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[YT] Euclideon Geoverse 2013

  • 8 months later...

http://www.youtube.com/watch?v=t8rsEJoh6mQ

 

 

This looks really nice, imagine playing games with this :o The 3d looks pretty good for anagalypg 3D :o Cloud gaming?

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That's right, as unbelievable as it might sound, it's possible. See the above video for details.


Euclideon was founded in Australia by a guy named Bruce. A self taught programmer who developed a graphics engine turns everything on it's head when it comes to drawing objects in three dimensions.
Right at this stage, you could stream a 3D object, with unlimited detail, just like you do with Google maps now. His engine even supports animation, Although I've not seen recent examples of that working just yet.
Gaming applications for this tech would be flat out amazing for things like flight simulators, driving simulators ect. Unfortunately such games would have to be online only as the terrain files could be stupidly massive and would have to be steamed to the users PC... Unless you want terabyte map files for your flight sim.

It will be amazing to see where this tech moves in the future if they can capturer live events in this kind of detail.


This has been posted before here >(http://linustechtips.com/main/topic/19062-yt-euclideon-geoverse-2013/?hl=%2Beuclideon+%2Bgeoverse+%2B2013)
But it got completely ignored. I think the article title needed a little tweaking. 
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Or you could just run 8 SSDs in Raid 0 like Lord Linus

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Or you could just have a work station with 128+GB of ram and use half of it as a RAM disk... Point is, with this tech, you don't need all that crazy power.

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Or you could just run 8 SSDs in Raid 0 like Lord Linus

 

lol Lord Linus. i need to remember that.

 

i've heard of Euclidean before and have heard of their progress in this particular tool, but wow how they've progressed!

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There is no way this will ever be useful for games. Real-time rendering is the only way to go if you want to play a game where the environment can be affected by the player. Basically this is a fancy version of google maps using 3d scans instead of photographs.

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It doesn't work for games because they have problems with moving objects.

They showed it in 2011 now it's 3 years later and they never talked about a gaming use ever again.

 

Well it's kinda impracticable for games anyway (datafile sizes are huge)... But things like Google earth? Amazing...

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Unfortunately such games would have to be online only as the terrain files could be stupidly massive and would have to be steamed to the users PC... Unless you want terabyte map files for your flight sim.

Not exactly.

.

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I love how everyone just cares about this just for the games.. I get that a lot of people here are gamers, but just think of all dem possibilities... games was just a fraction of it. It's still amazing.

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The help this gives large companies is RIDICULOUS.

his commentary voice is RIDICULOUS(amazing)

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This is ancient.

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why arent we waging war in a virtual world yet??? like the complete world... every city of every country in a video game. a worldwide virtual battlefield.

 

 

What a good social experiment xD

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This is all part of the classic trade off for polygons verses voxels. We know that voxels can be incredibly cheap to render compared to polygons, but they use such vast amounts of space that even hefty and clever compression only makes them viable in 10+ years. They still have the same basic problem with lighting that polygons do so its not going to solve a lot of the hard looking real like issues. Voxels have gotten a bad rap with games like Minecraft that use ridiculous huge blocks but the Delta force games and others back in the 90s used them and looked amazing for their day. But then as now they had issues with the certain things like animation and inside buildings and other issues that Voxels are inefficient for.

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It doesn't work for games because they have problems with moving objects.

They showed it in 2011 now it's 3 years later and they never talked about a gaming use ever again.

 

 

It could kinda be used in games like simcity. Have the buildings, roads and other stationary objects be rendered with this, then have the cars, pedestrians, planes, boats etc be rendered "normally". That'd probably require hefty modification to the engine, but i think it'd work.

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Euclidion has been going on for a while. At least 5 years or so. They had been making a gaming engine that would allow unlimited detail. I guess it didn't work in the end as the engine hasn't been released yet.

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Not news (several years old) and most likely bullshit. Both Carmack and Notch talked about it and basically said it's vaporware from Euclideon.

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This is bullshit. Scam. Old.

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why do i want google to remake google earth with this :|

Character artist in the Games industry.

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founded in Australia by a guy named Bruce. 

 

Anyone got a chuckle out of this?

 

Such sterotype.

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