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I just noticed: but what is up with 2x USB 3.0 ports?

 

expansion for leap motion and other peripherals

no no, it REQUIRES two ports, it does not COME with two ports..

 

Probably for power, you know. like the RGB keyboards? 

i dunno i dont remember how the devs kits were powered.....

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Minimum 90 is going to be very hard to hold on higher settings Star Citizen will be probably need Pascal SLI if you want to use VR.
This also pretty much confirms my thoughts to why Project Morpheus won't work as there is now way they can run games in that high res and frame rate on the ps4.

RTX2070OC 

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Shouldn't it matter more game to game?
I get them saying "you will need more horsepower then normal" but I thought the Oculus was more accepted by indies then AAA. I don't think a lot of Indie games like Legend of Dungeon need the 970s horsepower for 90+fps ~1200p gaming. But I might be wrong.

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Well, seems like it's time to say goodbye to my 6950...

Oh well, i hope the gpu power will get a lot better quickly.

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Shouldn't it matter more game to game?

I get them saying "you will need more horsepower then normal" but I thought the Oculus was more accepted by indies then AAA. I don't think a lot of Indie games like Legend of Dungeon need the 970s horsepower for 90+fps ~1200p gaming. But I might be wrong.

Its going to vary game for game, this just gives a baseline for devs to aim for. Make it work perfectly at the settings you want on this hardware, and conusmers can get that hardware or up and know that most games will run acceptably on it.

 

And it currently is more indie games, but there are harder to run games. UE4 has Rift support, and thats probably going to need the extra horsepower.

Elite Dangerous is fairly hard to run, Eve Valkyrie is  on UE4. Star Citizen is having some form of Rift support. All those will need a 970/290 plus for running at 90Hz at that resolution.

Plus in the long term, Oculus will want to get bigger and bigger devs to make VR experiences. Makes it a bit more future proof.

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as I said before I think they are very much limited by GPU performance vs cost 

people are expecting to be able to play current PC games in VR,

 

Meanwhile the leading edge is seemingly being take by mobile VR with Gear VR 2 apparently being aimed at around 1900x2160 @60Hz However that will give you more dedicated VR games with much simpler graphics. I suspect Gear VR and similar products will become the core of Personal Cinema (PC) movement - which may end up challenging the in home TV panels/projectors sales.

 

If VR takes off then we may seem a console like effect on PC gaming, with all PC games in the next few years being designed to supply a minimum 90 or 120 fps at ever higher resolutions, but with similar graphics quality, rather than the push forward through the uncanny valley that is being taken by games such as final fantasy

 

Ironically whilst TV's may go the way of the dinosaur, it not be the death knell for cinema's. It is likely their lock up of first release movies will be eroded away in a world of personal cinema. But not if they evolve into out of home experience centres offering locally what was previously only available at the big amusement parks.

 

Cinema has always been about offering technology too expensive for home use. 

So when people only had radio's in their home cinema's offered moving pictures,

When home TV watching was limited to 20"+ screen and mono/stereo sound cinema's offered huge screen and extensive sound systems.

Cinema's in effect offer time shared access to high cost experiences. So at first it might be motion devices attached to seats but it may evolve into cinema's where the big screen disappears and people bring their own VR PC's but sit in robot arms that let them have experiences that are currently the preserve of aircraft simulators 

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So happy, my rig is basically just above/at the recommended specs :3

 

Maybe I'll have to throw a 2nd 970 in there in the future, or sell off my 970 and get a 980 ti or some shit like that when it comes out and I have money.

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if you want to do anything serious, two of the highest end GPU's is what your gonna need in order for it to be immersive and smooth. Just sayin'

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Hopefully Omni Virtuix works seamlessly with any VR googles.

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That is not that high recommendations, for the resolution you're playing at (and what kind of fps you would want)

 

Honestly I'm surprised they weren't asking for higher, this is relatively obtainable for a lot more users. 

 

For the resolution they ask for and if you want to get constant 90hz, you'd probably want to get 970 SLI or higher with medium settings. Ofc, this could change with DX12

 

I expected a 980 and 290X for that res and refresh rate.

just how will the games be ??? I don't imagine them that demanding

 

Correct me if i'm wrong but at higher settings (not max) 

GTX 960 is powerful enough for 1080p 60+ fps

and the

GTX 970 is powerful enough for 1080p 120+ fps

 

1920x1080 = 2073600

2160x1200 = 2592000

 

that's only 20% more pixels at 25% less FPS than 1080p@120hz

 

GTX 970 as the recommended card sounds about right to me?

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a 970 or 290 can handle any game.

Also it's just an indicative recommendation. Not a hard minimum. Obviously you could even get a decent VR experience with a 960 or a r9 285 if you dial back graphics settings enough to maintain high framerates.

 

would you get a decent VR experience with a lower hardware? because if it starts dropping under 60 fps it's gonna be quite obvious especially with the screen so close

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Guys, recomended specs does not necessary mean that you need to "make up" minimums just to save money. If you are aiming for Oculus rift, then you must have no mercy to your wallets and take "recommended" as "minimum". The specs are there only so that developers aim at them (just like with the consoles), but that doesn't mean that you will be able to play future games with those "recommended" specs at hard 90FPS @ 90Hz. In fact, those specs are more aimed at you playing EvE or some other new MMORPGs (Black Desert) on the Rift, but a game like Star Citizen, GTA 5, Skyrim, Witcher 3 - good luck playing them at 90fps. When hearing about those specs, I realize that once Pascal comes, im going for 2 of them in SLI.

Yup...it's a pc master race for more performance for better graphics and FPS, with minimum bottlenecks - that's what you need to aim for if you want that "Fake" vr oculus is developing...oh and if you want the real VR, you need one more thing to put on the line - your consciousness. Have fun in your new virtual world!

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would you get a decent VR experience with a lower hardware? because if it starts dropping under 60 fps it's gonna be quite obvious especially with the screen so close

With performance-midrange parts like GeForce 770, 960, R9 285, R9 280x etc I believe you can have a decent VR experience. But you will have be willing to lower the graphics settings, in demanding AAA games even down to medium settings in order to hit the required frame rates. But a lot of people hate to reduce graphics settings and don't like to use anything less than ultra or high, in that case they will need premium hardware.
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What AMD has that can compare to a i5 4590 also i don't think FX can keep up with the 290 and 970 so it seems AMD FX users may have a lesser experience than the intel users  :(

By the the VR hits its peak interest Zen will shortly be on its way out. Most consumers don't own one and a most of the games published for them are from indie developers. There's a ton of VR headsets from SONY and others that will likely debut next year (was shown off at CES this year). Zen should be optimal for gaming and VR.

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would you get a decent VR experience with a lower hardware? because if it starts dropping under 60 fps it's gonna be quite obvious especially with the screen so close

The headset is unlikely going to have G-Sync in it, meaning that, any drop in framerate below 90FPS is going to stutter. 60FPS we are talking puking.... So you must be above 90fps at all times. I recommend you tweak ur settings or upgrade this end of year holiday, anyways you will have to, sooner or later next year...

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The headset is unlikely going to have G-Sync in it, meaning that, any drop in framerate below 90FPS is going to stutter. 60FPS we are talking puking.... So you must be above 90fps at all times. I recommend you tweak ur settings or upgrade this end of year holiday, anyways you will have to, sooner or later next year...

Considering GearVR is running at 60 Hz, I don't think you instantly will puke. :P

Also missing a vsync in this case would mean 90/2=45 Hz.

 

Oculus software will calculate intermediate image based on the last image with some correction for head rotation if you don't manage to render fast enough.

The question is how good will this be with head tracking that not only captures the rotation but also the position.

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Considering GearVR is running at 60 Hz, I don't think you instantly will puke. :P

Also missing a vsync in this case would mean 90/2=45 Hz.

 

Oculus software will calculate intermediate image based on the last image with some correction for head rotation if you don't manage to render fast enough.

The question is how good will this be with head tracking that not only captures the rotation but also the position.

What I mean is that since you are not runing below the refresh rate of the Rift, with V-Sync you will get stutters. If u don't have v-sync, then expect tearing, and u don't really want any of the 2 while gaming in VR.

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