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Full HoloLens Specs revealed - 64GB Storage, 2GB RAM and more

AlTech

Guys... you do realise HoloLens if the FIRST of its kind.

 

Its not VR its Augmented reality. Also its a proof of concept, Microsoft isn't intending on anyone buying this product. 

 

It'll commercialise in a few years or so from now. Microsoft just wanted to be the first ones to do it. Also Microsoft has proved in demonstrations how well it works on its set hardware.

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8 minutes ago, Tedol said:

what is HoloLens graphics ? 

Some integrated junk. The Z8300 has Intel HD Graphics with 12 EUs, which is half of the usual HD Graphics 530 on most Skylake desktop CPUs. I couldn't find specifications for the Z8100 iGPU, but presumably it's something similar.

5 minutes ago, sof006 said:

Guys... you do realise HoloLens if the FIRST of its kind.

 

Its not VR its Augmented reality. Also its a proof of concept, Microsoft isn't intending on anyone buying this product. 

 

It'll commercialise in a few years or so from now. Microsoft just wanted to be the first ones to do it. Also Microsoft has proved in demonstrations how well it works on its set hardware.

Hololens is not the first AR device, that was Google Glass. Hololens is a devkit they're selling, it's not a proof of concept. It's meant for developers to use in the development of software for an upcoming consumer version.

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1 hour ago, AluminiumTech said:

It's not part of their plan. They want it fully wireless. No USB Cables or anything. Except charging. That's wired.

Really, so streaming=/=wired now?

 

Its a hmd which is designed to fire an overlay on top of the real world, nothing more. Why exactly does it need MOARZ RAMZ or 64 BITZ OSEZ or MOAR POWAH?!?!?!?!?!

 

Your assuming that you know better than the huge r&d team that MS had had working on this thing for many years despite you having zero credentials to back that assumption up and as a great actor once said, "Assumption is the mother of all fuck ups".

 

Forgive me if I make a much more reasonable assumption than you, that being Microsoft, their multi billion dollar budget and their huge r&d department know a bit more about their own product than you do.

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2 hours ago, ShadowCaptain said:

Im sure someone can make it do it

Unless they are going to lock it down somehow

You can currently stream Xbox One games to HoloLens.

 

I'm guessing that this thing is able to do what it does with those specs thanks to the HPU.

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I like how people freak out for the specs.

 1- It doesn't run the full Windows 10

 2- Did you know that Windows 10 Mobile runs wonders with 2GB and Snapdragon 210 CPU? Well the Holo Lens Windows 10 version, is even lighter.

 3- First gen hardware, super expensive. It already costs 3000$ U.S, and has limited viewing angle due to current technology limitation and cost of all the freaking sensors it has, all consuming space, so yea.

 4- You are not going to run Google Chrome on it

 5- It is not a toy, not aimed to be a toy. Its target is research application. Yes they did show games, but that was to show what you can do with it, not aiming to sell it at the consumer at your local BestBuy.

 6- It is on your head, and needs to be light.. so weight limitation is an issue.

 

This is a special product, and current technology limitation doesn't allow more performance, and low cost.

Already Microsoft has to deal with the fact that there is no more Atom CPU, and now have to switch to a more power hungry Core M CPU, while faster, it requires more battery, and there is no room or weight to allow this.

 

Honestly, get real guys.

Might as well go "OMG it doesn't have a GeForce GTX 1080 Quad SLI, and a 12 core Xeon chip! with 5 days battery life under heavy load!!!! All weighting less than a laptop"

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2 hours ago, edsdrafts said:

Even for half the price it would still be too expensive. NASA however loves it and is currently using HoloLens to aid understanding of Mars surface before pushing rover forward.

I don't think we fully understand the product yet to be able to comment on pricing or what can it do. VR is a big thing but AR is even bigger. Problem is for now it is not too accurate and the lag can be seen by anyone. Sooner than later it will catch up and VR will look old school compared to it. So in a way M$ is heading the right direction.

My whole point was it has too low specs. They should have put better HW in it so it kicks ass not shows a 1/10th of what it could be able to do if it had proper hardware. 

 

Also that field of view is crappy too. I'm disappointed when someone halfasses something this great....

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11 minutes ago, GoodBytes said:

SNIP

Its a marketing problem, Microsoft showed this awesome device and all it can do, then it turns to be nowhere near that

 

They make it look like a fun consumer product full of games and stuff, but then when it comes to it, its really not that kind of product at all

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Just now, Thony said:

My whole point was it has too low specs. They should have put better HW in it so it kicks ass not shows a 1/10th of what it could be able to do if it had proper hardware. 

 

Also that field of view is crappy too. I'm disappointed when someone halfasses something this great....

Remember how bad the Rift was when the first Developer kits were released?

 

The idea of a dev kit is to get the device into the hands of programmers so they can get a kickstart on writing some apps for it. As long as MS don't change the architecture during the development cycle they can very easily give a pretty huge bump in CPU power, RAM and storage without affecting any of the apps which will be in development for it. I'm calling at least 2 years before we see the first consumer versions released, in that time there will be plenty of new stuff MS can add to the device giving it a performance increase without affecting weight or usability.

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11 minutes ago, Master Disaster said:

Remember how bad the Rift was when the first Developer kits were released?

 

The idea of a dev kit is to get the device into the hands of programmers so they can get a kickstart on writing some apps for it. As long as MS don't change the architecture during the development cycle they can very easily give a pretty huge bump in CPU power, RAM and storage without affecting any of the apps which will be in development for it. I'm calling at least 2 years before we see the first consumer versions released, in that time there will be plenty of new stuff MS can add to the device giving it a performance increase without affecting weight or usability.

Yea but it was so many years ago. Flagship phones had 2gb vram. 

And Oculus was not owned by massive corporation with so many resources and acces to insane amount of money. They were on kickstarter. 

 

Hololens is Microsoft aka Bill Gates we are talking about here. The richest man on the planet. 

 

They didn't put full effort into the device. Technology has improved since DK1. 

 

I will not forgiv e them for not doing their very best. 

 

The idea is mindblowing, their execution is meh. 

 

I can change my mind in few years when we see CV2,3 and 4 from VR and AR.  I'm tempted to buy CV2 VR actually. Not that hyped for 1200p CV1.

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1 hour ago, Tedol said:

what is HoloLens graphics ? 

Their way of saying "it is design for AR and we are scared to provide details because it sucks ATM"

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Have you people look inside the thing?, the motherboard has arguably the same space as the one in a phone, plus it has to accommodate their "HPU" chip and its on your face, so it CANNOT get warm at all, like phones do, not just that the thing accommodates a bunch of cameras and sensors, looking at teardowns and the fact most of it is custom made components its actually impressive.

 

At most the RAM could be bumped to 4 but i guess they figured not to do it due to battery, those cameras and lenses are hogs since it has a 4 hour battery but a massive 16500Mha battery.

 

 

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You think MS, a billion dollar company, who hires hundred of engineers just to decide on the amount of ram, it need for the hololens, don't know what they're doing. 99% of us here are too poor to afford it, so why complain. 

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So this is basically a Surface 3 with a GPU that can produce holograms?

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1 hour ago, Thony said:

Yea but it was so many years ago. Flagship phones had 2gb vram. 

And Oculus was not owned by massive corporation with so many resources and acces to insane amount of money. They were on kickstarter. 

 

Hololens is Microsoft aka Bill Gates we are talking about here. The richest man on the planet. 

 

They didn't put full effort into the device. Technology has improved since DK1. 

 

I will not forgiv e them for not doing their very best. 

 

The idea is mindblowing, their execution is meh. 

 

I can change my mind in few years when we see CV2,3 and 4 from VR and AR.  I'm tempted to buy CV2 VR actually. Not that hyped for 1200p CV1.

Bill gates isn't part of Microsoft anymore. He runs a global charity. Get your facts straight.

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2 hours ago, GoodBytes said:

I like how people freak out for the specs.

 1- It doesn't run the full Windows 10

 2- Did you know that Windows 10 Mobile runs wonders with 2GB and Snapdragon 210 CPU? Well the Holo Lens Windows 10 version, is even lighter.

 3- First gen hardware, super expensive. It already costs 3000$ U.S, and has limited viewing angle due to current technology limitation and cost of all the freaking sensors it has, all consuming space, so yea.

 4- You are not going to run Google Chrome on it

 5- It is not a toy, not aimed to be a toy. Its target is research application. Yes they did show games, but that was to show what you can do with it, not aiming to sell it at the consumer at your local BestBuy.

 6- It is on your head, and needs to be light.. so weight limitation is an issue.

 

This is a special product, and current technology limitation doesn't allow more performance, and low cost.

Already Microsoft has to deal with the fact that there is no more Atom CPU, and now have to switch to a more power hungry Core M CPU, while faster, it requires more battery, and there is no room or weight to allow this.

 

Honestly, get real guys.

Might as well go "OMG it doesn't have a GeForce GTX 1080 Quad SLI, and a 12 core Xeon chip! with 5 days battery life under heavy load!!!! All weighting less than a laptop"

 

1 - So?

2 - It doesn't matter, performance will still be severely limited.

3 - Yeah first generation hardware is super expensive, and spending another $5 on more RAM would completely ruin everything. Developers will pay $3000, but there's clearly no way you'd get them to pay $3005. And Microsoft couldn't possibly absorb that cost either.

4 - No, you'd run more demanding stuff on it.

5 - It's not a research application either. It's a devkit. It's for developers to develop and test the software they're developing for a later consumer device launch. Games are clearly among the intended uses.

6 - Yeah, 4GB RAM would weigh SO MUCH MORE than 2GB RAM. 9_9

 

Look, you're the one who needs to get real here. Your arguments make no sense.

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2 hours ago, Master Disaster said:

Remember how bad the Rift was when the first Developer kits were released?

 

The idea of a dev kit is to get the device into the hands of programmers so they can get a kickstart on writing some apps for it. As long as MS don't change the architecture during the development cycle they can very easily give a pretty huge bump in CPU power, RAM and storage without affecting any of the apps which will be in development for it.

The DK1 cost less than a tenth as much as the Hololens though.

 

The idea of a devkit is exactly what you say, and having too crippled hardware in the devkit means the developers won't be able to work on proper full-fledged software for a better device to launch better. So either the consumer version will have to be pretty crippled too, or this devkit won't really help them develop software for it.

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yeah they could of did better tbh.. 4GB of RAM wouldn't have cost much extra. But they didn't go that route because of the 32bit OS, which im not sure why they did that.

 

30fps? Maybe the hardware isn't capable of 60 so they didn't bother?

 

It's a good concept first attempt but that's really about it to be honest...

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I know Microsoft Demo'd Minecraft, but honestly, gaming is going to be a very VERY VERY VERY (very) small focus of this device. It's going to be most useful in research and engineering. Even in business! The Board of Directors for an international corporation could have a virtual boardroom meeting, and see every other person in the room, without actually being in the same room.

 

Imagine an Aerospace Engineer able to put one of these on while working on a jet engine and be able to virtually label all the parts he can see, with detailed specs and datasheets able to be called up at the touch of your finger on a virtual button, and the ability to virtually "pull" the part out and rotate it in 3D with your hands?

 

This is Iron Man Jarvis shit right here. It doesn't need a GTX Titan X2 Ti Riva TN Express GPU to run these kinds of applications.

 

And this is generation one. These devices WILL get more powerful, as they're able to miniaturize more components and cram more powerful SoC's in there, without affecting battery or weight considerations.

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4 hours ago, GoodBytes said:

-snip-

 

Well we all know in this forum, if it's no good for leet 360 no scope pc mustard race gaming hurr durr, then it is useless and should be thrown into the garbage dump. Also it must be dirt cheap too, preferably free even if it's a dev kit with lots of sensors and custom HPU

 

4 hours ago, Thony said:

My whole point was it has too low specs. They should have put better HW in it so it kicks ass not shows a 1/10th of what it could be able to do if it had proper hardware. 

 

Also that field of view is crappy too. I'm disappointed when someone halfasses something this great....

 

It will get better. It is not even expected to be released for consumers in another 2 years time iinm. This thing has been in the making for quite some time now and considering they started from scratch and how the prototype turns out to be today, I think it's rather quite impressive. IMO the basic specs it has right now would be the least of the problem in developing the softwares, except maybe that fov and the custom hpu unit. I would be more interested if they get the basic software right first than go for the ultimate hardware.

 

2 hours ago, Sakkura said:

The DK1 cost less than a tenth as much as the Hololens though.

 

The idea of a devkit is exactly what you say, and having too crippled hardware in the devkit means the developers won't be able to work on proper full-fledged software for a better device to launch better. So either the consumer version will have to be pretty crippled too, or this devkit won't really help them develop software for it.

 

Tell me,have you tried it personally and know anything about the hardware limitations that would seriously hinder the software development for the Hololens? Serious question. I'm curious. You make it sound like this thing runs like an ass in its current form. 

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2 hours ago, atrash said:

Tell me,have you tried it personally and know anything about the hardware limitations that would seriously hinder the software development for the Hololens? Serious question. I'm curious. You make it sound like this thing runs like an ass in its current form. 

Of course I haven't tried it personally. That has no bearing on my ability to criticize it for objectively problematic aspects of its current hardware. Even something as simple as Minecraft, the PC version has a bare minimum requirement of 2GB RAM. And they ought to be doing more complicated stuff than that. It doesn't have to be a high-powered gaming system, but that doesn't excuse extremely crippled specs for no good reason. Why would it be so utterly impossible to eg. have more than 2GB memory in the thing? It wouldn't affect power consumption to any serious degree. It wouldn't add weight or take up more space. It would add cost, but do you really think a few bucks would matter on a $3000 device?

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11 hours ago, AluminiumTech said:

Microsoft's HoloLens specs have been revealed by Windows Central. Windows Central took their review unit and have shared the full HoloLens specs with us.

 

I am quite shocked at a few things.

 

1. 2GB RAM - Really Microsoft? You couldn't put 4GB or 8GB?

2. The Windows 10 Version of it is 32 Bit.

 

hololens.PNG

WHAT! Microsoft! What is this? Why 2GB RAM? Why a 30fps camera? Why 64GB storage?

 

Well at least now we know not to expect this to be able to play games other than minecraft.

 

Seriously! What the hell!

 

 

 

If you can explain to me why the holo lens needs 4GB of RAM, and more than 64GB of storage, I'll bite. You guys are suckers for marketing junkies that tell you bigger numbers will improve the user experience.

 

2GB of RAM explains 32bit Windows 10, and the 2GB of RAM is more than sufficient for the apps you'll be running on the device. Heck the iPhone only recently updated to 2GB, and my last gen iPhone 6 still has 1GB. 

 

Besides, this is the first of its kind. What you're paying for isn't the hardware, you're paying for the R&D. Microsoft is a company, they are here to make a profit. 

 

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Well yes this has lower than expected specs its the developer kit...

I am certain that the official release will have better specs. Also Higher specs will increase the weight of the equipment e.g. cooling requirements.

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I'm surprised they didn't include HSDPA or LTE support though, I'd imagine mobile internet access is quite important to a device like this. 

 

That said I don't even see WiFi or Bluetooth either?

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8 minutes ago, Master Disaster said:

I'm surprised they didn't include HSDPA or LTE support though, I'd imagine mobile internet access is quite important to a device like this. 

 

That said I don't even see WiFi or Bluetooth either?

Searching the web, earlier articles indicate it "will" have WIFI + Bluetooth, though they do not specify whether that's the Devkit, Retail, or both.

 

I assume the Devkit at least has WIFI, and that it was an oversight to not list those specs - but that's just me speculating.

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