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HTC Vive 2?

NumLock21

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Rumor has it, HTC might reveal their HTC Vive 2 at CES. The new vive will connect via wireless, a refresh rate of 120Hz vs 90Hz on the current model, and two 4k displays. CES will be held on January 5-8

 

http://www.digitimes.com/news/a20161228PD202.html

 

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Sheesh man, that'll be pretty awesome if it happens, since I feel like current vr headset resolutions are way too low, but holy crap you're gonna need like two Titan XPs to even hit 90 hz on that thing!

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Current model has 1080x1200 per eye.

I think for next iteration they should go with 2160 x 2400 per eye at the same 90Hz. That will be big noticeable improvement over the current model, and still the most high end GPUs will be able to drive it.

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2 minutes ago, Humbug said:

Not sure I believe the dual 4K displays at 120Hz.

 

What 2017 GPU is going to push those pixels?? For now a decent bump up on the HTC Vive 1 resolution while staying at 90Hz would be preferable.

I'd say at the rate things are going right now double the pixels of the vive so it's right now so that it's like 1600x1440 per eye and you've got something a 1070>= can run. Which is just about right.

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Just now, Humbug said:

Current model has 1080x1200 per eye.

I think for next iteration they should go with 2160 x 2400 per eye at the same 90Hz. That will be big noticeable improvement over the current model, and still the most high end GPUs will be able to drive it.

I'm pretty sure that's the resolution the article is basically saying it will be.

 

I'm assuming 4K per eye means somethingx2160?

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My wallet is ready.

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12 minutes ago, DocSwag said:

I'm pretty sure that's the resolution the article is basically saying it will be.

 

I'm assuming 4K per eye means somethingx2160?

hehe 4K generally means 3840 x 2160. But ya that resolution does not fit the per eye aspect ratio of the HTC Vive. It fits a 16:9 monitor.

 

 

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2 minutes ago, Humbug said:

hehe 4K generally means 3840 x 2160. But that resolution does not fit the per eye aspect ratio of the HTC Vive. It fits a 16:9 monitor.

 

 

If 4k term was used correctly and is a 1:1 aspect ratio it would be 4096x4096, and that is not even believable. I can see it being a 4096x???? slit in two, that would make more sense to me.

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Just now, huilun02 said:

Wow dual 4K 120Hz over wifi

Will it also cure cancer?

Smoking cures cancer

 

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It's worth noting that HTC has spun off their virtual reality division into a separate entity. Since it's making good money on hardware... they don't want it to be dragged down by the rest of the company and flagging smart phone sales.

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Those are bold rumors really. Assuming you do not want to deal with decompression of frames so that you avoid Hz drop caused by post processing, that would mean 3840x2160 pixels pushed to each eye. The total number of pixels is 16588800. If we use 24bit color depth, than every pixel needs 3 bytes of color data. This equals 49766400 bytes of information every frame. Now at 120 Hz, this comes down to 5971968000 bytes of data in a second. We would need a 44,49462890625 Gbps link? This sounds too high. Did I miss calculate something?

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So this confirms Vega will kick ass right? Obviously because only a single Vega GPU could push dual 4k at 120Hz

/s

 

 

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3 minutes ago, jkristof94 said:

Those are bold rumors really. Assuming you do not want to deal with decompression of frames so that you avoid Hz drop caused by post processing, that would mean 3840x2160 pixels pushed to each eye. The total number of pixels is 16588800. If we use 24bit color depth, than every pixel needs 3 bytes of color data. This equals 49766400 bytes of information every frame. Now at 120 Hz, this comes down to 5971968000 bytes of data in a second. We would need a 44,49462890625 Gbps link? This sounds too high. Did I miss calculate something?

They are already doing compression for the WiFi upgrade kit for the Vive. For this it would be a hard requirement. But even with compression, this rumor seems completely unrealistic. There's only so much you can do with compression, especially when you also have to avoid adding significant latency.

 

These specs make way more sense for a Vive 3 than a Vive 2.

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9 minutes ago, Sakkura said:

They are already doing compression for the WiFi upgrade kit for the Vive. For this it would be a hard requirement. But even with compression, this rumor seems completely unrealistic. There's only so much you can do with compression, especially when you also have to avoid adding significant latency.

 

These specs make way more sense for a Vive 3 than a Vive 2.

Exactly. It is taxing enough on a wired link. Wireless is impossible for a whole lot of reasons. Interference, higher error correction rates, etc. And if they compress the data too much, 4K will become useless. Not to mention whole seconds of video can be corrupted because of a single incorrect frame (if I understand H.26x correctly) We might get some fancy effects like below :D


https://upload.wikimedia.org/wikipedia/commons/transcoded/6/66/Glitch_video.ogg/Glitch_video.ogg.360p.webm

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Well that's something, will need some serious power to push it. I'm interested to see this. Not into VR atm but interested in how it evolved. Still niche market and no wow factor for me.

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I  dont believe this. Not that it isnt a coming a better version, but that the specs is that it says it is.

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Original vive has a resolution of

2160x1200 (1080x1200 per eye). 

2160 ÷ 2 = 1080 

1200 ÷ 2 = 1200?! Shouldn't it be 600 or total res is suppose to be 2400.

2160x2400 = 1080x1200 per eye?

 

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2 minutes ago, NumLock21 said:

Original vive has a resolution of

2160x1200 (1080x1200 per eye). 

2160 ÷ 2 = 1080 

1200 ÷ 2 = 1200?! Shouldn't it be 600 or total res is suppose to be 2400.

2160x2400 = 1080x1200 per eye?

 

there are 4 1080x1200 segments in a 2160x2400 display, last time I checked humans Have 2 eyes not 4.

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4 minutes ago, NumLock21 said:

Original vive has a resolution of

2160x1200 (1080x1200 per eye). 

2160 ÷ 2 = 1080 

1200 ÷ 2 = 1200?! Shouldn't it be 600 or total res is suppose to be 2400.

2160x2400 = 1080x1200 per eye?

 

No because if you use two separate displays and you put them side-by-side, the height stays the same, only the width doubles. If you were to put them on top of each other, the height would double while the width would stay the same

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Quad SLI Titan XPs anyone? 

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2 minutes ago, djdwosk97 said:

Quad SLI Titan XPs anyone? 

It's a no-go thing :(

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Just now, jkristof94 said:

It's a no-go thing :(

Anything is possible with enough duct tape. 

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