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About BrightCandle

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Profile Information

  • Gender
    Not Telling


  • CPU
  • Motherboard
    Gigabyte Z170 gaming 7
  • RAM
    16GB 3200 Corsair Vengenace
  • GPU
    MSI 1080 Gaming X
  • Case
    Little Devil PC7
  • Storage
    512 M.2 Samsung 950 Pro, 512MX 512GB, M4 512GB, 3TB WD Black
  • PSU
    Corsair HX1050
  • Display(s)
    Asus PG279Q, Benq XL2411T
  • Cooling
    Noctua DH-14
  • Keyboard
    Corsair K70 Reds
  • Mouse
    Zowie Evo CL EC1 on a QCK Heavy
  • Sound
    Soundblaster ZX
  • Operating System
    Windows 10

Recent Profile Visitors

1,840 profile views
  1. You can create disk clones precisely using DD in linux. Make a bootable USB stick and boot into linux and use dd (plenty of guides online) and copy the entire contents to a drive or file and then you can go about utilising that copy as you wish.
  2. Its too early currently. The price of decent ones is still really high and the amount of support in games as well as content is too low. But there is also no doubt that HDR10 and then Rec 2020 will be important in the future. Its one aspect of moving displays to being able to look like reality, colour, contrast, pixel response rates and resolution. We need to progress on them all substantially before we get to displays being good enough to fool us its a real scene and HDR is a part of that.
  3. OBS is the best software, all be it a bit complex as you need to set it up to encode on the GPU (NVENC or VCE). But on Nvidia right now due to GFE 3.0 and other problems you might find it doesn't work, just forwarning you that Nvidia has f***ed up properly of late in regards to recording and even OBS is broken by it.
  4. The UK has a major infrastructure issue. In this case the height of performance being rolled out across the country is VDSL, which is still running over the old copper phone lines, its a shorter run but its still basic unshielded copper. The way it works is it assumes a consumer on the end of that line and that it is more beneficial to assign 90% of the frequencies to download. The alternative you would have is about 20/20 instead of 2/38, since most of the time you would be getting better use out of the download that is the way its setup. This only changes when you go to a true bi
  5. Its vapourware. The press hasn't said anything because there is nothing to report. Until a game integrates the technology we aren't going to see it used. As far as I know the Nvidia Fun house for VR uses it but its an Nvidia technology demo for Pascal and it doesn't show off the multimonitor capabilities just the VR side. We haven't even got a UI for placing the monitors yet so its a way off. Honestly I don't think its going to take off until both companies support it and it gets added to DirectX.
  6. The motherboard can't limit it, they do consume more power than they should by the specification but its not setting on fire or at least melting plastic or crashing its unlikely power. What is more likely is the usual thing, AMD has a history with stutter/microstutter issues and of late we have been seeing a lot of reports in certain games on Polaris. I would simply call it a driver issue, a fairly common one for AMD unfortunately. Its highly unlikely its all games, just 1 or 2 the OP is trying to play right now. If you play something a bit older and mainstream and still well bench
  7. Watch this guys videos, he has some roundups you will likely find interesting: https://www.youtube.com/channel/UCGJaDZC7PChgd-XMwcbZkiw
  8. You are wrong. If Vsync is off in the control panel then when the frame rate exceeds the frequency of the monitor it will tear. Vsync should be on to limit the fps and never have the game tear.
  9. I know of no solution that gets close to the virtual barbershop, it uses binaural cues that you don't find in sound cards today. The best solution remains 5.1 in Windows with appropriate game mode and SBX pro enabled. I would love for us to have genuine binaural input but its going to require a massive change in sound APIs back to the way they were in the 2000s.
  10. gsync on in the Nvidia control panel and also make sure vsync on is forced in the NCP as well. That way it will cap out at 165hz and not tear. Games should be vsync off for the best behaviour.
  11. We used to have computers that ran mostly from ROM, Acorn Achimedes for example. The primary problem with it was the inflexibility of program and operating system updates as well as the severe restrictions on application sizes allowed as ROM is considerably more expensive than a hard drive. In the end price/performance won out with the PC.
  12. Looks like you have done everything that you need to.
  13. While it is true its the wire speed and others have noted what that means I wanted to also point out you wont be able to transfer at that speed. The reason is the protocol overhead which is a combination of the physical layer needs, TCP and IP needs over and above the bytes you send. Its actually about 25% or 10 bits = 1 byte of your data transferred.
  14. Its actually 59.97 hz. Some monitors are genuinely 60 hz but more often than not they are actually 59.97. Windows has some funkiness around this that I don't fully appreciate currently but its definitely not a problem.
  15. Gsync fixes two fundamental problems with output to monitors that have existed for a long time, 1) tear lines and 2) microstutter caused by inconsistent frame delivery. It is a massive jump in image quality and smoothness. Its more noticeable to the average eye below 60 fps but once you have been using it for several years you'll miss it at 120+ fps as well, its noticeable how much smoother games are when its running. I don't know about those two monitors, if tftcentral.co.uk has reviews then check those out. But the PG278Q v the PG279Q isn't a big difference. I had the former and