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why people say 8ms monitor is slow for gaming ?

Nataly_Gaming_Girl

i was gaming on m 1050p 60fps monitor

playing battlefield 4 and 1 and pubg

 

then i bought the dell u2715h 8ms

and i didn't notice any stutter or ghosting same as my old 1050p 4ms monitor and even better because it is 1440p

 

so why most people say 8ms is slow ?

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i used ancient vga only 900p displays from 2007, 3 of them, for a long time. about 4 years. 

 

i've now upgraded to 3 1080p panels with "1ms response" and apart from the bigger size and resolution, i don't notice any difference. 

they are all 60hz. 

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You won't see any real difference i mean 8ms is fast, and you wont see anything  between 8 and 1. You may see something with 15+ms screen, but most people just don't.

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Resposne time means Pixel response.

 

Meaning the time it takes for a pixel to change color and back again, usualy Grey to grey, but can somtimes be different, asume its GTG though.

 

A slow GTG response time results in blury motion, ghosting effect. Most obvious when a lighter image moves over a darker background.

For som1 like myself who is used to instant resposne CRT and Plasma displays, ill notice ghosting on any LCD displays.

However its a personal thing, some people notice it , others dont.

 

INPUT LAG however is what matters for gaming, Input lag is the time it takes for an action to display on screen, i.e a mouse click.

This is rarely advertised by manufactuers, you would need to check competent reviewers to find out input lag statistics. For TV's anything below about 20ms is considered great. For monitors its usualy much less, espeicaly gaming monitors.

 

For reference, the frame time for 60 FPS in game is 16.66ms.

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5 hours ago, Nataly_Gaming_Girl said:

i was gaming on m 1050p 60fps monitor

playing battlefield 4 and 1 and pubg

 

then i bought the dell u2715h 8ms

and i didn't notice any stutter or ghosting same as my old 1050p 4ms monitor and even better because it is 1440p

 

so why most people say 8ms is slow ?

Because it is

i play dota 2 and i would occasionally notice the delay in my hero reacting, seriously annoying at times back when i only had my dell monitors 

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30 minutes ago, Bcat00 said:

Because it is

i play dota 2 and i would occasionally notice the delay in my hero reacting, seriously annoying at times back when i only had my dell monitors 

As i explained in my last post.

 

Response time, such as what is usualy posted as 1ms, 2 ,4, or 8ms is NOT the cause for delayed actions showing on screen. That is input lag, a totaly different thing.

 

Response Time and Input lag .. 2 totaly different things. Dont get them consfused.

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28 minutes ago, SolarNova said:

Response Time and Input lag .. 2 totaly different things. Dont get them consfused.

You're asking a whole lot there, pal. Might want to lower your expectations. ;)

 

But actually contributing to the discussion at hand, 8ms really isn't all that terrible. I think my S2340M's GTG is like 7ms and while I do notice a bit of blur because of it in fast-paced scenes, during most games (Insurgency, The Witcher 3, and the like) I don't really notice it. 12ms GTG is where things really start to get annoying (as with my old E176FP). Playing Vice City on one of those with trails turned on is quite fun.

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1 hour ago, Bcat00 said:

Because it is

i play dota 2 and i would occasionally notice the delay in my hero reacting, seriously annoying at times back when i only had my dell monitors 

That is input lag, not response time issue.

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on a 60hz monitor, 5ms and lower is better
on a 120+hz monitor 2ms and under is better

i think most people dont actully notice the difference or get it confused with input lag, pro's may need super high refersh rate and low response time.

 

6ms at 120+hz will be blurry,

60hz = each frame is displayed for 16ms (monitor takes 6ms to change pixels, its displayed correctly for 10ms)
36% changing, 63% correct

at 120hz = each frame is displayed for 8ms (if the monitor takes 6ms to change pixels, it will display the correct image for 2ms)
75% changing 25%correct

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