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Thaldor

Member
  • Content Count

    829
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About Thaldor

  • Title
    Member
  • Birthday Jul 21, 1989

Profile Information

  • Location
    Finland
  • Gender
    Male
  • Occupation
    XR developer

System

  • CPU
    AMD Ryzen 7 1700 @3.8Ghz
  • Motherboard
    Gigabyte GA-AX370 Gaming K5
  • RAM
    2x16GB HyperX Fury @3200Mhz CL16
  • GPU
    Gigabyte GeForce GTX 1070 Windforce OC 8GB
  • Case
    Nanoxia Deep Silence 3
  • Storage
    3x 1TB HDD + Samsung 850 EVO 500GB + 4TB Toshiba X300
  • PSU
    Corsair AX860i
  • Display(s)
    Samsung S24E390 + LG 22EA53 + HTC Vive
  • Cooling
    Noctua NH-D15
  • Keyboard
    Logitech G19
  • Mouse
    Logitech G700
  • Sound
    Creative Sound Blaster Z
  • Operating System
    Windows 10 64-bit. Pro

Recent Profile Visitors

1,828 profile views
  1. This is really interesting question and the answer is, it's complicated. So many variables from energy that went to make a thing (including getting the raw materials and what they are) to how and how long it is used and anyone of those can throw the needle anyway possible. I really liked Kurzgesagt video where they kind of evaded this topic by comparing plastic bags and cotton bags: (IIRC) it takes so little energy and creates so little CO2 emissions to make a plastic bag that you need to use a cotton bag over 7,000 times for its making to have lower impact on the environment. And
  2. IIRC this is meant to be same kind of thing as EU energy label stickers with grading from D (worst) to A++++ (god-like) which tell the consumer how good the product is on that meter. Companies can make D-grade garbage and cut the costs to the minimum but good luck getting sales when even stores don't want to stock D-grade garbage because that sticker looks ugly when the next product has A. Those are also completely made by the manufacturers as in there isn't any extra costs evaluating their product if they can do it in-house and basicly they can just slap that sticker in and everything is ok (
  3. Hard to say, after all it's Nintendo we are talking about. Company that stems from Japan and seems to have one or two too old devs within who still have enough power to pull out "great and new ideas" like the Badge Arcade and the Mario mobile game (whatever that was) and someone greenlights them the whole way. Most likely Mario 35 was also one of these "great and new ideas" that someone greenlighted all the way because they couldn't find any other games that were time limited in sales. Not to even poke the steaming pile of WTF with Amiibos and the mini consoles with very limited quantities man
  4. 2, 3 and 5) Yes, you can use Quest 2 as a PCVR headset with cable and you can use Steam games mostly without problems (give it the few times in year when Facebook updates something just to get grey hairs for Valve to keep supporting Facebook HMDs. Although I would be skeptical how long this will continue since Facebook has kind of confirmed that they will be ending the support for Oculus Dash (software for Rift headsets) that is used to link Quest HMDs to SteamVR and, at least what I know, there isn't anything similar in the Quest except the Virtual Desktop which is kind of bypass of a bypass,
  5. This, so many times. Remember the time when even DLCs were something unknown and all we knew was expansions? You know, the time far before subscription based "pay to play" games with still 60$ price tags, 0-day 10$ DLCs, tons of microtransactions, pay to win mechanics and lootboxes. But did you know, game companies made a shit ton of money even then? What are we kidding, EA, Ubisoft, Activision, Bethesda and many others were born and grown then, without all that modern shit with even more development time and costs because you couldn't ship shit grade crap and patch it later.
  6. Even draft is kind of overshot with this one. People are jumping into new heights over a paper that is basicly a revised summary of things talked about in an informal video conference between justice and home ministers of (some) EU countries which will be presented (if no one is against it) to the standing committee of internal security which then can decide do they want to do something with it, like present it to the committee of permanent representatives which then could prep it and present it to the actual EU Council for starting the work to make it a directive. Basi
  7. So many concentrate on the whether or not VPN is even useful with torrents... Most likely, when they are going after single users and not actual seeders or leakers, they are copyright trolls working under the same old Maverick Eye, Prendan Law, Patrick Achache and whatever scheme (at least in EU). This means they are not going to go anywhere more demanding than getting IPs from the node and checking only small part of them through downloading few kB's worth of data from a IP. Going through securitycam videos and access logs and asking Facebook/Google for their tracking datas? Fuck
  8. This is damn great. The things Quest offers are great for VR even with their caveats. The big problems are that it is Facebook (Oculus as a company is no more, there hasn't been a company called Oculus for couple of years now, it's Facebook that uses Oculus-trademark), from public and not-that-public sources I have collected information the Facebook account lock is quite holding and the possibility of platform lock-out in the case of breaking the Facebook community guidelines is very possible (RoadToVR pushed Facebook representative on this and the answer was thing are open, my sou
  9. Doesn't really work like that. They are under copyright laws which do give the rights holders rights to limit their products public viewing, reproduction and use in general. It doesn't matter how they are classified and whatever, streaming is publicly broadcasting their content and if they wanted to be stupid and go after that, they have all legal rights to do it. Just that they take the interactive away doesn't change the copyright, just as making a movie or a game from a book or just reading the book aloud doesn't change that without license/rights from the author, you are committing copyrig
  10. Libraries don't sell copies of books, radio station doesn't sell copies of the music, movie theaters don't sell DVDs or BRs of the movies, but all of those need to get usually extremely expensive licenses to do their business. Same with a ton of program licenses especially when it comes to games. Like only Unity3D and Unreal Engine can become license nightmares if you don't read the small prints (Unity3D you need Plus license if you make more than 100k$ in year and Pro or Enterprise license if you make more than 200k$ in a year, Unreal Engine you need Publisher license if you monetize your gam
  11. There is kind of same debate currently in Finland but for Foodora and Wolt. For now all their deliverers have been "sub-contractors" as in entrepreneurs and not employees but now the ministry of employment and the economy has ruled that they are (no matter their contracts) employees because their job does fulfill the employees description. The big difference between the two is that entrepreneurs do not enjoy any benefits of employees as in Foodora and Wolt aren't responsible to offer them insurances, no work time laws apply to them and they need to handle all their taxes and other
  12. Well legally he isn't wrong. For most other media you will need other than end-user license to stream/show the media publicly and the fair use won't protect you if you just stream a whole movie with your face in one corner or whole song or read whole book. Legally game dev/publisher could include in their ToS/EULA that you may not stream or otherwise publicly use the game and they could have different "streamer" license that would include agreement to stream the game. Game company would be shooting their own leg but as we know we have game companies that are as smart as amoebas in
  13. Probably because the game is extremely popular (still one of the most streamed games currently) and it doesn't only promise something for the PvE players but even has a lot to offer for them. Hopefully most of the PvE players quit quite soon (soon enough to get their refunds) but a lot of popularity means a lot of players which turns into a lot of leftovers who decide to take the stance and when their voices aren't heard, they start to take actions if there's possibility for that (as SoT has in form of server takeover). But probably mostly this whole thing stirs in the community that is either
  14. This was kind of coming. The little I have played and read the SoT community the huge gap between PvE and PvP is probably biggest I have seen anywhere, and then they are put into the same sandbox. SoT being far from the only game with such problems within their community. You build a game that happens to get two very different communities and the game becomes successful and you try to balance those two communities without really separating them (partly because the one or other doesn't want them to be separated) and sooner or later that will explode. Developers really can't do anyth
  15. Price is a good point. Quest 2 is cheap but then again it is Facebook, their literal bread and butter is collecting all the data and selling all that data to whoever wants it and you now have multiple cameras made to scan your surroundings strapped to your head. If it was any other company (excluding Google) there is at least some hope they are not really that much interested in the data they can get from the HMDs because their main business is elsewhere (HP, Samsung, Lenovo - Selling other stuff, Valve - Selling Steam, HTC - Selling headsets and doing research for Valve) but with Facebook, I
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