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Please help, RTX 3070 struggling to hit 60fps at 1080p.

ok im really confused about this whole bottleneck stuff, someone please explain it to me. I have a Ryzen 5 3600, RTX 3070 and 16GB 3200mhz RAM but im struggling to get a stable 60fps in some games like need for speed unbound, when things get busy the fps would drop down to the low 40s. On average i get around 80-100fps in that game. what i don't understand is why is my build struggling so much at 1080p, with a card like a 3070 shouldn't it be no problem to get a stable 60fps at 1080p? Some people told me that its my monitor thats the bottle neck and some are saying that its the cpu. But why is the performance worse at lower resolutions? and should i get a 5800X3D and use the same 1080p 60hz monitor or get a 1080p 144hz monitor and stick with the 3600?

 

Thanks.

 

Edit: In Need for Speed Unbound my GPU usage never goes above 60% and CPU usage is around 40-50% both cpu and gpu have temps under 70C

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13 minutes ago, deadxsensei said:

its my monitor thats the bottle neck

???? wut? Even if it's a 60hz display, you won't normally lose framerate for no reason due to a monitor. This wouldn't fix the issue that you're talking about here.

It depends on your graphic settings. Just because you have a 3070, it doesn't mean you can run every games under the sun at the highest setting forever. Even if it's just "1080p".
This game came out last month. 2 years AFTER the 3070 came out. It's not surprising that it would be more demanding (though some of it could be optimization issue).

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You need to get some real time monitoring up and see what CPU and GPU usage is like when that happens. The overlay that comes with GeForce Experience can do that, as can others. In short, if GPU is near 100% and CPU is lower, you're GPU limiting. Likewise if CPU is high and GPU is lower, you're CPU limiting.

 

I don't know that specific game but my gut feeling is the CPU is getting on a bit now. Try the above and see what is really happening before we can work out how to best resolve it.

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you cant just say because one game is buggy that you're "cpu limited", especially  not without testing,  this isnt how it works. EA is known for this kind of stuff and they typically never fix it.

 

i had a 3600 with my 3070 for almost 2 years and zero issues. 

 

But then i also don't buy buggy games.  

 

https://answers.ea.com/t5/Technical-Issues/Frame-drops-and-Stuttering-after-Update-NFS-UNBOUND/td-p/12130975

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10 minutes ago, porina said:

You need to get some real time monitoring up and see what CPU and GPU usage is like when that happens. The overlay that comes with GeForce Experience can do that, as can others. In short, if GPU is near 100% and CPU is lower, you're GPU limiting. Likewise if CPU is high and GPU is lower, you're CPU limiting.

 

I don't know that specific game but my gut feeling is the CPU is getting on a bit now. Try the above and see what is really happening before we can work out how to best resolve it.

in that particular game my gpu usage never goes above 60% and cpu usage is around 40-50%

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21 minutes ago, TetraSky said:

???? wut? Even if it's a 60hz display, you won't normally lose framerate for no reason due to a monitor. This wouldn't fix the issue that you're talking about here.

It depends on your graphic settings. Just because you have a 3070, it doesn't mean you can run every games under the sun at the highest setting forever. Even if it's just "1080p".
This game came out last month. 2 years AFTER the 3070 came out. It's not surprising that it would be more demanding (though some of it could be optimization issue).

yeah that also made me really confused aha but to add - my GPU usage never goes above 60% and CPU usage is around 40-50% both cpu and gpu have temps under 70C

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3 minutes ago, deadxsensei said:

in that particular game my gpu usage never goes above 60% and cpu usage is around 40-50%

Primarily given the GPU usage it doesn't sound like GPU limiting, so I'd still lean towards the CPU. With SMT, at 50% usage you're essentially using all the "real" cores and there's only a little headroom left provided from SMT. It may be this game prefers more single thread performance than multi-thread too. I do note the game recommended CPU is a 3600, but they don't say what their performance target it and it may be 30fps.

 

@Mark Kainemakes a good point. If a game is badly made, throwing hardware at it wont necessarily solve the problem. Are there other games similarly impacted or just that one?

Main system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, Corsair Vengeance Pro 3200 3x 16GB 2R, RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
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4 minutes ago, porina said:

Primarily given the GPU usage it doesn't sound like GPU limiting, so I'd still lean towards the CPU. With SMT, at 50% usage you're essentially using all the "real" cores and there's only a little headroom left provided from SMT. It may be this game prefers more single thread performance than multi-thread too. I do note the game recommended CPU is a 3600, but they don't say what their performance target it and it may be 30fps.

 

@Mark Kainemakes a good point. If a game is badly made, throwing hardware at it wont necessarily solve the problem. Are there other games similarly impacted or just that one?

so far this and marvel's spider-man are the only games i've noticed that would drop to the low 40s

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monitor is not problem u must have over 60fps in 1080p,try update drivers for gpu and cpu if not work try update proper bios

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29 minutes ago, Max Tech Tips said:

monitor is not problem u must have over 60fps in 1080p,try update drivers for gpu and cpu if not work try update proper bios

for the bios do i just get the latest one available or do i have to install the previous ones as well?

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2 hours ago, deadxsensei said:

so far this and marvel's spider-man are the only games i've noticed that would drop to the low 40s

Spiderman is another game known to be CPU intensive in some situations.

 

To double check on the ram, since that can influence CPU performance, you are running it at 3200, and is it dual (2x8GB) or single channel (1x16GB)?

 

35 minutes ago, deadxsensei said:

for the bios do i just get the latest one available or do i have to install the previous ones as well?

Normally you can go straight to the latest. If you need to do a multi-step update the webpage should tell you that. This might be the case if there are major changes to be done.

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NFS Unbound. I don't need to google but I'm sure the game use that shitty Denuvo DRM that hammer the CPU workcycle so it can peak the utilization of the middle core so it will look something like this ,,l,, to users that paid the game. 

 

Spiderman is CPU and memory sensitive, so make sure your CPU and Memory perform as it should in synthetic benchmark. 

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1 hour ago, porina said:

Spiderman is another game known to be CPU intensive in some situations.

 

To double check on the ram, since that can influence CPU performance, you are running it at 3200, and is it dual (2x8GB) or single channel (1x16GB)?

 

Normally you can go straight to the latest. If you need to do a multi-step update the webpage should tell you that. This might be the case if there are major changes to be done.

my RAM is in dual channel 2x8GB with XMP enabled. I tried the game again just now and no matter what settings i choose it doesnt make any difference. Just now i got around 40% cpu usage and 40-50% gpu usage and 40fps. Isn't this really odd with my specs? the game doesnt even have ray tracing.

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51 minutes ago, xAcid9 said:

NFS Unbound. I don't need to google but I'm sure the game use that shitty Denuvo DRM that hammer the CPU workcycle so it can peak the utilization of the middle core so it will look something like this ,,l,, to users that paid the game. 

 

Spiderman is CPU and memory sensitive, so make sure your CPU and Memory perform as it should in synthetic benchmark. 

I tried the game again just now and no matter what settings i choose it doesnt make any difference. Just now i got around 40% cpu usage and 40-50% gpu usage and 40fps. Isn't this really odd with my specs? the game doesnt even have ray tracing.

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UPDATE - found this on youtube , same GPU as me but with a 5600X, fps never drops below 60 and cpu usage below 10%?. So i guess my ryzen 5 3600 is bottlenecking the 3070 by quite a bit. what do you guys think?

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3 minutes ago, deadxsensei said:

UPDATE - found this on youtube , same GPU as me but with a 5600X, fps never drops below 60 and cpu usage below 10%?. So i guess my ryzen 5 3600 is bottlenecking the 3070 by quite a bit. what do you guys think?

5600X is faster, but is it really that much faster? Can you look at task manager, showing tasks sorted by highest CPU% while you experience these dips? See if something else is going on.

Main system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, Corsair Vengeance Pro 3200 3x 16GB 2R, RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
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20 minutes ago, porina said:

5600X is faster, but is it really that much faster? Can you look at task manager, showing tasks sorted by highest CPU% while you experience these dips? See if something else is going on.

checked just now, nothing odd there, game is at the top of the list using 40-60% of the cpu. second is msi afterburner using barely anything.

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5 minutes ago, deadxsensei said:

checked just now, nothing odd there, game is at the top of the list using 40-60% of the cpu. second is msi afterburner using barely anything.

Do you know if PBO is turned on or not on your system? It's the "easy/safe" overclock in that it relaxes some limits and the CPU may boost more, but I heard some mobos might enable it by default these days. Just thinking if it is not on already, to try it and see if it can give you a bit more perf, and what difference that might make.

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1 minute ago, porina said:

Do you know if PBO is turned on or not on your system? It's the "easy/safe" overclock in that it relaxes some limits and the CPU may boost more, but I heard some mobos might enable it by default these days. Just thinking if it is not on already, to try it and see if it can give you a bit more perf, and what difference that might make.

how do i enable it? I have an Asrock B450 Pro4 R2.0 mobo.

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12 minutes ago, deadxsensei said:

how do i enable it? I have an Asrock B450 Pro4 R2.0 mobo.

Somewhere in BIOS, or possibly use Ryzen Master but I found that software hit and miss.

Main system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, Corsair Vengeance Pro 3200 3x 16GB 2R, RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
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47 minutes ago, porina said:

Somewhere in BIOS, or possibly use Ryzen Master but I found that software hit and miss.

alright i changed it from auto to enabled. ill update if i see any changes. In case it doesnt help, do you think its worth upgrading to a 5600X? or should i just spend extra and get the 5800X3D?

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39 minutes ago, deadxsensei said:

do you think its worth upgrading to a 5600X? or should i just spend extra and get the 5800X3D?

I'm hesitant to recommend an upgrade, as it will be a personal value choice you'll have to make. From what's discussed it is mainly one or two games affected. While I don't have any more ideas right now, have we exhausted other possibilities?

 

If you do choose to make an upgrade, IMO I'd skip the 5600X and aim for an 8 core. It doesn't have to be the 5800X3D though.

Main system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, Corsair Vengeance Pro 3200 3x 16GB 2R, RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
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When Masters talk about bottle-necking they are talking about significant differences between CPU die size vs GPU die size not actual operating speed.

Some games can get CPU heavy more than GPU heavy, that's another form of bottleneck.

But I suspect this is a setup problem as in monitor + gpu drivers.

What vertical refresh frequency is your monitor capable of and where do you want it to be ? (eye comfort and save vision = higher than 60hz)

Does your monitor have G-Sync capability ?

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11 hours ago, deadxsensei said:

I tried the game again just now and no matter what settings i choose it doesnt make any difference. Just now i got around 40% cpu usage and 40-50% gpu usage and 40fps. Isn't this really odd with my specs? the game doesnt even have ray tracing.

Can you run Userbenchmark and link the result here?

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