Posted October 12, 2016 33 minutes ago, patrickjp93 said: Disassembly and decompilation of executables and dlls is not particularly difficult thanks to the LLVM toolchains. I can see the transformations going on, and they're slowed way down from a year ago. That's only on the public builds, who knows what they are doing behind the scenes? Like, we haven't seen anything from squadron 42 except for a bit of space travel, so we don't know how much they have done exactly. hello! is it me you're looking for? ᴾC SᴾeCS ᴰoWᴺ ᴮEᴸoW Spoiler Desktop: X99-PC CPU: i7 5820k Mobo: X99 Deluxe Cooler: Dark Rock Pro 3 RAM: 32GB DDR4 GPU: GTX 1080 Storage: 1TB 850 Evo, 1TB HDD, bunch of external hard drives PSU: EVGA G2 750w Peripherals: Logitech G502, Ducky One 711 Audio: Xonar U7, O2 amplifier (RIP), HD6XX Monitors: 4k 24" Dell monitor, 1080p 24" Asus monitor Laptop: -Overkill Dell XPS Fully maxed out early 2017 Dell XPS 15, GTX 1050 4GB, 7700HQ, 1TB nvme SSD, 32GB RAM, 4k display. 97Whr battery Dell was having a $600 off sale for the fully specced out model, so I decided to get it -Crapbook Fully specced out early 2013 Macbook "pro" with gt 650m and constant 105c temperature on the CPU (GPU is 80-90C) when doing anything intensive... A 2013 laptop with a regular sized battery still has better battery life than a 2017 laptop with a massive battery! I think this is a testament to apple's ability at making laptops, or maybe how little CPU technology has improved even 4+ years later (at least, until the recent introduction of 15W 4 core CPUs). Anyway, I'm never going to get a 35W CPU laptop again unless battery technology becomes ~5x better than as it is in 2018. Apple knows how to make proper consumer-grade laptops (they don't know how to make pro laptops though). I guess this mostly software power efficiency related, but getting a mac makes perfect sense if you want a portable/powerful laptop that can do anything you want it to with great battery life. Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 50 minutes ago, patrickjp93 said: Disassembly and decompilation of executables and dlls is not particularly difficult thanks to the LLVM toolchains. I can see the transformations going on, and they're slowed way down from a year ago. Patrick. I agree. Also Chris Roberts bjilt freelancer back in early 2000s. He knows exactly what he would need to build up star Citizen . As he sued and stole content or ideas from the freelancer modding community. I would know. I was part of three communities that got sued/DMCAd despite there being no real legal ban on modding, and the communities were donation driven. Current setup Images of setup: http://linustechtips.com/main/topic/183-show-off-your-setup/?p=5872590 Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 Is anyone really surprised that Chris Roberts is no longer setting deadlines. With all the missed deadlines he was beginning to sound like a broken record. This is a much more ambitious title than any other and realistically is two games(Squadron 42 for SP, Persistent Universe). Did anyone really expect two AAA games within 4 years? The single player is still being worked on and is still being sold but no longer has a release date for obvious reasons. CPU - Ryzen Threadripper 2950X | Motherboard - X399 GAMING PRO CARBON AC | RAM - G.Skill Trident Z RGB 4x8GB DDR4-3200 14-13-13-21 | GPU - Aorus GTX 1080 Ti Waterforce WB Xtreme Edition | Case - Inwin 909 (Silver) | Storage - Samsung 950 Pro 500GB, Samsung 970 Evo 500GB, Samsung 840 Evo 500GB, HGST DeskStar 6TB, WD Black 2TB | PSU - Corsair AX1600i | Display - DELL ULTRASHARP U3415W | Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 2 minutes ago, Carclis said: Is anyone really surprised that Chris Roberts is no longer setting deadlines. With all the missed deadlines he was beginning to sound like a broken record. This is a much more ambitious title than any other and realistically is two games(Squadron 42 for SP, Persistent Universe). Did anyone really expect two AAA games within 4 years? The single player is still being worked on and is still being sold but no longer has a release date for obvious reasons. You mean Soon™? [Out-of-date] Want to learn how to make your own custom Windows 10 image? Desktop: AMD R9 3900X | ASUS ROG Strix X570-F | Radeon RX 5700 XT | EVGA GTX 1080 SC | 32GB Trident Z Neo 3600MHz | 1TB 970 EVO | 256GB 840 EVO | 960GB Corsair Force LE | EVGA G2 850W | Phanteks P400S Laptop: Intel M-5Y10c | Intel HD Graphics | 8GB RAM | 250GB Micron SSD | Asus UX305FA Server 01: Intel Xeon D 1541 | ASRock Rack D1541D4I-2L2T | 32GB Hynix ECC DDR4 | 4x8TB Western Digital HDDs | 32TB Raw 16TB Usable Server 02: Intel i7 7700K | Gigabye Z170N Gaming5 | 16GB Trident Z 3200MHz Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 12 minutes ago, DeadEyePsycho said: You mean Soon™? Probably a bit later than the Soon™ people are expecting CPU - Ryzen Threadripper 2950X | Motherboard - X399 GAMING PRO CARBON AC | RAM - G.Skill Trident Z RGB 4x8GB DDR4-3200 14-13-13-21 | GPU - Aorus GTX 1080 Ti Waterforce WB Xtreme Edition | Case - Inwin 909 (Silver) | Storage - Samsung 950 Pro 500GB, Samsung 970 Evo 500GB, Samsung 840 Evo 500GB, HGST DeskStar 6TB, WD Black 2TB | PSU - Corsair AX1600i | Display - DELL ULTRASHARP U3415W | Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 6 hours ago, AlwaysFSX said: Development started in 2012, don't act like this is normal development schedule. The game was waaaaaaaay over promised and waaaaay under delivered. This is something that'll take 50 years to finish. It was a load of horseshit from the beginning and it's a load of horseshit now. I was one of the original campaign backers-I put in 250 dollars for the Constellation package. Although my hype has gone down over the years, I still believe when the game comes out it'll be amazing. The game and its community have grown massively out of proportion since the time when I stayed up all night to follow along the 24 hour stream of the last day of the campaign. They've added a lot of features and extra content that came with the milestone goals in the months/years that followed it. And you gotta remember half-way through the project they basically had to overhaul their entire platform and move all the assets to a new engine to make it future-proof and easier to port(although who are we kidding console plebs will never play this). This game will be bigger than GTA V in scale which took something like 4-5 years and 250 million to make; it will also be the most graphically advanced game in history when it comes out. So yeah, it's gonna take some time to get it right. Are they reaching and being over-ambitious? Maybe. But I honestly believe in the next year or so they will deliver something great that we'll be able to play and have a lot of fun with. It won't be everything they promised when they promised, but I'd rather they took their time and did it right than try to push ridiculous timelines and cut on QA, story/lore, and design. Corsair 600T | Intel Core i7-4770K @ 4.5GHz | Samsung SSD Evo 970 1TB | MS Windows 10 | Samsung CF791 34" | 16GB 1600 MHz Kingston DDR3 HyperX | ASUS Formula VI | Corsair H110 | Corsair AX1200i | ASUS Strix Vega 56 8GB | Internet http://beta.speedtest.net/result/4365368180 Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 6 hours ago, patrickjp93 said: I've achieved their last 4 months of progress on my own in the same time for a graphics class in Uni. I know how long crap takes. You people are delusional. Actual SEC filings say they haven't hired anyone for 6 months. They just finished renovations to the germany office in order to double the team size. Proxus, a well known community member, was hired by CIG into a devops position just 3 months ago. CIG isn't a publicly traded company and I can't find any SEC filings under Cloud Imperium Games nor Foundry 42. You're seriously delusional if you think a 360 member development team including the guys that created CE in the first place are running a "ponzi scheme". 1 hour ago, Prysin said: Patrick. I agree. Also Chris Roberts bjilt freelancer back in early 2000s. He knows exactly what he would need to build up star Citizen . As he sued and stole content or ideas from the freelancer modding community. I would know. I was part of three communities that got sued/DMCAd despite there being no real legal ban on modding, and the communities were donation driven. CR had very little to do with freelancer for 2 years before it launched. Microsoft had full control of the project and their legal team was likely sending you DMCA's. Ryzen 9 5950x | NH-D15 | ROG STRIX X570-F | G.Skill 32GB DDR4 | MSI Ventus RTX 3080 | WD Black SN850 1TB PCIe 4 | Samsung 850 EVO + 860 EVO 1TB | Corsair 5000D Airflow Dell S3422DWG | Dell S2721DGF | Corsair K70 RGB Keyboard | Logitech G502 Lightspeed | ATH-R70x Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 I expected late 2018 when I joined the original kickstarter, so no hard feelings. Get the game done right, and we'll enjoy it then. Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 When Star Citizen finally does launch, I'll be getting pretty sweet value from my $30 Kickstarter pledge: $45 (current price) starter ship 34,000 UEC ($34 value) 5,000 REC (no idea what they're for or value) Free Squadron 42 (or at least the first part of it) And all the in-game bonuses given out with each campaign milestone, like no hanger fees on starting planet, space suits, and whatever else. 19 minutes ago, Rune said: I expected late 2018 when I joined the original kickstarter, so no hard feelings. Get the game done right, and we'll enjoy it then. This is what I think. SC is a one chance sort of thing. Chris Roberts is a space sim pioneer and industry veteran who is trying to fulfill his lifelong fantasy of the ideal space sim with this game. And he has the reputation, the budget, and the detachment from typical business goals to do what he wants to do with it. Best to not interfere with the game, and let the team work until it's what CR wants it to be. Giving them the chance to make an impressive and innovative game in an industry of generic and simplistic projects is well worth my $30. It's not like we have the luxury of just waiting around for the next renowned industry pioneer and veteran to go all-in on their dream project, with all the cred and personal vision that's needed at their disposal to raise the funds and make it happen. You own the software that you purchase - Understanding software licenses and EULAs "We’ll know our disinformation program is complete when everything the american public believes is false" - William Casey, CIA Director 1981-1987 Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 I wonder if it will be released before Cyberpunk 2077 Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 1 hour ago, Hawx said: They just finished renovations to the germany office in order to double the team size. Proxus, a well known community member, was hired by CIG into a devops position just 3 months ago. CIG isn't a publicly traded company and I can't find any SEC filings under Cloud Imperium Games nor Foundry 42. You're seriously delusional if you think a 360 member development team including the guys that created CE in the first place are running a "ponzi scheme". CR had very little to do with freelancer for 2 years before it launched. Microsoft had full control of the project and their legal team was likely sending you DMCA's. no, it was Chris Roberts himself, private lawsuits. He does own rights to the game, despite MS being the publisher. MS was purely a publisher, not the developer. Anyone who claims diffrently should look into the matter a lot more carefully. Chris was on the dev team almost the whole way, despite what people have claimed (to make him seem innocent because he started getting A LOT of negative rep for it during the kickstarter campaign and hype train for Star Citizen) Current setup Images of setup: http://linustechtips.com/main/topic/183-show-off-your-setup/?p=5872590 Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 8 hours ago, patrickjp93 said: I've achieved their last 4 months of progress on my own in the same time for a graphics class in Uni. I know how long crap takes. You people are delusional. Actual SEC filings say they haven't hired anyone for 6 months. 4 hours ago, patrickjp93 said: Disassembly and decompilation of executables and dlls is not particularly difficult thanks to the LLVM toolchains. I can see the transformations going on, and they're slowed way down from a year ago. This is 100% legit guys. My dad works for Nintendo and I can confirm that this is true. He could develop Star Citizen by himself in a week if he wanted to, and Cloud Imperium can't make it in 4 years? Ponzi scheme confirmed. But seriously though, I think Star Citizen will fail. It's like a hype machine that can not be stopped, and it is fueled by missed deadlines. Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 I knew from the moment that they said no SQ 42 to be shown because it is not quite up the final polish they wanted, that this news would make the headlines and nothing else. While if you actually look at what is being shown and above all what they have achieved this last year it is staggering. From the changes to the engines, streamline production and crafting new tools they need to make the world. With all of that in place and working now, production can be ramped up big time and I think that we will see a lot more coming and faster as time goes on. Sure things have been delayed, but frankly considering the work they have done (including building up 4 teams in 4 offices) I am pretty darn impressed. Yes I will be biased of course, but when I see what is there and when I talk to the people who work there I cannot help but being positive. "Hope, what a concept." - Deunan Knute Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 when this game is done it will be the no man's sky we were promised but never got. Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted October 12, 2016 It is quite easy to get your money back, people. If you can get over the infatuation with your own voices, if you really want to GTFO you can GTFO whenever you want. For every game there will be thousands of people HOPING it fails, for whatever rotten-spine reason they might have for being such mewling little trash babies. Don't bother to make arguments against them where there is no reason to, until they learn to be objective and level headed. In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back. Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...