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HTC Vive has sold over 140,000 Units

bcredeur97

Source: http://www.gamesindustry.biz/articles/2016-10-20-htc-vive-has-sold-more-than-140-000-units-report

 

As the article says, the vive has sold over 140,000 units which means it's actually doing pretty well considering how much of a "niche" market VR is considered to be at present. This is also the first real hard evidence we have ever gotten of how Desktop VR is doing. 

 

All I have to say is hopefully this trend continues and we will see cheaper, better VR in the coming years. I have tried a Vive at a friends house before and honestly it's quite an amazing experience, very different from traditional gaming. I just wish there was more games for it. But again, good to see its doing well so there is certainly a demand for games (though a small demand compared to other markets). 

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1 minute ago, bcredeur97 said:

Source: http://www.gamesindustry.biz/articles/2016-10-20-htc-vive-has-sold-more-than-140-000-units-report

 

As the article says, the vive has sold over 140,000 units which means it's actually doing pretty well considering how much of a "niche" market VR is considered to be at present. This is also the first real hard evidence we have ever gotten of how Desktop VR is doing. 

 

All I have to say is hopefully this trend continues and we will see cheaper, better VR in the coming years. I have tried a Vive at a friends house before and honestly it's quite an amazing experience, very different from traditional gaming. I just wish there was more games for it. But again, good to see its doing well so there is certainly a demand for games (though a small demand compared to other markets). 

Despite its price its doing well.

 

Just now, wrathoftheturkey said:

"VR'S DEAD"

According to an LTT video title

PS VR is proving otherwise. I think its cracked well over 100k units already.

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2 minutes ago, RagnarokDel said:

So about 112 million in revenue

I wonder what the profit is though.

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4 minutes ago, ARikozuM said:

I wonder what the profit is though.

Probably decent when only looking at BoM, if you include R&D and other costs I doubt they are even close to breaking even yet.

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Quote

Projected virtual reality headsets unit sales worldwide in 2016 (in million), by device
The statistic shows forecast unit sales of virtual reality headsets in 2016 by product. 3.6 million units of the Oculus Rift are forecast to be sold in 2016.

PMBz8N2.png

can I laugh? yes I think I'll laugh my ass off with 140k units sold

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17 minutes ago, bcredeur97 said:

Source: http://www.gamesindustry.biz/articles/2016-10-20-htc-vive-has-sold-more-than-140-000-units-report

 

As the article says, the vive has sold over 140,000 units which means it's actually doing pretty well considering how much of a "niche" market VR is considered to be at present. This is also the first real hard evidence we have ever gotten of how Desktop VR is doing. 

 

All I have to say is hopefully this trend continues and we will see cheaper, better VR in the coming years. I have tried a Vive at a friends house before and honestly it's quite an amazing experience, very different from traditional gaming. I just wish there was more games for it. But again, good to see its doing well so there is certainly a demand for games (though a small demand compared to other markets). 

Jesus Christ. Early adopters have their VR it's up to them to influence other's to buy it, but WHAT HAPPENS? THE SALES DECREASE. The product life cycle of Vive VR is not doing well, and the marketing department better fix their shit before they end the product.

 

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They said VR is dead because sales have stopped accelerating and almost came to a complete stop. Very different from saying no one bought it. Pretty much everyone who will get a VR headset has one already.

 

Quote

This is supported by reports that HTC's revenues rose by 40 per cent from August to September

Hmm what month is it again 

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I don't understand why everyone finds it odd? I don't think it's dead btw. Problem is that the hype train steamrolled over the senseable people saying that it's all early steps and that those low price points won't be here for a long time. Don't expect the first gen to be cheap.

 

It's still the chicken/egg story.

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1 minute ago, Gonio said:

I don't understand why everyone finds it odd? I don't think it's dead btw. Problem is that the hype train steamrolled over the senseable people saying that it's all early steps and that those low price points won't be here for a long time. Don't expect the first gen to be cheap.

 

It's still the chicken/egg story.

My chicken/egg story ends with lunch... What are we talking about again?

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140k units is damn near nothing when you want to get devs to make games for it and all.

 

Really if VR was to be deemed a success this year you would need to be talking about millions of units (vive+Oculus) and you would need to see a ramp up next year even more.

 

The high costs of VR + the fact that so many people just can't use it due numerous issues is a problem to get the tech truly rolling in gaming. Personally if I could buy a unit I would, but I would take a week off to try it a lot to ensure I do not get any issues seeing I am prone to migraines for example and no game is worth those (also why I hate low fps in first person games)

 

What is going to be key is reducing the costs, making them easier to use requiring less space, but above all keep the demands down on hardware, allow the market to catch up a bit and in 2 years time if you have a 200 USD set then you can see some movement in the VR space. Until then it will just be to niece.

 

I just hope they do that and keep it alive, it is promising, just right now it is early adopter tech that will need to be handled very carefully for it not to go the way of the 3D.

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This is misleading. The actual quote is "well over 140,000" - just no details on how far above 140K. Could be 165K as Steamspy suggests, could be 290K as Steam hardware survey suggests. Nobody really knows for sure.

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6 hours ago, wrathoftheturkey said:

"VR'S DEAD"

According to an LTT video title

Nah, LTT content is dead.

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To me VR is not interesting yet from what I've tried a bunch of things on it. I'll wait until it catches to a point that games look great and are not terrible to play for VR and also fun to keep you wanting to play.

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11 hours ago, RagnarokDel said:

So about 112 million in revenue

If they were all sold to NZ, it would be ~$116 M USD + $139M in shipping and tax ($254M total).

 

I tried an Occulus rift when a friend brought one round to test on my computer (as it wouldn't work with their USB ports), it soft-bricked my spare computer, but I was able to try it for a little bit. The resolution was absolutely awful, all I could see was giant pixels with thumbprints in the inside between the screens and lenses from manufacturing. Overall the experience was terrible, and certainly didn't make me want to spend $1814.30 USD to get a Vive.

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1 hour ago, DrMikeNZ said:

If they were all sold to NZ, it would be ~$116 M USD + $139M in shipping and tax ($254M total).

 

I tried an Occulus rift when a friend brought one round to test on my computer (as it wouldn't work with their USB ports), it soft-bricked my spare computer, but I was able to try it for a little bit. The resolution was absolutely awful, all I could see was giant pixels with thumbprints in the inside between the screens and lenses from manufacturing. Overall the experience was terrible, and certainly didn't make me want to spend $1814.30 USD to get a Vive.

The HTC Vive costs $1045 US including shipping to New Zealand, if you order from vive.com. Dunno where you got that fake $1814.30 number from.

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7 hours ago, Sakkura said:

The HTC Vive costs $1045 US including shipping to New Zealand, if you order from vive.com. Dunno where you got that fake $1814.30 number from.

The Vive.com website a couple of months ago. They must have dropped the shipping cost since then, good to know. I hope that means the local stores will drop their prices as well, they are still $1999.

 

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160729_HTCvive.jpg

 

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A lot of the problem is the content, or lack of. While there isn't content for VR, and when there is there will probably a better, less expensive, headset available, why buy now? Of course while people don't have VR Headsets it will discourage content creation.

 

Sony PS VR may drive games development, but may also feature PS exclusivity deals. Of course Valve could something, perhaps a third iteration of a popular franchise with a really good VR implementation to drive demand. I suspect VR will remain very niche for years, mostly for games that benefit from multi monitor setups like racing games and flight sims. 

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anyone know the numbers regarding occulus? i thought they were supposed to lead this

Details separate people.

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47 minutes ago, Monkey Dust said:

A lot of the problem is the content, or lack of. While there isn't content for VR, and when there is there will probably a better, less expensive, headset available, why buy now? Of course while people don't have VR Headsets it will discourage content creation.

 

Sony PS VR may drive games development, but may also feature PS exclusivity deals. Of course Valve could something, perhaps a third iteration of a popular franchise with a really good VR implementation to drive demand. I suspect VR will remain very niche for years, mostly for games that benefit from multi monitor setups like racing games and flight sims. 

This is just silly.  Everyone knows valve can't count to 3.  

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35 minutes ago, Tech_Dreamer said:

anyone know the numbers regarding occulus? i thought they were supposed to lead this

No because they were late to motion control and are owned by Facebook

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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7 hours ago, Tech_Dreamer said:

anyone know the numbers regarding occulus? i thought they were supposed to lead this

I don't know, but doubt it's higher then the Vive. The Vive offered a better overall VR experience until Oculus had his controllers ready + they have  a nice big player community because fo Steam.

 

Purely comparing the headsets the Rift seems the better one in a small margin, but most also wanted that freedom from the Vive. That beats the small margin for most.

The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.

 

Basic PC parts guide

PSU Tier list

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meanwhile...

 

PSVR sells  51,644 units in 3 days

 

VR is definitely dead.

 

http://www.kotaku.com.au/2016/10/the-playstation-vr-outsold-the-ps4-in-japan/

Sim Rig:  Valve Index - Acer XV273KP - 5950x - GTX 2080ti - B550 Master - 32 GB ddr4 @ 3800c14 - DG-85 - HX1200 - 360mm AIO

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Long Live VR. Pancake gaming is dead.

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