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Low image quality on newer GPUs

Demiqas

If the problem is vendor agnostic, it has to be something mutually used. I am going to assume its API based, or something to do with the OS. I'll have to do a clean install of windows 7 to test if its the latest WDDM or not. I'll also test different DX titles, and compare them to their OpenGL counterparts. Either way, we will figure something out.

Also, to save you some time, we already tried windows 7 8 and 10. The topic starter on the nvidia forums even bought a laptop, completely isolated, plugged it into an online UPS, never connected it to the internet at it was bad right off the bat according to him. I even tried windows xp but I couldn't get too much done due to incompatibilities. I think it's worth looking into xp/linux but windows 7 8 and 10 is about the same.

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Will need to check out the source thread and get more info/evidence before I comment on this. 

 

But I will say this; a friend of mine has been using a 980Ti for many months now with no random BSOD's and no image quality degradation. I have just switched from running a pair of 290's to a single 980, so I will see if anything like this happens to my system. So far no random BSOD's.

 

FWIW, I use DSR at 1440p with reduced AA for a better image quality on my 1080p display than I would get running at 1080p native using more AA and without taking any additional performance hit.   

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Just a quick observation; in the first few pages on that thread on the Geforce forums, I noticed one member saying they tried with running on the iGPU (i7) and observed the same "issues". If that is the case, why is this being pinned on Nvidia as a problem with their hardware/software? 

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Just a quick observation; in the first few pages on that thread on the Geforce forums, I noticed one member saying they tried with running on the iGPU (i7) and observed the same "issues". If that is the case, why is this being pinned on Nvidia as a problem with their hardware/software?

I'm still trying to figure out how it's a problem. Every GPU configuration I've ever seen does the same thing.

If anyone asks you never saw me.

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 Every gpu config you have seen does this ? have you watched in 1080 p with the screen full size. ... anyhow, at some point today I'll be uploading other games and the frametime and fps from afterburner log.  Planning on uploading Witcher 3 and cs go gameplay. 
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I'm still trying to figure out how it's a problem. Every GPU configuration I've ever seen does the same thing.

 

I'm still trying to figure out what the problem is... :/ The examples I've seen thus far (in this thread and the Geforce thread) seem to be ultra minor issues and/or normal things. But I'll keep digging to see if the issue(s) become more clear... 

 

 Every gpu config you have seen does this ? have you watched in 1080 p with the screen full size. ... anyhow, at some point today I'll be uploading other games and the frametime and fps from afterburner log.  Planning on uploading Witcher 3 and cs go gameplay. 

 

You need to talk in your video and explain what it is we should be looking at. I didn't really see any problems in the sample, but I will re-watch at home in full 1080p just to be sure. Circling and pointing with your cursor doesn't really show or explain anything. 

 

*Edit* I just re-watched the video at full screen 1080p (boss was in his office :P )  and I can see there was some texure flickering within the shadows on the ground and some on the sides of the buildings. I'll run this test tonight with the same settings on my 980 and report back with the results.

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 Every gpu config you have seen does this ? have you watched in 1080 p with the screen full size. ... anyhow, at some point today I'll be uploading other games and the frametime and fps from afterburner log.  Planning on uploading Witcher 3 and cs go gameplay. 

It's meant to stress the GPU and help check the stability of the overclock. I've noticed that I get blue artifacts way before anything else with my AMD cards. But even running at stock speed I see what I would call graphical errors.

 

I'm going to run the crossfire through and see.

 

*edit*

 

NOW I GET IT!!!

 

That's messed up. I get 3 dimensional paving stones with the 390. 

If anyone asks you never saw me.

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 Every gpu config you have seen does this ? have you watched in 1080 p with the screen full size. ... anyhow, at some point today I'll be uploading other games and the frametime and fps from afterburner log.  Planning on uploading Witcher 3 and cs go gameplay. 

The exact same problems in your video existed on the two videos i showed involving the Radeon GPU's. The visual problems in Heaven seem to be vendor agnostic. Which is why i said we need another source to check, as from what i can see, nothing will fix the texture artifacts on Heaven for AMD or Nvidia. 

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On 1/2/2017 at 9:32 PM, MageTank said:

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snip

Look at the paving stones, are they flat or 3d?

If anyone asks you never saw me.

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The exact same problems in your video existed on the two videos i showed involving the Radeon GPU's. The visual problems in Heaven seem to be vendor agnostic. Which is why i said we need another source to check, as from what i can see, nothing will fix the texture artifacts on Heaven for AMD or Nvidia. 

 

Those aren't artifacts, it's just temporal aliasing.

 

Look at the paving stones, are they flat or 3d?

 

If you have tessellation turned on they'll be 3d, if not then flat.

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Those aren't artifacts, it's just temporal aliasing.

 

 

If you have tessellation turned on they'll be 3d, if not then flat.

Ohhhh! OK, good to know. Wonder how that effects fps.

If anyone asks you never saw me.

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 Every gpu config you have seen does this ? have you watched in 1080 p with the screen full size. ... anyhow, at some point today I'll be uploading other games and the frametime and fps from afterburner log.  Planning on uploading Witcher 3 and cs go gameplay. 

 

Look at the paving stones, are they flat or 3d?

 

I'm still confused as to what exactly the problem is. Could someone please clarify? Some people are talking about antistropic filtering, some are talking about anti aliasing, some about shadow quality issues/pop-in or flickering... In order to solve a problem, we need to establish what the problem is, specifically, in the first place. ;)

 

When I ran Heaven the stone pathways were 3d. I did see the shadow flickering, which is something I never noticed before, but I'm not even sure now if that's an issue we're looking at or not? 

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I'm still confused as to what exactly the problem is. Could someone please clarify? Some people are talking about antistropic filtering, some are talking about anti aliasing, some about shadow quality issues/pop-in or flickering... In order to solve a problem, we need to establish what the problem is, specifically, in the first place. ;)

 

When I ran Heaven the stone pathways were 3d. I did see the shadow flickering, which is something I never noticed before, but I'm not even sure now if that's an issue we're looking at or not? 

Define shadow flickering please. I didn't see that when I ran mine.

If anyone asks you never saw me.

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Look at the paving stones, are they flat or 3d?

Those aren't artifacts, it's just temporal aliasing.

 

 

If you have tessellation turned on they'll be 3d, if not then flat.

Ohhhh! OK, good to know. Wonder how that effects fps.

 

Ok, yeah. I just re-ran it with tessellation disabled and the stone path is flat. The more tessellation you add, the more "3d" detail is added to the rendering of the stones on the path. 

 

So then, again, what exactly are we looking at here that is the "issue"?  :huh:

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Define shadow flickering please. I didn't see that when I ran mine.

 

Did you see it in that video posted on the last page? Watch it at at least 720-60fps and you'll see it. 

 

I'm uploading my recording to YT as we speak. 

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Ok, yeah. I just re-ran it with tessellation disabled and the stone path is flat. The more tessellation you add, the more "3d" detail is added to the rendering of the stones on the path. 

 

So then, again, what exactly are we looking at here that is the "issue"?  :huh:

No idea. I know there are spots where tiles disappear, but that's not in the video.

If anyone asks you never saw me.

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Wonder how that effects fps.

 

On my 980 I get about 100fps with tessellation disabled and about 70fps with tessellation at extreme on the opening scene. ;)

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No idea. I know there are spots where tiles disappear, but that's not in the video.

 

In pretty much all benchmark programs/utilities, I've seen "graphical errors" using AMD and Nvidia GPUs. Though people seem to be saying there are issues in all sorts of games, which I still have yet to see solid evidence or a clear definition of. :/

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WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

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In pretty much all benchmark programs/utilities, I've seen "graphical errors" using AMD and Nvidia GPUs. Though people seem to be saying there are issues in all sorts of games, which I still have yet to see solid evidence or a clear definition of. :/

Valley is the worst for me, the lightning flash looks horrible. Thought it might be me until I saw Jay's Skylake build do the exact same thing. I only look for artifacts and stability in benchmarks. Fallout 4 is actually a great game to test stability, the posters will pop in and out of existence with the slightest instability.

If anyone asks you never saw me.

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Every gpu config you have seen does this ? have you watched in 1080 p with the screen full size. ... anyhow, at some point today I'll be uploading other games and the frametime and fps from afterburner log.  Planning on uploading Witcher 3 and cs go gameplay. 

 

Had the same thing with my 290x in Heaven, doubt this is Nvidia only problem. I think it's some sort of "optimization".

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So, I've been following this and a few things are apparent.

  1. Most importantly, we're actually making headway towards determining what exactly is going on
  2. In 8 pages here there's been a lot more progress than in 95 on the nvidia forum, and that's including the fighting :)
  3. It is apparent that this is not an nvidia-specific issue

With regard to #3, why then did nvidia go to such lengths to try and bury this by hiding the thread and deleting posts, etc. when they could have just had an expert reply and clarify that it is not their problem (or at least not theirs alone)?  It's awfully incriminating, and seemingly unnecessary...

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Seems like amd has the same problems then, even though I find it a lot more noticible on nvidia cards. I wonder what's going on though. Did they at a certain point just say "screw optimizing, let's just fck up the image quality here and there to make it seem like we improved gpus"? try an older gpu like a gtx 280 or an r7 260x and you can immediately see the difference in AA quality.

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Ok, here's my Heaven test run. 

 

 

Now, can someone please tell me what the actual issue is? What is it that you're all seeing or not seeing? Is anyone else as confused as I am? 

My Systems:

Main - Work + Gaming:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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Hello again everyone, I'm back finally...i finished redownloading the witcher 3 and its obviously very apparent in game... uploaded a clip but unfortunately youtube encoding screwed up and its out of focus and stuff. will reupload soon.  But, its a good game to see the full extent of the issue if anyone wants to try and test it. ... i shall return lol. 

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and to answer your question Mech, as i said in my post, there is a "static" like quality to textures, especially on moving objects, and when the camera is moving or character is moving in a game. If you watch my heaven bench vid in 1080 p with the screen full size you should be able to see it. Look at the ground tiles glimmering and flickering and out of focus as well as the buildings and the railings on the blimp.  As far as showing you in a game, im working on it atm. My upload speed is terrible but hopefully ill have a good vid on youtube by tonight of the witcher 3. in which all the tree's and such are completely messed up.  As to the exact cause of the issue I really have no clue. Im not to experienced in this type of thing. But its certainly a noticeable problem to the point where it ruins the gameplay experience. 

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