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Box Box Box - Sim Racing Players Club [Now Hype Train Enabled!]

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v0.6.1 Changelog

- Added rear-view camera display in Lamborghini Huracán GT3.
- Consistent mirror resolution in all cars.
- Fixed ghost car not working in some instances.
- Ghost car now has a more stable render.
- Fixed replay highlights increasing with longer sessions.
- Fix to mirror resolution default.
NOTE: defaults to intended default resolution (MID) without changing anything. The EPIC setting is now eliminated. No action required from the user.
- Added presession timer to MP.
- Fix to false-positive DQ resulting from teleporting to pits.
- Fixed standings widget not updating total player count.
- Fixed driving camera resetting after entering and leaving the pause menu.
- Fixed both Nissans' setup ECU values, now start from 1.
- Fixed potential issue with road effects settings not loading properly.
- Race communication durations edited for important messages.
- Race results now show gaps to leader.
- AI skill and aggressiveness sliders remember last set values across game modes.
NOTE: AI values will reset after initial launch so pay attention when playing for the first time.
- Informative help snippets added when selecting each graphics setting.

 

I know its early access but the immediacy of these 0.x.1  updates the day after every major release is quite worrying in regards to QA.

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Bald british man is right... there's still no feeling for what the front axle is doing on a wheel. Other than feedback from the brakes and the kurbs, its hard to tell when you're understeering even with audio cues. TC seems to be better about slides and how it cuts in though.

 

 

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sUbTlE fRoNt EnD fEeL

 

 

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Weeeeeeeeeeeeeeeeeeeeeeeeeeew finally got around to taking the GTR to every track. Not the most brilliant of driving but it was fun. Going back to AC afterwards is really like a night and day... the older title just has so much more SUBTLE FRONT END FEEL. 

 

 


TIME SHEET

0:06 - Circuit Zolder [1m 34.050s]
2:00 - Monza [1m 51.804s]
4:21 - Circuit Paul-Ricard [2m 0.117s]
6:45 - Misano World Circuit [1m 38.733s]
8:42 - Hungaroring [1m 50.415s] 
10:58 - Nurburgring GP [1m 59.085s]

 

Bummer about the visual quality though, so while Shadowplay is fine for short clips I think I'll be moving back to OBS for the foreseeable future.

 

Edit: re-rendered at a higher bitrate just for my archive

 

BONUS VIDEOS

 

 

Re-enacting one of the most titanic battles in north american history... or at least I tried to before the AI killed itself. pre-17 P2s and Corvette DPs were notorious on BOP because the lighter cars always struggled for immediate pace compared to the heavier vettes. When they tangled, things tended to get spicy because pace was so similar.

 

 

 

Also testing the 2018 RSR for fun, and where I discovered the SUBTLE FRONT END FEEL is worlds more prominent in AC over ACC. No changes to physics just a visual update to the model (different front bumper cooling, rear diffuser/exhaust, lighting) and the fan sound mod. I actually dont ever recall my G27 having such strong FFB in AC so not sure if its the game or the track, but I was literally getting bounced all over the place. Which is good, because that speaks to the accuracy of the track mod.

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Re-uploaded at 3x the bitrate to see if it makes the difference, because the file size on my end is more than manageable.

 

 

Also it appears IER is back and is bringing the Oreca 03 to AC, which is great because if their TUSC mod is anything to go by this will end up being quite high quality once completed.

 

http://www.iersimulations.com/p13c-home.html

 

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The IER P13c

With the P13c, IER delves back into the world of public releases.

Based on previous-generation LMP1 regulations, the car features a 600 horsepower 3.4L V8, accelerating the 890kg chassis to speeds of up to 200mph. The large front tires and impressive downforce allow the 13c to corner at over 3G.

 

Edit more SUBTLE FRONT END FEEL

 

 

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Bummer, season one content is all DR1 locations.

 

 

 

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We are delighted to bring back two iconic rally cars which will excite our core community and give new fans a taste of rally history, commented Ross Gowing, Chief Games Designer. The Citroën C4 Rally was extremely dominant in the late 2000s and features Petter Solberg’s livery, who enjoys a great working relationship with the studio. The ŠKODA Fabia Rally was driven by the great Colin McRae, and we are very proud that players will be able to experience another of his iconic vehicles. Players can expect incredible traction and stability from the both these vehicles, and they make a fantastic addition to the legendary car roster in DiRT Rally 2.0.

  • Week 3: Monte Carlo Rally, Special Livery
  • Week 5: BMW M1 Procar Rally, Open Manta 400, Special Livery
  • Week 7: Sweden Rally
  • Week 9: Ford Focus RS Rally 2007, Subaru Impreza, Special Livery
  • Week 11: Germany Rally

https://www.bsimracing.com/dirt-rally-2-0-season-one-content-launching-12th-march/

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soooo i warrantied my 1080 .. and got a 2070.... yay i guess? xD 

Mobo - Asus Maximus VI Formula Ram - Kingston HyperX Fury 1866mhz CL10 16GBCPU - Intel i7 4790K ;

GPU - Gainward RTX 2070 Phantom ; PSU - Corsair RM750x Cooler - CM Hyper 212 EVO

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2 minutes ago, PandaCopyRight said:

soooo i warrantied my 1080 .. and got a 2070.... yay i guess? xD 

congratulations on the free upgrade to RTX lol yay more reflections

"If a Lobster is a fish because it moves by jumping, then a kangaroo is a bird" - Admiral Paulo de Castro Moreira da Silva

"There is nothing more difficult than fixing something that isn't all the way broken yet." - Author Unknown

Spoiler

Intel Core i7-3960X @ 4.6 GHz - Asus P9X79WS/IPMI - 12GB DDR3-1600 quad-channel - EVGA GTX 1080ti SC - Fractal Design Define R5 - 500GB Crucial MX200 - NH-D15 - Logitech G710+ - Mionix Naos 7000 - Sennheiser PC350 w/Topping VX-1

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2 minutes ago, bcredeur97 said:

congratulations on the free upgrade to RTX lol yay more reflections

i dont plan to use the RTX features ... they are not that good yet ... got to wait for a 3070 or 4070 to do that imo 

and sadly it performs worse in Superposition Benchmark than my 1080 did ... by about 60 points 

probably need to tweak the OC a bit better 

 

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11 hours ago, chaozbandit said:

Re-uploaded at 3x the bitrate to see if it makes the difference, because the file size on my end is more than manageable.

 

 

Also it appears IER is back and is bringing the Oreca 03 to AC, which is great because if their TUSC mod is anything to go by this will end up being quite high quality once completed.

 

http://www.iersimulations.com/p13c-home.html

 

Picture

 

 

 

 

IER is basing it on the HPD ARX 03a not the oreca 03

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Listen if you care.

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12 minutes ago, brownninja97 said:

IER is basing it on the HPD ARX 03a not the oreca 03

oops

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IMPORTANT NOTE for Oculus Rift users: we recommend launching the game by-passing Steam VR, adding "-vr" to Steam launch options for ACC in order to avoid possible performance issues and stuttering.

 

v0.6.2 Changelog

Fixed wrong first lap time when start-finish line is crossed before the green light.

Fixed AI erratic speeds during formation lap.

Added lumirank update in replay.

Enabled detailed animations in onboard cameras.

Added session over message for qualifying/practice.

Improved AI pace at Monza and Nurburgring.

Added intermediate solution to run the formation sequence in Multiplayer. Overtakes may happen, but enables controlled formation sequence.

Fixed protocol mismatch on the rating backend, resulting in wrong data.

Fixed SA Rating working in Multiplayer.

Fixed RC Rating preventing data being stored in Multiplayer.

NOTE: Due to incompabilities with the data, the Rating Profiles will be reset again.

Fixed end-sequence in Multiplayer: spotter annoucement, checkered flags and so on will now be correctly triggered.

Fixed formation sequence not starting when the leader is in the pits.

Fixed rare crash in the Multiplayer server, possibly also crashing connected clients.

Fixed races not showing time gaps in Multiplayer races.

Fixed tyres not being correctly selected based on dynamic weather conditions along with the setup.

Added "Official Test Server" opened for experimental features and testing. See the official support forum.

Fixed search and password text input issues in VR.

 

Quote

0.6.3

- Fixed windshield water effects turning off with LOW and MED Effects settings.

- Fixed EF Jaguar G3 missing hydraulic compressor sound.

- Lamborghini Huracán GT3 aero correction.

- Fixed "locked controls" message invisible in VR.

 

Two minor updates in 24 hours...

 

On the topic of FFB, Kunos aren't going to make changes to the current model so its take it or leave it. Personally I think it gets the job done but its still not as informative as AC. As per usual, no complaining on their forums.

 

 

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Meanwhile I'm over here crying for my wallet

image.thumb.png.3dddeddcddbe76d6f3fb7b727b2bc9a2.png

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397 can sod off with their pricing imo they are going too far, yeah its accurate and likely fun but the models are pathetic and the sounds are questionable, the shaders on sebring at catastrophic. 

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5 hours ago, chaozbandit said:

 

This week in 1 billion poly models.....

cpu: intel i5 4670k @ 4.5ghz Ram: G skill ares 2x4gb 2166mhz cl10 Gpu: GTX 680 liquid cooled cpu cooler: Raijintek ereboss Mobo: gigabyte z87x ud5h psu: cm gx650 bronze Case: Zalman Z9 plus


Listen if you care.

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1 hour ago, brownninja97 said:

This week in 1 billion poly models.....

Is this better

customization_19-03-13_192504_2160x1080.jpg

customization_19-03-13_191826_2160x1080.jpg

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I want to get back into R3E but at the same time... RF2 beckons /cry

 

 

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Inside-out tracking and better displays... this could get interesting.

 

https://uploadvr.com/oculus-rift-s-official/

 

Edit: no wonder the strap looks so familiar to whats on my Explorer, it's from Lenovo

https://uploadvr.com/oculus-rift-s-lenovo/

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RBR looks fun

 

 

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Still trying to sort this FOV thing out

 

 

 

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