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DX12 will not end Mantle says AMD

HKZeroFive

Jesus, here we go... DX11 beats it in what scenario?

 

Everything points in the other direction, besides oficial partys claiming it, but also when you realize that Mantle was mainly backed up and developed by Frostbite (namely Johan Andersson).

Edit: So far it got in DX12 and Vulkan, already reached Android, http://android-developers.blogspot.pt/2015/08/low-overhead-rendering-with-vulkan.html not bad for a piece of shit uh?

Yead DX11 has beaten Mantle http://wccftech.com/nvidias-directx-11-driver-better-mantle-api-benchmark/

And do you have proof it got in DX12 not the other way around ? you know because AMD is working with MS into developing DX12 and it did in the past years, and people were like it did because of it's low level access like Mantle introduced that idea and Glide never existed.

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Wow the ignorance of this post... Here we go:

 

Did the lack of games that support Gameworks and Physx for more then 8 years ended it?

No. That NVIDIA program has been bleeding money to try to get the traction Mantle got in few months.

Mantle came out in 2013 and there are exactly 10 games that support it, with no new games on the horizon. While Gameworks started in 2014, not including physx already has more than 10 games supporting various Gameworks elements, with more games on the way, and if we included all the physx games that have come out over the years, well, it would be a lot more. So no, Gameworks is doing quite nicely.

It's all about the tools that such brands use and their financial support. Simple. You are so oblivious to reality that it's known that AMD shared Mantle features with Microsoft...

Known by who? Psychics? Because I can't find any articles to verify that claim.

The difference is that Mantle was a developers initiative, not a IHV one. Developers felt to need to change the way graphics APIs were working - and AMD told Frostbite and other devs "You can try it out on our hardware" - almost two years later the result of Mantle showed in Vulkan and DX12.

If AMD's motives were purely altruistic, then why did they deny access to Intel or why did an AMD executive outright lie about there not being a new DirectX in the works? Why did AMD only open Mantle to the public after they had already completely stopped updating it?

As long as AMD keeps the Mantle program a SANDBOX and PLAYGROUND for developers to try stuff the THEY WANT, not proprietary bloatware wich makes devs lose control of their product to earn easy marketing money, and if Mantle will keep influencing the market APIs like it did - I'm pretty sure they will keep it alive and well and surely will keep pushing the industry forward  :)

Literally the only thing AMD "pushed" was Microsoft's annoucement of DirectX 12. Mantle was neither a sandbox nor a playground, it was a stripped down version of DX12(of which AMD had privy to since MS works directly with hardware vendors to ensure compatibility) that they rushed to release in a vain attempt to gain marketshare and only made good on their promise of making it open after the looming release of DX12 killed all developer interest in it.
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