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Games that actually explain where your HUD comes from

Zeke

So, can somebody name more of them? I can only remember about five off the top of my head:

 

HL2 (HEV Suit)

Borderlands 2 (Echo communicator)

Star Citizen (helmet/ship HUD)

Elite Dangerous (ship HUD)

Deus Ex: Human Revolution (eye augmentations)

 

I need that for an internet argument, so you can imagine how crucial that knowledge is.

Any unknown button should be pressed even number of times.

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Crysis?

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Black Ops 2. IIRC, because future and Google glass like stuff

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All of the Halo games. The HUD is built into the helmet of the Mjolnir armor, which is basically fused to your body.

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portal 2

the other borderlands parts( BL 1 and BL pre sequal, same explanation though)

dead space(so far you can call it a HUD)

May the light have your back and your ISO low.

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Fallout games.

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portal 2

the other borderlands parts( BL 1 and BL pre sequal, same explanation though)

dead space(so far you can call it a HUD)

Wait, Portal 2 has a HUD? I can only remember the portal gun reticle...

 

Also my god that fucking compass in Borderlands Uno was utter garbage.

 

Fallout games.

I can understand mechanics behind Pipboy (if that's what you're talking about), but it's not technically a HUD...

Any unknown button should be pressed even number of times.

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Fallout games.

Well, it's on the Pip-Boy which is technically not the HUD.

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