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Discussion: besides "looks", currently pc gaming is the same as console

Gdourado
1 hour ago, App4that said:

What game? 

one right of the top of my head is FS17, War thunder.

Good luck, Have fun, Build PC, and have a last gen console for use once a year. I should answer most of the time between 9 to 3 PST

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1 minute ago, GDRRiley said:

one right of the top of my head is FS17, War thunder.

LOL, I work for Gaijin. War Thunder has been on the PS4 since launch, supports cross play.

 

Never mind you mean mods. Only the player sees them in WT.

If anyone asks you never saw me.

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Just now, App4that said:

LOL, I work for Gaijin. War Thunder has been on the PS4 since launch, supports cross play.

custom player made skins are only on PC you know this. your just now playing dumb.

Good luck, Have fun, Build PC, and have a last gen console for use once a year. I should answer most of the time between 9 to 3 PST

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Why does this even matter? Play on you own platform, and don't disturb others who play on theirs.

 

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10 minutes ago, GDRRiley said:

custom player made skins are only on PC you know this. your just now playing dumb.

I edited, the skins are only seen by the player. Cool sure, but I use the editing tool for vehicles when on the PS4.

 

You're calling people dumb, over skins. Why are you so invested in this. Have you gamed on a PS4, Switch, or Xbox One X? If you're so confident in your platform, why are you here?

If anyone asks you never saw me.

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I can play eve online with hundreds of people fighting at the same time in one place.  So there's that

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I just spent a few time on candyland you tube Chanel and digital foundry looking at some comparisons between pc and ps4. 

 

From what I saw, yes, there are differences of course, but most of the times, the differences in graphics had to be shown either with the screen freezed or zoomed in to 300%.

 

So that is my point I guess.

Outside the framerate where most big console games are locked to 30, the difference in graphics is not that big, especially when actually playing, moving, shooting, dodging....

 

That's what I was saying, most big budget, big studio AAA games of today are developed either as a single console exclusive when financially backed either by Sony or Microsoft, or are developed for all as multiplats. 

From a financial stand point, it makes more sense to develop for the lowest common denominator and that is why currently I feel all the power, high specs and cost of a gaming pc are hard to justify just for gaming, especially if a person is a more casual gamer that is into single player story driven games and not online games or competitive games. 

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1 hour ago, Gdourado said:

From a financial stand point, it makes more sense to develop for the lowest common denominator and that is why currently I feel all the power, high specs and cost of a gaming pc are hard to justify just for gaming, especially if a person is a more casual gamer that is into single player story driven games and not online games or competitive games. 

It makes sense to develop for them anyway because not everyone buys high-end hardware. If the Steam Hardware Survey is anything to go buy, most people settle for midrange video cards (video cards that cost ~$200-$400).

 

Trying to develop for the high-end limits who your initial sales audience will be. Sure you could end up with the next Crysis, but back in the day, a lot of people pirated that game because they just wanted to benchmark their systems with it because it was too slow to play with.

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7 minutes ago, M.Yurizaki said:

It makes sense to develop for them anyway because not everyone buys high-end hardware. If the Steam Hardware Survey is anything to go buy, most people settle for midrange video cards (video cards that cost ~$200-$400).

 

Trying to develop for the high-end limits who your initial sales audience will be. Sure you could end up with the next Crysis, but back in the day, a lot of people pirated that game because they just wanted to benchmark their systems with it because it was too slow to play with.

Alas, the "Ashes of the Singularity" of it's time.

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4 minutes ago, Sniperfox47 said:

Alas, the "Ashes of the Singularity" of it's time.

The funny thing about Ashes of the Benchmark is it's not half bad. Also runs WAY better in game than the benchmark. 

 

If anyone asks you never saw me.

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3 minutes ago, App4that said:

The funny thing about Ashes of the Benchmark is it's not half bad. Also runs WAY better in game than the benchmark. 

 

Yeah I know. It actually even has quite the active community with regular community tournaments and events. More people should give it a shot for the actual game.

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12 hours ago, App4that said:

At least tell me a PC exclusive that can stand next to God of War, Red Dead Redemption, or anyone of the other console exclusives this year.

Actually being serious now, we have Age of Empires 4 coming soon :3

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4 minutes ago, Princess Cadence said:

Actually being serious now, we have Age of Empires 4 coming soon :3

Also BattleTech

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Main difference between PC and console is you can run much higher resolutions (heck, if you've got the cash you can set up a 16K gaming rig and monitor wall) and settings, and you can run mods on tons of PC games. 

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7 minutes ago, Princess Cadence said:

Actually being serious now, we have Age of Empires 4 coming soon :3

Not something to stand beside the likes of RDR. Not taking anything away from the game though. PC hasn't had a true triple A game in what, over 10 years?

If anyone asks you never saw me.

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5 minutes ago, Sniperfox47 said:

Also BattleTech

It's turn based though, not the end of the world but man. Mechwarrior 5 Mercenaries looks more interesting. 

If anyone asks you never saw me.

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9 minutes ago, App4that said:

It's turn based though, not the end of the world but man. Mechwarrior 5 Mercenaries looks more interesting. 

Also Dauntless is coming out this year supposedly, which is also PC exclusive and highly anticipated. There are still a significant number of PC exclusives.

 

You see most strategy games as PC exclusive because it's a type of game that lends itself particularly terribly to controllers.

 

And ultimately there are some things you can do with PC games that you simply *can't* on consoles. Anything particularly AI heavy or otherwise CPU bound is going to struggle on consoles but have a much wider PC audience.

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19 minutes ago, Sniperfox47 said:

Also Dauntless is coming out this year supposedly, which is also PC exclusive and highly anticipated. There are still a significant number of PC exclusives.

 

You see most strategy games as PC exclusive because it's a type of game that lends itself particularly terribly to controllers.

 

And ultimately there are some things you can do with PC games that you simply *can't* on consoles. Anything particularly AI heavy or otherwise CPU bound is going to struggle on consoles but have a much wider PC audience.

Both have their "can't" games. The Switch is strong in that force, pretty unique platform. 

 

The difference between PC and console exclusives is the size of the developer. If Naughty Dog was developing for PC, it wouldn't be turn based.

 

 

If anyone asks you never saw me.

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3 minutes ago, App4that said:

Both have their "can't" games. The Switch is strong in that force, pretty unique platform. 

 

The difference between PC and console exclusives is the size of the developer. If Naughty Dog was developing for PC, it wouldn't be turn based.

 

 

....you do realize that BattleTech is a turn based tabletop game right... and this video game is an adaptation of the tabletop game right...?

 

The size of the developer has very little to do with the genre. Harebrained Scheme's isn't exactly a small studio, and Paradox isn't exactly a small publisher...

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10 minutes ago, Sniperfox47 said:

....you do realize that BattleTech is a turn based tabletop game right... and this video game is an adaptation of the tabletop game right...?

 

The size of the developer has very little to do with the genre. Harebrained Scheme's isn't exactly a small studio, and Paradox isn't exactly a small publisher...

Mechwarrior moved past turn based combat how long ago?

 

This is the issue. PC is letting console catch up because console gamers expect more, while PC gamers worry more about their specs. Yeah Xbox and Sony fanboys make everyone look bad, but the reason God of War is the game it is is console gamers and their expectations. 

 

Watch any comparison between CPUs or graphics cards. How many of the benchmarks are console ports versed PC exclusives.

If anyone asks you never saw me.

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15 hours ago, App4that said:

waiting for the third entry

No idea what you're talking about. Not relevant whatever it is

 

15 hours ago, App4that said:

call indie games Triple A titles

Can we speak in specifics?

 

 

15 hours ago, App4that said:

exclusive that can stand next to God of War, [etc.]

1) This is subjective, and

2) you're still not refuting my original games.

 

15 hours ago, App4that said:

Yakuza

Isn't that the Japanese mafia? You know what, I don't care, don't tell me.

 

 

This is all missing the point of my original post...

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14 minutes ago, redsquirrel0249 said:

No idea what you're talking about. Not relevant whatever it is

 

Can we speak in specifics?

 

 

1) This is subjective, and

2) you're still not refuting my original games.

 

Isn't that the Japanese mafia? You know what, I don't care, don't tell me.

 

 

This is all missing the point of my original post...

No, it's not. There is no game with the production value of latest God of War, or even the latest Red Dead Redemption that's single player on PC. 

 

The point you keep trying to avoid. 

If anyone asks you never saw me.

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On 06/05/2018 at 11:21 AM, Gdourado said:

for example to have more npcs, to have better Ai, to have differences that actually enhance, change or move the gaming experience forward, a developer would basically have to do extensive different core programing and almost do two different games, one for pc, and one for console. 

 

I don't exactly find this to be true, there are many games which have been made for pc and console and you can clearly see the difference in Ai and surrounding areas. 

 

Overwatch is a good example as on pc depending on your rig not all items will load in at all. For example on route 66 if you ain't playing on above normal settings the chairs won't load in for you.

 

Xbox on the other hand have these entities but due to static hardware they can set it up to work as all console hardware will meet that requirement to load those in.

 

On top of that some games which take advantage of populating a city will have WAY more AI's active on pc than xbox or ps due to limitations. GTA in this aspect has AI pop in and out of the free roam depending on vicinity to a player. While on pc more AI are driving walking and doing shit in free roam that you don't notice if one pops in while on console you can see this as roads are pretty barren most of the time.

Some people prefer a challenge, I just band my head against a wall until my method works...

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1 hour ago, App4that said:

No, it's not.

1) In terms of game quality? Yes, it is subjective. That's why choice exists. Also, I already told you AAA games don't have to be single player extravaganzas.

 

2) If you mean production, well, production cost is relative (so is time, wouldn't you know it), and no one has set a margin by which a game is or is not AAA. And if you're going to say "people know what is and what isn't," then we're changing the qualification to game quality. Besides, despite the "definition," most people do revere AAA as high quality games. Neither of us know the exact values of "production" for any of the games we're discussing off hand anyway, nor is it even readily available as a statistic for many games. Therefore, moot argument.

 

3) I'm not avoiding your point, I just don't care to be nitpicky, and your nitpicking isn't specific enough to contradict me (and misses the point anyway).

 

4) Even if the budgets of the game I listed are < than God of War or some other game you list, that, again, avoids the original point anyway.

 

5) Even if there was an actual "AAA budget minimum," I would argue that the existence of such an entity would change the culture around the term's usage so much that this discussion would be completely different, and therefore unnecessary. Or, if there is some consensus about what it is that I'm unaware of, I must know lots of people that are also confused about it. Most people that bother to ask on forums seem to not know either.

 

6) I'm only giving this thread a few more replies before I get tired of sweating so much.

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14 minutes ago, redsquirrel0249 said:

1) In terms of game quality? Yes, it is subjective. That's why choice exists. Also, I already told you AAA games don't have to be single player extravaganzas.

 

2) If you mean production, well, production cost is relative (so is time, wouldn't you know it), and no one has set a margin by which a game is or is not AAA. And if you're going to say "people know what is and what isn't," then we're changing the qualification to game quality. Besides, despite the "definition," most people do revere AAA as high quality games. Neither of us know the exact values of "production" for any of the games we're discussing off hand anyway, nor is it even readily available as a statistic for many games. Therefore, moot argument.

 

3) I'm not avoiding your point, I just don't care to be nitpicky, and your nitpicking isn't specific enough to contradict me (and misses the point anyway).

 

4) Even if the budgets of the game I listed are < than God of War or some other game you list, that, again, avoids the original point anyway.

 

5) Even if there was an actual "AAA budget minimum," I would argue that the existence of such an entity would change the culture around the term's usage so much that this discussion would be completely different, and therefore unnecessary. Or, if there is some consensus about what it is that I'm unaware of, I must know lots of people that are also confused about it. Most people that bother to ask on forums seem to not know either.

 

6) I'm only giving this thread a few more replies before I get tired of sweating so much.

1) The choice does exist, and like most in our hobby nothing tells you that you can only pick one. Triple A titles don't have to be single player, but they're expected to have a single player option. Why COD is under fire for looking at removing it.

 

2,5) Believe it or not we write down how much money is spent on making a game, and keep track of that number. 

 

3) You're arguing that CSGO, is a modern triple A game my friend. While nitpicky isn't what I'd call it, the TOS of this forum limits my ability to set a title to it. 

 

6) The thread is talking about modern games looking the same on PC and console, which they do. Even deep dives at a high magnification have a hard time finding differences. HDR support on console negating any found since Windows STILL can't get HDR working on PC. You want to argue for PC, where no argument is required. So, grab a cool beverage and relax my man. 

If anyone asks you never saw me.

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