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DX12 will not end Mantle says AMD

HKZeroFive

"The arrival of DX12 is a huge deal for us and we are very, very positive about that," AMD gaming scientist Richard Huddy told PCR."The initiative we started with Mantle now sees a logical conclusion, where Microsoft is bringing its excellent API to market, so we’re pleased with that."

When asked what he means by a logical conclusion, and if DX12 spells the end of Mantle, Huddy responded: "The answer is no, but it’s not obvious why not.” Quite a few people have speculated that DX12 kills Mantle, but it doesn’t do that – and the reason is because that’s not what Mantle is about.

"When we invented Mantle, it’s because it solved a problem that games developers cared about. And that’s the really important emphasis there. If we’re able to use Mantle in the future to solve problems that games developers care about, then it’s obvious we should continue with Mantle.

"DX12 has arrived with Windows 10 and that’s all good, Mantle has achieved its aim - but of course, take it generically. For example, our Liquid VR is an SDK built for virtual reality but it solves a number of problems which are not pure graphics performance plays. And that’s built on Mantle, so Liquid VR, although we don’t talk about it, is actually a Mantle based driver.

He added: "If you ever use it as a consumer, you won’t know that you’re downloading Mantle, but of course the Mantle driver is integral to it. If you’re a developer then you probably would see that and you might indeed think about whether the Mantle API could help you with other stuff, in which case we’ll of course talk such a developer.

"But Mantle doesn’t die – it just finds itself solving different problems. We’ve nailed performance and power efficiency for pure graphics scenarios, but there are other things we are able to do with it. This single example of Liquid VR is a really strong one – problems we could not have solved without our own API."

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I'd be interested what other 'different' applications Mantle could be useful for, but I'm willing to say many people will just go for DX12 anyway.

Sauce: http://www.pcr-online.biz/news/read/directx-12-does-not-spell-the-death-of-mantle-amd/036708

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One thing Huddy does not mention is that anything AMD develops using Mantle can be easily adopted into Vulkan (at least for the foreseeable future). I doubt Vulkan has much of a chance against DX12, but its nice to see opportunity for constant innovation instead of waiting a decade for the next DirectX release.

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Wonder if someone would be able to port DX12 games to mantle? If nothing else to just test DX12 in Win10 vs Mantle on 7/8 and see just how much performance is gained from the OS itself, if any.

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Wonder if someone would be able to port DX12 games to mantle? If nothing else to just test DX12 in Win10 vs Mantle on 7/8 and see just how much performance is gained from the OS itself, if any.

Of course that's possible. Why wouldn't it be?

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It's been said already but not sure how will go, I can see DirectX 12 be main simply cause it's well known and and widely used anyway.

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mantle: the most confusing API

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One thing Huddy does not mention is that anything AMD develops using Mantle can be easily adopted into Vulkan (at least for the foreseeable future). I doubt Vulkan has much of a chance against DX12, but its nice to see opportunity for constant innovation instead of waiting a decade for the next DirectX release.

vulkan will be majorly popular..just not on windows

it will be used for linux and mac

 

this should actually increase those os's usefulness

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You should probably get that checked out.

Yall should probably stop saying what I am going to say, before I murder someone :P

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vulkan will be majorly popular..just not on windows

it will be used for linux and mac

 

this should actually increase those os's usefulness

 

Not to mention Android.

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does it really matter. Mantle was only used in like 10 games anyways. It did work pretty well though and got me 15-25 fps boost in the games it was used in.

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AMD always stated Mantle was invented to develop new tehcnologies and solve problems noone else had. They also stated, when DX12 came, and they handed over Mantle to Kronos Group, that they would continue to develop Mantle with their closest partners (probably DICE, Eidos, CryTek, etc). So none of this is really a surprise.

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 If we’re able to use Mantle in the future to solve problems that games developers care about, then it’s obvious we should continue with Mantle.

 

What they're really saying is if Microsoft becomes stangnant in the future, they'll bring it back to push their buttons and force their hand.

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I have no problem with AMD using Mantle as an experimental platform.

As long as it serves the end goal of uplifting the industry standards.

The way mantle v1.0 finally culminated into Vulkan was just beautiful and that's exactly the kinda thing I'm talking about.

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AMD should cut the crap and put a lot of work into "vulkan" (what a shitty name) since that will be cross-platform api, and release it faster since DX12 is already here FFS we need vulkan faster else DX12 i going to gain ground and we will have another dead "OGL" that no one will use, or barely.

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AMD should cut the crap and put a lot of work into "vulkan" (what a shitty name) since that will be cross-platform api, and release it faster since DX12 is already here FFS we need vulkan faster else DX12 i going to gain ground and we will have another dead "OGL" that no one will use, or barely.

https://en.wikipedia.org/wiki/Vulcan_(mythology)

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Of course DX12 won't end Mantle, the utter lack of games that support Mantle, ended Mantle. :P

 

 

So now mantle is just leverage to get microsft to move it's ass.

Mantle was a marketing stunt from the very beginning, its sole purpose was to make AMD look good and win "street cred" with gamers. "Look broz we innovated the shiz out of APIs!" *thug pose*

When in reality Microsoft had been talking about wanting to implement lower level hardware access and reducing CPU overhead before there were even rumors of Mantle being a thing.

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Of course DX12 won't end Mantle, the utter lack of games that support Mantle, ended Mantle. :P

 

 

Mantle was a marketing stunt from the very beginning, its sole purpose was to make AMD look good and win "street cred" with gamers. "Look broz we innovated the shiz out of APIs!" *thug pose*

When in reality Microsoft had been talking about wanting to implement lower level hardware access and reducing CPU overhead before there were even rumors of Mantle being a thing.

Wow the ignorance of this post... Here we go:

 

Did the lack of games that support Gameworks and Physx for more then 8 years ended it?

No. That NVIDIA program has been bleeding money to try to get the traction Mantle got in few months.

It's all about the tools that such brands use and their financial support. Simple. You are so oblivious to reality that it's known that AMD shared Mantle features with Microsoft...

 

The difference is that Mantle was a developers initiative, not a IHV one. Developers felt to need to change the way graphics APIs were working - and AMD told Frostbite and other devs "You can try it out on our hardware" - almost two years later the result of Mantle showed in Vulkan and DX12.

 

As long as AMD keeps the Mantle program a SANDBOX and PLAYGROUND for developers to try stuff the THEY WANT, not proprietary bloatware wich makes devs lose control of their product to earn easy marketing money, and if Mantle will keep influencing the market APIs like it did - I'm pretty sure they will keep it alive and well and surely will keep pushing the industry forward  :)

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Mantel is a POS imho, DX11 beats it and jsut people hyped it so much and they were like DX12 adapted Mantle while it's probably the other way around and like did people ever hear of Glide ?

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Mantel is a POS imho, DX11 beats it and jsut people hyped it so much and they were like DX12 adapted Mantle while it's probably the other way around and like did people ever hear of Glide ?

Jesus, here we go... DX11 beats it in what scenario?

 

Everything points in the other direction, besides oficial partys claiming it, but also when you realize that Mantle was mainly backed up and developed by Frostbite (namely Johan Andersson).

Edit: So far it got in DX12 and Vulkan, already reached Android, http://android-developers.blogspot.pt/2015/08/low-overhead-rendering-with-vulkan.html not bad for a piece of shit uh?

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