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Bethesda admits they reduced Fallout 4 graphics to focus on other things + no paid mods (for now) or microtransactions

Bouzoo

It's okay.

They don't promise us "watchdogs hyped" graphics, focus on optimization and gameplay more than flashy graphics.

HAHAHAHHAHAHAHAHAHAHAHA "Optimizations". Skyrim had the same bugs that oblivion had, and fallout new vegas had the same bugs oblivion had. 

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But aren´t most of the things you mentioned fairly scaleable / or "turn-off-able"? Sry for butchering the english language there

The actual resolution of models cannot be changed with a graphical setting, no. Things like draw distances, anti-aliasing, density of objects, and so forth are what graphics options change. I was slightly wrong in my previous statement regarding texture sizes. You can adjust the texture resolutions with a graphical setting, but a texture downgrade would refer to its maximum size being downgraded. Like a texture for a rock going from 4096x4096 to 1024x1024. 

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I am not building a dual 290X space heater for this kind of shit developers do, just make it so on ultra presets it looks good that's all I want, you can make it so on low settings it will run on a R5 230, just as long as you make it look good on ultra.

 

I saw the footage, any higher settings would come at the expense of instanced interiors and reduced draw distance, both on PC and console. Most people don't have 16GB of system memory yet, and uninformed hatebois will just accuse it of poor optimization on PC if they came out with a 16GB requirement for ultra on PC, like what happened with Dying Light. And Fallout 4 looks better than Dying Light did already. Of course, there'll be way less AI loaded into memory in Fallout 4 at once, but obviously more geometry.

 

 

HAHAHAHHAHAHAHAHAHAHAHA "Optimizations". Skyrim had the same bugs that oblivion had

 

 

When Skyrim first came out I had an E8400 dual core, 6GB of single-channel DDR2 RAM and a GTX 470, I ran it on Ultra without AA just fine so it was pretty damn flipping fantastically optimized. Only once did I drop below enjoyable FPS (ca. 40) and that was in the siege of that castle at the end of the civil war quest line, with all the AI running around. Though I didn't just dip under, I slowed to a crawl.

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And? Since when does anyone actually play a stock bethesda game? Bethesda has such a great policy towards mods that I don't honestly care about the graphics quality. All I want from them is the bare framework of the game. Give me fully fleshed out game mechanics and after that I'll leave it to the modders to make it look pretty. Historically speaking, this is nothing new. "Bethesda game has crummy graphics" "the sky is blue" "fire is hot" "the sun is bright"

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I'm more about good aesthetics than crazy graphics, anyways. Good aesthetic design outweigh good graphic design, by far.

 

So good on Bethesda. +1

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I would much rather have seamless interiors (this will be the first game from them without instanced interiors) so I'm just happy they made the correct choice.

 

Who wants more Skyrim-esque loading screens 160 times a session? Not me!

 

There was loading screens in Skyrim?

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There was loading screens in Skyrim?

 

Yes, even when installed on an SSD, loading times are annoying. 2-4 seconds when entering most interiors, and around 10 seconds when leaving an interior if you were inside for a long time (such as cave clearing). In some cases there won't be a loading screen if the area you're moving to is already loaded into memory. (For example if you just quickly went in and out of a house)

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can't really complain as long as it's well optimized

This. Absolutely this.

Not everybody needs to create the next big thing graphically. But in that case make sure it runs at 60fps 1080p maxed out on midrange hardware.

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This title is very misleading, no graphics were dialed back, they just put more development into the scale of the game instead of the graphics, a trade off most people here after watching what this game has to offer will make.

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This title is very misleading, no graphics were dialed back, they just put more development into the scale of the game instead of the graphics, a trade off most people here after watching what this game has to offer will make.

Yes, forgot to change that when was updating the title first time

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I really hope that their engine is not as unoptimized and clunky as Skyrim was.

 

Aye: don't really care about launch graphics, just want this game to be even more modder friendly and mods will take care of the rest....and yes that include porn.

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Even if it was downgraded because of consoles, it won't matter on PC because we get to choose our own settings, not to mention the graphical improvement mods that will no doubt come out...so who cares? Even if they had made it the "best looking game possible" the modders would have improved upon that as well.

 

It is good to see they learned their lesson from the paid mods fiasco. And it is extremely good to see them not going with micro-transactions.

 

Aye: don't really care about launch graphics, just want this game to be even more modder friendly and mods will take care of the rest....and yes that include porn.

 

It's bound to be if they want the PC modding community to make mods for console.

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Even if it was downgraded because of consoles, it won't matter on PC because we get to choose our own settings, not to mention the graphical improvement mods that will no doubt come out...so who cares? Even if they had made it the "best looking game possible" the modders would have improved upon that as well.

I am honestly shocked. This is the first time I saw you say that downgrade because of consoles doesn't matter.  :o

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I am not building a dual 290X space heater for this kind of shit developers do, just make it so on ultra presets it looks good that's all I want, you can make it so on low settings it will run on a R5 230, just as long as you make it look good on ultra.

 

Swear to god if they did it just for people on console, what the fuck. I don't have a GTX 970 for nothing.

 

 

Bethesda games have never been known for their graphical fidelity. We'll have mods to let us take advantage of our graphics cards. Doesn't have anything to do with consoles. Even before they developed on consoles, Bethesda games weren't particularly known for setting the bar. 

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I am honestly shocked. This is the first time I saw you say that downgrade because of consoles doesn't matter.  :o

Because this is one of the few occasions where it truly doesn't. Most other games don't receive anywhere NEAR the number and quality of mods that bethesda games do.

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Graphics don't matter that much.  Aesthetics matter. Fallout can get by on just aesthetics.  It has always been a rather bleak-looking game though.

 

I'd rather them just dump development money into the things they seem to be working on.  Have you even seen that settlement and crafting shit? Dear Doge, all of it, all of it in my face now. I got 20 other games I can fap to for polys, and there will be ten user mods and tools in the first week that allows you to turn your GPU into a woodstove.

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Graphics don't matter that much.  Aesthetics matter. Fallout can get by on just aesthetics.  It has always been a rather bleak-looking game though.

 

I'd rather them just dump development money into the things they seem to be working on.  Have you even seen that settlement and crafting shit? Dear Doge, all of it, all of it in my face now. I got 20 other games I can fap to for polys, and there will be ten user mods and tools in the first week that allows you to turn your GPU into a woodstove.

I know my 970 is gonna get a serious workout. Gonna have to clean my system out good beforehand.

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Swear to god if they did it just for people on console, what the fuck. I don't have a GTX 970 for nothing.

Not the case to add all the features they added to Fallout 4 it would push the game engine to its limit with trying to create the best looking game while having all the features that is in it. They want stability and pretty things not instability and pretty things.

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I know my 970 is gonna get a serious workout. Gonna have to clean my system out good beforehand.

Now if the game could run on DX12...

 

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I think that they should release this finished version first, but than add the original planned graphics as free DLC.

 

 

Having to dial the graphics back due to crafting really doesn't make sense IMO... because of the consoles on the other hand... such a shame its already coming into play so early in their life cycle :(

 

 

Of course it's to allow for consoles to he able to run the game. They give us this reason because of the PR shitstorm that admitting that the current-gen consoles are horribly underpowered would cause.

 

 

I am not building a dual 290X space heater for this kind of shit developers do, just make it so on ultra presets it looks good that's all I want, you can make it so on low settings it will run on a R5 230, just as long as you make it look good on ultra.

 

 

I dont understand why devs "dial back" the graphics at all, isnt that what graphics options are for?

Beth games were never about stellar technically impressive visuals out of the box, I doubt they ever will be.

What they do a fantastic job at is art direction and overall aesthetics of the game world (esp in the ES games) I wouldn't expect this to be any different.

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Beth games were never about stellar technically impressive visuals out of the box, I doubt they ever will be.

What they do a fantastic job at is art direction and overall aesthetics of the game world (esp in the ES games) I wouldn't expect this to be any different.

I thought Skyrim looked amazing at launch, as did oblivion. Fallout not so much, but I attribute that to the bleak landscape and setting, whereas skyrim and oblivion had a much nicer setting.

 

Now if the game could run on DX12...

 

-snip

I think it will at some point, how else can they expect mods to actually work fully on console? Gonna need some serious optimization to pull that off.

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 think it will at some point, how else can they expect mods to actually work fully on console? Gonna need some serious optimization to pull that off.

As long as they don't implement some crazy graphics mods XBone should be fine. But yes, as long as the game is optimized itself there should be no problem.

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Beth games were never about stellar technically impressive visuals out of the box, I doubt they ever will be.

What they do a fantastic job at is art direction and overall aesthetics of the game world (esp in the ES games) I wouldn't expect this to be any different.

Yeah i was talking more generally. Fallout 3 didnt looks amazing compared to other titles of the time either iirc. I personally thing F4 looks fine. Its just the stiff walking / running animations that i find a bit outdated.

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I'm personally fine with this since A: Mod makers can take care of the not focusing a lot on graphics and B: Graphics are less importnatn to me than everything else.

 

 

I really hope that their engine is not as unoptimized and clunky as Skyrim was.

Fallout 4 is running on an updated Creation Engine. (The one Skyrim uses)

 

 

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