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Mantle Demo, AMD CPU Performance.

MbV93

 And if you halve the clock-speed of the CPU that ran at about 50% beforehand and the game is still not CPU bound?

 

Yes, but that's the thing, What game are they testing. That Tweet say's absolutely nothing at all. Some very very very generic information that means nothing

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I reeeeeeeealy hope that the improvements are as good as this guy says they are. For AMD, this really is a hit or miss with Mantle. If it hits, it'll hit hard. If it misses, it'll be very bad for AMD to say the least.

I still want hard numbers and graphs though, but those tweets make Mantle seem very promising.

I have faith in you AMD.

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Yes, but that's the thing, What game are they testing. That Tweet say's absolutely nothing at all. Some very very very generic information that means nothing

 

Think they demo-ed BF4 with Mantle at APU13, and an under-development game running on the Oxide game engine.

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Makes me believe less and less at this API when they can't release early numbers. I'm sure they are going to compare 290x and Titan (because of the price) and say hey look it beats titan by this much, when the 780ti could beat it. 

 

I'm not a fan boy (kinda) but I hate that a company can not release numbers for a product that is out in a couple of weeks.

I've been planning to do an upgrade at some point but even my planning has ground to a halt because I don't know when SteamOS will be out and how well it will work and I don't know how widely G-sync will be adopted and I don't know anything about mantle because it's all completely up in the air right now.

My suspicion is that the BF4 numbers aren't as big as AMD thought they were going to be and they're cracking whips at Dice to make it work.

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Your retarded, that's all I'm going to say. I'm done explaining basic computations and computer tech to people.

That was unnecessary. 

No where did I say something wrong. It is amazing for an AMD FX CPU to not bottleneck a game when underclocked to 2GHz. 

In fact, could someone, anyone, with an 8350, underclock it to 2GHz, and try and run it with a powerful GPU (doesn't matter which one, just preferably a 670 or better) on a demanding game at demanding settings and compare that to you running it at stock clocks on the same game, at the same settings?

I'd appreciate it.

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That was unnecessary. 

No where did I say something wrong. It is amazing for an AMD FX CPU to not bottleneck a game when underclocked to 2GHz. 

In fact, could someone, anyone, with an 8350, underclock it to 2GHz, and try and run it with a powerful GPU (doesn't matter which one, just preferably a 670 or better) on a demanding game at demanding settings and compare that to you running it at stock clocks on the same game, at the same settings?

I'd appreciate it.

If possible, in BF4.

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If possible, in BF4.

I was going to say that, but I didn't want to add too many constraints. Optimally, a 290X at stock clocks on BF4 at Ultra settings at 1080p comparing stock 8350 to 2GHz 8350. 

That'd be great. But I'll take whatever I can get. 

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Your retarded, that's all I'm going to say. I'm done explaining basic computations and computer tech to people.

Is there a need to be an absolute asshole?

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They have the 6 biggest engines and publishers on board. There are 15 titles coming out on the Frostbite3 engine alone in the next 12 months that will support Mantle.

 

What engines again

 

FB3

Nitrous

Thief(unreal 3?) id be impressed with unreal 4 

Cryengine(maybe SC is just one game)

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Omg!!! things that don't matter at all, but I'm still saying things! Isn't mantle great. This non CPU bound game isn't using a lot of CPU power! who would have though! Isn't mantle great!

 

I need actual benchmarks and numbers not somone on twitter saying things. Mantle at this time doesn't matter. There are no numbers or anything.

 

Considering some games on a i5 2500k use about 50% so half the clock speed, it is still gpu bound. This means NOTHING!.

agreed, it feels like its just a theory now, i mean when Nvidia talked about shadow play technology i recall seeing it 2 months maybe more on youtube in real world experiment before the release date, Mantel is still only a subject without any experiment, no one still know how it will work and it the performance worth it for game developers to shift to it, i mean this technology might not go out to end users, but the idea is great i admit that and i cant wait to see the benchmarks of it.

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we all know demos and tech talk is always ALWAYS overrated. lets see it in action by a consumer. Not to bash amd here and no, im not a fanboy to either side. but conferences are handcrafted to make the product shine. I just dont buy into all the glitter.

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Nvidia almost always show something when it's almost done. AMD always try to tease. I can't understand why.

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Still taking this with a giant grain of salt - until there is definite proof/numbers, I'm going to remain neutral but I really do hope that Mantle works well for AMD since they've been doing a fantastic job at marketing recently /s 290 vs. 290X, no non-reference cards, 270 vs. 270X, etc. 

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Nvidia almost always show something when it's almost done. AMD always try to tease. I can't understand why.

Probably because AMD likes to hype things up then again, it has definitely not worked in their favor recently... 

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So AMD still saying, "Oh Mantle, its shiny, look at me"? Not a surprise. I really hope it does well, it'll push things forward, but the lack of true numbers says two possible things. A. Its not done yet or B. Its done and the numbers aren't there and they still have to "optimize" the game and/or API still.

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Probably because AMD likes to hype things up then again, it has definitely not worked in their favor recently... 

That's why I say I can't understand why.

 

I believe r9 290x /290  may get better with a new driver. It's using basically the same driver  we had 7970. Just small changes. 

So if 7970 got way better than 680 and turn out reaching fps " near " to 780 now... I believe 290x can get better through next year. 

 

It's just a pity that they show stuff when it's not done.  

 

 

So AMD still saying, "Oh Mantle, its shiny, look at me"? Not a surprise. I really hope it does well, it'll push things forward, but the lack of true numbers says two possible things. A. Its not done yet or B. Its done and the numbers aren't there and they still have to "optimize" the game and/or API still.

 

 

I think it's both. 

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This is all completely pointless until we know for sure whether or not Mantle makes a big enough difference in performance. If it's not like the difference between having G-Sync and having G-Sync then Mantle is not as revolutionary as it. I do know they are different things by the way it's just we need to measure the effect each technology has on the PC ecosystem. Even if Mantle improves performance by 50-100% it will still not be as effective as G-Sync.

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Your retarded, that's all I'm going to say.

You're*

If you want to insult someone, at least make sure you don't look stupid yourself.

                                                                                                       

On topic: So AMD GPUs are now optimized for multi-core processors now, this is great because i can see people on a budget going for a cheap AMD CPU [FX-6300 for example] in order to up their budget on getting a higher end GPU which is really the most important. Still gotta wait to see what Mantle brings to the GPU side of things...

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So Oxide Games had a demo of their new game engine running with Mantle and AMD's PR Manager was live tweeting it. A lot of it was technical jargon which I can hardly understand but there were quite a few really interesting tweets which make Mantle look pretty awesome! And I haven't seen anyone report this in the forums so here they are:

 

attachicon.gifp1.png

attachicon.gifp2.png

attachicon.gifp3.png

 

And this is the part that's really interesting! an under-clocked to 2GHz FX-8350 is not being a bottleneck to an R9 290X during the demo!! and with Mantle it is equal if not faster than a 4770K! So it turns out AMD has been a company with a plan all along. Impressive.

 

attachicon.gifp4.png

 

And then they claim they haven't made optimizations, Mantle looks promising to say the least.

 

attachicon.gifp5.png

 

A lot of press was there including PC Perspective and other big names so expect some articles coming soon?

I know this guy from another forums. He's AMD's PR mouthpiece...yeah, i'm going to take what he has to say with a grain of salt.

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So this basically kills the need for CPU overclocking when gaming! The real question is...will most games support this API? 

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So what I read out of those tweets is that AMD have found a way to improve the performance benchmarks of their CPU's without actually improving their cpus.  I wonder how many different ways you can do that with software?

 

Why can't we see how they tested and what the actual results are? I would be more impressed if they backed up their tweets with evidence.

Grammar and spelling is not indicative of intelligence/knowledge.  Not having the same opinion does not always mean lack of understanding.  

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if DICE are planning to release mantle by december they should have a fairly stable build to show off gains already

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Take it all with a grain of salt....hope they do good...cause the nvidia will get their ass in gear and maybe lower prices

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