATROX Graphics card that is...

With those you could tune the resolution so that it kinda works.

But that screen was hell...

A couple of Deutsche Mark more and it would have been soo much better...

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7 Years from now is far far too early for that imo. I think 4k 144hz is a more realistic target, if there were another 2 graphics cards generations released over the next 7 years. 

 

I mean generally speaking 4k 144hz is already a thing in eSports titles but if we're going to be looking at getting true, next gen games at 4K 144hz it'd need to be pretty special! Don't forget, as hardware evolves, so do the games and their game engines (Hence why we can easily do high res/high refresh rates in older games, but in newer games you can't come close unless you SLI the crap out of new cards)

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6 hours ago, Dan Castellaneta said:

How about we devolve back to CRTs and play everything at 1024x768, 80Hz?

Why not 1600x1200@100Hz on something like Sony F520? Or even 1920x1200@95Hz on a Sony FW900 :D

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Guys, please read the tags on the OP. Also, remember...

7 hours ago, TopHatProductions115 said:

/s

While you may bring up valid and reasonable points, make sure to keep it funny :P 

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7 hours ago, TopHatProductions115 said:

HRD must be of the following variant:

Nothing less than this will be considered acceptable for gaming in 2025...

So we expect acronym mistakes to be standardized by 2025? I don't think SEVA would agree /s

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Maybe we should just have 1 pixel with like 1000000x anti aliasing. 

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  • 11 months later...
On 9/11/2018 at 11:25 AM, fpo said:

Maybe we should just have 1 pixel with like 1000000x anti aliasing. 

YES

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AA on 8K....yeah, someone does that and I will laugh my butt off while rolling on the ground.  Hell, I mostly tune AA down or off while doing 4K as I barely notice it helping at all.

 

On 9/11/2018 at 5:13 AM, VossyDev said:

7 Years from now is far far too early for that imo. I think 4k 144hz is a more realistic target, if there were another 2 graphics cards generations released over the next 7 years. 

 

I mean generally speaking 4k 144hz is already a thing in eSports titles but if we're going to be looking at getting true, next gen games at 4K 144hz it'd need to be pretty special! Don't forget, as hardware evolves, so do the games and their game engines (Hence why we can easily do high res/high refresh rates in older games, but in newer games you can't come close unless you SLI the crap out of new cards)

Yeah, need some beefy GPUs to do 4K 144Hz with newer titles.  Sad SLI/Crossfire is near death.

 

On off hand, I do run older titles near 100-130fps at 4K.  Warframe especially I have no issues pushing at 4K (I just turn that god awful bloom crap off).

 

On 9/10/2018 at 11:00 PM, Spotty said:

I hope by 2025 America catches up to the rest of the world and switches to the metric system.

As an American, yeah.....I sure wish we fully switch.  I find using metric a whole lot easier to use, especially when overseas on orders.  But, I am not going to have high hopes.  :I 

 

 

But onto the humor of this topic, nah fam.  Ya got to run it on a 1080p screen with the highest jacky nits out there, downsample from 8K with SSAA on and then with some post process software smack dilly darn like SweetFX that cranks up that saturation to the max.  :P  Also, don't forget ya need some insane low input lag of 10ms or lower and screen response of 1ms or near 0.  xD

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Nay.

 

Give me triple ultrawide 3440x1440 at 120Hz. Let's also see triple monitor setups become normalized. 

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