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Oculus Recommended Specs

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So, Oculus have released the recommended Specs for the upcoming Consumer version of the Rift.

 

The short answer is:

 

For the full Rift experience, we recommend the following system:
 
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer

 

Which really, is far better than what I expected them to want.

I'd still recommend waiting around for a release date, you will get more system for your money longer you wait.

But its exciting a £800~ PC can run it, and not the beast I was imagining.

 

Now, the other interesting thing is this second page "Powering the Rift"

This part goes into powering it a lot more and more detail, but the interesting part is:

 

...the Rift runs at 2160×1200 at 90Hz split over dual displays...

 

So we have a resolution for the rift as well! The Refresh was known, but the resolution was not. Identical to the Vive (to my knowledge).

 

So, there we have it. Some Specs, and the system you need to run it. If you want more info, I do recommend reading the pages, or for more specific Oculus content / discussion, try the subreddit.

 

(Not a news guys, Just an Oculus guy so sorry for any problems with formatting etc)

SOURCE : https://www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/

 

 

EDIT:

New thing on the specs side from Palmer Luckey's Twitter (Founder)

 

 

CV1 displays are on the cutting edge of current display fabrication technology. Low persistence/high fill/90hz/global update is critical!

 

Quick description of that would be

 

Low Persistance - Display the image, then remove it and wait for the next image, instead of leaving it on screen. Reduces smear, increases Required Frame rates.

High Fill - Space between pixels, should help reduce screen door further, as well as the increase resolution.

Global Update - Update all pixels on the display at once, instead of scanning them to update. (Least sure on this , but thats my understanding?)

 

So whilst there are some VR enthusiasts who are not so pleased with this new resolution, there is a lot of tech behind these screens, and it does seem to be the best they could get.

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That is not that high recommendations, for the resolution you're playing at (and what kind of fps you would want)

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I thought you were asking for one xD 

 

I am okay sort of but not on the CPU side 

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dat res though, i though they would ship cv1 with something like 1440p or higher, not something precisely in between 1080p and 1440p

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Hmm not sure about the resolution but I guess we will have to see once its out. Has anyone on here had much hands on time with the latest dev kit?

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Honestly I'm surprised they weren't asking for higher, this is relatively obtainable for a lot more users. 

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For the resolution they ask for and if you want to get constant 90hz, you'd probably want to get 970 SLI or higher with medium settings. Ofc, this could change with DX12

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I expected a 980 and 290X for that res and refresh rate.

just how will the games be ??? I don't imagine them that demanding.

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I would also have imagined that you would need more to maintain a constant 90fps+ at that resolution.  I could see the 970/290 being the minimum, but I would have expected the recommended to be higher.

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Well i wasnt planning on getting one nor do i see it surviving long term...

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What AMD has that can compare to a i5 4590 also i don't think FX can keep up with the 290 and 970 so it seems AMD FX users may have a lesser experience than the intel users  :(

 

It won't matter what CPU you have as long as it isn't neutering your GPU or game specific bottlenecks aren't affecting it.

 

 

I'm going to buy one when the consumer models come out if only to try it, but I'm not all that excited for VR.  I'm looking forward to being proven wrong of course.

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I expected a 980 and 290X for that res and refresh rate.

Remember that there is not a huge gap between a 980 and a 970 or even a R9 290. At the resolution the rift is running almost anything a 980 can do a 290 will do too with maybe not more than 20% lower frame rate. And the 970 is normally faster than a 290. Where needed if the user just marginally drops the graphics settings they will be achieving the same framerates as a 980... In most games you could not tell the difference unless you have Fraps running.

IMO this recommendation was expected. Going meaningfully higher than this means that you are in the realm of halo products such as titan x or 295x2 which almost nobody has.

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honestly this is reminding me slightly of the 12k ncix setup setup...its really too resource intensive for mass market, and pcs arent really ready for it overall.

Everything you need to know about AMD cpus in one simple post.  Christian Member 

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But the system requirements vary from game to game so this literally makes no sense.

a 970 or 290 can handle any game.

Also it's just an indicative recommendation. Not a hard minimum. Obviously you could even get a decent VR experience with a 960 or a r9 285 if you dial back graphics settings enough to maintain high framerates.

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But the system requirements vary from game to game so this literally makes no sense.

 

You do bring up a good point.  They should have put out a guideline based on games.  Simply state that your graphics card and settings need to provide a stable 90+ fps at 2160×1200.  Then they could have provide a rough guide of to play X game at the resolution and frame rate will require Y card at Z settings. 

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But the system requirements vary from game to game so this literally makes no sense.

It gives developers a spec to build the system to, to make sure it runs at the required resolutions on that hardware.

 

We know that any First party or heavily Oculus involved stuff like Eve Valkyrie will work on this hardware, and work at the levels they deem appropriate.

 

Its less of a "Every single experience will run flawlessly on this", and more just "This is the specs we recommend user to have or up, and developers to aim for".

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honestly this is reminding me slightly of the 12k ncix setup setup...its really too resource intensive for mass market, and pcs arent really ready for it overall.

Yep, people here think it's not a high requirement. But if you take the overall pc gaming ecosystem few people have as much power as a 290 or a 970. On steam hardware survey the most popular graphics is Intel HD4000 LOL. But I think oculus knows that their initial target market is tech enthusiasts like us who have powerful hardware. Not the average pc gamer, not until a bit later...

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What AMD has that can compare to a i5 4590 also i don't think FX can keep up with the 290 and 970 so it seems AMD FX users may have a lesser experience than the intel users  :(

 

The rift is not launching until Q1 2016 so anyone on a 6350 or 8350 should really be looking to upgrade by then anyway. Also Zen should only be 3-6 months after the Rift launch.

 

Hopefully HTC will release their specs for the consumer Vive soon.

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@Gibbons either way , if Windows 10 won't improve the 6 and 8 cores AMD parts overall speeds , AMD's gonna get *d till the new Zen processors come out .. inb4 Intel desktop CPU monopoly

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The rift is not launching until Q1 2016 so anyone on a 6350 or 8350 should really be looking to upgrade by then anyway. Also Zen should only be 3-6 months after the Rift launch.

 

Hopefully HTC will release their specs for the consumer Vive soon.

 

Alone for latency reasons I would expect (and hope) most games that target the rift/vive/whatever3d to be using vulkan/dx12. So I think the 8350 may run better then you expect. And for the same reason hyper threading may bring some noticeable performance gain.

But first we will be limited by raw GPU power anyway.

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I am seriously thinking about buying re-vive specifically because its the underdog in the current market against the Oculus/Samsung Gear VR and Oculus Rift. Besides I prefer how it looks! When i built my system I didn't know the specs required for the CV1 so used a 980 which drives my DK2 fine. Personally I suspect that the 970 really is minimum spec and its likely that 980 or 980ti will be be actual minimum in due course.

 

This so much reminds me of the days of Voodoo graphics, of games minimum spec. being just about OK but everyone desperate for more computational power. I strongly suspect I will be investing in Volta level graphics so I can drive the my new 8K+ VR display at 120Hz in 2017/8.  I suspect both oculus and valve wanted to use a higher spec criteria but are limited by the cost/performance for current graphics cards.

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riftblog.png

 

So, Oculus have released the recommended Specs for the upcoming Consumer version of the Rift.

 

The short answer is:

 

 

Which really, is far better than what I expected them to want.

I'd still recommend waiting around for a release date, you will get more system for your money longer you wait.

But its exciting a £800~ PC can run it, and not the beast I was imagining.

 

Now, the other interesting thing is this second page "Powering the Rift"

This part goes into powering it a lot more and more detail, but the interesting part is:

 

 

So we have a resolution for the rift as well! The Refresh was known, but the resolution was not. Identical to the Vive (to my knowledge).

 

So, there we have it. Some Specs, and the system you need to run it. If you want more info, I do recommend reading the pages, or for more specific Oculus content / discussion, try the subreddit.

 

(Not a news guys, Just an Oculus guy so sorry for any problems with formatting etc)

SOURCE : https://www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/

Hang on, correct me if I'm wrong but doesn't the 970 use HDMI1.2?

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