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Kisai

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  1. Agree
    Kisai got a reaction from Dabombinable in MSI confirms focus on GeForce RTX, as MSI Radeon cards are disappearing from stores   
    It'll probably come back around once the over-reliance on CUDA for AI swings back towards dedicated NPU logic.
     
    Like the problem overall is that there three must-have features (CUDA for AI, Tensor cores for RT, DLSS upscaling) and without equal parts on the AMD part, you basically are picking the "loser card" if you don't pick Nvidia.
     
    This also applies to Intel.
     
    Like we're not at a point any more where you can get away with the lowest tier parts and play a game at 480p. Most games using Unreal simply require enough compute power to run 1080p high, or you don't run it at all. Like there are some cinematic-quality games being put out that just make high end GPU's grind to a halt.
     
  2. Like
    Kisai got a reaction from Joseph_Stalin in I would be interested to know how CPU performance per unit varies at different price-points.   
    That's what "S" parts are on Intel. 
     
    non-K, K, KS
    non-K parts are fundamentally disabled from overclocking/boost features. K is unlocked, and KS is unlocked and "best binned"

    Take note of the P core speed. The P core and e-core speed actually goes down on the i7 and i9, these have TDP at 65w.
     
    Then you have T parts:

    T parts are the same as the non-K and K parts except they are thermally limited to 35TDP
     
    Meanwhile K parts at 125w TDP:

    What do we see in common? i7 and i9 have lower base clock speeds still.
     
    In a sense, buying a T or a non-K part doesn't make sense unless you are building a specific TDP target (Eg most ITX systems, SFF's that aren't laptop parts, and some mATX's in small chassis)
     

    The thing to keep in mind is that most CPU's aren't outliers. If you go to https://www.cpubenchmark.net/cpu_value_available.html#xy_scatter_graph you'll usually find the best value parts (closest to the lower-right) are the i7 parts. The KS is the blue dot in the upper right. Even if you ignore that one, those two red dots are the EPYC parts, and the two closest red dots near 60,000 x $600 are the 7950X and it's 3D version.
     
    Like in general, there are just a lot of options for the low/low-middle tier. There's not enough downward pressure on the highest end parts, which is why they're expensive and usually not worth buying except for bragging rights.
     
     
     
     
  3. Informative
    Kisai got a reaction from scottyseng in US lawmaker proposes a public database of all AI training material used by AI models.   
    Summary
     A US state government has proposed a law requiring retroactively that generative AI models have their training data sources disclosed. 
     
    Quotes
     
    My thoughts
     This is nothing but good IMO. If we start requiring AI models to disclose what data they have ingested, we will have better quality models that can be checked against biases, and highlight which models are likely to result in output being lawsuit bait from purposely scraping/ripping commercial websites of non-free UGC material and other UGC sources. 
     
    What I predict, is that if it does become law, commercial use of AI (eg ChatGPT) might slow down because the need to disclose will reveal which models have ingested copyrighted material should the output of an AI be claimed to be plagiarized of a copyrighted work. Can't use the defense of "well ChatGPT created it", when ChatGPT might have actually used the copyrighted work in it's training. Visual and Musical Artists will have a field day should it be revealed that their works were used to train a model and are being commercially used to replicate their styles.
     
    What I don't see happening is any actual abandoning or shutdown of commercial generative AI use. They'll just change their TOS to put the liability on the end user for checking.
     
    *UGC = User Generated Content, where the website is merely the publisher, not the owner. Think DeviantArt and Reddit.
     
    Sources
     https://arstechnica.com/tech-policy/2024/04/us-lawmaker-proposes-a-public-database-of-all-ai-training-material/ 
    https://schiff.house.gov/news/press-releases/rep-schiff-introduces-groundbreaking-bill-to-create-ai-transparency-between-creators-and-companies
    https://schiff.house.gov/imo/media/doc/the_generative_ai_copyright_disclosure_act.pdf
  4. Agree
    Kisai got a reaction from StDragon in Intel says "Buy an overclockable motherboard that disables Current Excursion Protection, Set PL1 to 4000 amps, and your i9-14900KS may burn out"   
    I bought a new i7-14700k, the out-of-the-box motherboard configuration turns on optimizations of "ROG STRIX Z790-E GAMING WIFI II"

    Notice what's default. First thing I did was "Enforce All limits" and then turn XMP off so I could update the BIOS. Cause it literately would not update the BIOS with XMP on.
     
    Right beneath that:

     
    Note what BIOS version introduces the Intel baseline profile:

     
    Anyhow, I'm disappointed that manufacturers are still "cheating the benchmarks" after all these years. The out-of-the-box configuration should be the CPU manufacturer's settings. I don't know how these MB's pass QA checks being able to burn out the CPU.
     
     
  5. Agree
    Kisai got a reaction from atarione in Look at this free PC I found at the dump!   
    Probably wasn't worth it to them.
     
    I see a lot of "usable PC's" from time to time either in the recycling room or at the Encorp recycling depots, and really anything older than a 8th gen is probably "too old" to salvage unless you want to make a Linux box with it.
     
  6. Agree
    Kisai got a reaction from Nimoy007 in YouTube Embraces AV1... But it Might Kill Your Battery   
    I have to wonder why nvidia didn't build anything like this. Considering how much die space the encoders take up:

    AD102. Those 3 NVENC's and 3 NVDEC's could all fit in one GPC. Consider there's 12 of those, one AD102 should be able to fit 75 NVEC's + 3 NVDEC's. If Google is spitting out 10 resolutions in two codecs, you could probably have 4 input streams and 20 output's at once in that die space.
     
    At any rate, I'd like to see an example of where Youtube actually is using AV1, because I've not run into any that I can think of.
     
     
  7. Informative
    Kisai got a reaction from Nimoy007 in YouTube Embraces AV1... But it Might Kill Your Battery   
    VP9 is only offered once on that h.265 stream.
     
    Meanwhile, if I UPLOAD a video straight from Davinci Resolve:

     
    Conclusion:
    Youtube presently transcodes to VP9 only for 2160p/1440p, VP9+AVC for 1080p and 720p but also 480p, 360p, 240p and 144p. VP9 is not used at all for videos from streams.
     
    However if you look carefully, you see each of those codecs have a suffix. My guess here is that each suffix is a specific encoding profile. 
     
     
    Well let's find out. 4K is "3.20GB" , 1440p+1080p+720p+480p+360p+144p = 3.4GB. That's just off the estimate. I could download all of them if I wanted an exact number.
     
  8. Like
    Kisai got a reaction from Needfuldoer in A future with only passively cooled ARM chips   
    Have you seen global commitment to stop climate change? No. We just keep seeing the hurdles being moved.
     
    Without negative growth in populations, and consequently negative growth in consumption there will be no reversal. It's not going to hit 1.5c and then plateau. It's just going to keep going up exponentially.
     
  9. Funny
    Kisai got a reaction from wasab in TikTok reportedly plans to file a lawsuit against the potential US ban   
    To be honest, this is just China being given a taste of it's own medicine, after decades of "IP theft under the guise of Chinese partnerships"
     
    The people in charge of Tiktok would rather shut it down than reveal the algorithm, which is extremely telling. I bet "the algorithm" tiktok is using is probably much more nefarious than we believe it to be.
     
  10. Agree
    Kisai got a reaction from Mumintroll in Video game maintenance and preservation. How do we feel?   
    I think the big irony is, "abandonware" or "pirated/cracked copies preserved because the developer is defunct, or incompetent". Certain games have a lot of fans (eg SIERRA, LUCASFILM, ORIGIN(Ultima)) that it resulted in reverse engineering the entire game engine (SCUMMVM) over decades.
     
    If the developer would just dump the source code to the game engine in the public, and yet still sell the game asset package" to use with it, that's an OK compromise too. If there is really an interest in the game, the community can recompile it themselves.
     
    That's what I'm saying. If a game is "killed", no ability to be played (online, offline, etc.) Then it should be refunded, entirely. 
     
    Among my arguments in the thread, is refunding all "property" tied purchases, because the developer or publisher has ultimately destroyed the customers property. We don't tolerate this with physical property, and right-to-repair is pushing back against "killing hardware by making it unable to be repaired through proprietary tools, software or instructions"
     
    Ultimately, "always on DRM" needs to die, and "always on connection to sell you microtransactions" should not be a thing in a single player game, at all. Games-as-a-service is exploitive. It makes people see games not as stories or entertainment, but as slot machines.
     
     
     
    I think the real enemy in all of this is the "you will own nothing and be happy" with the renting of games via xbox games pass Nintendo Online. You don't own the game, and if the service operator decides they are losing too much money having that game they shut down access to it, taking your saves games and progress with it. Want to play it again? Buy it, somewhere else, start over.
     
    There's only a handful of games I ever bought more than once. Because the media shifted. You can't use a 1991 5.25" floppy in a 2022 PC. You can't even use the 1996 ODD version in a 2022 PC unless you went out of your way to keep a BD drive in your system. I eventually bought it off GOG, but between the time of the floppy disk and the CD ROM, I had to source other versions that people had the balls to copy the disks as images and figure out the copy protection for. I continue to have a PC from 1998 in my closet, just in case I need to read a floppy disk. But the disks often die from just being magnetic media.
     
    It's incredibly annoying to want to play something, or show someone a game that has some kind of online component, and it just doesn't work anymore. There was like this golden time during the early internet when everyone had network cards, that LAN parties were a thing, and all you needed was one copy of the game installed on everyone's computers. (see Warcraft 2) and as long as one person had the CD, you could play it this way. But many games wound up being pirated or cracked to play on the LAN because ONLY one person had a retail copy of the game, and the 2-8 friends who wanted to play it , didn't want to buy it just to play the LAN part with you. Good luck even sourcing 8 copies in a small city that has one computer store.
     
    Steam changed everything for the better, and then publishers got greedy. EA, Ubisoft, Square-Enix, all started putting out games that they then kill completely, taking the service and any ability to play with it.
     
    The excuse "servers cost money to maintain" is quite frankly, a lie. really big MMORPG's like WoW or Final Fantasy XIV have a lot of "server overhead" because they have millions of players. A private server is never going to have more than 100 people, and can be managed with one desktop PC running Linux in the host's home if we're being honest. FFXIV, version 1's fan-made private server requires a PC capable of running one copy of MySQL. That's a super low barrier of entry just to have something you can still use. Private servers for other MMO games, either still operating or defunct, are much in the same boat. We've seen this in games like Among Us, and Lethal Company, that the primary limitation to how many people can be hosted, is not host's computer processing power, but their geographic location. If your host is in Perth and you're in London, then you're going to have a bad time with it. Underlying infrastructure needed for things like proximity voice chat so it doesn't result in echos is harder to address with latency, but it's not an excuse to shut down a game and go "oh, it's too expensive to operate"
     
    If people can have massive lobbies for games that rely on being hosted by a player, clearly that's not a problem. So any excuse alluding to "it's too expensive to maintain a server" is a lie.
     
     
     
  11. Like
    Kisai got a reaction from hishnash in Apple Opens up parts swapping between devices   
    Nope, you're not getting it. Apple wants to ensure that only Apple parts that Apple made to go into Apple devices. 
     
    Did the recycler test all these parts? No. What if some of those parts contained customer data, or was damaged in being removed and caused customer devices to catch fire?
     
    You're not getting it. The correct answer here is "Apple must buy back devices, take them apart themselves and reuse parts that are qualified to be reused." Clearly sending the parts to a third party results in diversion and no quality checks, otherwise they would not end up in the supply chain at all. Having the recycler steal parts under the guise of "saving the environment" is not the right answer. They were paid to do a thing, and didn't do a thing. If they were not willing to do the thing, then they should not have bid on the contract to do the thing.
     
    The right thing here would have been for NOBODY to bid on destroying iPhones, only dismantling, testing and refurbishing phones from parts they are permitted to use. That should be in the contract signed with Apple. But this may require government arm-twisting of Apple to do this. Alas it's cheaper to send things to the landfill than it is to recycle, and many "recycling" is little more than sending an item to Asia to be be burned in their incinerators.
     
     
  12. Like
    Kisai got a reaction from Mumintroll in Video game maintenance and preservation. How do we feel?   
    Stop right there. That's exactly the kinds of games they are making, and instead of supporting the game like you would like physical products, it's equal to to being sold a Car with a 10 year warranty, but then having the car explode in a ball of fire after 9 months and the company going "what car?"
     
     
    You're not thinking about the big picture. There are games out there, ones with PHYSICAL media, that can't be played simply because the online DRM componet died, all because an SSL certificate expired. That is pretty much why Nintendo shut down the 3DS, WiiU and Wii stores, because they would need to send firmware/operating system updates in perpetuity just to update the SSL root store.
     
    Don't believe me? I can name one software product that does exactly this. Adobe Creative Suite 4. If you want to reinstall it, you have to set your clock back to 2011.
     https://community.adobe.com/t5/acrobat-discussions/acrobat-8-unable-to-update-windows-installer-errorcode-1642/td-p/3728766
     
    The updaters stop working because the certificate on the update server is expired. They can't update the certificate, because the software doesn't understand newer certificates.
     
    THAT is why. You paid for a product, and now you can't even use it because the online mechanism is damaged. An initial install of said product can't speak to an "updated" update server. Yet leaving that server in a potentially unpatched state forever just so it can talk to the retail version, also not a tenable solution.
     
    Do you understand the problem? It would make more sense to release a final patch/build of a product, or open source the thing so the community can fix it if they're not going to maintain it.
     
    With software, you can easily go "well there is a newer version, use that", but that rarely happens for games, and sometimes those "newer versions" are half assed, like Square Enix's "mobile" ports of Final Fantasy and Chrono Trigger before they released the pixel remasters, and had their arm twisted to fix the chrono trigger port.
     
    Again, stop right there. That comes from a time before games started selling property for real world money. 
    https://journals.library.ualberta.ca/asperreview/index.php/asperreview/article/download/25/25/25
    This document is circa 2011
     
     
    And this is from 2017
    https://psmag.com/magazine/the-end-of-ownership
     
    Saying "the EULA says you don't own it" is like saying "your bank owns your money and you only have a license to spend it". Clearly the bank does not own your money, and contrary to how some banks operate, they do not have the right to spend your money. You are paid interest so they can use your money to back loans of other customers. They do not have more money than the culminative assets the bank branch has. The bank can't create money, despite it just being numbers in the computer.
     
    A game can create assets at will, so if you were not paying real money for it, then there would be nothing to be pissed off about, but you are paying real money for an asset inside the game, thus you should be entitled to be able to use or destroy that asset as you please, and if the game developers destroy it first by shutting the game down, you should be entitled to a refund of all cash purchases made in that game. 
     
    Period. To say otherwise is to say the company that owns your house or car can come repossess it at any time, even after you paid it off. Or can send a kill code to destroy the product.
     
    All this right to repair stuff is trying to prevent that.
     
    These are equal things. A company should no more be able to destroy your physical property than they can destroy intangible property. If we apply that same logic to it, then if a game developer or publisher destroys the game from working, then they should have no recourse against those who keep the game alive. That can be piracy, that can be cracks, that can be private servers. Heck many of the games on GOG are cracked versions of the game because the developer is long defunct, and the publisher neither has the source code or the original gold masters. They are in fact selling you pirate/cracked copies of their own games because they originally destroyed the game and then they saw another source of revenue after the fact.
     
    The argument here is not "The second the publisher withdraws the game, it should be free", the argument is "the developer should never with draw the game in the first place, and any excuse they use to do so should result in the developer losing the right to claim damages." Eg no copyright infringement can be claimed if they are not selling the software in the first place. The software should be de-facto public domain if withdrawn from sale.
     
  13. Like
    Kisai got a reaction from Poinkachu in AI assisting with gate manager tasks at aiports - current and future potential   
    AI does not belong here. AI does not belong anywhere where a safety issue may arise.
     
    Conventional algorithms work just fine here, they are well tested, and aren't subject to black boxes or hallucinations.
     
    Since AI can't "real time" deal with changing data, it has to be trained on things, the only place I see AI being used in Air travel is replacing the actual gate manager with an AI that scans passenger faces and passport photos, do not fly lists, and so forth, to pass those passengers off to actual humans to check discrepancy. This will basically stop passengers on interpol's "red notice", and fake passports from being useful, because these fake passports won't be in the database of "flying passengers" for that day. Secondary screening will use different data sources.
     
    Like I don't see why you'd do this in the first place except in a countries that have no presumption of innocence. They want to keep the drug mules from being able to board a flight.
     
     
  14. Agree
    Kisai got a reaction from Nimoy007 in YouTube Embraces AV1... But it Might Kill Your Battery   
    I'm 100% confident that youtube decides to re-transcode from source videos depending on access times.
     
    Like someone who uploads a 100GB of videos a week in HEVC, will get that initial transcode to VP9 unless they're like LTT or MrBeast, but if that video goes viral, it might get pushed into an AV1 to save on bandwidth.
     
  15. Informative
    Kisai got a reaction from thechinchinsong in YouTube Embraces AV1... But it Might Kill Your Battery   
    Almost no devices support AV1 before Android 14. Pretty much any device made before 2022, will not.
    https://www.gizmochina.com/2021/01/12/samsung-exynos-2100-announced-today-with-significant-upgrades-and-a-built-in-5g-modem/
    https://www.kimovil.com/en/list-smartphones-by-processor-group/exynos-2100
     
    So Galaxy 21+ or later using it(non-US models), and not the snapdragon 888(which is the US/CANADA model.) 
     
    https://www.qualcomm.com/products/mobile/snapdragon/smartphones/snapdragon-8-series-mobile-platforms/snapdragon-888-5g-mobile-platform , does not.
     
    The  Snapdragon 8 Gen 2 supports AV1, which was released in November 2022, and is two generations newer than the 888. 
     
     
    https://www.broadcom.com/products/broadband/set-top-box/bcm7218x
    This is a STB chipset, not a phone chipset, so most likely will be seen in ISP's cheap STB's and some smartTV's
     
    Basically, the answer is going to be "if you want this feature, do your homework."
     
  16. Like
    Kisai got a reaction from dogwitch in Video game maintenance and preservation. How do we feel?   
    Exactly.
     
    There's only three appropriate solutions:
    1. If a game is withdrawn from sale. It must become de-facto public domain.
    2. If a game remains for sale but it's only the online component is withdrawn, they must open source the "server" component of the game, and patch the game so that the servers it communicates can be defined by the user.
    3. If a game is a MMO, and a subscription, or microtransactions are used to secure "property" within the MMO, then a shutdown of the MMO must result in a refund of ALL property transactions back to the customer.
     
    For example, Final Fantasy XIV, you can only secure your property (house) in the game if you remain subscribed. If Square Enix one day decides to shut the whole thing down, and you've been subscribed to it for 10 years, you should be given a refund of $1800 for the destruction of your property.
     
    Games like Fortnite, if it's ever shutdown, should have every single Vbucks refunded.
     
    Gacha-driven games like Genshin Impact, likewise.
     
    The company only gets to keep subscription or microtransaction money if there is no attachment to property in the game. So if you bought a mount? You should get a refund. If you bought a skin? You should get a refund. If you bought anything that persists as an item, you should get a refund.
     
    Square Enix, has shut down numerous microtransaction heavy games, and they're not the only ones. They run a game for 6 months or 2 years and then shut it down. For what? A tax write off? 
     
     
     
  17. Informative
    Kisai got a reaction from Nimoy007 in YouTube Embraces AV1... But it Might Kill Your Battery   
    Almost no devices support AV1 before Android 14. Pretty much any device made before 2022, will not.
    https://www.gizmochina.com/2021/01/12/samsung-exynos-2100-announced-today-with-significant-upgrades-and-a-built-in-5g-modem/
    https://www.kimovil.com/en/list-smartphones-by-processor-group/exynos-2100
     
    So Galaxy 21+ or later using it(non-US models), and not the snapdragon 888(which is the US/CANADA model.) 
     
    https://www.qualcomm.com/products/mobile/snapdragon/smartphones/snapdragon-8-series-mobile-platforms/snapdragon-888-5g-mobile-platform , does not.
     
    The  Snapdragon 8 Gen 2 supports AV1, which was released in November 2022, and is two generations newer than the 888. 
     
     
    https://www.broadcom.com/products/broadband/set-top-box/bcm7218x
    This is a STB chipset, not a phone chipset, so most likely will be seen in ISP's cheap STB's and some smartTV's
     
    Basically, the answer is going to be "if you want this feature, do your homework."
     
  18. Agree
    Kisai got a reaction from MarvinKMooney in US lawmaker proposes a public database of all AI training material used by AI models.   
    Summary
     A US state government has proposed a law requiring retroactively that generative AI models have their training data sources disclosed. 
     
    Quotes
     
    My thoughts
     This is nothing but good IMO. If we start requiring AI models to disclose what data they have ingested, we will have better quality models that can be checked against biases, and highlight which models are likely to result in output being lawsuit bait from purposely scraping/ripping commercial websites of non-free UGC material and other UGC sources. 
     
    What I predict, is that if it does become law, commercial use of AI (eg ChatGPT) might slow down because the need to disclose will reveal which models have ingested copyrighted material should the output of an AI be claimed to be plagiarized of a copyrighted work. Can't use the defense of "well ChatGPT created it", when ChatGPT might have actually used the copyrighted work in it's training. Visual and Musical Artists will have a field day should it be revealed that their works were used to train a model and are being commercially used to replicate their styles.
     
    What I don't see happening is any actual abandoning or shutdown of commercial generative AI use. They'll just change their TOS to put the liability on the end user for checking.
     
    *UGC = User Generated Content, where the website is merely the publisher, not the owner. Think DeviantArt and Reddit.
     
    Sources
     https://arstechnica.com/tech-policy/2024/04/us-lawmaker-proposes-a-public-database-of-all-ai-training-material/ 
    https://schiff.house.gov/news/press-releases/rep-schiff-introduces-groundbreaking-bill-to-create-ai-transparency-between-creators-and-companies
    https://schiff.house.gov/imo/media/doc/the_generative_ai_copyright_disclosure_act.pdf
  19. Agree
    Kisai got a reaction from Mumintroll in Video game maintenance and preservation. How do we feel?   
    Why not? Eminent domain is a thing.
  20. Like
    Kisai got a reaction from Mumintroll in Video game maintenance and preservation. How do we feel?   
    Exactly.
     
    There's only three appropriate solutions:
    1. If a game is withdrawn from sale. It must become de-facto public domain.
    2. If a game remains for sale but it's only the online component is withdrawn, they must open source the "server" component of the game, and patch the game so that the servers it communicates can be defined by the user.
    3. If a game is a MMO, and a subscription, or microtransactions are used to secure "property" within the MMO, then a shutdown of the MMO must result in a refund of ALL property transactions back to the customer.
     
    For example, Final Fantasy XIV, you can only secure your property (house) in the game if you remain subscribed. If Square Enix one day decides to shut the whole thing down, and you've been subscribed to it for 10 years, you should be given a refund of $1800 for the destruction of your property.
     
    Games like Fortnite, if it's ever shutdown, should have every single Vbucks refunded.
     
    Gacha-driven games like Genshin Impact, likewise.
     
    The company only gets to keep subscription or microtransaction money if there is no attachment to property in the game. So if you bought a mount? You should get a refund. If you bought a skin? You should get a refund. If you bought anything that persists as an item, you should get a refund.
     
    Square Enix, has shut down numerous microtransaction heavy games, and they're not the only ones. They run a game for 6 months or 2 years and then shut it down. For what? A tax write off? 
     
     
     
  21. Agree
    Kisai got a reaction from mrtwonavels in He Spent 3 YEARS Begging me for a PC. Good Luck Finding it!   
    This unfortunately is going to open the floodgates. Like, sure, if you're cool with doing this, fine. But you start doing this too often what is going to happen is people are just going to follow Linus around when they see him in public and harass him.
     
  22. Like
    Kisai got a reaction from BoomerDutch in New to Linux, why does it do this   
    There will be a steamdeck 2, and then there will be no steamdeck 3 because Valve hates 3's.
     
    Yeah, I didn't come into the thread with the intent to dissaude anyone, just "temper your expectations" because I've had much more insane arguments from people who thought just because a RPi could run minecraft it could run windows and I'm like ... "no... it doesn't even work that way". I'm not angry.
     
    People have some extremely misguided expectations and the point I want to drive home is that without an AAA developer explicitly developing for native Linux, Linux will continue to "not be a gaming platform", and a lot of this is self-inflicted because the Linux developers don't standardize on enough things to make it worth the investment.
     
    The irony will be if Proton get's to a state where it can produce a self-contained runtime that works on any version of Linux, because then developers could just "support Linux" by including the runtime and not have to finagle with support of how to install their game on 400 different flavors of linux.
  23. Funny
    Kisai got a reaction from CosmicEmotion in New to Linux, why does it do this   
    No, I'm being helpful by putting the spotlight on why Linux has drifted in the doldrums for being a general Desktop OS, never mind a Gaming platform. You may not want to believe it to be true. But it is.
     
    If you want to see another example of "open source doesn't solve things", look at the SDL (simple directmedia layer) library. A cross-platform library that does all the annoying startup tasks to provide a general starting point to write a portable application.
     
    What happened? They changed the API, they dropped support for things, and trying to update a game that uses SDL1 to 2, or 2 to 3 isn't straight forward. Instead of trying to keep the API consistant, they've instead ensured that anything built against SDL1, has no forward compatibility. You see this in emulators, but in particular, DOSBOX.
     
    If at some point Microsoft breaks the "overlay" (which is the default) mode, ALL SDL games cease working without being able to reconfigure it, or recompile it.
     
     
    I'm not telling you not to.
     
    And relying on a single company to be in the Linux community's good graces forever is a disaster plan. Someone could buy Valve tomorrow and shut all of it down, or worse, the people who actually care about Valve existing could exit the company and sell it to Microsoft. Then what?
     
    Short term thinking dooms everyone. We've enough evidence that something merely being open source doesn't save it from code rot.
     
    And this is just the political argument a lot of Linux advocates push. "My computer, my software", and..? When all these vendors only write drivers for Windows, you are depending on a lot of good will from the Linux kernel developers to support your hardware.
     
     
    I'm not. I'm saying don't expect parity, which is what unfortunately people have been pushing ever since WINE could run one game. People always demonstrate Linux boxes running emulators, not native games, and that is seriously disappointing and not encouraging developers to bring their games to Linux.
     
    Been waiting for 25 years for there to be a good Linux that works at parity of Windows, or at Least MacOS. Still waiting. 
     
    You know what promised us that? AmigaOS. Where is that? Pretty much dead. BeOS? Also dead. There is this obvious pattern that what we need as competition to Windows is "something is Windows in all but name, but not made by Microsoft" not "frankensteins monster that might, or might not run a Windows program and depends on the goodwill of the community to continue functioning and microsoft looking the other way.
     
    Valve has a unique opportunity to make Linux at least somewhat usable as a gaming platform, but the previous 10 years, even though they supported Linux, they never helped bring any games TO linux that weren't their own first party games.
     
    Proton will always be a bandaid, and because of how frequently Valve abandon's it's own projects to just let them waffle around, I woudn't trust Proton to not become code rot hell. It only works right now because of the Steamdeck, and if Valve decides the steamdeck isn't worth supporting in 3 years, they sure as heck aren't going to be putting more effort into Proton.
     
  24. Agree
    Kisai got a reaction from Monkey Dust in A future with only passively cooled ARM chips   
    Have you seen global commitment to stop climate change? No. We just keep seeing the hurdles being moved.
     
    Without negative growth in populations, and consequently negative growth in consumption there will be no reversal. It's not going to hit 1.5c and then plateau. It's just going to keep going up exponentially.
     
  25. Informative
    Kisai got a reaction from OddOod in New to Linux, why does it do this   
    Relative mouse cursor position problems plague games that want to, or only operate full screen. This is already a problem in Windows when you force a full-screen game into windowed mode with DXWND. VM's complicate this.
     
    The other side of this problem is virtual GPU's tend to ... just not work. You need to be able to access the actual GPU, and the best, and sometimes only way to do this is by letting the iGPU operate in the host OS and the dGPU in the client OS. You get around the relative window problems by simply plugging in a second mouse to use with the VM that only the client OS can see. So at that point you're basically just using the same keyboard and sound hardware from the host. 
     
    If you are intending to play Windows games, on Linux, you should just play them on Windows unless the developer expressly blesses running it on Linux. This will keep you from getting banned in games using anti-cheat, and from getting blocked from broken DRM schemes.
     
    I'm not saying "do not", but I am saying set your expectations MUCH lower for getting games to work on Linux. If it does not have a Linux binary, or isn't known to use a Linux native (eg Unity) game engine, then any mucking around you do with WINE or DXVK or Proton is as close as you're going to get.
     
    On the other hand, if a game actually uses OpenGL or Vulkan, then even if it doesn't have a Linux native port, it might work under Proton/Wine with some coaxing. It's always going to be the DirectX and Windows native audio API's that are going to be an obstacle.
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