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Resources for learning the Vulkan API?

Go to solution Solved by RangerLunis,
14 hours ago, ForsakenLive said:

This is the best place to go to:

https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html

They made it, they know how it works. This is official documentation.

 

14 hours ago, AresKrieger said:

Same thing happened with open gl, it's a decent api and in many aspects better than the dx of it's time, but the info on it is scarce and scattered 

 

Anyway I found a quick reference guide that may or may not be useful https://www.khronos.org/registry/vulkan/specs/1.0/refguide/Vulkan-1.0-web.pdf

 

9 hours ago, mathijs727 said:

For me, the lack of good documentation is the reason why I started learning d3d12 instead of Vulkan.

For OpenGL, beginners also have to rely on external tutorial websites.

Unfortunately, not many exist for Vulkan that are complete.

 

I think a good place to start is:

vulkan-tutorial.com

 

 

 

So in summary, there isn't a lot of good documentation for Vulkan. While it is an amazing API i'm sure there just isn't enough resources for learning it just like it's predecessor OpenGL. I'd like to thank everybody for these answers as they are all super helpful and useful. 

 

For anyone looking for more resources, I found a cheap $6.00 book on Amazon that is worth a read:  https://goo.gl/5zgmVc

 

While I personally can't say if the book is really good at explaining Vulkan in detail, it's only $6.00 and is worth it in my opinion to pick up and skim through. 

 

As explained in the comments above, vulkan isn't where anyone should be starting out. While I don't think anyone should be making their first project with vulkan, it doesn't hurt to study and learn for the future. I plan on using this experience to become a even better programmer. 

 

If anyone has more resources they'd like to share please do and i'll ad them into this post. 

 

Thank you :)

So i'm very interested in studying the new Vulkan API, except I can't find many resources for it. I'm looking for videos, articles, books, anything really. I found a video series on youtube by a user named Niko Kauppi, but honestly didn't find it very helpful and got a little confused in his explanations. I really work best with articles and books then visual stuff to back it up.

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Vulkan isn't a good API to start with as it is much lower level and thus easier to mess up with, also I don't think you want to build your own game engine, or do you? The API is for building the engine on top of rather than an engine itself.

https://linustechtips.com/main/topic/631048-psu-tier-list-updated/ Tier Breakdown (My understanding)--1 Godly, 2 Great, 3 Good, 4 Average, 5 Meh, 6 Bad, 7 Awful

 

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Just now, AresKrieger said:

Vulkan isn't a good API to start with as it is much lower level and thus easier to mess up with, also I don't think you want to build your own game engine, or do you? The API is for building the engine on top of rather than an engine itself.

While I understand, I am not afraid of the challenge. It's not something I really plan on starting with most definitely, Though there is no harm with experimenting and learning it. I have built very very simple game engines so far and I wanna keep making more complex ones. It's good practice and I plan on making lots of projects in the future. So for now I really just want to experiment and get to know it and eventually implement it in future projects. 

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Just now, RangerLunis said:

While I understand, I am not afraid of the challenge. It's not something I really plan on starting with most definitely, Though there is no harm with experimenting and learning it. I have built very very simple game engines so far and I wanna keep making more complex ones. It's good practice and I plan on making lots of projects in the future. So for now I really just want to experiment and get to know it and eventually implement it in future projects. 

If you understand how King Crimson works, then you won't have issues learning Vulkan.

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Jesus that is a pages of hyperlinks to pages of data. No wonder devs hate it

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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1 minute ago, ForsakenLive said:

If you understand how King Crimson works, then you won't have issues learning Vulkan.

"I stabbed you."

 

"No you didn't. Fuck you, I stabbed you."

 

I think I understand it pretty well.

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2 minutes ago, RangerLunis said:

While I understand, I am not afraid of the challenge. It's not something I really plan on starting with most definitely, Though there is no harm with experimenting and learning it. I have built very very simple game engines so far and I wanna keep making more complex ones. It's good practice and I plan on making lots of projects in the future. So for now I really just want to experiment and get to know it and eventually implement it in future projects. 

Ah, I was just giving a word of warning, if your intention is what is above then you shouldn't have a issue (I'm just used to dealing with more clueless people asking questions)

https://linustechtips.com/main/topic/631048-psu-tier-list-updated/ Tier Breakdown (My understanding)--1 Godly, 2 Great, 3 Good, 4 Average, 5 Meh, 6 Bad, 7 Awful

 

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2 minutes ago, AresKrieger said:

Ah, I was just giving a word of warning, if your intention is what is above then you shouldn't have a issue (I'm just used to dealing with more clueless people asking questions)

Can totally understand that, probably really annoying. Right now i'm sticking with SDL with my main projects I just wanna learn this and become a better programmer whos able to make better projects in the future :)

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4 minutes ago, SamStrecker said:

Jesus that is a pages of hyperlinks to pages of data. No wonder devs hate it

Totally. I guess most of the hate would come from the lack of good resources.

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1 minute ago, RangerLunis said:

Totally. I guess most of the hate would come from the lack of good resources.

Same thing happened with open gl, it's a decent api and in many aspects better than the dx of it's time, but the info on it is scarce and scattered 

 

Anyway I found a quick reference guide that may or may not be useful https://www.khronos.org/registry/vulkan/specs/1.0/refguide/Vulkan-1.0-web.pdf

https://linustechtips.com/main/topic/631048-psu-tier-list-updated/ Tier Breakdown (My understanding)--1 Godly, 2 Great, 3 Good, 4 Average, 5 Meh, 6 Bad, 7 Awful

 

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30 minutes ago, AresKrieger said:

Same thing happened with open gl, it's a decent api and in many aspects better than the dx of it's time, but the info on it is scarce and scattered 

 

Anyway I found a quick reference guide that may or may not be useful https://www.khronos.org/registry/vulkan/specs/1.0/refguide/Vulkan-1.0-web.pdf

seriously THANKS thats way more helpful! This organizes the information in a much better way for me instead of having to click on hundreds of hyperlinks trying to find one thing. Thank you :)

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For me, the lack of good documentation is the reason why I started learning d3d12 instead of Vulkan.

For OpenGL, beginners also have to rely on external tutorial websites.

Unfortunately, not many exist for Vulkan that are complete.

 

I think a good place to start is:

vulkan-tutorial.com

 

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9 hours ago, mathijs727 said:

For me, the lack of good documentation is the reason why I started learning d3d12 instead of Vulkan.

For OpenGL, beginners also have to rely on external tutorial websites.

Unfortunately, not many exist for Vulkan that are complete.

 

I think a good place to start is:

vulkan-tutorial.com

 

Thanks for this :) This looks super helpful as well

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14 hours ago, ForsakenLive said:

This is the best place to go to:

https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html

They made it, they know how it works. This is official documentation.

 

14 hours ago, AresKrieger said:

Same thing happened with open gl, it's a decent api and in many aspects better than the dx of it's time, but the info on it is scarce and scattered 

 

Anyway I found a quick reference guide that may or may not be useful https://www.khronos.org/registry/vulkan/specs/1.0/refguide/Vulkan-1.0-web.pdf

 

9 hours ago, mathijs727 said:

For me, the lack of good documentation is the reason why I started learning d3d12 instead of Vulkan.

For OpenGL, beginners also have to rely on external tutorial websites.

Unfortunately, not many exist for Vulkan that are complete.

 

I think a good place to start is:

vulkan-tutorial.com

 

 

 

So in summary, there isn't a lot of good documentation for Vulkan. While it is an amazing API i'm sure there just isn't enough resources for learning it just like it's predecessor OpenGL. I'd like to thank everybody for these answers as they are all super helpful and useful. 

 

For anyone looking for more resources, I found a cheap $6.00 book on Amazon that is worth a read:  https://goo.gl/5zgmVc

 

While I personally can't say if the book is really good at explaining Vulkan in detail, it's only $6.00 and is worth it in my opinion to pick up and skim through. 

 

As explained in the comments above, vulkan isn't where anyone should be starting out. While I don't think anyone should be making their first project with vulkan, it doesn't hurt to study and learn for the future. I plan on using this experience to become a even better programmer. 

 

If anyone has more resources they'd like to share please do and i'll ad them into this post. 

 

Thank you :)

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