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DarkCrow

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  1. Informative
    DarkCrow reacted to vorticalbox in What was your first language?   
    I started on html and then moved to php and started making browser text based games. After school I went to college i was taught visual basic, then I moved to Scotland and started on c#, got into college and that's what I used on amd off right up until I left uni. After uni I learned python and started selling python scripts over forums, I then was offered an interview for a nodejs job, spent a week learning node and rewrote my Twitter bot in node to show off in the interview.
     
    Got a code test and was offered a job, now I am rewriting a financial CRM with some thing being deployed to aws fargate and other parts being in lambda.
     
    The best advice I can give it find the area you want to go into, data science/ ai, games, websites etc and then learn the languages that are mostly widely used.
  2. Agree
    DarkCrow reacted to Remixt in Would you use this app?   
    Theoretically it should work anywhere in the world. For now its only going to be released on my school campus (in Texas). If it works well by the end of the semester none of us are against trying to publish it. We don't have any experience in that though, and we are just students so I don't want to get too far ahead of myself.
  3. Agree
    DarkCrow reacted to AshleyAshes in Does anyone else dislike the new Scrapyard Wars format?   
    I work in the film and television industry and this kind of stuff really isn't scripted.  Scrapyard Wars is in the category of a 'Documentary Reality Show', the subjects do their thing, and the cameras follow them around, at the end of the day they sit down and ask questions in an interview to add more content since after the dust has settled they can give more insight as to what was going on that may not have come to mind at the end.
     
    I mean really, they gave two teams a budget, a deadline, a theme, and pit them against each other.  It doesn't need to be scripted because it's going to be interesting on it's own.
  4. Agree
    DarkCrow reacted to Djole123 in Your favorite calendar app.   
    A physical calendar.
  5. Like
    DarkCrow reacted to manikyath in What are some trustworthy computer scrap buyers?   
    P4 + mobo + some ram (even if its one stick) thats in working condition => $15 or so
    test the power supplies, and flip them for $10 or so if they're shady, if they're good quality ones you could ask a bit more.
    the cases are basicly scrap metal, if anything i'd try to flip them along with the cpu/mobo/ram combo's for a few bucks extra.
    make sure to give hard drives a good wipe before selling them, and along with optical drives and floppies.. charge a few bucks depending on how "modern" they are. (you'll probably encounter IDE DVD drives)
    keep the cables for yourself, sata cables are sata cables no matter how junk they are, IDE cables make great extension cords for personal projects (oh, and raspberry pi, if you want to flip them make sure they dont have a pin cover in one of the pins and brand them as "raspberry pi GPIO extension cables" thats 5 bucks right there.)
    if you end up scrapping the cases, fish out the front IO and sell the parts you find in there as a bunch (once again, raspberry pi branded?) "switches, leds, audio jacks, usb ports" for a few bucks for 10-20 pieces.
    --
    that said, thats from what i know of belgium, where second hand stuff not sold by overpricing idiots is quite rare.
  6. Informative
    DarkCrow reacted to kirashi in What are the difference in making apps for all the OS's   
    Please note that I do mostly Web Development, which is a lot different than programming apps, but I'll explain how I understand it while you wait for a real programmer.
     
    Application Coding & Development
    Apps are developed using code libraries and frameworks, such as XCode\Swift on Apple, and C++\C# on Windows. That's not to say the languages are mutually exclusive, because they're not. Xcode is actually written in C++\Objective C, and many programming languages borrow syntax from each other, but that's way out of the scope for this answer.
     
    When your app is ready for deployment, it needs to be compiled into machine code for runtime. You do this using a code compiler, such as Microsoft's Visual Studio or Apple's ... developer tools? No idea what they call it these days. Compiling your code turns it into machine language that can be interpreted by the operating system it was compiled on.
     
    So if I compile a 32bit C++ App on Windows 7, it should work on Vista, Windows 8, and Windows 10, probably even XP, assuming I'm not using a library too futuristic. (It's not that simple, but for sake of answering your question, let's leave it at that.) Same with how compiling an app using XCode should allow it to run on any modern Mac OSX beyond 10.6 or whenever they introduced the App Store on desktop\laptop.
     
    Porting Applications for other Operating Systems
    To "port" an app from one platform to another can be very simple or very complex, depending on how many external libraries and resources your App is referencing. For instance, if you make specific use of DirectX 12 to render some graphics on your native Windows C++ App, you're going to need to rewrite that portion of your code to be compatible with XCode\Swift on OSX\iOS.
     
    We see ported Apps all the time by way of video games - many games are developed on consoles first, then ported over to Mac\PC after, often resulting in horrific results and left over code. Final Fantasy (various), Devil May Cry 3, Fallout 3, Fable Anniversary, Bioshock, Dark Souls (all), and most notably that one Batman Game where Warner Bros threw their hands in the air like they just didn't care were all poorly ported games. I could go on, but that's not answering your question.
     
    Point is, if you port things correctly, you'll be able to reuse much of your code, only changing the necessary sections. @DXMember sums it up good too:
     
    Write Your [Web] App Once for Multiple Devices
    One way to cross write Apps is to use a framework that supports multiple OS's out of the box - for instance as @Waqas409 noted, Unity3D's framework supports writing your App once, and being able to scale it to multiple platforms all from within their development kit. Java SDK does this too, by using the Java RunTime on the client device to recompile and interpret the code at RunTime, instead of you pre-compiling it beforehand for a specific OS. This is great because it allows your App to run on multiple platforms using the clients device to interpret your App during runtime. Minecraft is a great example of this - ONE executable JAR (Java) file can run on OSX, Windows, and Linux.
     
    And that's where I stop. Hopefully I've answered your coding question as best I can, and welcome any real programmers to correct me where needed. Just tried to simplify it a bit.
  7. Like
    DarkCrow reacted to TechStyle in Amazon backtracks after covering NYC subway car in Nazi symbols   
    Looks like Amazon got people talking about it. Someone in their advertising department is getting a raise
  8. Like
    DarkCrow reacted to Snadzies in Any smite players?   
    I used to play Smite a ton.
    I started to lose interest when, about 6-12 months before the beta ended, they changed the focus from a faster paced, fight focused game to a much greater focus on optimal and efficient farming.
    I kept playing until a bit past the official release but pretty much only arena and assault towards the end.
     
    I mostly played the tanks but my favorite character to play, when I got the chance, was Hel.
  9. Like
    DarkCrow reacted to Syntaxvgm in Comcast resets customer passwords after account info hits Dark Web   
    Whelp I better drop Comcast and get a competitor 
    OH WAIT, THERE IS NO COMPETITION 
    And this is what happens
  10. Like
    DarkCrow got a reaction from Bordermick in Any smite players?   
    I know what you mean. I only have one day in the week where I can play games. Kinda sad cause I want to play Mgs5. :'(
  11. Like
    DarkCrow reacted to Thony in Any smite players?   
    I only play arena and assault
  12. Like
    DarkCrow reacted to Bordermick in Any smite players?   
    Ohhhh, ive been playing a lot of CS:GO lately, also replaying half life for the 90th time and a bit of gta 5 online.I dont really have as much time for gaming anymore because of school.
  13. Like
    DarkCrow got a reaction from PrimeSonic in Win10 or nah?   
    Going back on topic, I'm waiting till the privacy issues with Win10 are better resolved, I know that you don't really have privacy online but having that on the OS is a bit worrying, and till I get myself an SSD so that I can do a clean install to it.
  14. Like
    DarkCrow reacted to TopWargamer in Humble Bundle let go 20% of its staff   
    Source 1: http://www.destructoid.com/humble-bundle-s-let-go-20-of-its-staff-315201.phtml?utm_source=dlvr.it&utm_medium=facebook
    Source 2: https://www.polygon.com/2015/10/12/9513937/humble-bundle-cuts-jobs
     
    Humble Bundle has been in a bit of a rough patch recently, and this shouldn't come as a surprise to most of us. Since starting Humble Bundle they have raised $65 million for charity to date. They've expanded upon the original Humble Bundle by offering more bundles and an online store, and increased its employee count. Unfortunately though, the last few Humble Bundles haven't been selling that well, so Humble Bundle had to let go 20% of its staff - 12 people. 
     
    Humble Bundle claims that their plans were too ambitious, and I'm inclined to agree. The last main numbered Humble Indie Bundle in September 2014 had around 200,000 sales, while the current one has around 140,000 sales and appears to be the lowest selling Humble Bundle to date. Remember, Humble Bundle use to have bundles that had 500,000 or more sales. That's a large step down. All I can say is good luck to Humble Bundle and good luck to those 12 people who lost their jobs. I wish the best for them and hope that they can get back on their feet soon.
  15. Like
    DarkCrow reacted to Coombzy in Star Wars Battlefront Opinion Poll   
    For the people saying its a Battlefield game reskinned... I have no idea what you're playing but it isn't Battlefront. I personally think its something I will play for at least a few months or more. It really depends on what they add as DLC honestly in terms of if I'd play it again.
  16. Like
    DarkCrow reacted to MantasFX in A text based strategy game with computers   
    Hello everyone,
     
    I have been working on a one project for quite some time now, and I would like to ask your opinion about this. I have been working on a quite unique game, and I'm not sure if people would be interested in it.
     
    This is a text based web game, that is quite unique IMO, I haven't seen anything likes this so, I would say that is a quite 'new' game concept and could be hard to understand as well.
     
    The games main focus is computers. Gameplay consists of (as of now) buying parts for a computer, putting those parts together into a what is called 'machine', then tweaking it, overclocking it. And finally executing a task with it called coin mining, which essentialy will add coins to your wallet with the speed based of your computers' power.
     
    Computer customization is quite detailed. You can choose CPU, Motherboard, Power Supply, Coolers, Fans, HDDs. Every component has different properties like HDD space, PSU wattage etc. Even the same model components could have different properties, such as quality and might degrade slower or faster, overclock better or worse than others. Component power consumption is calculated as well. Also thermal simulation is in, and different cases, heatsinks, thermal pastes have different thermal resistances. Component temperature depends on sum of these resistances and its generated power.
     
    Tasks are made in such a way, so that component speeds should be relativly similar in terms of performance in order to prevent bottlenecks (where one part/worker could slow down whole execution).
     
    This is one of those games that you don't require spending a lot of your time. You just need to think a strategy, buy things you need (in game), set it up, tweak it and leave it, while coming back from time to time to check if everything is working correctly.
     
    Game would be free to play, obviously.
     
    Currently the game is in a very early stage and a lot of things are missing and everything is subject change.
     
    A finished game would have:
     
    Power Sources: players will able to buy things like solar panels, wind generators, maybe reactors for power production, and they will able to sell that produced power to other players.  
    Manufacturing: players will able to manufacture components, of course they will need to buy expensive tools to do that. For example if you want to manufacture CPUs, you will need to create a new architecture and invest research into it, you will able to improve it as much as you put resources into it.  
    User banks, shops, computer storing rooms: One of the main game development goals it to make that taxes (bank transaction taxes, power bills, taxes for storing your machines and etc) would go to other players, that deliver these services. So that admin doesn't have to create/spawn items, sell power, etc. This would make the game have its own economy system, where everything comes from the players, and nothing is spawned in by the admin.  
    More tasks (currently there's only coin mining task) that will produce different outputs when executed. Those output file could be used in manufacturing to upgrade architectures. So part manufacturers would be buying these files from players.  
    I might post some screenshots if any of you are interested.
     
    If this game turns out to be worthless, it fine, I have nothing to lose, I've learnt so much about programming, web development, source control while doing this, it was a very fun learning experience.
     
    If you have any questions, please ask.
     
    So would you like to see/play something like this or would you not? Please leave your opinion about this. Thank you for your time.   
     
    EDIT: Screenshots available on twitter. Warning: WIP front-end @workloadgame
  17. Like
    DarkCrow reacted to Fred Castellum in Heaven Society - Week 39 Anime Poll   
    Quite the lineup this week. What shall you pick?
     

  18. Like
    DarkCrow reacted to Mujteba in Heaven Society - Week 37 (Garden of Words)   
    Finished it yesterday (this morning to be precise... 1am ) and it is truly a masterpiece. Especially the effective use of symbolism and recurring motifs like the rain naturally weaved into the story.
  19. Like
    DarkCrow reacted to Admire in Heaven Society - Week 37 (Garden of Words)   
    Its nice to expirience something deeper that blood and gore.
     
    Wish I had a teacher like that 15 years ago
  20. Like
    DarkCrow got a reaction from Admire in Heaven Society - Week 37 (Garden of Words)   
    I love this movie! Good eye candy and good story. =D
  21. Like
    DarkCrow got a reaction from Charger in Heaven Society - Week 37 (Garden of Words)   
    I love this movie! Good eye candy and good story. =D
  22. Like
    DarkCrow got a reaction from flibberdipper in Gaming screenshots   
    Harley is feeling a bit lonely.


  23. Like
    DarkCrow reacted to DigitalHermit in Heaven Society - Week 17 Anime Poll   
    Kyoukai no Kanata for glasses goodness...
     
    Also, Senpai.

  24. Like
    DarkCrow got a reaction from minimoose in Nosgoth Beta Code Give Away   
    Its going on at the moment.
  25. Like
    DarkCrow reacted to AlwaysFSX in Bored   
    Crysis?
     
    You can always tickle your pickle, just sayin'.
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