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Where do we realistically see VR Heading?

Okay so, as the title says; I'm interested in seeing what everyone thinks of VR and where it is realistically going? Due to the fact I plan on buying a Vide next year (Or atleast, I'm thinking about it) I was talking to my friend on Teamspeak about it and it seems we're both worried it'll do what the original Kinect for the Xbox did. It'll be around for a while, it'll be in a few games but ultimately it'll die out due to either a lack of games or a lack of interest. Personally I'm scared that it'll die out in the future due to a lack of huge games which support it (I know there's a fair few, but I've not really seen any huge titles announcing support for VR) 

What do you all think? What do you realistically think is going to happen with VR? Will it take off, or will it be another failed technology? 

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1 minute ago, ZakeyKyle said:

Okay so, as the title says; I'm interested in seeing what everyone thinks of VR and where it is realistically going? Due to the fact I plan on buying a Vide next year (Or atleast, I'm thinking about it) I was talking to my friend on Teamspeak about it and it seems we're both worried it'll do what the original Kinect for the Xbox did. It'll be around for a while, it'll be in a few games but ultimately it'll die out due to either a lack of games or a lack of interest. Personally I'm scared that it'll die out in the future due to a lack of huge games which support it (I know there's a fair few, but I've not really seen any huge titles announcing support for VR) 

What do you all think? What do you realistically think is going to happen with VR? Will it take off, or will it be another failed technology? 

I still plan to get a VIVE for myself for Christmas so i am still interested in it. 

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Just now, Unexas. said:

I still plan to get a VIVE for myself for Christmas so i am still interested in it. 

The only two games I'm really interested and I know have VR support are War Thunder and Elite Dangerous, I've not really seen any others that peak my interest unfortunately. 

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Just now, Name Taken said:

All the headsets out now are first-gen products so I'm willing to wait until 3rd or 4th gen before considering.

I did look at the OSVR however I'm still unsure since they're all so expensive. Haven't Microsoft got one coming out? 

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I'll never be using vr because I don't like having anything on my head while using a computer or doing anything.

Unless I get one of those spherical screens where you stand in the middle, no vr for me.

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I am waiting for a few more generations of products. I want them to refine the experience rather then pay $600 for a very early product that is not as refined as it will be in the future. I feel that many prospective buys are doing this, they are on the edge, not willing to drop the buy in for vr now but are willing to wait it out and see what the future holds for the market.

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I think the future of VR depends on how it does on the console market. Right now, VR is basically stuck on both extremes of the spectrum. You have the extremely limited mobile experience with the Samsung Gear VR, and then you have the super-high end, immersive experience with the Rift and the Vive. It has yet to find that real sweet spot between accessibility and quality IMO, and so hasn't gotten much mainstream traction. But if the Playstation VR and/or whatever Microsoft's got cooking do well, then I think we'll see VR start to really take off. Of course, by that same token, if Console VR flops, then I'd say VR is basically dead for the foreseeable future.

 

TL;DR - VR is a very niche thing right now and for it to have a viable future, it needs to go mainstream. And it's best chance to do that is in the console market.

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Stepping away from gaming a little. I would think that vr will certainly be worked into the armed forces as training and if it becomes more ubiquitous, we may see an America's army esq vr game coming from the army. In addition for treating conditions from ptsd to certain manifestations of dementia vr has been slowly working its way into the medical field. Finally, I wouldn't be surprised if museums began to incorporate vr experiences or putting the gallery itself online so that people can visit who can't get out to the actual thing.

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well thats up to the manufactorers. if they push the prizes down enough VR has a very good chance of becoming very popular (at least in my opinion). but if they get caught in more new features which probably wont work in many games they will probably go down the kinect route. you just cant sell those for 400+$ over a long period of time. people wont spend that kind of money on what is effectively a toy.

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I tried it and liked it. However it is too expensive considering it lacks one essential feature.

Being able to play ANY non VR game just for the 3D effect.

Because right now there is very few VR games and just fraction of them are actually worth paying and playing.

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The various categories probably need to be considered separately:

 

1, room scale (Vive) will probably remain a higher end niche due to the space requirements, but to me this is the best potential for VR.

2, extended gaming (current Rift, PSVR, Vive) - this is more an extension of conventional gaming and will probably have the stronger mainstream growth in short term

3, mobile (Gear VR) - too gimmicky, will probably hang around for some uses

 

Now the categories aren't fixed and in future the lines between them will be more blurred. Google's Daydream View would kind sit between 3 and 2 above. Rift once they get the extra controllers may creep towards 1.

 

Software growth is a concern. I have a Vive and the total I spent on additional VR software is comparable to a single Humble Bundle. Without funding, where will the dedicated content come from? So dedicated VR will remain niche (maybe some business or other uses), whereas VR as an extension to gaming will be relatively lower cost and could maintain more traction.

 

I see AR as a separate tool although longer term AR and VR will also blur between them.

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Where do we realistically see VR Heading?

 

For home use? It will lead no where. Early adopters will enjoy spending their money on over priced crap.

I think its better suited for industry, like medical. Learning tools for surgeons and MD's, dentists, engineers and technical field people for the oil patch.

 

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Agree with the position that VR will be more niche than mainstream until the technology is both cheaper and much more advanced.  Speaking of interface systems that directly connect to the brain rather than through a headset.  There are already in existence control systems that use brain function over physical controls.  Take that to the next step of direct manipulation of visual and sensory centers of the brain.  This would be called Lucid Gaming, much like lucid dreaming, rather than VR. And such tech could be applied to a whole lot more than just gaming. 

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9 hours ago, ZakeyKyle said:

Okay so, as the title says; I'm interested in seeing what everyone thinks of VR and where it is realistically going? Due to the fact I plan on buying a Vide next year (Or atleast, I'm thinking about it) I was talking to my friend on Teamspeak about it and it seems we're both worried it'll do what the original Kinect for the Xbox did. It'll be around for a while, it'll be in a few games but ultimately it'll die out due to either a lack of games or a lack of interest. Personally I'm scared that it'll die out in the future due to a lack of huge games which support it (I know there's a fair few, but I've not really seen any huge titles announcing support for VR) 

What do you all think? What do you realistically think is going to happen with VR? Will it take off, or will it be another failed technology? 

Well, the good news is that you've identified one of the recursive problems that occur in real life: People don't buy products unless their is a lot of use for them, and companies don't make products unless people buy them, and there is no use for a product that companies don't make. As you can see, it's a pretty hard problem, the solution, however, is easy: If you want fun VR games, buy good VR equipment, buy fun VR games, vocalize your opinion. If VR is where the money is at, then that's where businesses will go.

Now, to answer the actual question, I see VR as rather useless for anything but a few niche industry applications and lot's of gaming applications. However, Augmented Reality would be very useful, in all fields. Infact, the military has already heavily invested into AR technologies and is producing AR systems that will/are seeing combat.

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I believe we all keep saying "I'll buy one when they're standard market peripherals", considering right now they are premium expansions with little to no support in the game industry.

However, this is interesting, because if we all think this way, then the sales will never rise, thus the price will never lower, then it won't be an affordable gadget; at least not until VR technology is cheap enough to be sold at a competitive price (~200-250 $).

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Believe this is similar to automobiles in that first they were awkward and very expensive, but then when Ford massed produced them the price went down. 

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23 hours ago, ZakeyKyle said:

The only two games I'm really interested and I know have VR support are War Thunder and Elite Dangerous, I've not really seen any others that peak my interest unfortunately. 

Look at Onward, my favorite game by far on the Vive :)

I think it's going to be a thing I still use my Vive everyday and now that Microsoft is getting into it I believe it's here to stay.

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"Remember 3D TVs? Pepperidge Farm remembers." :P

 

That's my thought on the future of consumer VR. Scientific applications could see a huge benefit if adopted. I don't see, however, a bright future for in-home use seeing the high pricing and lack of quality games/applications that take advantage of the hardware. 

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I see it on par with 3D TVs and the 3D feature in the 3DS most people disable.  It's a neat idea and virtual reality has some nifty uses for people who are unable to get out--but it will always strike me as too niche to go beyond enthusiasts into the mainstream. 

 

 

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