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Discussion: besides "looks", currently pc gaming is the same as console

Gdourado

it's true that a pc CAN do anything a console can do, but in many cases it doesn't. 

 

it's true windows can be tweaked with a bunch of new programs to add a sensible GUI living room friendly interface, but 90% of people wont because it takes too much time and effort.

 

pc's can offer performance consoles cant but many pc owners are underspecced for affordability reasons. 

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Just now, redsquirrel0249 said:

@App4that Define AAA. I define it as having a player base of hundreds of thousands, being known by everyone, and having a large dev team. Maybe starcraft doesn't quite fit that bill, but it sure was popular enough to practically fill the qualifications for one.

How about we look at the industry definition?

 

In the video game industry, AAA (pronounced "triple A") or Triple-A is a classification term used for games with the highest development budgets and levels of promotion. A title considered to be AAA is therefore expected to be a high quality game or to be among the year's bestsellers.

 

God of War, Zero Horizon Dawn, Red Dead Redemption 2, the list goes on mate. PC has nothing to answer these titles, doesn't have to. Consoles offer these titles as a way to get us to buy consoles, and it works. I've got them all, plus a few PCs. 

If anyone asks you never saw me.

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9 minutes ago, App4that said:

PC has nothing to answer these titles,

Star Citizen :ph34r:

/s

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1 minute ago, Princess Cadence said:

Star Citizen :ph34r:

/s

Not out yet. It's a very expensive proof of concept. yes I saw lol

If anyone asks you never saw me.

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3 minutes ago, Princess Cadence said:

Star Citizen :ph34r:

/s

HAHAHHHHAHAHAHAHAHAH

 

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The performance my PS4 Slim gives me is good. They just need to optimize games for it correctly. The programmers today are lazy and just rely on the growing power of hardware instead of optimizing their games to run well. I personally think the graphics of PS3 era games were good enough and didn't really need to be expanded on, as I don't find myself appreciating the extra fine tuning to graphics with more light rays and detailed textures, they are just a tacky add-on to the gameplay for me.

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I think PC gaming is more than looks, more than higher frame rates. It's about playing games however you like. On a console there is only one set of detail level that any game can be experienced with, but on a PC you can tweak them however you like. On a console there is a set of peripherals that you must use to game and on PC you can use whatever input device you can plug into an I/O port. On consoles you can only play games that a corporation allows you to run on their console, on PC that restriction doesn't exist. You can even chose your operating system!  

Freedom is what PC gaming is about, 

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32 minutes ago, ElZamo92 said:

I think PC gaming is more than looks, more than higher frame rates. It's about playing games however you like. On a console there is only one set of detail level that any game can be experienced with, but on a PC you can tweak them however you like. On a console there is a set of peripherals that you must use to game and on PC you can use whatever input device you can plug into an I/O port. On consoles you can only play games that a corporation allows you to run on their console, on PC that restriction doesn't exist. You can even chose your operating system!  

Freedom is what PC gaming is about, 

Not anymore. Both the PS4 Pro and Xbox One X let you pick between performance (framerate), quality (settings), resolution, and usually some mix. 

 

Not to mention the HDR settings available on them versus HDR still not working in Windows. 

 

Plus you can use any headset now, controller options (I use an elite), and even keyboard and mouse.

If anyone asks you never saw me.

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12 minutes ago, redsquirrel0249 said:

@App4that I know how to google stuff, too, and you still didn't refute my point...

Actually, yeah I did.

 

Where's a PC exclusive at the level of Red Dead Redemption 2? 

If anyone asks you never saw me.

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@App4that I listed multiple games. Prove they don't fit the qualifications we listed and then you will have successfully refuted my claim.

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None of the games you listed are lengthy story driven single play games developed by a major developer and followed by the entire video game industry. RDR2 is just one example. 

 

PC exclusives are online only and indie. 

If anyone asks you never saw me.

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23 hours ago, redsquirrel0249 said:

@App4that Define AAA. I define it as having a player base of hundreds of thousands, being known by everyone, and having a large dev team. Maybe starcraft doesn't quite fit that bill, but it sure was popular enough to practically fill the qualifications for one.

By that definition, Undertale is a AAA title. Well, it at least meets two out of three of those requirements. I think most people in the industry will roll their eyes if you try to assert that.

 

Also Starcraft, the original one, wasn't made by a large development team as what you'd find today. At least, I don't think it was. For instance, the original Doom was made by a team of like six people and Doom would likely fit your definition. The latest iteration was made by a team of at least dozens.

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3 hours ago, redsquirrel0249 said:

@App4that I know how to google stuff, too, and you still didn't refute my point...

AAA isn't a consumer concept its an industry one, so you don't really have a point if it doesn't line up with the industry definition. In other words this isn't really a matter of debate, it is simply a fact.

 

There have been AAA PC games, though most get ported the ones you mentioned weren't AAA, Starcraft II would have been a valid response, WoW would have also been valid but there are very few big budget exclusives that exist most are in the MMO and  RTS genres. Regardless the number is very small due to PC games almost always getting ported unless they are mouse and keyboard games.

https://linustechtips.com/main/topic/631048-psu-tier-list-updated/ Tier Breakdown (My understanding)--1 Godly, 2 Great, 3 Good, 4 Average, 5 Meh, 6 Bad, 7 Awful

 

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It's called modding.

 

We can do more with games on PC than consoles will ever be able to do. Even with games that don't officially support modding, it's still there.

 

Also the AAA industry is shit right now.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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Just now, Trik'Stari said:

It's called modding.

 

We can do more with games on PC than consoles will ever be able to do. Even with games that don't officially support modding, it's still there.

Yeah, you can mod on console too now. Thought you knew. 

If anyone asks you never saw me.

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1 minute ago, App4that said:

Yeah, you can mod on console too now. Thought you knew. 

but can you really? to the level we can and can you also make them?

Good luck, Have fun, Build PC, and have a last gen console for use once a year. I should answer most of the time between 9 to 3 PST

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3 minutes ago, GDRRiley said:

but can you really? to the level we can and can you also make them?

Depends on the game.

 

Also, what "we" LOL. Check my specs, I also own a One X, PS4 Pro, and Switch. Make use of them all. Horizon Zero Dawn on my 4k HDR television looks as good as anything I've seen on PC. Not a bad thing, not sure why it upsets people. If you're upset maybe you want a PS4? 

If anyone asks you never saw me.

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8 minutes ago, App4that said:

Yeah, you can mod on console too now. Thought you knew. 

Not really. It's extremely limited and there's really no control over it compared to PC. Terrible comparison.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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1 minute ago, Trik'Stari said:

Not really. It's extremely limited and there's really no control over it compared to PC. Terrible comparison.

Have you used both? The support in Bethesda games is as strong as the support on PC. You don't get the Nexus, but you still get everything Bethesda has. 

If anyone asks you never saw me.

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@App4that Please quote me when responding

 

3 hours ago, App4that said:

lengthy story driven single play games

Not required by anyone's definition, and refuted by examples in any space. Call of Duty is an easy one. If you call that "lengthy" or "story driven" you either have an odd sense of length or don't have home internet.

 

3 hours ago, App4that said:

major developer

Valve?

 

1 hour ago, M.Yurizaki said:

Undertale is a AAA title

@M.Yurizaki Obviously, I'm not trying to be very scientific here. Player base is relative, dev team size is relative, and well known clearly only applies as a cherry on top, because any game can be well known. Heck, Cuphead was well known, and it was made by like a few people drawing stuff, right?

 

1 hour ago, M.Yurizaki said:

Also Starcraft, the original one, wasn't made by a large development team as what you'd find today. At least, I don't think it was. For instance, the original Doom was made by a team of like six people and Doom would likely fit your definition. The latest iteration was made by a team of at least dozens.

Please stop nitpicking. Repeat above response. And if you're going to, don't guess. I've never played the game, I only have friends that played Starcraft 2. If I put any effort into the mention or thought anyone was going to historically analyze my two lines of text, I would have scratched a two there, or listed something else.

 

1 hour ago, AresKrieger said:

industry definition

@AresKrieger If you mean the one that was spewed out by google, it's just as vague as mine:

 

"In the video game industry, AAA (pronounced "triple A") or Triple-A is a classification term used for games with the highest [promotion and dev can be in different ballparks] development budgets and levels of promotion. A title considered to be AAA is therefore expected to be a high quality [subjective] game or to be among the year's bestsellers [not required]."

 

That's two, three if you stretch it, details. If you have a different definition, feel free to share it, but I really don't care that much.

 

Gross, you all got your sweat on me.

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1 minute ago, redsquirrel0249 said:

 

@App4that Please quote me when responding

 

Not required by anyone's definition, and refuted by examples in any space. Call of Duty is an easy one. If you call that "lengthy" or "story driven" you either have an odd sense of length or don't have home internet.

 

Valve?

 

@M.Yurizaki Obviously, I'm not trying to be very scientific here. Player base is relative, dev team size is relative, and well known clearly only applies as a cherry on top, because any game can be well known. Heck, Cuphead was well known, and it was made by like a few people drawing stuff, right?

 

Please stop nitpicking. Repeat above response. And if you're going to, don't guess. I've never played the game, I only have friends that played Starcraft 2. If I put any effort into the mention or thought anyone was going to historically analyze my two lines of text, I would have scratched a two there, or listed something else.

 

@AresKrieger If you mean the one that was spewed out by google, it's just as vague as mine:

 

"In the video game industry, AAA (pronounced "triple A") or Triple-A is a classification term used for games with the highest [promotion and dev can be in different ballparks] development budgets and levels of promotion. A title considered to be AAA is therefore expected to be a high quality [subjective] game or to be among the year's bestsellers [not required]."

 

That's two, three if you stretch it, details. If you have a different definition, feel free to share it, but I really don't care that much.

 

Gross, you all got your sweat on me.

Valve? Still waiting for the third entry I see. 

 

If you want to call indie games Triple A titles to save your pride, I've seen worse.

 

At least tell me a PC exclusive that can stand next to God of War, Red Dead Redemption, or anyone of the other console exclusives this year.

 

Shut, show me one that can compete with Yakuza.

If anyone asks you never saw me.

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1 hour ago, App4that said:

Have you used both? The support in Bethesda games is as strong as the support on PC. You don't get the Nexus, but you still get everything Bethesda has. 

That is one dev. I know many games that a cross platform and if they even have mods on console they are just a fraction of those on PC

Good luck, Have fun, Build PC, and have a last gen console for use once a year. I should answer most of the time between 9 to 3 PST

NightHawk 3.0: R7 5700x @, B550A vision D, H105, 2x32gb Oloy 3600, Sapphire RX 6700XT  Nitro+, Corsair RM750X, 500 gb 850 evo, 2tb rocket and 5tb Toshiba x300, 2x 6TB WD Black W10 all in a 750D airflow.
GF PC: (nighthawk 2.0): R7 2700x, B450m vision D, 4x8gb Geli 2933, Strix GTX970, CX650M RGB, Obsidian 350D

Skunkworks: R5 3500U, 16gb, 500gb Adata XPG 6000 lite, Vega 8. HP probook G455R G6 Ubuntu 20. LTS

Condor (MC server): 6600K, z170m plus, 16gb corsair vengeance LPX, samsung 750 evo, EVGA BR 450.

Spirt  (NAS) ASUS Z9PR-D12, 2x E5 2620V2, 8x4gb, 24 3tb HDD. F80 800gb cache, trueNAS, 2x12disk raid Z3 stripped

PSU Tier List      Motherboard Tier List     SSD Tier List     How to get PC parts cheap    HP probook 445R G6 review

 

"Stupidity is like trying to find a limit of a constant. You are never truly smart in something, just less stupid."

Camera Gear: X-S10, 16-80 F4, 60D, 24-105 F4, 50mm F1.4, Helios44-m, 2 Cos-11D lavs

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1 hour ago, App4that said:

Have you used both? The support in Bethesda games is as strong as the support on PC. You don't get the Nexus, but you still get everything Bethesda has. 

Yes but you don't get the detailed control over mods that you do on PC.

 

As in, I can go into the files and edit them on PC, console cannot and will likely never be able to. I change the values of certain properties in mods. I can change the armor values of a certain piece of armor, I can merge several armor mods into one file so that multiple different armor mods show up randomly on NPC's in leveled lists, etc.

 

Comparing PC game modding to console game modding is a ridiculously one sided contest, end of story. PC has complete control and access, console has nothing but what the mod creators allow you, which is limited by the hardware console has (which is shit by comparison to my PC) and what the software allows you (which is also shit)

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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3 minutes ago, GDRRiley said:

That is one dev. I know many games that a cross platform and if they even have mods on console they are just a fraction of those on PC

What game? 

 

3 minutes ago, Trik'Stari said:

Yes but you don't get the detailed control over mods that you do on PC.

 

As in, I can go into the files and edit them on PC, console cannot and will likely never be able to. I change the values of certain properties in mods. I can change the armor values of a certain piece of armor, I can merge several armor mods into one file so that multiple different armor mods show up randomly on NPC's in leveled lists, etc.

 

Comparing PC game modding to console game modding is a ridiculously one sided contest, end of story. PC has complete control and access, console has nothing but what the mod creators allow you, which is limited by the hardware console has (which is shit by comparison to my PC) and what the software allows you (which is also shit)

You're taking a narrow view, but have it. I've used mods on both PC and console, never felt like anything was missing from the console version. 

 

If you're arguing over whether console or PC games look different, and you don't have both in order to compare. You might want to ask yourself what has you arguing. 

If anyone asks you never saw me.

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