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Oculus Quest standalone VR headset: Spring 2019, $399

Sakkura

Oculus has announced the upcoming launch of the Oculus Quest standalone VR headset, based on the Santa Cruz devkit. The headset will cost $399 and launch in spring 2019, boasting inside-out tracking, dual 1600x1440 screens with adjustable IPD, integrated audio, and two controllers derived from the Touch controllers for the Rift headset.

 

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The Best VR Games Deserve the Best VR Controllers
With the same buttons, thumbsticks, and sensors that have defined VR gaming, our intuitive Touch controllers bring your real hands into VR and let you easily and naturally interact with the world around you. By shipping Oculus Quest with Touch, everything developers have learned about game design for Rift applies to Oculus Quest. Now you can enjoy the best that VR gaming has to offer, starting at $399 USD for a 64GB headset—with the convenience and portability of all-in-one VR.

Quality Meets Comfort
Oculus Quest includes the same best-of-class optics as Oculus Go with a display resolution of 1600x1440 per eye, while incorporating a lens spacing adjustment to help maximize visual comfort. And we’ve improved our built-in audio, so you get high-quality, immersive sound with even deeper bass.

 

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As the headset uses an ARM-based SOC and OS, content for Rift won't directly work on Quest, but a number of high-profile titles will already be ported at launch. Oculus is promising a launch library of 50+ titles.

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Offering six degrees of freedom and Touch controllers, Oculus Quest makes it easy to jump right into the action—with no PC, no wires, and no external sensors. We have over 50 titles lined up for launch, with even more in the works including some of your favorite Rift games like Robo Recall, The Climb, and Moss.

The launch of Oculus Quest will complete Oculus' three-prong strategy for VR, with a PC-tethered headset at the high end (Rift), cheap and less gaming-oriented standalone at the low end (Go), and Quest providing an in-between option with the high-end capabilities of Rift combined with the practical benefits of standalone at a moderate price point.

 

The $399 price point is the biggest news here. Some were afraid Santa Cruz would end up costing $699 or more, but with $399 Oculus is pushing into an much more affordable price range. This could really boost VR adoption, and without it being a stripped-down version of VR like the Oculus Go headset (or most other mobile VR solutions to date).

 

Source: Oculus.com

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I've been wanting to invest in a VR headset for awhile I might look into this if my rig is up to spec with the new set.

 

 

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17 minutes ago, LordOTaco said:

I've been wanting to invest in a VR headset for awhile I might look into this if my rig is up to spec with the new set.

This is totally stand alone. No PC required

Think of it as an Oculus Go or Gear VR on steroids.

 

They are supposed to port some of their more popular rift titles to it but it's not going to work with PC VR games.

 

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I hope it has good games. That would be the only reason I’d buy it. 

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1 minute ago, I-r0k said:

I hope it has good games. That would be the only reason I’d buy it. 

They already showed off some good games ported from PC.

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Just now, Sakkura said:

They already showed off some good games ported from PC.

Sounds great. Hopefully they port some PC games...

“Security is always excessive until it’s not enough.”

– Robbie Sinclair, Head of Security, NSW Australia 

 

“Have you tried turning it off and on again?” - Every Tech Rep Ever

 

If you need help with your build please tag me.

 

 

 

Main PC:

CPU: Ryzen 3 1300x RAM: 8gb ddr4 2666 MT/s Mobo: ASRock A320M HDD: 1tb WD GPU: Gtx 1050ti 4gb

 

Spoiler

P.s. if you can tell me what reference my location I will follow you. 

Bonus points if you can tell me the names of the people there. 

 

 

 

 

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This is cool but I would much rather see higher res screens, higher FOV, OLED, lighter headsets, and higher refresh rates. 

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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So... It's basically a VR headset with what is essentially a smartphone level device built in, to watch movies and play mobile games ? If so, hard Meh.

I just want the next gen Rift or Vive, feels like an eternity ago that they initially came out.

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Just now, TetraSky said:

So... It's basically a VR headset with what is essentially a smartphone level device built in, to watch movies and play mobile games ? If so, hard Meh.

I just want the next gen Rift or Vive, feels like an eternity ago that they initially came out.

The Oculus Go is what you describe. This has proper positional tracking of both the headset and the two controllers, and several games ported from PC are already confirmed launch-day releases.

 

Of course a next-gen Rift is more interesting for PC gamers and enthusiasts, but Oculus has had a devkit for this going around for a while so it was obviously going to ship first. And it may do more for VR adoption than the successor to the Rift.

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It would be nice IF you can wirelessly connect this to a PC.

 

You can get a windows mixed reality headset with controllers for under $200 (referb price)

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31 minutes ago, BuckGup said:

This is cool but I would much rather see higher res screens, higher FOV, OLED, lighter headsets, and higher refresh rates. 

Almost every headset already uses OLEDs. The only exception is the awful Pimax with LCD screens for that higher resolution and so bigger FOV, but cost of it is ghosting and vomiting. (Leaving out phone VR headsets like Cardboard and Gear VR which depend on what screen your phones has, duh.) I don't know what is coming up now that RTXs are out with their better implementation of VR connectibility and probably better performance, but drastic resolution and refresh rate jumps are in the future as it's still kind of iffy to run 2K resolution per eye at 90Hz, but at least FOV and resolution are one of the most seek after upgrades at the moment.

 

I don't really know what to think about this Oculus Quest. Stand alone headset with probable spatial mapping and probable gyro/acceleration/all that stuff sensor based controllers sounds good, but then that it probably runs on mobile hardware which brings it's own limitations (spatial mapping isn't that resource heavy since phones already can do it ok, but that's only ok, not great and great spatial mapping still is rare, out of my head ZED cam and Meta 2 have great spatial mapping but both need PC class hardware). I would probably expect something like PSVR with a lot better tracking (like that is a feat xD), from the release games only that really interests is The Climb with it's CryEngine core which could tell about a good HW, Robo Recall and probbaly Moss (not really sure about this one) aren't that interesting because Epic has multiple times shown that Unreal can be ported and perform extremely well on mobile platforms. Pricewise this is a hard choice because -100$ you get Windows Mixed Reality headsets (as awful as they are) and +100$ you get the Vive, both of course need a PC, but at least you have more games to choose from including every single Oculus "only" game as long as you have the HW to run it and comparing how many devs already have abandoned Oculus (mostly after Facebook) to the level "supported through OpenVR" and no specific optimization is done, I would guess there won't be a real rush to develope for Oculus Quest considering that it will be one off platform most probably (Rift 2 can be probably supported through OpenVR as Rift is, but stand alone platform most probably can't be, even if it was totally compatible you would need to tweak the game to run on the HW).

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54 minutes ago, BuckGup said:

This is cool but I would much rather see higher res screens, higher FOV, OLED, lighter headsets, and higher refresh rates. 

And I'd like a $20,000 electric supercar with a 1-second 0-60 time and a 1,000-mile range, but I'm not expecting Tesla to announce that any time soon.

 

Oculus basically wants what you do, but all of that takes time.  Michael Abrash had a lengthy predictions segment where he discussed the technology that would lead to thinner headsets, wider FOV and higher resolutions.

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ok so it's standalone, great, but if it's standalone, how do you get games on it? are they saved on the device?

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4 minutes ago, Sakkura said:

That's a completely different category of device. It requires a PC.

yes, that is my point.

 

as of now, I have no clue what the quest can play, or if it can connect to a PC to play steamVR.

 

 

I do wish Plex have a steamVR app, but it does have a daydream app. I would try out more 3D movies if I had a better headset then my daydream headset (pixel xl)

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I think the best way to look at this thing is as a standalone VR Console.

 

It will have it's own curated Oculus store much like what the Rift has now but the games will be designed and optimized to run on the Quests hardware.

 

It's for people who want a fully tracked 6 DOF VR experience that Mobile and even PSVR can't deliver but don't want to or are unable to deal with the setup and troubleshooting involved in any type of PC gaming.

 

It certainly wouldn't be my choice for a headset as what you can run on it will be limited to Oculus' walled garden but if the popularity of consoles and iPhones has showed anything it's that there is a large market for a device that just turns on and works even if it's function is comparatively limited.

 

The $399 price point is pretty huge too. 

They are in console price range and will be a lot easier for parents or people in general to justify getting this to try VR.

 

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1 minute ago, trufret said:

I think the best way to look at this thing is as a standalone VR Console.

 

It will have it's own curated Oculus store much like what the Rift has now but the games will be designed and optimized to run on the Quests hardware.

 

It's for people who want a fully tracked 6 DOF VR experience that Mobile and even PSVR can't deliver but don't want to or are unable to deal with the setup and troubleshooting involved in any type of PC gaming.

 

It certainly wouldn't be my choice for a headset as what you can run on it will be limited to Oculus' walled garden but if the popularity of consoles and iPhones has showed anything it's that there is a large market for a device that just turns on and works even if it's function is comparatively limited.

 

The $399 price point is pretty huge too. 

They are in console price range and will be a lot easier for parents or people in general to justify getting this to try VR.

 

This is a fair point, but we don't have specs of the internal hardware and what games its going to get, it just feels so unknown for how well it will be.

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1 hour ago, The Benjamins said:

yes, that is my point.

 

as of now, I have no clue what the quest can play, or if it can connect to a PC to play steamVR.

 

 

I do wish Plex have a steamVR app, but it does have a daydream app. I would try out more 3D movies if I had a better headset then my daydream headset (pixel xl)

It can't connect to a pc if you mean other than maybe play with other people that play on PC. It's a standalone unit. At least that's what I understand it as. It's not a replacement of the normal Rift, it's another product and doesn't target the exact consumers.

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1 hour ago, Sakkura said:

That's a completely different category of device. It requires a PC.

Idk why anyone would want to play VR on essentially a phone. 

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1 hour ago, The Benjamins said:

This is a fair point, but we don't have specs of the internal hardware and what games its going to get, it just feels so unknown for how well it will be.

This. I would keep my buying pants in the closet until the HW is known.

 

After some digging from the revealed games all are on platforms that support or can support mobile platforms. Unreal Engine (Robot Recall and Moss) has worked on mobile platforms for years now and Crytek has had mobile support dreams for years and it has been rumoured that the next version of CryEngine has mobile support (Crytek has been hiring mobile platform developers sometime now).

 

Considering how big and bulky PS4 and Xone are with their HW, I wouldn't keep my hopes up for something in the same level in a size of a usable headset. It also probably includes battery, so that's also some realestate away from HW and it's cooling.

 

Also taking into the count that Qualcomm has done a great deal of improvements in developing AR performance for Snapdragon (mainly allowing better spatial mapping and tracking) to the level of usable on phones and tablets. That still isn't enough for a full pledged VR gaming as in console level even if all thouse resources that other features in the phone were to be released for gaming. I can believe new Snapdragons to be able good and unlagging AR mobile gaming with spatial mapping and some low-end VR gaming, but jumping to the content level of consoles (graphics) and still having spatial mapping and tracking good enough for not vomit inducing lagging is quite a big step.

 

But who knows. Maybe Facebook still has some aces in their sleeve after all that Oculus has gone through, would be really suprising and refreshing if they could really get their game back together and we would see some price competition in the high end. But then again, it's Facebook, still saying how they are superior with Rift because Unreal support and exclusive games even after that exclusivity has been a joke since beginning and Unreal really isn't that great VR development platform just because it lacks some features that Unity has (at least one place where Unity actually is clearly superior).

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I’m more excited for a budget option for PCs, as I’ve been looking into Windows Mixed reality ever since it came out due to how much cheaper it is than these. Unfortunately my RX 570 is in the shop at the moment and I can’t test any benchmarks to see if it works for me.

Who needs fancy graphics and high resolutions when you can get a 60 FPS frame rate on iGPUs?

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2 hours ago, DrDerp said:

I’m more excited for a budget option for PCs, as I’ve been looking into Windows Mixed reality ever since it came out due to how much cheaper it is than these. Unfortunately my RX 570 is in the shop at the moment and I can’t test any benchmarks to see if it works for me.

Yeah this is not for people who already have a gaming PC. But for everyone else, this will provide a really high-quality VR experience for a pretty affordable price. It could be really great for the VR market even if it isn't interesting to us PC folks.

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On 26/09/2018 at 11:32 PM, Thaldor said:

But who knows. Maybe Facebook still has some aces in their sleeve after all that Oculus has gone through, would be really suprising and refreshing if they could really get their game back together and we would see some price competition in the high end. But then again, it's Facebook, still saying how they are superior with Rift because Unreal support and exclusive games even after that exclusivity has been a joke since beginning and Unreal really isn't that great VR development platform just because it lacks some features that Unity has (at least one place where Unity actually is clearly superior).

As someone who experimented with steamVR Unity for his dissertation project, it isn't just superior, it's also super user friendly and quick to develop for. A joy to use really.

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If you ask me, this sounds like just a slightly more high-end Samsung Gear VR, with the phone built in. 

 

I don't want VR with a phone processors, with a locked down app store. For the price it seems pretty expensive too. It is basically just Google Cardboard but with a few extra sensors. 

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