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Thaldor

Member
  • Content Count

    839
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About Thaldor

  • Title
    Member
  • Birthday Jul 21, 1989

Profile Information

  • Location
    Finland
  • Gender
    Male
  • Occupation
    XR developer

System

  • CPU
    AMD Ryzen 7 1700 @3.8Ghz
  • Motherboard
    Gigabyte GA-AX370 Gaming K5
  • RAM
    2x16GB HyperX Fury @3200Mhz CL16
  • GPU
    Gigabyte GeForce GTX 1070 Windforce OC 8GB
  • Case
    Nanoxia Deep Silence 3
  • Storage
    3x 1TB HDD + Samsung 850 EVO 500GB + 4TB Toshiba X300
  • PSU
    Corsair AX860i
  • Display(s)
    Samsung S24E390 + LG 22EA53 + HTC Vive
  • Cooling
    Noctua NH-D15
  • Keyboard
    Logitech G19
  • Mouse
    Logitech G700
  • Sound
    Creative Sound Blaster Z
  • Operating System
    Windows 10 64-bit. Pro

Recent Profile Visitors

1,903 profile views
  1. If I read between the lines correctly, this might be actually extremely good thing. PayPal but without fees and completely backed and operated by governments so, even less fees, better stability (they can't just say "fuck this" and march out with peoples moneys like any private corporation could and many kind of have done because in wider term store-credits and gift cards are your money stored in the store and first thing to happen in bankruptcy is that any store-credits and gift cards are nullified) and you probably don't want to start messing with them (I have seen people who don't give two
  2. This really isn't anything unexpected, after all every global company will face up with the question of either locking themselves out of 15-20% of global economy or getting on with it. That market is actually kind of big key to stay big today, like if Valve wouldn't have done this but done what some consumers would like them to do, some other company would really happily take that market spot from Valve and wouldn't give two cents about what US and EU consumers think about them (as these big companies usually would give two cents about the consumers, not including when brown stuff hits fan for
  3. Seems like everyone read the same "how to save cents per controller" guide and went for shitty joysticks. You can add the 300€ costing Valve Index controllers to the list, things are riddled with joystick problems from drifting just after couple months of use to basicly DOA units with joysticks that don't "click" in every position. Main problems seems to be, at least with Index, that Valve opted to use few cents cheaper joystick modules (FJR06K) with plastic "gimbals" instead of getting more "expensive" ones (FJ06K) with metal parts. At least older PS4 controllers seem to use same kind of modu
  4. Because it includes everything, unaltered, nicely commented and easy to read. As in it could take years to develop netcode as good as it's in something like World of Tanks and it could cost millions to license it from Wargaming (if it was even available), but if you have the source code of the entire WoT, there is also that netcode that makes things go global and even the comments of the coders to help you understand it... If you're bit smarter you will dig and research that code and use that to improve your own, maybe even take it as a basis and heavily modify it to be unrecognizable and now
  5. It's not even the engine that any half-intelligent company would be after but the systems within the engine, like for example how CDPR made the pedestrian system so it was quite light for how much there is pedestrians. That is usually stuff that EA, Epic, Unity even Amazon today are interested about and may use millions in reverse-engineering or licensing from other games/engines to implement into their own game engines, not that they would directly copy-paste code from CP2077 source to their own engine and call it a day but to get someone twice smarter to understand how it was done and come u
  6. The source code in this case also includes REDengine 4 and while CP2077 might be buggy, it does include some quite impressive technology under the hood. Like only the optimization for mid- to high-end PCs is pretty impressive (GTX 1070 and ultra settings@1080p and no bigger hiccups, might not be 60fps but it also doesn't stutter) and there's probably quite many companies which would be even willing to pay to know how they did it and copy it for their own projects which would mean CDP would loose that edge in the competition. The game itself is just needless garbage filler put over the real tre
  7. Need to add what @leadeatersaid that CDP probably uses servers they already own, as in GOG servers. That means they have huge amounts of outbound traffic from the servers constantly. Not to even add the currently probably huge amount of off-site workers and their traffic to the servers. Like even when GOG hasn't even half of what Steam has, it's still a lot of traffic 24/7 at their servers and even 100s of TBs (most likely we talk only about 10s to 100s of GBs worth of data, PDFs and text files ain't that big and the source codes are just fractions of the size of the games, most of the size of
  8. Really nothing new here, more or less welcome to the old world video games. Board games and PnP games have been patented a long time and many do the same as in any other industry, just change it a little and get a new patent. Mostly it started because board games weren't seen as "creations of creativity" and so given copyright protection.
  9. Pretty much if this is a real thing same kind of stuff as Varjo. Totally not for consumers, not even for prosumers, not even for developers but more or less just to show what can be done and some companies that can pour a ton of money for very little actual usability. Even pricing is in the same ballpark (Varjo VR-3 is a bit over 3000€, Varjo XR-3 is around 5500€ + both need yearly subscriptions which are ~800€/year for VR-3 and ~1500€/year for XR-3) which is kind of clear note towards that the product really isn't meant for anybody (except some very, very rare cases where it could be somewhat
  10. Firstly game streaming services are still marginal customerbase business, the equation for needing one is just too specific. You need to have access and money for good internet service in location that the streaming service actually wants to support (bye bye the third world) but you cannot afford any kind of gaming PC or last gen console but you must have enough money to buy AAA games or pay for more expensive service. So basicly you need to be piss poor to have need for Stadia (cannot afford even the cheapest PC that is able to play games or console) but you cannot be that piss poor to afford
  11. This is really interesting question and the answer is, it's complicated. So many variables from energy that went to make a thing (including getting the raw materials and what they are) to how and how long it is used and anyone of those can throw the needle anyway possible. I really liked Kurzgesagt video where they kind of evaded this topic by comparing plastic bags and cotton bags: (IIRC) it takes so little energy and creates so little CO2 emissions to make a plastic bag that you need to use a cotton bag over 7,000 times for its making to have lower impact on the environment. And
  12. IIRC this is meant to be same kind of thing as EU energy label stickers with grading from D (worst) to A++++ (god-like) which tell the consumer how good the product is on that meter. Companies can make D-grade garbage and cut the costs to the minimum but good luck getting sales when even stores don't want to stock D-grade garbage because that sticker looks ugly when the next product has A. Those are also completely made by the manufacturers as in there isn't any extra costs evaluating their product if they can do it in-house and basicly they can just slap that sticker in and everything is ok (
  13. Hard to say, after all it's Nintendo we are talking about. Company that stems from Japan and seems to have one or two too old devs within who still have enough power to pull out "great and new ideas" like the Badge Arcade and the Mario mobile game (whatever that was) and someone greenlights them the whole way. Most likely Mario 35 was also one of these "great and new ideas" that someone greenlighted all the way because they couldn't find any other games that were time limited in sales. Not to even poke the steaming pile of WTF with Amiibos and the mini consoles with very limited quantities man
  14. 2, 3 and 5) Yes, you can use Quest 2 as a PCVR headset with cable and you can use Steam games mostly without problems (give it the few times in year when Facebook updates something just to get grey hairs for Valve to keep supporting Facebook HMDs. Although I would be skeptical how long this will continue since Facebook has kind of confirmed that they will be ending the support for Oculus Dash (software for Rift headsets) that is used to link Quest HMDs to SteamVR and, at least what I know, there isn't anything similar in the Quest except the Virtual Desktop which is kind of bypass of a bypass,
  15. This, so many times. Remember the time when even DLCs were something unknown and all we knew was expansions? You know, the time far before subscription based "pay to play" games with still 60$ price tags, 0-day 10$ DLCs, tons of microtransactions, pay to win mechanics and lootboxes. But did you know, game companies made a shit ton of money even then? What are we kidding, EA, Ubisoft, Activision, Bethesda and many others were born and grown then, without all that modern shit with even more development time and costs because you couldn't ship shit grade crap and patch it later.
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