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Well, it looks like HBAO+ is behind all that corruption in Gears of War.

35 minutes ago, SamStrecker said:

Why is an Nvidia technology running poorly on AMD a surprise? Of course it isn't going to work as well for two reasons obviously the cards are different with drivers, gpu cores and so on, second what company wants to help the rival. I think they should be helping them though as a monopoly would split Nvidia

 

This isn't so much about nVidia technologies running poorly with AMD hardware. This is more about the fact that they disguised HBAO (a gameworks feature) as normal AO, and you cannot disable nVidia PhysX even if you try (which makes the game guaranteed to run slower on AMD hardware than on nVidia hardware, even if you do realize that the ambient occlusion setting is actually for HBAO).

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1 hour ago, DXMember said:

also why are so many people buthurt about gameworks free speech? I mean 80% market share is on nvidia votes for Stalin, right?

FTFY. You really need to understand things in a broader perspective. Majority of anything is never an argument, that is relevant to shit on the minority in any subject.

But fair enough, I get the sarcasm.

 

GameWorks shit on the performance on ALL systems, including all NVidia based systems, especially Kepler based ones. Look at modern games, where 780ti's are getting rekt by 290's. That's a 700$+ card getting owned by a 400$ one from the same generation. Welcome to planned obsolescence. Nvidia users will quickly get to know it when their Maxwell 900 series cards will crap themselves in real DX12 games this year, and when Pascal launches.

1 hour ago, Dabombinable said:

Just FYI, PhysX can be run off the CPU, just no where near as well as any graphics or PhysX card.

Only the basic physics system, not the APEX based graphical effects. They are mutually exclusive for CPU and GPU.

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1 hour ago, Dabombinable said:

Just FYI, PhysX can be run off the CPU, just no where near as well as any graphics or PhysX card.

Well yes it can, but than everyone starts yelling AMD drivers have more cpu overhead. And if it's so bad the cpu becomes a big bottleneck, than i think you know very well what happens.

If you want my attention, quote meh! D: or just stick an @samcool55 in your post :3

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2 minutes ago, Notional said:

 

GameWorks shit on the performance on ALL systems, including all NVidia based systems, especially Kepler based ones. Look at modern games, where 780ti's are getting rekt by 290's. That's a 700$+ card getting owned by a 400$ one from the same generation. Welcome to planned obsolescence. Nvidia users will quickly get to know it when their Maxwell 900 series cards will crap themselves in real DX12 games this year, and when Pascal launches.

Only the basic physics system, not the APEX based graphical effects. They are mutually exclusive for CPU and GPU.

It's even worse than that. In some cases the 960 beats the 780... (not the ti, but still 780 was expensive) 

Can you imagine a next gen card priced at 200 bucks beating the 980 and destroying the 970, the currently most populair gpu? Would be insane...

But with nvidia i won't be suprised!...

If you want my attention, quote meh! D: or just stick an @samcool55 in your post :3

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21 minutes ago, Fetzie said:

 

This isn't so much about nVidia technologies running poorly with AMD hardware. This is more about the fact that they disguised HBAO (a gameworks feature) as normal AO, and you cannot disable nVidia PhysX even if you try (which makes the game guaranteed to run slower on AMD hardware than on nVidia hardware, even if you do realize that the ambient occlusion setting is actually for HBAO).

Oooh. Nvidia that is plain gay

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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Unreal 3 engine with lazy DX12 implementation and Gameworks? Rekt.

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The article has since been updated. Want someone to blame? Blame Microsoft and their developer, they're taking a shit on AMD, and don't care if they need to use NV tech from the looks of it.

 

Seriously, until MS sort their crap out with anything on the Windows Store, just avoid it all. 
 

Quote

 

[UPDATED 03/05/2016 03:35 PM] We’ve just learned that no one at AMD was informed by Microsoft that review codes were being handed out to journalists for performance testing earlier this week and only found out after the fact.

We have also tested the game again with the newly released patch. This patch was intended to fix the visual corruption issue with ambient occlusion turned on. However, it appears that all this patch does to address the issue is forcibly disable Ambient Occlusion, even if enabled through the menu.

 

 

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Just now, Valentyn said:

The article has since been updated. Want someone to blame? Blame Microsoft and their developer, they're taking a shit on AMD, and don't care if they need to use NV tech from the looks of it.
 

 

It's like the Intel "optimizing" benchmarks all over again.

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Just now, Fetzie said:

It's like the Intel "optimizing" benchmarks all over again.

Yeah, plus their Store version's horrible limitation are disgusting. Just avoid anything that's on there until MS sort their crap out. If they ever do.

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And this is why Gameworks needs to die and we better hope that once it is mature enough devs use GPUOpen.

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Hell, HBAO+ tanks my framerate in Fallout 4. And the weapon debris effect is even worse.

 

Even though I have a 970.

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2 minutes ago, Trik'Stari said:

Hell, HBAO+ tanks my framerate in Fallout 4. And the weapon debris effect is even worse.

 

Even though I have a 970.

All depends on the developer; in Rise of the Tomb Raider it only dropped FPS by 6, and even then the Fury X had less of a performance loss than a 980 Ti using HBAO+.

This is entirely on MS and their amazing care for PC Games and gamers. Mix in their useless UWP walled garden, and you get mess like this.

Anything that goes on the MS Store or is even remotely linked to UWP should be avoided. Their "patch" to fix the issue didn't, it simply disabled HBAO+ as well. 

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Just now, Valentyn said:

All depends on the developer; in Rise of the Tomb Raider it only dropped FPS by 6, and even then the Fury X had less of a performance loss than a 980 Ti using HBAO+.

This is entirely on MS and their amazing care for PC Games and gamers. Mix in their useless UWP walled garden, and you get mess like this.

Anything that goes on the MS Store or is even remotely linked to UWP should be avoided. Their "patch" to fix the issue didn't, it simply disabled HBAO+ as well. 

The MS Store and UWP program need to be boycotted entirely. Hell, Windows needs to be boycotted, but we all know that isn't going to happen. Far too many people unwilling or incapable of taking the time to learn Linux.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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1 minute ago, Trik'Stari said:

The MS Store and UWP program need to be boycotted entirely. Hell, Windows needs to be boycotted, but we all know that isn't going to happen. Far too many people unwilling or incapable of taking the time to learn Linux.

Do no forget developers need to actually support it more as well. The big players haven't and until they do we're stuck with MS, and them trying more and more to turn computers into Consoles.

 

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6 minutes ago, Valentyn said:

All depends on the developer; in Rise of the Tomb Raider it only dropped FPS by 6, and even then the Fury X had less of a performance loss than a 980 Ti using HBAO+.

To put in into context, TressFX in RotTR, only cost about 4fps.

 

GameWorks has sabotaged gaming enough. Time for it to die a horrible and well deserved death.

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Just now, Valentyn said:

Do no forget developers need to actually support it more as well. The big players haven't and until they do we're stuck with MS, and them trying more and more to turn computers into Consoles.

 

If the publishing companies see the bulk of customers moving to Linux, they will be more than happy to make the developers follow them.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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Everyone is saying "Fuck Nvidia" or "Oooh lets blame Nvidia"... Have you ever thought that maybe... just MAYBE. This isn't actually Nvidias fault. Its the DEVELOPERS fault for naming it incorrectly in the first place. Nvidia provides its tool set to developers and its the developers decision on whether the tool is used or not. Epic used the feature and quite clearly named it incorrectly.

 

In short, Nvidia is not to blame for a developers short comings.

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6 minutes ago, Notional said:

To put in into context, TressFX in RotTR, only cost about 4fps.

 

GameWorks has sabotaged gaming enough. Time for it to die a horrible and well deserved death.

 

I had a 6 fps impact with Purehair set to Very High vs Off on my system with my 980Ti, and OC3D reported ~7 fps difference on the Fury X.
http://www.overclock3d.net/reviews/gpu_displays/rise_of_the_tomb_raider_pc_performance_retested_with_new_amd_drivers/7

 

Also are you seriously jumping at NVIDIA for what is clearly MS's fault here? 

Every game that's launched on the Windows Store so far has been a broken mess and doesn't even have same capabilities as the exact same game bought from elsewhere; Tomb raider being a Prime example. 

No fullscreen support, no mGPU support, no access to the game files, or config files, and performance issues. Is that also NVIDIA now? Or is it MS and their terrible UWP system?

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2 minutes ago, sof006 said:

Everyone is saying "Fuck Nvidia" or "Oooh lets blame Nvidia"... Have you ever thought that maybe... just MAYBE. This isn't actually Nvidias fault. Its the DEVELOPERS fault for naming it incorrectly in the first place. Nvidia provides its tool set to developers and its the developers decision on whether the tool is used or not. Epic used the feature and quite clearly named it incorrectly.

 

In short, Nvidia is not to blame for a developers short comings.

And the inability to disable PhysX?

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2 minutes ago, Fetzie said:

And the inability to disable PhysX?

That's literally MS there. No one can access the game files or configs. The UWP system their store uses hides everything, and if you manage to get access using a bootable Linux flash stick to explore the files; any changes you make is automatically reverted when the game is launched in the Windows Store.

 

This how MS designed UWP and anything that goes onto their store has to abide by it all. 

Which also includes only running in Windowed mode, no mGPU support, no API hooks, no modding, no overlays ( no performance reviews or benchmarks except if the game has a built in one ), and more.

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I just noticed it says Games of War instead of Gears of War in the title...

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45 minutes ago, Citadelen said:

I just noticed it says Games of War instead of Gears of War in the title...

Well it is one of the games of war.....

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1 hour ago, Valentyn said:

That's literally MS there. No one can access the game files or configs. The UWP system their store uses hides everything, and if you manage to get access using a bootable Linux flash stick to explore the files; any changes you make is automatically reverted when the game is launched in the Windows Store.

 

This how MS designed UWP and anything that goes onto their store has to abide by it all. 

Which also includes only running in Windowed mode, no mGPU support, no API hooks, no modding, no overlays ( no performance reviews or benchmarks except if the game has a built in one ), and more.

No mobile GPUs?

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