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DirectX 12 Gives A Boost of 330% To Old Hardware

TwistedDictator

Kepler is now considered old ?  :( 
This is great news though that pretty much means you can do 300%-400% more object or physics calculations without hitting on the performance.
What people don't seem to realize is that DirectX12 isn't going to really increase performance what's going to happen is that DX12 games will just have way more on screen without the performance getting killed.
A game fully coded for DX12 game wouldn't even run on DX11 from the amount of draw calls alone no matter if it's a GTX580 or a Titan X.
As an example under DX11 you could run a forest with a 100 trees under DX12 you could probably do a 1000 trees with the same frame rate.

RTX2070OC 

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My 2500K doesn't like over-clocking :( It demands 1.35V to get 4.5GHz anywhere near to 8 hours of P95.

 

mine doesnt like OC'ing either. :( It runs at 1.42v for 4.5ghz and then overheats with my h100. lol. Summertime, yay.

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Modern GPUs are optimized to work with big batches of data, drawcalls are the first problem that you need to solve when you are making a game.

Right, and look at ac unity. It's going to become a trend I'm saying. 

muh specs 

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title is quite misleading, draw calls is not the same as real-world performance

 

look at AC: Unity - more draw calls for console version that PC; does it run better on console vs a similar PC config ? nop

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What people don't seem to realize is that DirectX12 isn't going to really increase performance what's going to happen is that DX12 games will just have way more on screen without the performance getting killed.

 

If performance would be low and is now high, it is increasing performance. This is going to be HUGE for large scale games with lots going on like in MMO's and RTS games, which I play both of. In Dawn of War 2 and Guild Wars 2 my FPS will drop from 80 to 15 during large fights and that's just unplayable. I'm at the point where I just want DX12 out so I can forget about the garbage that is DX11.

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*pulls out 9800*

*pulls out HD5450 and C2D E7400*

CPU: i5-4690 | CoolerCRYORIG H7 |GPU: PowerColor TurboDuo R9 280X OC RAM: G.skill RipjawsX 8GB (2 x 4GB) DDR3 1600 CL9Motherboard: ASUS B85M-E | SSD: ADATA XPG SX900 128GB |HDD: Western Digital Caviar BLUE 1TBCase: Cooler Master K281PSU: SeaSonic ECO 600W | Monitor: Samsung S24D390HL 24 Inch PLS

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*pulls out HD5450 and C2D E7400*

 

C2D E8400 and 9800GTX+

 

Still good enough to play Heroes of the Storm on ultra settings :D

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For draw calls.

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That moment when a 2600k is called "old hardware" :(

 

i LOVE my 2600k   : )))

2600k is steal a fuckin beasttttt

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old hardware HAHAHAHA. my 6950/70's are old and completely incompatible

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If you would replace the thermal paste with a droplet of diarhea, you can even overclock the GPU up to 420%!

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"2700K"

"Older Hardware"

 

have some sense of context, Sandy is still faster than bulldozer.

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C2D E8400 and 9800GTX+

 

Still good enough to play Heroes of the Storm on ultra settings :D

I have a Q6600 &8600GT system

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Why is this surprising? Heck why is this even news? We all know DX12 increases draw call limit by an absurd amount. Whether that actually translates to real world performance is a different question.

 

Also how's that even old hardware?

 

If that 2700k is overclocked, it'll perform on par with a 4790k...

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OP, that benchmark is a measure of draw call performance. i.e. how quickly the driver running on CPU can send work to the GPU. It's not a measure of raw GPU performane. Sorry your GPU will not suddenly beome 3x faster.

 

What will happen is better use of multicore systems with less overhead, and the draw call workload spread nicely across all available cores. This means that people will be able to hang on to their CPUs a little bit longer as they upgrade to newer GPUs without fearing a bottleneck. Also it's a boost for users of AMD CPUs such as fx-8350 which lack single threaded performance but like parallel workloads, this will utilize multi-core and alleviate some CPU bottlenecks.

 

In games/genres that are struggling with CPU bottlenecks you can expect significant gains. For others you will not see huge boosts in framerate but it's still an important longterm direction for the industry.

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Right cause it's super difficult to fake that shit....

 

 

IF this was the case, we would have heard way more about it. 

 

You mean, other than the reports and benchmarks on Anandtech, PCPer, Techreport, Techspot, TomsHardware, OC3D, Gamernexus, Guru3D?  Definitely not enough tests done, obviously. /s

 

 

api-overhead-gtx980-645x458.jpg

 

api-overhead-290x-645x440.jpg

 

drawcalls.jpg

 

73023.png

 

api-overhead-g3258-290x.jpg

 

JtYdBrB.png

QUOTE ME IN A REPLY SO I CAN SEE THE NOTIFICATION!

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What people seem to be forgetting is that this doesn't mean anything until games actually use DX12, all your old games running DX9/11 will run the same as they do now

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I think dx12 will not give you much more FPS. What It will do is with lower end cpu you be able to get full use of gpu. What it will do then is give you a more consistent fps with lower drops and a more stable and lower frametime but it won't make fps 10x better only in places where there's a lot of draw calls will it improve fps but on normal areas it will be the same.

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Right cause it's super difficult to fake that shit....

 

 

IF this was the case, we would have heard way more about it. 

 

We already HAVE heard about it. There's no particular reason to think it's fake, because the number is perfectly plausible given earlier data.

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Just to add here.

 

I have been playing Witcher 3 and its performance on Windows 7 has been less than stellar.

 

However 2 days ago I updated to the insider Windows 10 program and the game has magically started running better... also the game doesn't crash anymore and monsters that I am fighting in the game don't magically disappear into thin air.

 

Coincidence? I'd like to say yes but I think DX12 has done something? As Nvidia control panel says my API is DirectX 12 and the feature version is 12_1.

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Coincidence? I'd like to say yes but I think DX12 has done something? As Nvidia control panel says my API is DirectX 12 and the feature version is 12_1.

But it's a DX11 game. Is it possible the NVIDIA drivers for windows 10 are superior in some way?

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But it's a DX11 game. Is it possible the NVIDIA drivers for windows 10 are superior in some way?

Its possible. Does definitely run better.

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GUYSSSSSSSSSSSSSSS this is such such amazing news!!!! I bought a newish pc few months ago with an FX8320 and a GTX 970! And a bunch of games like gta v are only utilizing 50-60% of my gpu. (essentially a cpu bottleneck) This wont be the case once dx 12 comes out though! I only wish devs would make dx 11 games compatible with dx 12... like gta v... since there wont be another gta in like forever.

• FX-8320  GTX 970  M5A97 R2  Corsair H100I GT  500W PSU  RIPJAWS 8GB DDR3  SAMSUNG 840 EVO 120GB  1TB HDD 

 
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GUYSSSSSSSSSSSSSSS this is such such amazing news!!!! I bought a newish pc few months ago with an FX8320 and a GTX 970! And a bunch of games like gta v are only utilizing 50-60% of my gpu. (essentially a cpu bottleneck) This wont be the case once dx 12 comes out though! I only wish devs would make dx 11 games compatible with dx 12... like gta v... since there wont be another gta in like forever.

Sorry to say this, but that was a stupid decision. Game devs won't make any games compatible with dx12 if they aren't already because they should focus on making new games and just because dx12 can utilize multiple cores better than dx11 it doesn't mean that the games themselves will be more optimized towards a lot of cores.

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GUYSSSSSSSSSSSSSSS this is such such amazing news!!!! I bought a newish pc few months ago with an FX8320 and a GTX 970! And a bunch of games like gta v are only utilizing 50-60% of my gpu. (essentially a cpu bottleneck) This wont be the case once dx 12 comes out though! I only wish devs would make dx 11 games compatible with dx 12... like gta v... since there wont be another gta in like forever.

Devs are not gonna spend time porting old games to new APIs. Still hopefully by this time next year I expect DX12 or Vulkan to be used on all the big AAA game releases.
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