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About StDragon
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I walk the 5th dimension
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Yup, facing same issue with a client on SBS 2011 (2008R2 with Exchange 2010). Though the SSL cert will expire soon for OWA, so I'll be pushing them to O365. The replacement for that server will be just AD hosting files for local access. That's the plan anyways, but you know how clients can be at times....
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Read-cache is harmless. But yeah, futzing about with write-back caching is a danger zone for sure. As far as Windows read caching, there is the old LargeSystemCache registry key, but I'm not sure how relevant that is with Windows 10 or if there's a tangible improvement in game relaunches. Probably worth a revisit now that RAM is cheap.
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You must be referring to "Standby" memory in Windows 10. Basically, a shadowcopy of what was previously in use in RAM, but inactive and not needed to be purged as enough room exists to keep it there. While yes, Standby memory is a form of caching to launch applications faster, it doesn't cache storage at the block level, only application level. So while previously ran applications will re-launch faster than the first time around, application such as games will still request texture mapping and other assets at the file level. It's the latter that I don't believe gets cached in "Stan
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https://demo.synology.com/en-us/dsm
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Synology NAS(2 bay) with HDDs in RAID1. Their OS (DSM) is awesome and easy to use.
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AMD Announces The RX 6700 XT, "Available" March 18 For $479
StDragon replied to Random_Person1234's topic in Tech News
I had an epiphany! Why not build GPUs to where "some assembly required" with socket-able components are used along with the HSF assembly. It would be like building a tiny DIY computer in of itself. Might help turn scalpers away, no? Or, just limit one GPU per person at the store front . -
Ok, found information regarding Exchange 2010. So that answers that. For anyone else, you can see the list of update links for Exchange 2013 (CU23), Exchange 2016 (CU18, CU19), and Exchange 2019 (CU7, CU8) https://msrc.microsoft.com/update-guide/vulnerability/CVE-2021-26857 If you're behind in CU revisions, you can get them from here https://docs.microsoft.com/en-us/exchange/new-features/build-numbers-and-release-dates?view=exchserver-2019
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While EOL, I'm looking forward to an update on Exchange 2010. There's still a few Windows SBS servers out in the wild.
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The worst is a cascade failure when one PDU loses power and the resulting combined load shift over to the remaining other PDU and pops the breaker. Never overlook power utilization; both at idle and peak recorded usage. Last thing you want happen is for backups to occur putting an additional load enough to blow through the remaining PDU. So servers offline with potentially a corrupted backup set (depending on backup scheme).
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What are the equipments those are needed to repair graphic card?
StDragon replied to fr353535's topic in Graphics Cards
Depending on the card, it might be worthwhile to look into outsourcing repair if you can't RMA it under warranty. -
Realistically when will we see RTX 3000 series stock?
StDragon replied to Phat Beatsies's topic in Graphics Cards
Assuming Crypto doesn't hold strong, the most realistic scenario for a GPU at MSRP would be 4000 series. -
A possibly stupid question about my old consoles and my new TV
StDragon replied to PH!L's topic in Console Gaming
I think TVs support composite for legacy equipment, but technically component is the superior choice if you have the optional inputs on the set. In fact, S-Video is superior to composite, but that's super rare nowadays. -
"Network: 100Mbps minimum (1Gbps recommended)" Yeah, I'm thinking this is on the high-end of concurrent player activity. I don't see why this is required when playing online seems doable. I've got up to 12 mbp/s upload to provide, so I know there will be a limitation on concurrent activity. Granted, I think bandwidth will ultimately be more of an issue than CPU cycles and RAM. What I ultimately want/need to know is how much bandwidth per player on average? Would be nice to have a formula to assess my own requirement and resources to provide.
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Anyone run a Valheim dedicated server? I'm looking to support up to 6 simultaneous players. I have an i7-3700 with 4GB of RAM to throw at it. Will that suffice?