Jump to content

[Forbes] Why 'Watch Dogs' Is Bad News For AMD Users -- And Potentially The Entire PC Gaming Ecosystem

Amd does not lock NVIDIA out. 

No one is locked out with Game Works either. Everyone is falsely claiming that games can not be optimized for AMD GPUs when Game Works is used, but that is a 100% lie. The game can still be optimized, hell they can use Mantle with it, if they want. But if the developer CHOOSES not to, that's on the developer. There is nothing that prevents a game from supporting both Game Works and Mantle.

i7 2600K @ 4.7GHz/ASUS P8Z68-V Pro/Corsair Vengeance LP 2x4GB @ 1600MHz/EVGA GTX 670 FTW SIG 2/Cooler Master HAF-X

 

http://www.speedtest.net/my-result/3591491194

Link to comment
Share on other sites

Link to post
Share on other sites

Not that I'm defending Nvidia (I just have better personal experiences with Intel/Nvidia in general but that's another discussion), but didn't something similar (emphasis on similar) happen with Tomb Raider on release as well?

Link to comment
Share on other sites

Link to post
Share on other sites

Nvidia just released update which improves performance in Watch Dogs

 

BZ9Bltc.png

| CPU: i7 3770k | MOTHERBOARD: MSI Z77A-G45 Gaming | GPU: GTX 770 | RAM: 16GB G.Skill Trident X | PSU: XFX PRO 1050w | STORAGE: SSD 120GB PQI +  6TB HDD | COOLER: Thermaltake: Water 2.0 | CASE: Cooler Master: HAF 912 Plus |

Link to comment
Share on other sites

Link to post
Share on other sites

A bit like what happened between Tomb Raider 2013 and Nvidia. Nvidia never even got their hands on it until it was released. 

Not that I'm defending Nvidia (I just have better personal experiences with Intel/Nvidia in general but that's another discussion), but didn't something similar (emphasis on similar) happen with Tomb Raider on release as well?

No it's quite different than Tomb Raider. Tomb Raider does not operate on closed AMD libraries which only AMD has access to. Watch Dogs on the other hand was built using Nvidia's closed "blackbox" GameWorks libraries, so even if/when AMD gets its hands on the game code to optimize it. It simply can't access it because GameWorks is locked to AMD.

Tomb Raider was different. Nvidia did in fact get to optimize the game code for its hardware and several in-game patches were released for the sole purpose of that. AMD can't do the same with any GameWorks game. Developers can't patch the game to optimize for AMD hardware.

Another example is TressFX. AMD published the documentation for TressFX for Nvidia to optimize for its GPUs. Robert Hallock from AMD even acknowledges that.

Link to comment
Share on other sites

Link to post
Share on other sites

LOL

 

You mean my 290 will struggle with this game ? I'm gonna check that myself, because i'm pretty confident it's gonna be playable

 

Mantle was meant to compete with DX, not Nvidia. And i don't remember BF4 being locked to Mantle only ...

 

cClQupE.png

 

58fps, i will survive

Link to comment
Share on other sites

Link to post
Share on other sites

How is this different from AMD Gaming Evolved titles?

This is vastly different from AMD's program.

With AMD's gaming evolved titles Nvidia is allowed to optimize the game code as they please and even implement their own proprietary technologies.

Far Cry 3 was an AMD title but it supported Nvidia's HBAO ambient occlusion which ironically now is part of the GameWorks library and developers cannot implement it seperately. They have to use the locked libraries which AMD cannot optimize if they want to use any Nvidia technology.

Another example is Crysis 3 yet another AMD title which supports proprietary Nvidia tech, HBAO & TXAA again both of which are now part of this GameWorks crap.

Link to comment
Share on other sites

Link to post
Share on other sites

This is vastly different from AMD's program.

With AMD's gaming evolved titles Nvidia is allowed to optimize the game code as they please and even implement their own proprietary technologies.

Far Cry 3 was an AMD title but it supported Nvidia's HBAO ambient occlusion which ironically now is part of the GameWorks library and developers cannot implement it seperately. They have to use the locked libraries which AMD cannot optimize if they want to use any Nvidia technology.

Another example is Crysis 3 yet another AMD title which supports proprietary Nvidia tech, HBAO & TXAA again both of which are now part of this GameWorks crap.

Interesting, what about Tomb Raider 2013? Nvidia drivers were trash on launch due to apparent withholding of the game from them.

Do you have any information on that particular situation?

Link to comment
Share on other sites

Link to post
Share on other sites

No it's quite different than Tomb Raider. Tomb Raider does not operate on closed AMD libraries which only AMD has access to. Watch Dogs on the other hand was built using Nvidia's closed "blackbox" GameWorks libraries, so even if/when AMD gets its hands on the game code to optimize it. It simply can't access it because GameWorks is locked to AMD.

Tomb Raider was different. Nvidia did in fact get to optimize the game code for its hardware and several in-game patches were released for the sole purpose of that. AMD can't do the same with any GameWorks game. Developers can't patch the game to optimize for AMD hardware.

Another example is TressFX. AMD published the documentation for TressFX for Nvidia to optimize for its GPUs. Robert Hallock from AMD even acknowledges that.

 

Yeah, it was TressFX I was thinking of. I remember reading some graphics card review for an Nvidia card (I think) where Tomb Raider was used for benchmarking, but it had to be disabled because it caused so many problems.

 

I only played Tomb Raider on a bad laptop and didn't look at the graphical settings, so maybe things have improved.

Link to comment
Share on other sites

Link to post
Share on other sites

No it's quite different than Tomb Raider. Tomb Raider does not operate on closed AMD libraries which only AMD has access to. Watch Dogs on the other hand was built using Nvidia's closed "blackbox" GameWorks libraries, so even if/when AMD gets its hands on the game code to optimize it. It simply can't access it because GameWorks is locked to AMD.

Tomb Raider was different. Nvidia did in fact get to optimize the game code for its hardware and several in-game patches were released for the sole purpose of that. AMD can't do the same with any GameWorks game. Developers can't patch the game to optimize for AMD hardware.

Another example is TressFX. AMD published the documentation for TressFX for Nvidia to optimize for its GPUs. Robert Hallock from AMD even acknowledges that.

Yea I know that but I was drawing similarities in the outcome. I don't think it will be that big of an issue. Tomb Raider turned out fine on Nvidia GPU's as far as I know it just took a little longer for it to get optimized and fixed. Watch Dogs won't be any different. AMD cards run every other GameWorks fine doesn't it so I doubt there will be any difference. Although I would say there does need to be some work done on the communication side between Nvidia, AMD and the game dev. It needs to be neutral and AMD needs to be able to look at the game before it comes out. That goes for when both companies get a hold of the game design team before the other one does. 

 (\__/)

 (='.'=)

(")_(")  GTX 1070 5820K 500GB Samsung EVO SSD 1TB WD Green 16GB of RAM Corsair 540 Air Black EVGA Supernova 750W Gold  Logitech G502 Fiio E10 Wharfedale Diamond 220 Yamaha A-S501 Lian Li Fan Controller NHD-15 KBTalking Keyboard

Link to comment
Share on other sites

Link to post
Share on other sites

Tomb Raider still performs poorly even on my GTX 770. Even if I disable AA at all, fps drops sometimes to 30-25 in some scenes (mostly during cinematics scenes [when Lara is talking to others]). I think with second 770 it will be good, but not with single 770.

| CPU: i7 3770k | MOTHERBOARD: MSI Z77A-G45 Gaming | GPU: GTX 770 | RAM: 16GB G.Skill Trident X | PSU: XFX PRO 1050w | STORAGE: SSD 120GB PQI +  6TB HDD | COOLER: Thermaltake: Water 2.0 | CASE: Cooler Master: HAF 912 Plus |

Link to comment
Share on other sites

Link to post
Share on other sites

this fucking stops me from buying watchdogs all together.

i had a 670, now a 290 because it was a really good deal at the time. fuck my life why does Nvidia continue to be a total cunt!

Link to comment
Share on other sites

Link to post
Share on other sites

Watch Dogs won't live up to this much hype. I'm expecting Yahtzee's review of it thrashing it.

 

Yahtzee is not a reviewer, he's a critic, and his videos are comedy and not supposed to be anything but entertainment. If you base your purchases on what Yahtzee said, you'll almost never buy a game at all.

In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back.

Link to comment
Share on other sites

Link to post
Share on other sites

Watch Dogs won't live up to this much hype. I'm expecting Yahtzee's review of it thrashing it.

by any chance, where u talking about

Escapist?

im curious about the review :)

Link to comment
Share on other sites

Link to post
Share on other sites

AMD does or at least did this stuff too...

Link to comment
Share on other sites

Link to post
Share on other sites

AMD does or at least did this stuff too...

 

When ?

Link to comment
Share on other sites

Link to post
Share on other sites

And nothing's wrong with these news. If you want to play Nvidia optimized games with better performance, buy Nvidia card. If not, don't complain.

The way I understand it, this isn't about Nvidia having their own additional features though but rather that they use uncompetitive behavior by actively making Nvidia-optimized games run worse on AMD hardware to make their own cards more attractive.

 

There's a difference in optimizing something for your product and actively causing problems for another company so that your own product will seem like the better one.

------------------------ Liquidfox R3 ------------------------

Fractal Design Meshify 2 Compact – Corsair AX860i – Asus ROG Crosshair VIII Dark Hero – AMD Ryzen 7 5900X – Nvidia GTX1070 Founders

 

Link to comment
Share on other sites

Link to post
Share on other sites

what's with all the bait and switch from these game developers of late?  I mean aside Tom Raider 2013 which was received very well

from people, what's with the "it's good enough" attitude from developers?

 

it's making me turn off to pc gaming all together.

Link to comment
Share on other sites

Link to post
Share on other sites

And nothing's wrong with these news. If you want to play Nvidia optimized games with better performance, buy Nvidia card. If not, don't complain.

 

Presumably you wouldn't complain if a new game that you really wanted to play ran twice as well on AMD hardware, because it was optimized for AMD?

Intel i7 5820K (4.5 GHz) | MSI X99A MPower | 32 GB Kingston HyperX Fury 2666MHz | Asus RoG STRIX GTX 1080ti OC | Samsung 951 m.2 nVME 512GB | Crucial MX200 1000GB | Western Digital Caviar Black 2000GB | Noctua NH-D15 | Fractal Define R5 | Seasonic 860 Platinum | Logitech G910 | Sennheiser 599 | Blue Yeti | Logitech G502

 

Nikon D500 | Nikon 300mm f/4 PF  | Nikon 200-500 f/5.6 | Nikon 50mm f/1.8 | Tamron 70-210 f/4 VCII | Sigma 10-20 f/3.5 | Nikon 17-55 f/2.8 | Tamron 90mm F2.8 SP Di VC USD Macro | Neewer 750II

Link to comment
Share on other sites

Link to post
Share on other sites

Presumably you wouldn't complain if a new game that you really wanted to play ran twice as well on AMD hardware, because it was optimized for AMD?

No, as he seems to have an 8800GT stuck up his ass. 

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

Link to comment
Share on other sites

Link to post
Share on other sites

I used to be a NVIDIA fanboy but this just sickens me.

CPU: i7 2600 @ 4.2GHz  COOLING: NZXT Kraken X31 RAM: 4x2GB Corsair XMS3 @ 1600MHz MOBO: Gigabyte Z68-UD3-XP GPU: XFX R9 280X Double Dissipation SSD #1: 120GB OCZ Vertex 2  SSD #2: 240GB Corsair Force 3 HDD #1: 1TB Seagate Barracuda 7200RPM PSU: Silverstone Strider Plus 600W CASE: NZXT H230
CPU: Intel Core 2 Quad Q9550 @ 2.83GHz COOLING: Cooler Master Eclipse RAM: 4x1GB Corsair XMS2 @ 800MHz MOBO: XFX nForce 780i 3-Way SLi GPU: 2x ASUS GTX 560 DirectCU in SLi HDD #1: 1TB Seagate Barracuda 7200RPM PSU: TBA CASE: Antec 300
Link to comment
Share on other sites

Link to post
Share on other sites

No one is locked out with Game Works either. Everyone is falsely claiming that games can not be optimized for AMD GPUs when Game Works is used, but that is a 100% lie. The game can still be optimized, hell they can use Mantle with it, if they want. But if the developer CHOOSES not to, that's on the developer. There is nothing that prevents a game from supporting both Game Works and Mantle.

...so you really think they just flip a coin and "choose" not to impliment something like mantle. Let me assure you there is some serious money flowing behind the scenes here.

      

Link to comment
Share on other sites

Link to post
Share on other sites

Does AC4 run horribly on amd? Damn I was going to buy that game when it came out on steam sale. You'd figure since console are more pc like it be easier. Why can't Ubisoft get some people who know how to optimize for the PC.

dunno, my R9 290 never drops below 60 fps on ultra...

      

Link to comment
Share on other sites

Link to post
Share on other sites

Looking at those videos linked a couple of pages earlier, WD is just a bad GTA4 clone. And GTA4 isn't that great to begin with (but at least it has semi-realistic physics and destruction models).

 

Of course, I'm not buying the game because Ubisoft burned that bridge years ago.

Intel i7 5820K (4.5 GHz) | MSI X99A MPower | 32 GB Kingston HyperX Fury 2666MHz | Asus RoG STRIX GTX 1080ti OC | Samsung 951 m.2 nVME 512GB | Crucial MX200 1000GB | Western Digital Caviar Black 2000GB | Noctua NH-D15 | Fractal Define R5 | Seasonic 860 Platinum | Logitech G910 | Sennheiser 599 | Blue Yeti | Logitech G502

 

Nikon D500 | Nikon 300mm f/4 PF  | Nikon 200-500 f/5.6 | Nikon 50mm f/1.8 | Tamron 70-210 f/4 VCII | Sigma 10-20 f/3.5 | Nikon 17-55 f/2.8 | Tamron 90mm F2.8 SP Di VC USD Macro | Neewer 750II

Link to comment
Share on other sites

Link to post
Share on other sites

That's not even funny. I can understand things like PhysX here and there that don't do a lot, but a full set of "assets" which will only seems to be here for the sake of undermining competition? I don't like it.

It seems so backward in 2014 to start locking games down when it seems the trend is "multiplatform".

 

Some might say Mantle is the same thing, but it really isn't (imo). It's an API which (they said) will be "open" for other manufacturers/platforms in the future.

/offtopic If gaming is to come on Linux I don't think OpenGL (not on desktop anyway) in its current state is the way, hence my hope with Mantle in the long term.

 

Is it me or it's mostly Ubisoft games that use this thing?

"undermining competition?" Under.. Mining.. AMD GPUs..

 

 

 

ha.ha

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×