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AMD responds to 1080p gaming tests on Ryzen. Supports ECC RAM. Win 10 SMT bug

3DOSH
28 minutes ago, LAwLz said:

People said the same about Bulldozer... Never, ever ever buy anything based on future updates which may or may not increase performance. You might as well buy lottery tickets.

Amen

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This forum depresses me a lot lol.. zMuel claims to be a programmer and a good one but the things he says just don't add up... kinda like patrick said the same shit too but I'm a lowly gamer who wants cheap pc parts to play runescape at 4k

CPU: Intel i7 7700K | GPU: ROG Strix GTX 1080Ti | PSU: Seasonic X-1250 (faulty) | Memory: Corsair Vengeance RGB 3200Mhz 16GB | OS Drive: Western Digital Black NVMe 250GB | Game Drive(s): Samsung 970 Evo 500GB, Hitachi 7K3000 3TB 3.5" | Motherboard: Gigabyte Z270x Gaming 7 | Case: Fractal Design Define S (No Window and modded front Panel) | Monitor(s): Dell S2716DG G-Sync 144Hz, Acer R240HY 60Hz (Dead) | Keyboard: G.SKILL RIPJAWS KM780R MX | Mouse: Steelseries Sensei 310 (Striked out parts are sold or dead, awaiting zen2 parts)

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I wouldn't exactly cry if a lot of disappointed gamers flood the used market with their pre-ordered parallel computing monsters and accept a hefty discount :P

 

 

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Good

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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The SMT & RAM issues are very real, so it looks a whole lot like things are going to need to be retested in a couple of months.

 

Still, the Ryzen 7s are something of a hybrid between Intel's 2 main high-end lines, so in any mixed-use case, it's a really good place to go.  

 

Because of the short testing cycle, I've yet to find anyone able to do any more real-world approach testing.  Especially since it appears that Ryzen scales better than Intel, while Intel chips start better at 1080p gaming.  We actually had this issue crop up with the RX 480 launch.

 

Granted, the really interesting chip is actually the Ryzen 7 1700. 

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47 minutes ago, Mohenjo said:

Ok, if its all based on how games will be optimized, I think intels huge money pool is gonna double down on getting devs to optimize for them >:(

By optimizing for Ryzen, they mean actually use all of the cores present on the die. This will yield a beneficial improvement especially if going through Vulkan.

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1 minute ago, Kloaked said:

By optimizing for Ryzen, they mean actually use all of the cores present on the die. This will yield a beneficial improvement especially if going through Vulkan.

 

They still,need to sort out that nasty SMT bug in gaming. 
Last time I saw it that bad was with Nahalem/Bloomfield; and that was in rare cases.

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Guess I'll have to wait for future tests before making any purchases or recommendations on a gaming based system?

if you have to insist you think for yourself, i'm not going to believe you.

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2 minutes ago, Kloaked said:

By optimizing for Ryzen, they mean actually use all of the cores present on the die. This will yield a beneficial improvement especially if going through Vulkan.

Games will never use 16 threads. Period. Vulkan and DX12 are there to move more number crunching onto the GPU. This exact same arguement was made with the FX8300 when it came out saying it was all bad optimization and that games will begin to use more than 2 cores. And they did. Except they use 4 cores because that is where it begins to become insanely difficult to continue making improvements. Some games will use more cores due to being very parallel in nature (Civ games come to mind).

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Just now, Suika said:

Guess I'll have to wait for future tests before making any purchases or recommendations on a gaming based system?

I would. Half of me says this is early adoption bugs that will get sorted out, the other half says that we should ignore Ryzen until the next iteration and try again.

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36 minutes ago, JuztBe said:

Interesting to say the least. BUT, buying things for "potential future optimization" isn't smart decision.

That's exactly what we said about Polaris and AMD enthusiasts insisted that it was a good idea to buy Polaris cards and wait several months for driver support to mature. Except this is likely worst.

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Just now, Hunter259 said:

Games will never use 16 threads. Period. Vulkan and DX12 are there to move more number crunching onto the GPU. This exact same arguement was made with the FX8300 when it came out saying it was all bad optimization and that games will begin to use more than 2 cores. And they did. Except they use 4 cores because that is where it begins to become insanely difficult to continue making improvements. Some games will use more cores due to being very parallel in nature (Civ games come to mind).

I wouldn't say never, but perhaps. Regardless, if games start using more than 1-4 cores then this would be more of an "upRyzeng" from AMD against Intel. As it looks right now to me, at least until these issues are sorted out, it's a pass for gaming.

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Just now, Kloaked said:

I wouldn't say never, but perhaps. Regardless, if games start using more than 1-4 cores then this would be more of an "upRyzeng" from AMD against Intel. As it looks right now to me, at least until these issues are sorted out, it's a pass for gaming.

Look at any real world rendering or low end server grade application and you will see VERY diminishing returns past around 6-8 threads. The 7700k can be BETTER than a 6950X for goodness sakes due to the higher clock rate. If these application, for which are the greatest benefits of multi threading, can't even show these "Massive" increases then why would a game? Games are mostly GPU driven and are not THAT parallel.

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45 minutes ago, Humbug said:

Well this clearly means that Bethesda is going to start pushing the idtech engine from doom4 to their other studios.

Elder Scrolls better retain its moddability.

 

And first sign of Denuvo and I'm flushing 16 years of fanboyism down the toilet.

In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back.

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Well, hiccups are to be expected. A from-scratch CPU architecture with years in the works from a company with limited manpower and money that has long been ignored by developers. This is the result. 

 

Anandtech says 300 engineers worked on this CPU. Yet I just read Apple has 1000 engineers just working on some AR stuff. That should tell you something. AMD has too few resources so I think we'll see microcode optimizations over the next 6 months at least, including gaming and memory improvements. However, existing applications are optimized for Intel. There is no doubt about it. Why wouldn't they be? Developers have finite resources and Intel had 95% (arbitrary number) market share. Developers and software development tools need to target AMD as well to gain performance. AMD's processors will of course run anything but not necessarily well. So I think we'll see improvements over the coming months (and years) including more consistent performance.

 

Note that neither I nor AMD are blaming Intel for this. Intel has no part in this. This is purely an AMD problem. 

It seems like some tech reviewers and users are interpreting the results deliberately wrong and/or negatively. 

 

This could never beat Intel nor was it intended to. It will be a competitive performer. Intel has been in the game far too long and have so many resources to throw at any problem to suddenly be behind. 

 

Zen+ will probably have a healthy jump in performance but that's a bit far into the future. The point is that by then most of the small problems and inconsistencies will have been fixed and the problematic design elements that cannot be fixed in microcode will be fixed in hardware on the next iteration. Note that I'm not saying "wait for Zen+" but what I am saying is that this is a fantastic first attempt even if the results are not groundbreaking because that would be impossible. The processors are priced like they are for a reason: they can't beat Intel but they can give them a good fight and they can actually beat them in price to performance. The 7700K is formidable in gaming workloads though. No question there. And not even a Ryzen 5 with 4/8 c/t can beat it regardless of clock speed but you'll be able to pick up such a chip for a much better price and it will do the job.

 

I'll only post my thoughts here. I can't be bothered with the clusterfuck that the other threads are.

 

Again: the hype train has been derailed but for the wrong reasons. There was no way to live up the expectations but to those in the know: they are happy with the outcome. Why else would developers and hardware vendors be so positive about AMD's new product? If it was as 'bad' as the benchmarks claim then they wouldn't bother; they're doing fine by sticking with Intel, so they have no incentive unless they have a good product with good future prospects.

 

Edit: and I'm not saying wait for optimizations. You shouldn't buy based on that. Buy it if you need the threads, buy it if you want good performance at a good price and buy it if you wish to support healthy competition. Hopefully, AMD can improve things with microcode updates and through developers providing patches but there is no way to be sure how and if it helps but there is a good chance to see some improvements but it would always be a gamble to buy based on that and gambling is stupid.

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7 minutes ago, Suika said:

Guess I'll have to wait for future tests before making any purchases or recommendations on a gaming based system?

Realistically, if you're a Gaming + Webbrowsing on your comp, it's probably a matter of waiting for the R5s here in about 2 months.  The 2 months of Mobo & Driver development should help more than anything else.

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7 minutes ago, Trixanity said:

Well, hiccups are to be expected. A from-scratch CPU architecture with years in the works from a company with limited manpower and money that has long been ignored by developers. This is the result. 

 

Anandtech says 300 engineers worked on this CPU. Yet I just read Apple has 1000 engineers just working on some AR stuff. That should tell you something. AMD has too few resources so I think we'll see microcode optimizations over the next 6 months at least, including gaming and memory improvements. However, existing applications are optimized for Intel. There is no doubt about it. Why wouldn't they be? Developers have finite resources and Intel had 95% (arbitrary number) market share. Developers and software development tools need to target AMD as well to gain performance. AMD's processors will of course run anything but not necessarily well. So I think we'll see improvements over the coming months (and years) including more consistent performance.

 

Note that neither I nor AMD are blaming Intel for this. Intel has no part in this. This is purely an AMD problem. 

It seems like some tech reviewers and users are interpreting the results deliberately wrong and/or negatively. 

 

This could never beat Intel nor was it intended to. It will be a competitive performer. Intel has been in the game far too long and have so many resources to throw at any problem to suddenly be behind. 

 

Zen+ will probably have a healthy jump in performance but that's a bit far into the future. The point is that by then most of the small problems and inconsistencies will have been fixed and the problematic design elements that cannot be fixed in microcode will be fixed in hardware on the next iteration. Note that I'm not saying "wait for Zen+" but what I am saying is that this is a fantastic first attempt even if the results are not groundbreaking because that would be impossible. The processors are priced like they are for a reason: they can't beat Intel but they can give them a good fight and they can actually beat them in price to performance. The 7700K is formidable in gaming workloads though. No question there. And not even a Ryzen 5 with 4/8 c/t can beat it regardless of clock speed but you'll be able to pick up such a chip for a much better price and it will do the job.

 

I'll only post my thoughts here. I can't be bothered with the clusterfuck that the other threads are.

 

Again: the hype train has been derailed but for the wrong reasons. There was no way to live up the expectations but to those in the know: they are happy with the outcome. Why else would developers and hardware vendors be so positive about AMD's new product? If it was as 'bad' as the benchmarks claim then they wouldn't bother; they're doing fine by sticking with Intel, so they have no incentive unless they have a good product with good future prospects.

 

Could be another reason that they are pushing R5 and R3 chips to be released later. Fix the little things that would cripple the chances of those chips in the market. By then the memory issues should be fixed which will be a huge help.

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44 minutes ago, Humbug said:

Well this clearly means that Bethesda is going to start pushing the idtech engine from doom4 to their other studios.

I was wondering about that, though I hope they don't "make their own engines" based on the idTech engine - it turned out bad for Arkane for Dishonored 2.

 

If they even did anything significant to it outside of just changing the name for marketing.

2 minutes ago, Hunter259 said:

Look at any real world rendering or low end server grade application and you will see VERY diminishing returns past around 6-8 threads. The 7700k can be BETTER than a 6950X for goodness sakes due to the higher clock rate. If these application, for which are the greatest benefits of multi threading, can't even show these "Massive" increases then why would a game? Games are mostly GPU driven and are not THAT parallel.

I'm well aware of games loving clock speed over cores generally, but there's more to it than that - which you probably know as well.

 

Yes, a lot goes into thread optimization. Yes, it's obscenely hard to do for four cores (as we have witnessed for the last 5 years or so), so any more than that could be a pipe dream. However, someone has to make the push for it and do something to help that development cycle not last so long to develop for with AAA studios who have the manpower or even indie studios who could use these tools. I don't see it being impossible.

 

This isn't a perfect analogy, but the same can be said about USB-C. Nearly every external PC device that people use will use the USB-A (or a minority of devices that use USB-B and such) interface, and everything works fine. So why would you need to go to USB-C when everyone uses USB-A? Someone had to make the push, so Apple bit the bullet on the newer Macbooks (dubbed Donglebook by some because of this) and went full USB-C, even for the charging port.

 

So again, I don't see it being impossible to do.

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Is software optimization for an x86 CPU architecture a thing?Isn't software supposed to be optimized to use additional cores and threads instead?

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2 minutes ago, Kloaked said:

I was wondering about that, though I hope they don't "make their own engines" based on the idTech engine - it turned out bad for Arkane for Dishonored 2.

 

If they even did anything significant to it outside of just changing the name for marketing.

I'm well aware of games loving clock speed over cores generally, but there's more to it than that - which you probably know as well.

 

Yes, a lot goes into thread optimization. Yes, it's obscenely hard to do for four cores (as we have witnessed for the last 5 years or so), so any more than that could be a pipe dream. However, someone has to make the push for it and do something to help that development cycle not last so long to develop for with AAA studios who have the manpower or even indie studios who could use these tools. I don't see it being impossible.

 

This isn't a perfect analogy, but the same can be said about USB-C. Nearly every external PC device that people use will use the USB-A (or a minority of devices that use USB-B and such) interface, and everything works fine. So why would you need to go to USB-C when everyone uses USB-A? Someone had to make the push, so Apple bit the bullet on the newer Macbooks (dubbed Donglebook by some because of this) and went full USB-C, even for the charging port.

 

So again, I don't see it being impossible to do.

There's a reason why I brought up extremely parallel game types that can still see some benefit past 8 threads but even then it begins to smaller improvements very quickly to the point of why even trying to do it? 8 threads is about the point where games will not gain much more improvement just due to the workload not being one that really can be massively parallel on the CPU side. It's just not in the cards. 

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44 minutes ago, XenosTech said:

This forum depresses me a lot lol.. zMeul claims to be a programmer

I am a computer programmer, are you?

if you'd actually understand computer programming you'd understand that what I say adds up

 

so what did I say that poses a problem with you?

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1 minute ago, zMeul said:

I am a computer programmer, are you?

if you'd actually understand computer programming you'd understand that what I say adds up

 

so what did I say that poses a problem with you?

What you say makes as much sense as partick calling the zen chip a xeon

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33 minutes ago, Hunter259 said:

Games will never use 16 threads. Period. Vulkan and DX12 are there to move more number crunching onto the GPU. This exact same arguement was made with the FX8300 when it came out saying it was all bad optimization and that games will begin to use more than 2 cores. And they did. Except they use 4 cores because that is where it begins to become insanely difficult to continue making improvements. Some games will use more cores due to being very parallel in nature (Civ games come to mind).

Not really number crunching. It's more like it shifted the burden of providing work for the GPU from the API to the application. The API opens more channels and defines new data sets so the driver can compile them into GPU tasks faster.

 

However that actually makes it potentially more sensitive to more cores. But at the moment, most games only implement three workload queues, which three threads can handle easily.

 

11 minutes ago, MyName13 said:

Is software optimization for an x86 CPU architecture a thing?Isn't software supposed to be optimized to use additional cores and threads instead?

Yes. x86 only defines the operation, the input, and the expected output. It does not define how it should be implemented. Some operations on Ryzen can be faster or slower than the same operation on Skylake.

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I do believe that the low performance in gaming is due to some intel optimization. I mean look at cinebench, CPU-Z, 3d mark, and all of those neutral test they're pretty much on par with intel. We also know that the ipc about 6% lower than sky/kabylake.

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