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what about the chair? don't you move around once you stamp the pedals (unless you're light on your feet)? also i imagine that moving the steering wheel and pedals is a bit of a pain, as i had to do that a few times with my G27..

 

chair is a herman miller aeron, the base is heavy(raw steel i believe) is all hell so it doesnt get pushed around easily. 

 

Yeah i have to move my pedals and stuff around when i want to play or store them, doesnt take too long.

cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


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-snip-

 

Ok, this is freakin awesome and I now must try this! :D

 

Since the game glitched and lost my single player career some time ago, I haven't bothered to restart it and have no plans to anyways. So not worried about loosing that. 

 

Will it effect my saved setups on cars in the game? (example; max boost on anything with a turbo). Or will I have to reset that every time after using the mod as well? 

 

Do you have a link where we can find said mod and give it a try? 

 

do any of you guys run with a dedicated sim rig? meaning you have a cockpit that you've built yourself? or a pre-built cockpit like the obutto or one of those steering wheel stands?

 

when i had my G27 i just mounted it to a computer cart that had locks on the casters, but it still moved around like no one's business. couldn't race for more than an hour because it was too bothersome. 

 

I just clamp my G27 to my desk and move it off to the side when not in use (have a fairly wide desk). The pedals I have under my desk and up against the subwoofer which luckily puts it at a perfect distance from the wall and to my feet, which also stops it from going anywhere. My chair is a DXracer and I don't use or do anything with it to stop it from moving around. It just basically stays put for the most part, which is kind of surprising considering the floor is smooth ceramic tiles, lol. The wheels of the chair tend to sort of find and "hook" in the grout between the tiles to an extent. I think also because I race in a more "upright" position - pushing more downward on the pedals instead forward, is why my chair doesn't roll away when I stomp hard on the brake. ;) Pedals stay where they are when not racing, doesn't bother me as I often rest by feet up on the subwoofer box the rest of the time anyways.

 

Ideally I would build a proper sim rig, but don't have the room for it where we live. :/

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WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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Ok, this is freakin awesome and I now must try this! :D

 

Since the game glitched and lost my single player career some time ago, I haven't bothered to restart it and have no plans to anyways. So not worried about loosing that. 

 

Will it effect my saved setups on cars in the game? (example; max boost on anything with a turbo). Or will I have to reset that every time after using the mod as well? 

 

Do you have a link where we can find said mod and give it a try? 

 

 

I just clamp my G27 to my desk and move it off to the side when not in use (have a fairly wide desk). The pedals I have under my desk and up against the subwoofer which luckily puts it at a perfect distance from the wall and to my feet, which also stops it from going anywhere. My chair is a DXracer and I don't use or do anything with it to stop it from moving around. It just basically stays put for the most part, which is kind of surprising considering the floor is smooth ceramic tiles, lol. The wheels of the chair tend to sort of find and "hook" in the grout between the tiles to an extent. I think also because I race in a more "upright" position - pushing more downward on the pedals instead forward, is why my chair doesn't roll away when I stomp hard on the brake. ;) Pedals stay where they are when not racing, doesn't bother me as I often rest by feet up on the subwoofer box the rest of the time anyways.

 

Ideally I would build a proper sim rig, but don't have the room for it where we live. :/

 

It will not affect any of your current in-game car setups, just your career mode (I've had mine reset twice so I'm in the same boat ;))

 

The mod was just released yesterday so I am doing a bit of follow-up research on the forums to see if he made any hot fixes. I'll have a post up later tonight (early tomorrow morning) with more details; need to explore how it handles a full grid of cars later tonight after my AOR race.

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A bit off topic but man this rig... motion rigs have always worked well with sims, project cars being no exception, but something about having such a high CoG worries me. I know they've probably engineered those arms to withstand crazy loads, and I'm not afraid of heights, but I'll stick to the more traditional form of moving cockpit in the future.

 

 

The rig I tried at Importfest was very similar to deadmau5s rig, minus the screens. Let me tell you... your first 5 laps are so disorientating, especially with the Occulus on, because your body isn't used to such a high degree of immersion right off the bat. After a few laps though, I could hit apexes pretty well and was still adjusting to my braking zones because of the extreme angles of pitch; corner tracking wasn't an issue because it happens so naturally in SMS' games.

 

Coincidentally enough, the demo they had me play was also a single-seater formula car at Mosport. Of course, they don't admit what game is playing and they tell you "it's a bespoke simulation / piece of software" but we all know it's iRacing, don't we :P

 

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Slightly worried going into this week's AOR race at Brands Hatch as I decided to change my car's set up ~2 hours before (race starts in 50 minutes). It just passed the drivability and consistency test, so I guess I don't have anything to fear? 

 

Welp wish me luck! Still 3-4 seconds off-pace from the front half of the grid, and this is while doing 1:26 PBs so...

 

For reference: My Monza PB is a 1:46.5 with low fuel, so to do consistent 1:47s with 60L of fuel onboard shows promise.

post-38116-0-28147000-1452712830_thumb.j

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Slightly worried going into this week's AOR race at Brands Hatch as I decided to change my car's set up ~2 hours before (race starts in 50 minutes). It just passed the drivability and consistency test, so I guess I don't have anything to fear? 

 

Welp wish me luck! Still 3-4 seconds off-pace from the front half of the grid, and this is while doing 1:26 PBs so...

 

For reference: My Monza PB is a 1:46.5 with low fuel, so to do consistent 1:47s with 60L of fuel onboard shows promise.

 

Good luck! Consistency is key. ;) 

 

We'll be waiting for the regular official race report to follow. :D

My Systems:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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Well.... crap.

 

Mass disconnect for the entire lobby 3x (twice in lobby, once in the first attempt) but the diagnosis was that it was client-side for everybody and neither the dedicated server nor the VAC system. Come the second (third) lobby, and my game crashed during the warm up session. This would have been fine if it had happened during quali, but because the lobby was in warmup the server prevents any new users from joining the lobby. Period. So that's me out of the race.

 

Shame because they decreased the lap count from 45 to 35, which meant I would have had a very good chance at finishing in the points. Even with a 1:26 pace giving me a P12 starting position (out of 20), the decreased race distance would have meant 85L of fuel (-20L), resulting in a no-stop race.

 

Judging from the TS, they're having a hell of a time sorting out the formation laps. I've made the executive decision to just cut my losses and continue on to cap footage for the mod :)

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CASE: Fractal Design Define 7 Panda STORAGE: WD Black SN770 2TB + WD Red Pro 6TB

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1 of 2 races done, unfortunately I derped and forgot to save the replay for this one. Oops.

 

LMP3/GT3/GT4 race at Road America, with the Radical RXC and Ginetta Juniors tossed in (this latter option was terrible). While Im off racing in a very special race (totally not a semi accurate representation of the full 56 car field at Le Mans, dont be silly) here's what the start of the Road America race looked like.

 

 

I spent the majority of the race in 1st place and finished with a 30 second lead.

 

 

 

 

post-38116-0-92175300-1452727544_thumb.j

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CASE: Fractal Design Define 7 Panda STORAGE: WD Black SN770 2TB + WD Red Pro 6TB

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Currently editing the final drafts of a few things, so here's a couple of clips to keep you entertained. Recorded during the AOR timeslot that I unfortunately missed (seems Patch 7.0 caused some MP instability as of late and the Elite race experienced another mass DC later on, though the Pros got hit much harder this time around). I was informed mid race that my teammate (zip.plummer) finished P3! An amazing result considering that after the qualifying DC, both of us lost our quali laps (P6 and P11 respectively) which meant we had to start from P18 and P19. Really wish I could have been there to support him, as a lot of the racers made it sound like a fun but challenging race; but to gain 15 places in 34 laps is an impressive feat. Next week's race is a rain event at Hockenheimring, though AOR are debating on whether to postpone the event and see if Patch 8.0 stabilizes the servers.

 

Without further adieu, here are the clips; I've loved driving the Oreca 03 ever since launch, and only recently started testing it out in low downforce config and with longer gears - let me tell you, this thing is quite a beast.

 

Qualifying: a TS040 exits the pits as I start my hot lap behind some LMP2 traffic; take away the hybrid system and better aero, and the 03 is pretty much on par with the TS040 due to the underlying nature of a mid-rear mounted V8 prototype. I have equal straight line speed down the Mulsanne and he(she) gets stuck in traffic at times which lets me close the gap a bit (thank you Crew Chief for saving me from a fiery death!). Once we get into braking zones, however, the hybrid system kicks in and opens up a can of whoop-ass on me, as the TS040 begins its discharge cycle and closes the distance.

 

For those curious, this is the underlying reasoning for why TS040s are great on shorter tracks (Spa, Nurburgring) but suffer compared to the R18s and 919s on longer tracks (Le Mans) in terms of outright pace, although the Toyotas do have the faster vmax (they are also in a higher MJ class than the other two).

 

Race: not much to say here, just an LMP2 car (sitting 2nd in class atm, IIRC) weaving through some GT3 traffic. The "racing in groups" nature of the AI is still present here though to a much lesser degree compared to lower divisions; they also don't do much to alter their line as they get blue flagged, which is a bit of a pain but adds a hint of fun to a long lap.

 

#ConsistencyIsKey

post-38116-0-45487100-1452784987_thumb.j

 

Also interestingly enough, this is the first time I encountered this feature: during pit stops, like in real life, your crew will occasionally come across an issue. This stop was fuel only (~25L) but they decided to change out the clutch due to a gearbox hiccup (arbitrary reasoning); this added a few seconds to the stop, but was a cool thing to come by. From what I've heard, the worst event that could happen is the locking nut getting stuck on the wheelgun (like in F1) which robs the most time and could potentially ruin your strategy.

post-38116-0-30942600-1452784760_thumb.j

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292kph... Yeah, that's moving. :D With regards to the LMP cars; not a fan of the closed cockpit cars, but love the open ones. ;) I don't know how they drive those things at speed through packs of fast and slow cars with such low visibility. Open cockpit ftw! :D

 

Do you have a link for where we can get more info and download this multi-class mod? I NEED to try it!!! :)

My Systems:

Main - Work + Gaming:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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292kph... Yeah, that's moving. :D With regards to the LMP cars; not a fan of the closed cockpit cars, but love the open ones. ;) I don't know how they drive those things at speed through packs of fast and slow cars with such low visibility. Open cockpit ftw! :D

 

Do you have a link for where we can get more info and download this multi-class mod? I NEED to try it!!! :)

 

Its cominggggg

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MB: ASRock x470 Taichi RAM: Corsair Vengeance RGB DDR4-2666 32GB 

CASE: Fractal Design Define 7 Panda STORAGE: WD Black SN770 2TB + WD Red Pro 6TB

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cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


Listen if you care.

Cpu: intel i7 4770k @ 4.2ghz Ram: G skill  ripjaws 2x4gb Gpu: nvidia gtx 970 cpu cooler: akasa venom voodoo Mobo: G1.Sniper Z6 Psu: XFX proseries 650w Case: Zalman H1

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Its cominggggg

 

Not soon enough! :P

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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zjnqt3gcqtqbykr8irdl.jpg
Disclaimer: Use of the below and any future mods are at the user’s own discretion and I cannot be held liable for any lost/corrupted data or negative feedback with respect to your driving performance. The below apps are for PC ONLY (at the time of writing) though that is not to say that there will not be a future companion app for console users. It is HIGHLY recommended that you keep a backup of your last known stable game files on hand at all times in the event you need to revert the changes. For reference, the Project CARS save game files (for your single player) are located at <your Steam directory>\userdata\<yoursteamuserid>\234630\local\.
 
With that out of the way, I’d like to take some time to introduce to you two very useful pieces of community created software, one of which is brand new and the other a few months old - though you’ll be surprised how many people don’t have it.
 
Crew Chief - Alternative Race Engineer (aka the Stig got sacked twice!)
 
Ever wonder what your favourite racing sim would be like if it had the same spotter system like in iRacing? Have you grown tired of playing in online MP only to bump a car by accident or have the rear of your car rammed vigorously by another car going through a turn? While TrackIR and a VR headset can help improve situational awareness, nothing beats the fast reaction times that result from pit based audio calls (car left/right, clear all around have come in handy for the past few months). In case you’ve been living under a rock for the past year, I am of course talking about mr. belowski’s Crew Chief app, now in it’s V4 config and available for both Project CARS and RaceRoom Racing Experience.
 
Before we dive into this, there’s a feature you have to enable in-game first; don’t ask me why it’s here (options>visuals>hardware) because I can’t explain it either. In short what Shared Memory does is “stream” all telemetric based data via a dedicated port built-in by SMS, as if they knew the community would make tools for the game ahead of time. What data, you ask? Anything really - lap times, delta/splits, tire/fuel data and estimations, temperatures. Shared Memory is also used by a host of other applications as well: vrHive and the pCars Profiler are two very popular pieces of telemetry software that display this data to the user in a presentable, easy-to-read manner. Various pieces of hardware can also tap into Shared Memory, such as my Leo Bodnar SLI-PRO which can be configured to display every channel of data via it’s LEDs and displays (flag statuses, lap times, temperatures, the shift lights).
 
Crew Chief is actually an exception to the above PC ONLY statement; Patch 7.0 for pCars finally enabled UDP streaming over the network for console users, meaning they could now also take advantage of the Shared Memory system. As such, the app is now available on the Google Play store here (I haven’t checked whether it is available on the Apple store or not, but large Android tablets are easy to come by nowadays so you might consider those as an add-on).
 
wyrm537vc0u0v7hyimxf.jpg
So realistically, how much better could this Crew Chief app make my gaming experience? Simpy put - a lot better. For one, you don’t have to listen to Ben Collins anymore!
 
Shown below is the UI for the v4 version, and it brings a lot of welcome changes over the old v3.8 betas people were using. Gone is the need to download both the app and soundpacks, as now you get just the 64-bit installer and both soundpacks and driver names are downloaded/updated automatically (there was a link to the database, now at over 2,000 names, but I can’t seem to find it). Additionally you can control the volume of the race engineer (voiced by the app developer himself) and change what he says via the settings button (there’s also a profanity filter).
 
So what exactly can he say? Remember what we talked about with Shared Memory? Yeah, so that means anything. After updating to v4, the amount of recorded messages has also increased meaning better immersion, although when he yells out a long string of data it does get annoying. Over the past few hundred hours of racing with this, I’ve hard any single or combination of the following: opponent deltas F/R, player names (incl leader and assuming they’re in the database), when somebody is pitting F/R (incl race leader), lap times (incl race leader), split times by sector, damage (aero, suspension), fuel/tire wear rates (estimations for pit window), temperatures (brakes, tires, oil, water, ambient, track), and flag status. Oh, and of course the iRacing inspired spotter feature (car L/R, three-wide/you’re in the middle, clear all-round).
 
If you take a look at the available actions box along the bottom, you will see that players can actually interact with the app as well. If you have a mic installed and you repeat the EXACT phrases, then the crew chief will answer you with the appropriate data (so long as it is available). Examples of phrases include:
 
 
-“how’s my [fuel / tyre wear / body work / aero / engine / transmission / suspension / pace ]”
-“how are my [tyre temps / tyre temperatures / brakes / brake temps / brake temperatures / engine temps / engine temperatures]”
-“what’s my [gap in front / gap ahead / gap behind / last lap / last lap time / lap time / position / fuel level]”
-“keep quiet / I know what I’m doing / leave me alone” (switches off messages)
-“keep me informed / keep me posted / keep me updated” (switches messages back on)
-“how long’s left / how many laps are left / how many laps to go”
-“do I have to pit / do I need to pit / do I have a mandatory pit stop / do I have a mandatory stop / do I have to make a pit stop”
-“where’s [opponent driver last name]”
-“what’s [opponent driver last name]’s last lap”
-“what’s [opponent driver last name]’s best lap”
 
-“who’s leading” (this one only works if you have the driver name recording for the lead car)
-“who’s [ahead on track / in front on track / behind on track]” (gives the name of the car in front / behind in on track, regardless of his race / qual position. This one only works if you have the driver name recording for that driver)
-“tell me the gaps / give me the gaps / tell me the deltas / give me the deltas” (switch on ‘deltas’ mode where the time deltas in front and behind get read out on each lap. Note that these messages will play even if you have disabled messages)
-“repeat last message / say again” (replays the last message)
-“What’s the air temp / what’s the air temperature / what’s the track temp / what’s the track temperature” (current air / track temps in celsius)
 
If you plan on doing any multi-car racing, be it online or otherwise, in Project CARS then this app is a must have.
 
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Custom Grid Tool (for Solo Quick Race)
 
This is where the fun begins, especially when you tack on the above spotter app, but there is one item we must address right off the bat. Project CARS is not a modding friendly game, and this is blatantly obvious compared to a game like Assetto Corsa. SMS even admits this is the case, yet are not discouraging the community from creating content (at times, seemingly applauding Machine Dojo for tackling the task with their 2016 GT3 lineup). That is not to say that modding this game is impossible, it and the underlying principles are similar to any other game in that you have to keep everything updated with the current-most version of the base game. In our case, pCARS is in Patch 7.0 (with 8.0 releasing sometime in January) and you’ll need to download the latest version of the pCars Modding Unlocker / Generic Mod Enabler (V7.1 updated for the custom grid tool; alternatively V7.0 from the last game update, dated December 20, 2015)
 
What exactly does the above mod enabler do? To put simply, it basically unpacks the game’s boot files in a similar fashion to the rooting / jailbreaking process for mobile phones. The process is quite simple, actually, and assuming you download the latest version you shouldn’t face any issues.
 
- Extract the files from the .rar file you downloaded to your pCars directory, located at <Steam_Directory>\steamapps\common\pCARS
 
...and that’s it. Really. You’ll notice that you now have a MODS folder, which is where you’ll place all your dank montages downloaded mods, be it this tool, another tool, or custom tracks/cars. To enable all mods, simple run the JSGME tool and enable the Modding Unlocker for Patch X.X. Once you’re done this, you can close the tool as the custom grid uses it’s own custom shortcut and doesn’t go through the JSGME interface; however, you’ll have to enable other mods in this fashion unless told otherwise.
 
With the GME now installed and enabled, we can now get onto the grid tool. But first a few words from the author:

DISCLAIMER: This mod alters the unpacked game files, which will affect behavior of the vehicle filters in-game. Career Mode will not work properly with this mod running.
 
Please back up your Project CARS Profile before using. Also has not been tested for Online use! Author is not responsible for lost save data or broken profiles or bans.
 
This mod is intended to allow the user to pick their own grid for Solo Quick Race in Project CARS. 
 
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From here on the process is straight forward. Download crowtrobot’s Custom Grid Tool v0.9, extract the files to your MODS folder mentioned above, run the custom grid tool shortcut and you’re set! You’re presented with the above interface where you can mix and match cars and liveries to whatever degree you please.
 
This is where it might get tricky though, for some of you not well-versed in the pCars content structure. While all the real cars have somewhat readable names (based off of in-game files), all the fictional cars aren’t very clearly labelled and have largely remained unchanged since the beta phase of the game. Additionally, everything is bundled together in very broad categories [GT (GT1X, GT3, GT4), OpenWheel (F-A, F-B, F-C, FG1000, F-R, FR3.5, and all the historics), Prototype (LMP1, LMP2, LMP3), Road (A, B, C1, C2, D), Touring (TC1, TC2, etc).] You get the hang of it real quickly, but you better get your choices correct first time as the remove tool doesn’t seem to be working right now (it is essentially a pre-release state atm).
 
The interface itself is pretty easy to navigate. Select the category you want, the car(s) you want, and the livery(ies) you want. Hitting “>>” will add the cars to the queue and “<<” will remove them; hitting reset will clear your list. It is also worth mentioning that saving the list will copy the data into a text file for future use, and loading will read that data so as to make setting up single races easier and quicker (for example, if you wanted to do a WEC event or Le Mans).
 
IMPORTANT. Your grid selection must be done WITHOUT pCars running in the background. Once you have selected your cars, hit Assign to Grid to finalize your list then proceed in-game and set up the race conditions for the Solo race (set the number of AI to n-1, where n is the number of cars in your list). The PLAYER selected car MUST be one from the list with the correct livery, but do not be alarmed when you see duplicates on track. In the in-game vehicle selection menu, you will notice a blanked out grey box (shown below); in here you will find every manufacturer and vehicle that you have selected in your list, to make selecting cars on your part easier. Once you have finished, remember to RESET the custom grid tool and DISABLE JSGME if you wish to resume single player.
 
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ALSO IMPORTANT. The tool does not limit you to how many cars you can choose, which means you can pick 99 cars but not all will show up. What cars do appear are determined by RNG as is which AI will be driving what car. ELIGIBLE GRID SPOTS VARY BY TRACK. Not only must your CPU be able to handle this many entities on track at once, but the track must also have sufficient garage spaces; tracks like Le Mans have room for 55 AI + yourself, but this may night be the case at smaller tracks like Watkins Glen. A good number to start off with is 23 AI, and then work your way up from there. Be sure to remember to set the Type of Opponents to Multi-Class then adjust your AI difficulty to your desired level.
 
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Once you’ve got all this down, you’re ready to rock! Sit back and enjoy the glory that is multi-class racing (though the AI aren’t the most cooperative with blue flags) and rejoice in the fact that you aren’t getting rammed off-track by some online prick in a RUF every other lap.
 
Oh, and I guess I should include some more notes from the author:

NOTES:
 
Use Save/Load to save custom grids and load, if desired.
Double-clicking a livery from the list will remove it. Or use the << button.
As stated in the disclaimer - THIS MOD CONFLICTS WITH CAREER MODE. Please close pCARS AND the Tool before using career.
Also as stated, MOD HAS NOT BEEN USED OR TESTED ONLINE. User should run on non-VAC servers if they want to test it. It does not modify any memory locations while running or the .exe, so it is doubtful it would trigger a VAC ban, but no guarantees.
Car selection filters from My Garage are also effected - either use Quick Select to choose car, or user will need to choose ‘Any’ filter in My Garage to find the car.
Tool creates .bak backup files of all altered files. If anything goes wrong, press Reset button and go to the /vehicles/ directory of all altered vehicles. Delete the altered files and restore the originals from the .bak files if this hasn’t been done already by the Reset. Reset and closing the tool should restore backups and remove them.
 
Testing
Of course I had to do some testing myself on launch day, and so far it’s been pretty good. There is one performance bug with excessive cars where it causes CPU usage to flutter momentarily, regardless of how many cars are tested and usually ~20-30 minutes though I haven’t yet pin pointed the cause. All the below footage is recorded in Bandicam, whose image quality (in H264) is worse than that of OBS.
 
Race #1 - LMP1/LMP2/GT3 @ Circuit de Spa-Fancorchamps
Of course the first race has to be at my most driven track. AI set to 80% and car count set to 24 as a proof of concept. No issues with the start in regards to multi-class, as the faster cars filtered through pretty much immediately; discovered that AI behaviour changes very little wrt how each class mingles on track, however cars in a similar class tend to “stick together in a pack” with minimal passes being made (this is just an observation, not a fault of the mod). WRT to the racing line, AI will still adhere to the “train track” behaviour and do not yield to blue flags, with passes proving difficult unless you forceably attack in braking zones or down the straights.
 
Spa is a bit of an oddity as it is one of the longer tracks, yet also the fastest; LMP2 leaders came across the first of the GT3 backmarkers around L11 (at a 2:14 pace) and were not overtaken by race leaders (TS040) until L20, although they were running within 1 second of each other which proves that AI will still remain fairly consistent with traffic.
 
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Race #2 - LMP3*/GT3/GT4**
* Radical RXC Turbo added as a pseudo LMP3 car despite the Road A designation; pacewise, expected it to be above the SR3RS.
** Ginetta G40 Juniors added to GT4 to simulate a slower sub-class
 
I wanted this race to feel like a slightly balls-to-the-walls track day mega event, with as many plausible privateers thrown in as possible and the obligatory GT3 teams who go for testing and what not. AI was bumped up to 90% and the car count was increased to 40 as Road America allows for more entities (IIRC the limit was the same as Le Mans).
 
Piloting a SP300R, I wanted to see exactly how faster traffic would be able to manage the slower classes; managed to follow both the SR8RXs around for the better part of the first half before I took the lead, where I would proceed to put everybody a few laps down (lapped the Ginetta Juniors 5 times and the SR8s once). Things to note here are that, to my surprise, cars of different classes were fairly well represented in the finishing results instead of just having LMP cars dominating the GT class. This lead me to believe that the AI were still making passes despite being in slower cars (damage was enabled) and that the pit strategy did come into play somewhat.
 
Similar to the Spa race, the AI were still on rails though they did attempt more passes beyond track limits (because the AI don’t care about cut track penalties and cold tires, pff). That also meant that AI driving faster cars would still prioritize the line over corner speed, resulting in faster cars just sitting behind traffic through corners where a player would know to exploit their speed advantage.
 
Super fun, but very frustrating when you’re coming into a mix of slower traffic with the guy behind you closing the gap by the second; higher level AI is recommended.
 
Race #3 - LMP1/LMP2/GT3 @ Circuit de la Sarthe (24H du Mans)
And now for the pièce de résistance: the full 56 car field at Le Mans. Yes friendo, with this tool (and the magic that is pCars), you too can simulate this iconic mid-summer race to your hearts content - assuming your PC can handle it. Yet another 30 minute qualifying + 60 minute race, with calendar date set to July 14, 2015 (10x time progression, start time 7AM) and clear weather. AI is again set to 90% (because I’m a pubscrub and can’t handle 100% yet) with the field set up as follows (based on 2015 starting grid):
 
- 14 LMP1 cars (Toyota TS040, Audi R18 TDI, Audi R18 e-tron Quattro, Marek RP 339H subbing for the Porsches, Aston Martin DBR1-2 subbing for the Rebellions, RWD P30 subbing for the ByKolles and Nissan entries)
 
- 19 LMP2 cars (Oreca 03 subbed for both 03R/05 and Greaves entries, the Sigmatech Alpine car, Marek RP 219 D for all Ligier-based entries, and RWD P20 for the Morgan/ByKolles/SMP/DOME entries)
 
- 22 GT3 cars (Aston Martin GTE, BMW M3 GT2 subbing for the Ferraris, RUF RGT8 GT3 for the Porsches, Mercedes-Bens SLS AMG GT3 for the Corvettes, and Aston Martin V12 Vantage GT3 for the Vipers)
 
- Garage #56 is filled by the Aston Martin Rapide Hydrogen car, classed as a GT4 entry.
 
While the struggle was real trying to record this, I can say the final result was worth it and, like the crew chief app, solidified this mod as an addition that any avid racer needs to get. Overall the experience is much more fluid with similarly paced cars rather than cars at the extreme ends (the exception being the LMP1 hybrids). My FX8350/CF 290s struggled to keep the game above 40 FPS at 1440p but I really can’t complain as the tool did achieve what it set out to do.
 
Since Le Mans is such a large track, I actually didn’t encounter slower traffic until later on - if this is your goal, then I’d suggest shorter tracks for an optimal lapping experience. Above that, there wasn’t as much action between classes as there was intra-class. My Oreca 03 made fairly quick work of all the GT3 backmarkers but had the most trouble with the other LMP2 cars, namely when you’re all juggling for position because of similar pace but there is nowhere to go. The LMP1 cars blew past fairly quickly (although the TS040s were slow off-hybrid power); spoiler alert: the DBR1-2 won overall, beating the R18s. You’ll never see that in real life.
 
AI were still making passes beyond track limits, and at times would force you off-track because you physically can’t push them back to get some space. This a particular issue in an LMP2 car where it is stupidly easy to pick up aero damage, and why I put emphasis on making smart passes rather than fast ones. The performance hit was still there, and sent me into the gravel at one point but I had the foresight to slow down and mitigate potential damage (for my system, it dropped frames from 30 to 8 but it may be different for yours).
 
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A mini-tage of what it’s like to weave through GT3 traffic.
 
And yes, because I’m a newb and because pCars’ track limit system sucks (sometimes it’s perfectly acceptable to put two wheels off, SMS) I did get DQd with 5 minutes to go. At that point of the night I was so frustrated with the thing that I didn’t bother, and just to be able to play in a multi-class environment was a win in itself. If you’re curious, I was running P15 as I was getting passed by a LMP1 car (a RWD, second in his/her class) who forced me just wide enough to get all 4 wheels off. If I had carried on without incident for 2 more laps, I too would have finished second in my class.
 
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Verdict
 
A combination of both the Crew Chief (if you don’t already have it) and the new Custom Grid Tool make for an unrivaled gaming experience that few games can reproduce. Add to that the ability for telemetry monitoring, dynamic day/night and weather systems, and fairly competent AI, and you begin to see just a few of the redeeming qualities that keep players coming back for hundreds of hours at a time (assuming you can look past some of SMS’ flaws). In case you missed it above, I HIGHLY recommend you pick this one up and give it a shot for yourself; perhaps you will find something about it that draws you in that wasn’t in the game prior.
 
SMS said it wasn’t possible in pCars 1 to do multi-class offline racing. Somebody proved them wrong. While custom championships aren’t ever going to be a thing, it gives us hope that they have a good direction to take the franchise when it comes to releasing pCars 2 in 2 years time. Until then, if there are any Oppos who would like to give this a shot in an semi-organized online lobby, then I’d be down to race with y’all.

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I could not have made that any longer, could I?

 

Anywho I know some of you are impatient (@MEC-777 :P) so here's a TL:DR.

 

There are 3 things you have to download, if you don't have them already.

 

Crew Chief v4: http://forum.projectcarsgame.com/showthread.php?38922-Crew-Chief-an-alternative-race-engineer-for-console-amp-PC&highlight=crew+chief

 

JSGME Modding Unlocker for Project CARS 7.1: http://www.mediafire.com/download/68f4djij4ez1b54/PCARS_Modding_Unlocker_JDougNY_Patch7.1_V1.2.rar

crowtrobot's Custom Grid Tool v0.9: http://www.mediafire.com/download/0is4d103pidy4iw/Custom_Grid_Mod_0.9_by_crowtrobot.zip

 

It is important that you do not have pCars open at any time while enabling/disabling mods, or selecting the grid. 

 

Installation instructions:
Unrar JDougNy's Unlocker to <Steam_Directory>\steamapps\common\pCARS
Unzip Custom_Grid_Tool to <Steam_Directory>\steamapps\common\pCARS - there should be a pCARS_Custom_Grid shortcut in this directory, and a folder MODS with folders for the unlocker and Custom_Grid in it at this point.
Run JSGME tool and add JDougNY Unlocker.
Run the Custom Grid tool using the shortcut and add cars to grid (can double click, or group selection and use >> button. Double click from Grid list to remove.)
When grid is complete, click Assign Grid.
Start pCARS, use Quick Race and Multi-Class. Make sure player car is a car from the grid assigned, and use N-1 AI opponents. (i.e. if 30 cars were assigned to the grid, use 29 AI opponents)
Enjoy. Exit pCARS and use Reset button to start a new grid if desired
 
You can scroll to the above post if you want a *slightly* more indepth wall of text.
 
post-38116-0-07930900-1452807792_thumb.j

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At last, photos of the last car in the upcoming DLC!

 

post-38116-0-25961400-1452866126_thumb.j

post-38116-0-28910800-1452866127_thumb.j

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I could not have made that any longer, could I?

 

Anywho I know some of you are impatient (@MEC-777 :P) so here's a TL:DR.

 

There are 3 things you have to download, if you don't have them already.

 

Crew Chief v4: http://forum.projectcarsgame.com/showthread.php?38922-Crew-Chief-an-alternative-race-engineer-for-console-amp-PC&highlight=crew+chief

 

JSGME Modding Unlocker for Project CARS 7.1: http://www.mediafire.com/download/68f4djij4ez1b54/PCARS_Modding_Unlocker_JDougNY_Patch7.1_V1.2.rar

crowtrobot's Custom Grid Tool v0.9: http://www.mediafire.com/download/0is4d103pidy4iw/Custom_Grid_Mod_0.9_by_crowtrobot.zip

 

It is important that you do not have pCars open at any time while enabling/disabling mods, or selecting the grid. 

 
You can scroll to the above post if you want a *slightly* more indepth wall of text.
 

 

 

Damn man, when you put effort in doing something, you go all out! :)

 

Appreciate the full write-up, I read every word. Seriously, awesome write-up! ;) I can see this new mod taking up a lot more of my time over the next while... lol. 

 

Racing the same class gets kinda boring. Once everyone (even the AI) gets settled into their pace, there's very little passing or "action". This changes the game. This makes it way more interesting. Can't wait to try this out!

 

I was currently using Crew Chief v3 but it started to experience an issue with a memory leak for some reason which would crash the game and forced me to turn off the shared memory option in the game - that meant no more using Crew Chief. I also noticed it was only giving me proper useful information some of the time. I would have a car right beside me and it remained silent. Then, in the next corner, it would say something about my brakes overheating or finally "car right". So I know it was working and I hadn't touched any of the settings, so not sure what was happening. Will install v4 and see if it maybe fixed some of these issues? It is such a vital tool to use. 

 

Love the KTM X-Bow R in AC. So glad they're bringing it to Pcars! :D

My Systems:

Main - Work + Gaming:

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F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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Laptops:

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WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

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Damn man, when you put effort in doing something, you go all out! :)

 

Appreciate the full write-up, I read every word. Seriously, awesome write-up! ;) I can see this new mod taking up a lot more of my time over the next while... lol. 

 

Racing the same class gets kinda boring. Once everyone (even the AI) gets settled into their pace, there's very little passing or "action". This changes the game. This makes it way more interesting. Can't wait to try this out!

 

I was currently using Crew Chief v3 but it started to experience an issue with a memory leak for some reason which would crash the game and forced me to turn off the shared memory option in the game - that meant no more using Crew Chief. I also noticed it was only giving me proper useful information some of the time. I would have a car right beside me and it remained silent. Then, in the next corner, it would say something about my brakes overheating or finally "car right". So I know it was working and I hadn't touched any of the settings, so not sure what was happening. Will install v4 and see if it maybe fixed some of these issues? It is such a vital tool to use. 

 

Love the KTM X-Bow R in AC. So glad they're bringing it to Pcars! :D

 

Somehow I missed this, with all the Garage notif spam lol v4 has a lot of improvements over v3 (I was using v3.3b) and the biggest change I noticed was just a higher rate of data flow and depth. The gap/delta readouts before and behind were neat, but now it'll also let you know how your pace compares on a sector-by-sector basis. Knowing when cars are pitting helps loads in MP as well, since you know to fend off a potential undercut from the car behind. I dont recall this being implemented before v4, but he now also gives you estimates for how long your tires last (based on the tire with the highest deg/lap) and fuel load (based on avg/lap) - helpful, but I have telemetry opened on a second screen and plan my strategy on the fly. 

 

I can't say that I've experienced a memory leak as of late, and any issues I've experienced were server side. The main culprit is that the client will still read ghost data (i.e. players who were once in the lobby but left, yet the session still renders their car albeit invisible on track) and crew chief really can't do anything to filter it. Annoying as it is, they're usually off-line (particularly around chicanes) so it doesn't bother me too much. Real time situational awareness callouts (namely car left/right, clear all round, three-wide/you're in the middle, he's still there/hold your line) have gotten better but if the lobby experiences network "jitter" then it will read a bit of ghost data (again). Experienced it the most when I'm going side-by-side with somebody into a corner (callout: he's still there) but under braking, he falls back and behind (confirmed via the rearview) but I still get the car left/right callout.

 

Moral of the story: crew chief is an essential aid, but it should never replace your mirrors as your primary method of watching for other cars :) Of course, you can't help it when you're in the zone and trying to multi-task isn't ideal for everybody.

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When the DLC comes out, you guys should try beating Ben Collins or even Nicolas Hamilton at brands hatch with the bmw 1M race car haha

Here were their times, along with many others:

c77dc586a2ace297637cdc80d1b868c6.jpg

(From pcars Twitter)

"If a Lobster is a fish because it moves by jumping, then a kangaroo is a bird" - Admiral Paulo de Castro Moreira da Silva

"There is nothing more difficult than fixing something that isn't all the way broken yet." - Author Unknown

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EXCITING NEWS.

 

URD have released their Darche PX1 for their PX mod (which might interest @brownninja97)! Of course this is a paid mod, but given the amount of cars to come it is well worth it if you want to drive prototypes (LMP1, LMP2) and is overall relatively cheaper than any dream pack. In case you can't tell from the screenshot below, the Darche is of course the Porsche 919 LMP1 with two models available (std, S1) but from what I can tell the only difference is aero. Definitely looking forward to driving all of the PX cars around Spa later today after my PCDC races.

 

post-38116-0-26263200-1452957330_thumb.j

 

Also from last night - impromptu session with @bcredeur97. Had a few good battles with hotdogwater and did fairly well for once. And yes, that is the WAN show in the background. Testing new settings in Bandicam, but will probably have to up the bitrate (again).

 

IMSA GTOs and Gr5 cars aren't my best but I feel comfortable enough to up the wastegate pressures now. Hopefully.

 

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As for the Darche aka Porsche 919 the standard is the aero kit used in silverstone and spa, the s1 is the aero kit used in le mans. as you can imagine i nearly fainted in excitement. i recorded my first ever lap with it which is naturely very bad.

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When the DLC comes out, you guys should try beating Ben Collins or even Nicolas Hamilton at brands hatch with the bmw 1M race car haha

Here were their times, along with many others:

c77dc586a2ace297637cdc80d1b868c6.jpg

(From pcars Twitter)

 

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Its Brands Hatch short, FYI :)

 

Theyve got a pretty BA motion rig setup at Autosport International.

 

https://www.instagram.com/p/BAj1nYeTBvY/

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Its Brands Hatch short, FYI :)

 

Theyve got a pretty BA motion rig setup at Autosport International.

 

https://www.instagram.com/p/BAj1nYeTBvY/

 

Still, I ain't scared! :P 

My Systems:

Main - Work + Gaming:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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More rendering tonight, following another 5 hour session with PCDC! Videos to come soon but here's another snippet.

 

Today was the first race of the Radical SR3 Cup at Zhuhai. A 1 hour race + 30 minute qualifying, with weather being hazy/light rain/clear. As usual, one of the faster guys picked me (the slower guy) as his teammate but unlike in AOR, actually didn't carry that much. Saxy qualified P2 with a 1:30 but I only managed P10 with a 1:33.

 

Compared to the utterly shit thunderstorm conditions we had to endure at Laguna Seca for the test event, the light rain here was more than manageable - especially more so after having driven the R8 in the rain so often for AOR. Before I mention it, 3 other members in PCDC are also in AOR so a lot of familiar faces.

 

^ tl:dr watch L37 and L38

 

Short recap: first stint, everything goes well but I have an unfortunate tap with somebody that gave me 14 points of aero damage. The lap before my pit-in, I collided with another car which forced my hand during the rain transition due to an additional 23 points. Second stint, settling into a rain groove - my 1:34 dry pace becomes a 1:39 wet pace, more than manageable and fast enough to catch up to the pointy end of the mid pack. A few people decided to risk it and not stop for wets at all, resulting in a lot of spins (w0rthy dropped from P1 to P15). Saxy spun a few times as I just got to P10 which closed the gap even more; second round of pit-stops begin, though I hold off as Dabbo (who was trading P1 with obscura every other lap) announced when he was making his pit stop. Changed tires with 10 laps to go, came out somewhere in P6/P7 with Saxy just in front. This is where we begin to push (and try not to take each other out) whilst lapping backmarkers, and with the leaders (dabbo) closing the gap behind. The above clip is of the last few laps when I maintain a 1 second gap to Saxy, with a drag race through sector 3 on L38 to the finish.

 

And what a finish it was. The last 2 cars on the lead lap, finishing ~0.005s apart. Good points for Team Espana, and probably the highest points finish I'll get this season. Next race is a night race at Road America (which I am super excited for).

 

(1:33 below both of our names designates 1 minute 33 to the guy in P5, but the gap between P6 and P7 is negligible to the timing sensors so we got the same time - or in other words, pCars registered us finishing at the same time but with Saxy just a bumper head)

post-38116-0-15424300-1452989701_thumb.j

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