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PS4.5 Rumored specs + Apparently, Developers don't like PS4.5. " developers are not happy with PS4.5"

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So apparently developers don't like the PS4.5 . According to Colin Moriarty, a trusted source says that Devs aren't happy with the PS4.5 (Aka Neo) due to the increased cost of game development and now remaking their existing games for this new upcoming platform.

 

This is what Colin Moriarty had to say:

 

A trusted source tells me most developers are not happy with PS4.5, and having to develop around it. Extra cost, planning, other nonsense.
 
And we have the rumored specs of the PS4.5
 
It should roughly contain double the amount of Stream Processor and therefore, on paper anyways, should be similar to a R9 380X or R9 390. I said in "on paper" because we have a lot of variable at play.
 
snipperonia.PNG
 
Sony hasn’t officially talked about its upgraded PS4, but website Giantbomb reported some
interesting facts about the ‘Neo’ recently. If the information provided by Giantbomb is legit, Sony will be more than doubling the amount of horsepower available to developers in the upgraded version – something completely in-line with their plans to push PSVR and 4K content. Check out a comparison between the original PS4 and its upgraded counterpart down below.
 
Cool stuff. But that means that they'll probably sell PS4 alongside PS Neo due to pricing differences. A lot of people I know who have a PS4 may be really bummed by this.
 
The PS Neo will most likely be around 450 to 550 dollars while the PS4 maintains the $349 price. I expect the PS Neo to come standard with 1TB of storage. Anything else and I'll be unhappy.

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Sony's last hope to make a steady profit for the next year or 2 lol

 

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These aren't rumours are they? The specs were from alleged official sony documents given to developers. Also, the 'developers' that are annoyed about this have to be kidding, they SHOULD be developing for PC anyway which is scalable between system configurations.

 

EDIT: To clarify, any developer making exclusives for sony will not complain about this because they will get the funding to maximise performance in both systems anyway.

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LOL doesn't matter.

 

Just release they will all develop for it... they've had harder platforms in the past (PS3?).

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6 minutes ago, PerfectTemplar said:

These aren't rumours are they? The specs were from alleged official sony documents given to developers. Also, the 'developers' that are annoyed about this have to be kidding, they SHOULD be developing for PC anyway which is scalable between system configurations.

Even if it was a leak, it is always considered a rumor as:

 -> Documentation can be faked or modified

 -> We have nothing to backup this information

 -> Specs changes on new consoles. It happens often where the dev console specs goes up or down (or a mix) at every revision as the company (Sony, Microsoft, Nintendo), tries to balance the target cost and performance or feature set.

 

So technically, even if you had the PS4.5 dev kit in your hands, right now, you should still consider it a rumor, as you don't know the final specs.

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I don't think they are bothered so much by the additional console, but rather by the fact they now have to code their games to be optimized across 2 different hardware configurations as well as be able to identify what hardware it is running on.

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48 minutes ago, AluminiumTech said:

So apparently developers don't like the PS4.5 . According to Colin Moriarty, a trusted source says that Devs aren't happy with the PS4.5 (Aka Neo) due to the increased cost of game development and now remaking their existing games for this new upcoming platform.

Does this immediately mean that the Neo will require more work for existing PS4 games to work on it? If that is the case, so much for backwards/forward compatibility then. Backwards compatibility means we do not have to buy the game again... Or does this mean that Sony is actually trying to get developers to remake their games so that the PSVR can use it? Either way, already seems like there will be a difference between both consoles and that there is no point for the PS4 when this new console comes out. Wouldn't be surprised if the PSVR was locked to the Neo and it gets ignored like the Kinect...

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21 minutes ago, GoodBytes said:

Even if it was a leak, it is always considered a rumor as:

 -> Documentation can be faked or modified

 -> We have nothing to backup this information

 -> Specs changes on new consoles. It happens often where the dev console specs goes up or down (or a mix) at every revision as the company (Sony, Microsoft, Nintendo), tries to balance the target cost and performance or feature set.

 

So technically, even if you had the PS4.5 dev kit in your hands, right now, you should still consider it a rumor, as you don't know the final specs.

Yeah but I was under the impression sony confirmed this.

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4 minutes ago, PerfectTemplar said:

Yeah but I was under the impression sony confirmed this.

They haven't - It's all rumor/leaks at this point. Most people are guessing that if Sony really plans to do this, they'll probably announce it at E3.

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1 hour ago, dragosudeki said:

Does this immediately mean that the Neo will require more work for existing PS4 games to work on it? 

It can just be that "remaking their existing games for this new upcoming platform" means games currently in development that will launch after october 2016. It's impossible that this console won't play the current game library...

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Even if the rumours are true, does this mean our fellow programmers dislike optimizing for multiple platforms?

 

In a world where games are facing extreme competition, it's the last thing any programmer would want to do.

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Yet another reason why a mid generation refresh is a mistake.

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I would be mad too, if i was forced to work on an already performance constrained platform AND on a upgraded version AT THE SAME TIME! ill say every neo upgraded game will be just more of everything visually, higher res texture, higher render resolution, more post processing crap and all that shit, though im going to assume a lot of devs are going to pull a bungie and keep the same framerate on both consoles.

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1 hour ago, dragosudeki said:

Does this immediately mean that the Neo will require more work for existing PS4 games to work on it? If that is the case, so much for backwards/forward compatibility then. Backwards compatibility means we do not have to buy the game again... Or does this mean that Sony is actually trying to get developers to remake their games so that the PSVR can use it? Either way, already seems like there will be a difference between both consoles and that there is no point for the PS4 when this new console comes out. Wouldn't be surprised if the PSVR was locked to the Neo and it gets ignored like the Kinect...

I Think the General Rumor is that it will be based off the PS4 so that the hardware is compatible and will run the same OS so all games will play on both. But they are suppose to create a profile called Neo Mode same thing as saying very high vs medium on PC same game but two different graphical settings. which older games do not have and ones in development so all older games will not see improvement but maybe a Frame rate increase??TBD  unless specifically developed for the PS4.5 and ps4 will run the game identically 

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2 hours ago, dragosudeki said:

Does this immediately mean that the Neo will require more work for existing PS4 games to work on it? If that is the case, so much for backwards/forward compatibility then. Backwards compatibility means we do not have to buy the game again... Or does this mean that Sony is actually trying to get developers to remake their games so that the PSVR can use it? Either way, already seems like there will be a difference between both consoles and that there is no point for the PS4 when this new console comes out. Wouldn't be surprised if the PSVR was locked to the Neo and it gets ignored like the Kinect...

It probably will be locked to the Neo due to the fact that PS4 is quite underpowered.

 

Devs need to optimize their existing titles and make sure it runs at a good setting and framerate. Other than that it shouldn't be too much work if they use x86 and AMD's GPUs as well as same PlayStation OS.

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I trust anything the Pride of Long Island has to say :P (blind follower)

 

22 minutes ago, AluminiumTech said:

It probably will be locked to the Neo due to the fact that PS4 is quite underpowered.

 

Devs need to optimize their existing titles and make sure it runs at a good setting and framerate. Other than that it shouldn't be too much work if they use x86 and AMD's GPUs as well as same PlayStation OS.

Idk why Devs would be mad about that part. Didn't some of the leaks/rumors/news (w/e it is at this point!) say Sony won't force devs to redo existing or currently in development games to work with the Neo? Games in those stages are upgrade optional and up to the devs to decide. And Sony keep insisting that existing games will work just fine with the new hardware and new games will be 'backwards compatible' as well

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The devs are right. If PS4.5 have different architecture, then the devs have to develop games for PS4 AND PS4.5.

Sony, you truly suck, Just go bankrupt on the PS division and focus on camera, mp3/4, tv's and phones.

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10 minutes ago, GeekJump said:

I trust anything the Pride of Long Island has to say :P (blind follower)

 

Idk why Devs would be mad about that part. Didn't some of the leaks/rumors/news (w/e it is at this point!) say Sony won't force devs to redo existing or currently in development games to work with the Neo? Games in those stages are upgrade optional and up to the devs to decide. And Sony keep insisting that existing games will work just fine with the new hardware and new games will be 'backwards compatible' as well

Dude is 100% against the upgraded PS4 without any context of what it will actually do/be required to do. The only requirement for the upgraded console that I've seen is that the upgraded console has to maintain the same FPS as the original console. He's going to go with one source to support his stance, and we don't even know what that source is other than it is "trusted". Until developers themselves actually have the system, and requirements for development, in their hands I'm gonna say any opinions they have are worthless.

 

These teams, if they're developing for PC, are already building assets that can be used to enhance the experience for the PS Neo. Just seems like its a lot of whining, for something they're already doing other than optimizing for the new hardware, which seems like a small part in the process in comparison to developing the engine, developing the graphical assets, debugging the engine to make sure its coded correctly.

 

 

And it would be truly shocking if the PSVR requires the PS4.5. So shocking that I can guarantee that's not the case, as it would absolutely kill that market. If anything the PS4.5 will allow you to purchase a PSVR headset as a standalone, without the post-processing box.

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6 minutes ago, hph6203 said:

-snips-

I was just joking. I agree with 90% of his stuff but not everything. He's been wrong about a couple things recently 

 

I don't think devs will be that upset about the 4.5 seeing how some were openly upset about the limitations of the 4 and Xbone; especially compared to their PC games.

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Still uses those weaksauce Jaguar cores... lol. *pacepalm*

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1 hour ago, FPSwithaWacomTablet said:

Even if the rumours are true, does this mean our fellow programmers dislike optimizing for multiple platforms?

 

In a world where games are facing extreme competition, it's the last thing any programmer would want to do.

 

Its a small glimpse to how devs actually treat the PC platform ;) 

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If the big boost to the GPU turns out true, that's a pretty good thing. This console was never meant to play 4K games, excluding low poly stuff perhaps. The 4K capabilities will almost definitely be for 4K Blu-Rays, which are going to proliferate around the same time.

 

What a large-ish GPU upgrade would do, however, is at least allow most titles to play 1080p@60fps.

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1 hour ago, MEC-777 said:

Still uses those weaksauce Jaguar cores... lol. *pacepalm*

Do they really have a choice here? If they were to use another architecture, then it would become a nightmare for game developers to try to curb the issue of fragmentation. We already know that Sony is not so willing to pin this as a "next-gen" device.

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4 hours ago, dragosudeki said:

Does this immediately mean that the Neo will require more work for existing PS4 games to work on it? If that is the case, so much for backwards/forward compatibility then. Backwards compatibility means we do not have to buy the game again... Or does this mean that Sony is actually trying to get developers to remake their games so that the PSVR can use it? Either way, already seems like there will be a difference between both consoles and that there is no point for the PS4 when this new console comes out. Wouldn't be surprised if the PSVR was locked to the Neo and it gets ignored like the Kinect...

They probably mean games that are mostly complete and were ready for market release, but now need to be changed to meet the demands of the ps4k. HIGHLY doubt it has to do with already released games. 

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