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4 minutes ago, OleST said:

How quickly do loadcell brakes wear out? I heard something about them being less reliable than the pot based brake?

i really havent heard anything about them dieing faster than the whole pedal set ... but i havent searched much info about load cell brakes

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54 minutes ago, OleST said:

How quickly do loadcell brakes wear out? I heard something about them being less reliable than the pot based brake?

They dont really die they lose pressure and you have to do something to fix that, just asked a few people that have load cells, seems like you lose around 20-30%(tested via a flex newton meter not sure why he has one) in a year im not sure how you fix that but it needs maintenance. 

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So for funsies, I took the F1 GTR out for a spin to see how one of the older GT1 cars would fair on 90s soft slicks against a somewhat current C7.R GTE on modern supersofts. The F1 was incredibly twitchy and irritating to drive, but was so rewarding when I didnt spin out in 2nd gear. Something about the torque of a V12 and the incredible power delivery...

 

 

I think the F1 was slower by 3 seconds? Definitely some time on the table but I was too tired to press on.

 

Also, now that I have a proper light box at my house I might do a full tear-down and inspection of my G27 rig. Might as well shoot some photos too since everythings here.

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So far I love it!! Only had it for about an hour so for now just first impressions. Force feedback is great especially with the rocker motors in the pedals. Unfortunately I am not very good with the wheel at the moment, as I am so used to the xbox controller. But with a little more time I may be adequate  xD. Ill post a better full review in a few days.  

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one thing I cant seem to get working Is wheel support for my summer car. Can anyone help? Bought the game a while ago but found it too difficult to drive with the keyboard. But when ever I try to setup the wheel it shows the left and right (wheel movement) as the same motion Axis Y+ or something like that. 

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RF2 is FUN!!! :D

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10 hours ago, Maybach123 said:

one thing I cant seem to get working Is wheel support for my summer car. Can anyone help? Bought the game a while ago but found it too difficult to drive with the keyboard. But when ever I try to setup the wheel it shows the left and right (wheel movement) as the same motion Axis Y+ or something like that. 

idk i seemed to be able to get my DFGT working on msc 

i forgot how i got it to work but while messing around i eventually got it 

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1 hour ago, theninja35 said:

I just bought it from the Steam Sale. How are the AI? Are they as good as everyone makes them to be? If you've played Assetto Corsa, how do the physics of rF2 compare to AC?

I've only been mainly doing practice in rf2 to get used to the game and how it feels. So not much interaction with the AI. But from what I've experienced thus far with AI at 90%, they are the most realistic, IMO. They will give you space if you stick your nose in, but they will also not hold back to exploit a gap if you leave one. They will also make mistakes, like eating a curb too much and spin out in front of you. ;)  

 

As for the physicis, I would say it's better than AC, but not by much. Main thing is the tire physics and realistic tire flex, which is especially noticeable on the formula and Indy cars. The feel is just amazing and it gives you more confidence. You feel more connected to the car in rf2 vs AC, IMO.

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13 hours ago, MEC-777 said:

RF2 is FUN!!! :D

Damn thats all the features I want in a game but I cant afford it anymore. I knew i shouldnt have taken the piss and got my brother a blow up doll for christmas

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so to anyone who has a H-pattern shifter and clutch (or not, shouldn't matter too much i don't think)... is it better to shift down to the desired gear (brake hard, 6th gear, wait for car to slow down and RPMs to fall, then shift to 2nd gear) rather than go down each gear (brake hard, 6th gear, then 5th, then 4th...) or vice versa, or does it not matter? 

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1 minute ago, Technicolors said:

so to anyone who has a H-pattern shifter and clutch (or not, shouldn't matter too much i don't think)... is it better to shift down to the desired gear (brake hard, 6th gear, wait for car to slow down and RPMs to fall, then shift to 2nd gear) rather than go down each gear (brake hard, 6th gear, then 5th, then 4th...) or vice versa, or does it not matter? 

i dont have a clutch or a shifter ... but i do it gradually .. going gear by gear ... unless ... i forgot to break ... then i shift after i slowed down xD 

 

i honestly dont know what is better :/ 

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9 hours ago, Mister2010 said:

idk i seemed to be able to get my DFGT working on msc 

i forgot how i got it to work but while messing around i eventually got it 

finally got it working for msc had to use an xbox compatibility emulator though :/. But it works perfectly!

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38 minutes ago, Technicolors said:

so to anyone who has a H-pattern shifter and clutch (or not, shouldn't matter too much i don't think)... is it better to shift down to the desired gear (brake hard, 6th gear, wait for car to slow down and RPMs to fall, then shift to 2nd gear) rather than go down each gear (brake hard, 6th gear, then 5th, then 4th...) or vice versa, or does it not matter? 

 

Better to go down sequentially since the gearing and engine braking will help slow the car down faster than just brakes alone. Rev matching between shifts will also result in a smoother transition between gears and prevent the revs from dropping too far / stalling the car.

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1 hour ago, Maybach123 said:

finally got it working for msc had to use an xbox compatibility emulator though :/. But it works perfectly!

honestly that game .. after playing it with a wheel feels unplayable with a keyboard only xD 

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1 minute ago, Mister2010 said:

honestly that game .. after playing it with a wheel feels unplayable with a keyboard only xD 

I know it's amazing the difference, haven't died yet using the wheel. I would usually die half way into the game for the stupidest reasons xD

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1 hour ago, Maybach123 said:

haven't died yet using the wheel.

I would usually die half way into the game

Wy u die? /s

Ayyy dis place is empty, PM me some stuff i can put here, quote something some dude said or whatever (username of author/submitter will me tagged unless you dont want that)

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3 hours ago, chaozbandit said:

 

Better to go down sequentially since the gearing and engine braking will help slow the car down faster than just brakes alone. Rev matching between shifts will also result in a smoother transition between gears and prevent the revs from dropping too far / stalling the car.

In other words: if it's your first time it's a whole lot more difficult and weird feeling than you thought it would be. 

 

Im still bad at heel-toeing down the gears on my way into corners... I can only practice in real life tho, its a really awkward motion for my right foot and takes time to get it right each time

 

unless it's just me... I'm incapable of skiing properly so my brain/feet communication isn't the best xD

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7 hours ago, Technicolors said:

so to anyone who has a H-pattern shifter and clutch (or not, shouldn't matter too much i don't think)... is it better to shift down to the desired gear (brake hard, 6th gear, wait for car to slow down and RPMs to fall, then shift to 2nd gear) rather than go down each gear (brake hard, 6th gear, then 5th, then 4th...) or vice versa, or does it not matter? 

It better to heel toe down every gear, IMO and use the engine braking to help slow the car down. Heel toe is not easy to learn quick. Just practice practice practice is all I can say. Eventually it becomes second nature and you end up doing it all the time, lol. 

 

Some cars that have sequential shifters where you don't need the clutch, I sometimes heel toe when downshifting and basically drive them like a full manual because it makes the car much more stable under heavy braking and aggressive down-shifting. 

 

The problem with going to neutral and skipping a bunch of gear is you may not put it back in the right gear for the speed you're going. By going down every gear while braking, it helps you choose the right gear for corner exit. ;)

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Got my wheel to work in GTA V as well using the xbox controller emulator. It took a lot of tweaking at first to get the sensitivity right but it was well worth it. 

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Ive done it!

 

It's remarkable how well the GT3 Cup performs compared to GT3 machinery, so kudos to Kunos for that. Very similar power output but the chassis isnt as advanced and its most noticeable in the aero during corner entry and mid corner. The straightline is pretty good and I bet thats where it claws back a bit of time due to less drag; the Cup also only comes with Hard compound slicks, so accounting for that it can match the times set by GT3 cars on most tracks - not exactly true to life in that sense, but we also dont have artificial BOP in the game soooo.

 

Anyways, dropped my Cup time from 1:50 to a 1:49.3 on hard slicks. A 0.7-something improvement but enough to get me in the ballpark of GT3 cars on soft compounds, which begs the question just how much differently are the GT3-R and GT3 Cup really designed, if much was changed at all.

 

Also now that Im so used to the Cup, I got my GT3-R time down to a 1:48.3 (on softs), down from the 1:50 I was struggling with before. That puts it right at the pointy end of the field with both the 659S GT3, AMG GT3, and Huracan GT3 for cars that can lap 1:48s at Portimao with ease.

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Holy crap this was such a good battle at Interlagos... 4 car battle for P3 for the majority of the race, Matt in an AMG GT3 against another AMG GT3, an R8 LMS, and a Ford GT GT1. The Mercs have better turn in and mid-corner, the GT has the straight line speed, and the R8 has the traction for corner exit. Great drive from all and really entertaining for this level of driver talent.

 

Of course I have no experience with the iRacing engine so I cant comment about the physics, but it looks really good judging by how Matt is dealing with the grip and tire deg throughout his first stint and the fuel load. The track evolution and weather was pretty impressive too.

 

 

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1 hour ago, chaozbandit said:

Holy crap this was such a good battle at Interlagos... 4 car battle for P3 for the majority of the race, Matt in an AMG GT3 against another AMG GT3, an R8 LMS, and a Ford GT GT1. The Mercs have better turn in and mid-corner, the GT has the straight line speed, and the R8 has the traction for corner exit. Great drive from all and really entertaining for this level of driver talent.

 

Of course I have no experience with the iRacing engine so I cant comment about the physics, but it looks really good judging by how Matt is dealing with the grip and tire deg throughout his first stint and the fuel load. The track evolution and weather was pretty impressive too.

 

 

i have driven only the R8 LMS ... jesus christ that thing hooks up out of the turn 

idk about the ford GT (the series i race in, the IMSA iRacing championship series, has the R8 LMS, the AMG GT3 and the Z4 GTE from GT3 cars)

but the BMW seems to have really good mid corner grip cause its quite light compared the merc and audi ...the merc is ok at everything from what i have heard

 

talking about the physics .... no physics engine has ever been this amazingly good ... then again the 2nd best i have played is PCARS xD 

 

only problem about iracing is ... its quite expensive to buy all the cars and tracks ... a single tracks or car costs like 1 month of the subscription  ... BUT the monthly subscription amount is not bad for something this good :D

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3 hours ago, chaozbandit said:

Of course I have no experience with the iRacing engine so I cant comment about the physics, but it looks really good judging by how Matt is dealing with the grip and tire deg throughout his first stint and the fuel load. The track evolution and weather was pretty impressive too.

 

1 hour ago, Mister2010 said:

talking about the physics .... no physics engine has ever been this amazingly good ... then again the 2nd best i have played is PCARS xD 

I've never driven a race car, but I've heard that iRacing's physics aren't even comparable to Assetto Corsa's. I don't know if they really are not that great, but I had a blast when I had iRacing, so they're definitely fun enough to race with.

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