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Techicolors

Watch_Dogs 2 PC version delayed to Nov 29

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Posted · Original PosterOP

http://www.pcgamer.com/watch-dog-2-is-delayed-on-pc-system-requirements-are-out/

https://blog.ubi.com/watch-dogs-2-pc-gets-new-november-29-release-date/

 

 

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Yep, the PC release of a Ubisoft game has been delayed—try to contain your shock. Fortunately, it's a brief extra wait—the game is now scheduled to come our way on November 29 instead of November 15—and it sounds like the extra time is going toward a good cause.

 

 

System Requirements

 

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Minimum:

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)

Processor: Intel Core i5 2400S @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz

RAM: 6GB

Video Card: Nvidia GeForce GTX 660 (2GB), AMD Radeon HD 7870 (2GB) or better

Hard Disk Space: 50 GB

Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller

Multiplayer: 256 Kbps or faster broadband connection

 

Recommended:

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)

Processor: Intel Core i5 3470 @ 3.2GHz, AMD FX 8120 @ 3.9 GHz

RAM: 8GB

Video Card: NVIDIA GeForce GTX 780 (3GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce GTX 1060 (3GB) or better, AMD Radeon R9 290 (4GB) or better

Hard Disk Space: 50 GB

Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller

Multiplayer: 256 Kbps or faster broadband connection

 

 

 

 

The main reason for the delay is to polish the PC version further

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General

  • 4K support
  • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
  • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features

  • Screen Space Reflections
  • Headlight Shadows – Support for additional shadows from car headlights
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch
  • Ambient Occlusion options: Ubisoft proprietary ambient occlusion techniques (SSBC and HMSSAO), HMSSAO
  • Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options (SMAA and FXAA)

Improved Keyboard/Mouse controls

  • Full adaptation with mouse and keyboard
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving

  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
  • Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.


 

 

considering it's an Ubi AAA game i think everyone will be very cautious on how it'll perform. but i admit, i am liking the additional improvements justifying the small delay 

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the fact that no fps cap has to be advertised as a feature


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I see no problem with this.


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It can't be worse than Mafia 3... right?


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1 minute ago, HKZeroFive said:

It can't be worse than Mafia 3... right?

This is Ubisoft we are talking about here, don't put anything past them. If they see this post they might just respond saying, "challenge accepted".


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As long as it improves the final product a small delay is acceptable 


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51 minutes ago, Technicolors said:

Toggle/Hold modes for different controls

The moment they have this listed as a feature.

 

I expect this to be in a game. This shouldn't be listed as a feature...

Edited by PLME888
Picked other words for my post...
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48 minutes ago, Technicolors said:

Headlight Shadows – Support for additional shadows from car headlights

Yay, now all the whiners finally get what they claimed was removed from WD1, even though it had never existed in any demo ever.

 

Anyways, too bad it's delayed, but it sounds like they are really taking the PC version seriously, which means it does require more work than a console version. I'm ok with that. I'd rather have a delay and a great game, than no delay and a crap experience to begin with.

 

Anyone else noticed how this game has native support for Playstation DualShock 4 controller on PC? SWEET!!! I should get one.


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i really think they listened to the complaints about watch dogs 1 on pc. the list of "improvements" seems very comprehensive and if everything will be implemented as it is stated here this could be an excellent pc version. *fingers crossed*


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They need extra time to complete the downgrade


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happy with any delays as long as it means improvements 


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im calling it now the pc version is gonna be shite


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2 hours ago, Technicolors said:

The main reason for the delay is to polish the PC version further

 

No problem then.


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extra time to add more bugs

Please Vivendi buy this shite company and run it to the ground 


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Damn I can't remember the last time a game launched with full Multi-GPU support out of the box. Nice to see Ubi pulled out all the stops for this one, but lets see how well it actually runs. 


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2 hours ago, Technicolors said:

The main reason for the delay is to polish the PC version further

Not a problem. I'd rather it worked and ran better on launch than it launch earlier.


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...why are you still reading this?

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Those are some fairly low recommended requirements. Based on their trailers, I was expecting 1070 and 4790K. 


The ability to google properly is a skill of its own. 

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23 minutes ago, lots of unexplainable lag said:

All of these "features" are exactly the thing you'd expect for a PC port. If they need to be advertised as a PC-exclusive "feature" something is terribly wrong.

 

But this is Ubisoft, so no surprises there.

How entitled can you be? If this is implemented, it would be one of the best PC implementations out there. What else could pc gamers ask for?

2 minutes ago, Bouzoo said:

Those are some fairly low recommended requirements. Based on their trailers, I was expecting 1070 and 4790K. 

This isn't a GameWorks title. You don't have to buy the most expensive newest generation NVidia card to play over 30fps.


Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

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They should've locked the framerate to 24 FPS and listed the super-cinematic framerate to be one of the features.

 

Ubi u done fucked it up

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7 minutes ago, Notional said:

This isn't a GameWorks title. You don't have to buy the most expensive newest generation NVidia card to play over 30fps.

If the recommended settings are for 30, yes, sure, it may pass. Even based only on gameplay videos, I find it hard to believe that some of the listed cards will be able to max the game paired with 3470 above that. I'm pretty skeptical. 


The ability to google properly is a skill of its own. 

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1 minute ago, Bouzoo said:

If the recommended settings are for 30, yes, sure, it may pass. Even based only on gameplay videos, I find it hard to believe that some of the listed cards will be able to max the game paired with 3470 above that. I'm pretty skeptical. 

Recommended settings are usually for 30/60fps in high settings at 1080p. Max settings are always PC exclusive for the best of the best or even future cards out there.


Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

CPU: Intel I7 4790K@4.6 with NZXT X31 AIO; MOTHERBOARD: ASUS Z97 Maximus VII Ranger; RAM: 8 GB Kingston HyperX 1600 DDR3; GFX: ASUS R9 290 4GB; CASE: Lian Li v700wx; STORAGE: Corsair Force 3 120GB SSD; Samsung 850 500GB SSD; Various old Seagates; PSU: Corsair RM650; MONITOR: 2x 20" Dell IPS; KEYBOARD/MOUSE: Logitech K810/ MX Master; OS: Windows 10 Pro

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