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its nice but like a lot of their technologys no one can actually be bothered to use it.

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Awesome! :D :D :D

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It's a demonstration, nothing more. The only thing that GPU was doing it rendering the fire and effects. You wouldn't want this level of fire detail in games just yet; they would consume all your GPU power.

 

With that said, it'd be fantastic to see more realistic fire/water effects in games. Also, please give us truly destructible terrain. When a mine goes off, I expect there to be a hole in the ground where it exploded, not just a black spot on the ground that fades away.

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Can't watch in school. :(  I'll check this out later

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It looks nice on paper, wonder how it will be in game.

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It's a demonstration, nothing more. The only thing that GPU was doing it rendering the fire and effects. You wouldn't want this level of fire detail in games just yet; they would consume all your GPU power.

 

I personally think it's wrong to compare this to TressFX as OP does. Unlike this TresFX can and is accualy used ingame. And like you said, IF you tried to put these kind of effects ingame it would render the game virtually unrunnable on any modern mainstream gaming machine (like mine).

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I personally think it's wrong to compare this to TressFX as OP does. Unlike this TresFX can and is accualy used ingame. And like you said, IF you tried to put these kind of effects ingame it would render the game virtually unrunnable on any modern mainstream gaming machine (like mine).

Afaik there's only one game with TressFX and the PC version wasn't quite optimized and it drew a lot of GPU power.

The developer would ofcourse turn down the size of the fire and also the level of detail until they get the compromise of visuals to performance.

144Hz goodness

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Rendered on a Titan Z, 

 

lol nope

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AMD can do it better. R9 290X.

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i really am curious as to if Nvidia Pascal will change the world... what is AMD going to do? put their GPU's in NVlink sockets? where do the GPU's even go? soldered to mobo?

 

But on topic.... games might have this kind of stuff when pascal is the new thing.. I have a feeling its going to be a lot faster than normal PCIe GPU's of today. And accoriding to Nvidia's map, its supposed to be out ~2016-2018 so sooner than we all think.

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It's a demonstration, nothing more. The only thing that GPU was doing it rendering the fire and effects. You wouldn't want this level of fire detail in games just yet; they would consume all your GPU power.

how the hell did you come up with that sh*t? Do you have some evidence it will "consume the gpu power" seriously dont post comments like that without solid source

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how the hell did you come up with that sh*t? Do you have some evidence it will "consume the gpu power" seriously dont post comments like that without solid source

I do have evidence that rendering that fire will use GPU power: Nvidia was using a GPU to render it.

 

Also, according to the Nvidia developer site, their Dragon demonstration ran at "over 30 fps" on a Titan. Since the central focus is on the fire effects, it's probably okay to say that the fire was the most demanding part of the demo.

 

Titans are well beyond the reach of most consumers, so is 780 Ti.

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I do have evidence that rendering that fire will use GPU power: Nvidia was using a GPU to render it.

OOo

I see what you did there nice one :)

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I personally think it's wrong to compare this to TressFX as OP does. Unlike this TresFX can and is accualy used ingame. And like you said, IF you tried to put these kind of effects ingame it would render the game virtually unrunnable on any modern mainstream gaming machine (like mine).

If it cant run on mainstream machines. Thats a good thing....

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