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No more cracked games in two years?

You tell me why US Citizens have 2nd amendment rights and i tell you why we should always have crackers regardless.

 

And no, i dont expect you know the answer i am looking for, but it will at least make you think about the latter.

I'm sorry, but I'm not following. I'm assuming that you're implying that the ability to crack software is our (the people) way of protection against the producers?

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I honestly didn't think people pirated games anymore. I figured since newer titles require a significant investment in hardware to run that the people playing games can afford the measly $60 per title.

-KuJoe

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You can make it uncrackable by hosting files and make some code be run on cloud  and streaming packets but thats another story.

I better not give them any ideas. lol, we might end up with DRM chips in brain in two years.

A lot of MMO RPGs and mobile games do this. Since it's a multiplayer only the game and almost everything is hosted on the server you must be online to play.

This pretty much defeats the point of cracking the game if you can play it.

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I wonder how long it would take for a crack to be released if they used a quantum computer to break it?

 

I honestly didn't think people pirated games anymore. I figured since newer titles require a significant investment in hardware to run that the people playing games can afford the measly $60 per title.

I think you mean 80$  i mean 130$ when you want the full game.

 

You tell me why US Citizens have 2nd amendment rights and i tell you why we should always have crackers regardless.

To kill black and brown people?

You can make it uncrackable by hosting files and make some code be run on cloud  and streaming packets but thats another story.

I better not give them any ideas. lol, we might end up with DRM chips in brain in two years.

If someone made something, someone else can break it.
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I'm sorry, but I'm not following. I'm assuming that you're implying that the ability to crack software is our (the people) way of protection against the producers?

Oh yes, the producers, naughty naughty individuals :P jk

try replacing that word with "corporation" its more fitting

 

This pretty much defeats the point of cracking the game if you can play it.

That sentence defeats the purpuse of me replying to it.

 

I honestly didn't think people pirated games anymore. I figured since newer titles require a significant investment in hardware to run that the people playing games can afford the measly $60 per title.

*to run maxed out.

you can run games with potato.

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complete tosh, crackers will stop at nothing to break into games, dont give me this shit. If they can get into the governments on massive compnaies they can crack a damn game. 

 

Governments are dumb. 

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Oh yes, the producers, naughty naughty individuals :P jk

try replacing that word with "corporation" its more fitting

 

Not all producers are a corporation. And then, if you understand what a corporation is, you understand why they try their hardest to protect their assets and secure the money from their created product. Shareholders.

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Governments are dumb. 

a lot of the time their security team isnt.

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I hope piracy gets defeated for two reasons. First, I want to see the tears of freeloaders who can't play games they didn't pay for. Second, that victory will reveal an ugly truth hiding behind "lost sales" arguments publishers typically make. I'm assuming Denuvo charges a flat fee for their service. Let's say it's nothing outrageous, $100k to implement their DRM. How many more copies do the games sell when they aren't cracked vs having their DRM defeated? To make back the hypothetical fee of $100k, at $59.99 a pop, it's ~ 1667 more copies they need to sell. Have there really been 1667 people who said " Oh well, Just Cause 3 isn't cracked, let me grab my credit card and buy it"? Assuming pirates are just a wretched hive of scum and villainy, how quick are they to convert back to being normal people and start paying for stuff?

This is LTT. One cannot force "style over substance" values & agenda on people that actually aren't afraid to pop the lid off their electronic devices, which happens to be the most common denominator of this community. Rather than take shots at this community in every post, why not seek out like-minded individuals elsewhere?

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a lot of the time their security team isnt.

 

Lol that's what you think.

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I have bought and not bought games after cracking them and have to say that I was glad for the games I didn't spend any money on and the ones I really liked I bought. 

 

In my case the game developers could implement a 90min or so time limit to test a game without buying it

 

 or a decent demo

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This DRM war is stupid. It hurts actual consumers waaaaaaaaaay more than people who pirate. It's not possible to make an uncrackable game unless it's online only and even then, if someone really wanted it they could probably do it.

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They still didnt learned the lesson. Developing/buying DRM is a waste of time and money because there is no DRM that didnt broke under the pressure from crackers... BTW even if they use encryption it cant be a brutal one or it will mess with the games performance ;) .

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Nothing is uncrackable, eventually they'll figure it out as always. Look at blu rays, it wasn't easy at first but now ripping one is no harder than tieing your shoelaces. Technology progresses and so do crackers.

 

This brings up a really good point.  It might be uncracked for a while, but the hackers only need to succeed once.  Once they figure out how to do it, they will be able to do all the games.  Its like anything with encryption, you only need to find 1 weakness to exploit.  This is the mantra of "you need to protect against everything forever, but the attackers only need 1 success", and there are always more attackers than defenders.

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I hope piracy gets defeated for two reasons. First, I want to see the tears of freeloaders who can't play games they didn't pay for. Second, that victory will reveal an ugly truth hiding behind "lost sales" arguments publishers typically make. I'm assuming Denuvo charges a flat fee for their service. Let's say it's nothing outrageous, $100k to implement their DRM. How many more copies do the games sell when they aren't cracked vs having their DRM defeated? To make back the hypothetical fee of $100k, at $59.99 a pop, it's ~ 1667 more copies they need to sell. Have there really been 1667 people who said " Oh well, Just Cause 3 isn't cracked, let me grab my credit card and buy it"? Assuming pirates are just a wretched hive of scum and villainy, how quick are they to convert back to being normal people and start paying for stuff?

I would think that in most cases, pirates either intend to not spend any money OR wasn't significantly interested into the game enough to warrant a buy. I just wished some games were priced more properly since that is the primary reason why I don't buy a game. Only when it goes on a good sale, will I get it, but then that would be a long period of time to have an outdated experience or sometimes I just give up on getting the game altogether. As far as Steam refunds can do, I really do not want to go through that process and some games you cannot truly give final judgement within 2 hours (not enough time to find that the game is enjoyable or not).

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QQ pay for your game and you will be able to play it

 

Why is this even tech news

 

I don't usually wish to condone piracy but in many countries, due to the lack of options for buying products such as games, piracy is really the only option for some people.

 

Until companies can provide legal and fair means to distribute those products in those countries, I have no issue with people pirating a product if there no other way to get that product.

 

It's a bit disingenuous to tell people to buy a product that for some people they may not actually be able to obtain when there is no legal way to do so.

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I'm wondering what will happen if it does...

Game sales could go up, it could not change at all, or it goes down.

 

You can give valid reasons for the 3 options soo... Tbh no idea what would happen then!

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I'm not poor and can support my hobby, I could give two sh*ts if pirated games disappeared.

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 if you apply the same sentence you just wrote to my original comment, you will come to same conclusion just approaching it from opposite side.

the point is clear, no further discussion needed and you solved riddle yourself already.

 

 

I don't usually wish to condone piracy but in many countries, due to the lack of options for buying products such as games, piracy is really the only option for some people.

 

Until companies can provide legal and fair means to distribute those products in those countries, I have no issue with people pirating a product if there no other way to get that product.

 

It's a bit disingenuous to tell people to buy a product that for some people they may not actually be able to obtain when there is no legal way to do so.

in russia, for anyone that doesnt know yet, they charge half the money. so this IS a way to fight piracy. you cant expect them to pay full price, even some devs think that and i know for a fact one indie dev that even said that out loud for his own game if people cant buy it, there are pirate sites. something along this line but very straight forward.

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I have bought and not bought games after cracking them and have to say that I was glad for the games I didn't spend any money on and the ones I really liked I bought. 

 

In my case the game developers could implement a 90min or so time limit to test a game without buying it

Even better-they can bring back fucking demos without time limits (demo games having a lot of missing content-its only a sample after all), or shareware versions. We had demos when BF1942 came out, and shareware in the 90's.

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I'm wondering what will happen if it does...

Game sales could go up, it could not change at all, or it goes down.

 

Indeed, I'd be curious to know how much this would affect sales.

 

While personally I always buy games, I like the fall back of being able to crack games if for any reason I ever have any problems with DRM clients. If we get to the stage where DRM becomes "uncrackable" then surely after the length of the commercial viability of the game, the devs should be required to remove the DRM. I could foresee a situation where games are removed from a DRM client, or certain DRM clients die out, which could potentially render a bunch of games unplayable.

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Indeed, I'd be curious to know how much this would affect sales.

 

While personally I always buy games, I like the fall back of being able to crack games if for any reason I ever have any problems with DRM clients. If we get to the stage where DRM becomes "uncrackable" then surely after the length of the commercial viability of the game, the devs should be required to remove the DRM. I could foresee a situation where games are removed from a DRM client, or certain DRM clients die out, which could potentially render a bunch of games unplayable.

It already happened with games that used starforce, caused big issues and even ruined your entire OS. I think they released some tool to fix it but still, DRM doesn't get updated forever...

 

And i also wonder if it would actually affect sales at all. It's possible the sales are like the same because there is always a margin of error...

Also, if the devs don't see a rise in sale, or worse, they see them go down. That would mean all those years of fighting pirates with DRM and causing a bunch of issues for the people that genuinly buy the game was all a huge waste...

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we dont even know if 3dm is even cracking it

 

edit: or there have a sneaky tactic that we will see once tomb rader comes out

 

They are

 

They already cracked Denuvo once before it was updated, and no security system is uncrackable

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That's what they all say.

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