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[UPDATE] Official : FreeSync Launched, Dubbed Adaptive-Sync.

No you are talking about V-Sync. V-Sync forces the GPU to output only the amount of frames that is in sync with the monitor. G and Freesync are actual additions to the monitor that allow them both to dynamically change refresh rates.

 

Ah, yes, both the monitor and gpu can change. That makes so much of a difference when monitors are pretty much locked to 60 FPS max and GPU's can output up to thousands per second. No matter what the monitor will be the slower of the two so the monitor will be the one in control.

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AMD is like an all wheel drive car. Whichever wheel has the most traction they will make use of.

 

Which doesn't matter because the monitor will always be slower than the gpu.

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Which doesn't matter because the monitor will always be slower than the gpu.

That's just not true. There are many monitors which support upwards of 140 refreshes a second.

When was the last time when you actually saw a GPU outputting more than 140 frames a second ?

Most people usually tweak the game settings depending on their of course setup for somewhere between 50-60 FPS.

Also most games these days just become CPU bound before hitting 100 FPS.

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As long as it works, cool. As for me, I'll just stick to Nvidia, since I kinda prefer them over AMD.

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Correct me if I am wrong but wasn't it VESA that developed it, not AMD?

Anyway this is great. Hopefully monitors with it won't cost that much more than other monitors.

Now we just need a royalty free standards for something similar to LightBoost.

 

 

I remember how Linus criticized AMD for FreeSync when it was first announced and only citing Nvidia's response which was a bullcrap "we're the only company that has a scalar that can do this" which as we know was a complete lie.

Dynamic refresh rate has existed since 2009 in embedded display port as a firmware feature. A scalar was never needed as is evident today with this announcement.

You need to do a bit more research buddy.

You still need new scalars with support for this. It won't work on your existing monitor. eDP don't need scalars but desktop monitors do.

Please stop sucking AMD's **** for a minute and do some research. Okay? I don't even remember Linus criticizing it. Not praising something, and criticizing something, are two completely different things.

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Ah, yes, both the monitor and gpu can change. That makes so much of a difference when monitors are pretty much locked to 60 FPS max and GPU's can output up to thousands per second. No matter what the monitor will be the slower of the two so the monitor will be the one in control.

 

I am explaining to you how the technology works not whether or not it is practical. In the past we have only seen it on 144hz monitors and it DOES make sense on there since when the framerate dips below 144 it becomes quite noticeable. And if anything this will be a great help to low end GPUs that cannot output consistently above 60fps or it might give the user freedom to crank up settings they would not touch otherwise.

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That's just not true. There are many monitors which support upwards of 140 refreshes a second.

When was the last time when you actually saw a GPU outputting more than 140 frames a second ?

Most people usually tweak the game settings depending on their of course setup for somewhere between 50-60 FPS.

Also most games these days just become CPU bound before hitting 100 FPS.

 

I saw my gpu outputting just under 160 fps while playing GTA IV last night. And many monitors support above 140 fps? Did all of these monitors suddenly poof into existance over the past 3 months, because as of March I was only able to find a small selection of them and they wanted about $100 more for them. Most monitors are still locked at 60 FPS

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hell YES!!!! you'll still need to buy a new monitor tho, but atleast it can be any monitor with a DP 1.2a input :D

 

Wait what? so if I buy a DP 1.2a monitor now.. that costs nothing in my location, games won't tear, no stutter etc with Adaptive Sync? aka. FREE-SYNC? aka. "Like GSYNC" ?????????????????????????????????????

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Correct me if I am wrong but wasn't it VESA that developed it, not AMD?

Anyway this is great. Hopefully monitors with it won't cost that much more than other monitors.

Now we just need a royalty free standards for something similar to LightBoost.

 

 

You need to do a bit more research buddy.

You still need new scalars with support for this. It won't work on your existing monitor. eDP don't need scalars but desktop monitors do.

Please stop sucking AMD's **** for a minute and do some research. Okay? I don't even remember Linus criticizing it. Not praising something, and criticizing something, are two completely different things.

Does it require a driver to support this thing?

Anyways that guy teraflop doesnt do anything else than bumming AMD.

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I saw my gpu outputting just under 160 fps while playing GTA IV last night. And many monitors support above 140 fps? Did all of these monitors suddenly poof into existance over the past 3 months, because as of March I was only able to find a small selection of them and they wanted about $100 more for them. Most monitors are still locked at 60 FPS

 

Well yeah 120hz monitors have been around for years. Where have you been?

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That name though....anyway, im guessing its GCN only like mantle? (or whatever its called)

Or is there no catch?

 

Nope. It is a VESA industry standard. Variable refresh rate tech for everyone :D

(I am pretty excited for it)

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Am i the only one seing this in Oculus Rift? While tearing on 2D monitor is annoying it will be times worse on VR goggles. This "free" standard is just another help to get us into real game. Who knew AMD will push so far so fast and so widespread. Thumbs up.

P.s. am still buying that GTX 880 when it's out

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Any word on how nice it plays with strobing backlights (LightBoost)?

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Well yeah 120hz monitors have been around for years. Where have you been?

 

Not actively looking for new monitors because in Nvidia's infinite wisdom they decided the GTX 580 can only run up to 2 monitors, meanwhile even intel's iGPUs have tri-monitor support.

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Wait what? so if I buy a DP 1.2a monitor now.. that costs nothing in my location, games won't tear, no stutter etc with Adaptive Sync? aka. FREE-SYNC? aka. "Like GSYNC" ?????????????????????????????????????

yes, but im not sure if the firmware update will be released, but it will work on the DP 1.2a standard 

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Does it require a driver to support this thing?

Yes, but that shouldn't be too hard. AMD has already demoed a driver that supports its on a laptop.

 

 

Nope. It is a VESA industry standard. Variable refresh rate tech for everyone :D

(I am pretty excited for it)

Well they could put any restrictions they want on it (since they are in charge of the driver) but I don't really see any reason to do it. Worst case scenario it will only be supported on DP 1.2A cards though.

 

 

Any word on how nice it plays with strobing backlights (LightBoost)?

The G-Sync module includes LightBoost so I don't see any reason why Adaptive-Sync wouldn't be able to support it.

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Q: What AMD Radeon™ GPUs are compatible with Project FreeSync?

A: The first discrete GPUs compatible with Project FreeSync are the AMD Radeon™ R9 290X, R9 290, R7 260X and R7 260 graphics cards. Project FreeSync is also compatible with AMD APUs codenamed “Kabini,” “Temash,” “Beema,” and “Mullins.” All compatible products must be connected via DisplayPort™ to a display that supports DisplayPort™ Adaptive-Sync.

 

 
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Unless it gets adopted into TV's, in which case much much sooner..

No the Ps4/XboxOne don't have Display Port and without it you can't do it.

Also it's not free and you still need to buy a new monitor that supports it.

And you will 100% pay now an uprice for monitors with support because it will cost them more.

Also it's not the same as G-Sync.

G-sync has also 3D vision built in.

 

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Unless it gets adopted into TV's, in which case much much sooner..

Do the consoles have a DisplayPort 1.2a output?

Heck, do they even have DisplayPort output?

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No the Ps4/XboxOne don't have Display Port and without it you can't do it.

Also it's not free and you still need to buy a new monitor that supports it.

And you will 100% pay now an uprice for monitors with support because it will cost them more.

Also it's not the same as G-Sync.

G-sync has also 3D vision built in.

 

Right now, no they don't. Doesn't mean that the next variant won't.

 

While you're right about requiring a monitor that supports it, you're wrong about it costing more. It's a free standard, it costs the manufacturers nothing to implement.

 

3D vision is a joke. 3D in general is largely abandoned in the TV space, it was a gimmick to try and push TV sales and it hasn't taken off.

 

Do the consoles have a DisplayPort 1.2a output?

Heck, do they even have DisplayPort output?

Is it impossible for them to in future editions? Nope, not at all. Extremely easy, in fact.

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Is it impossible for them to in future editions? Nope, not at all. Extremely easy, in fact.

Yeah, but that still means that current owners of the consoles need to shell out another 500 bucks for the new version.

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Yeah, but that still means that current owners of the consoles need to shell out another 500 bucks for the new version.

And they likely would be anyway, since they're slated to come out every 4ish years. People spend money on PC's all the time. It's really not much of a stretch to think people do the same for consoles.

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Unless it gets adopted into TV's, in which case much much sooner..

The so called next-gen consoles use HDMI. You need displayport 1.3 (I think that is the right version) to get variable framerates. Even if TV's got it, it would do nothing to a console as they can only use HDMI which is a terrible standard. 

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