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Call of Duty Modern Warfare 2019 is one of the latest games that supports some form of DXR but I don't think it really changes anything where we stand, DXR is still a very fresh technology crawling it's way to mainstream.

 

Also this game (outside Single Player Campaign) suffers the same issues brought up on Battlefield 5... it is a fast pace competitive shooter, something that will benefit very little from eye candy and most people will ditch it in favour for higher fps.

 

So no... this is not a Ray Tracing revolution at all yet.

 

On a last note, do give this thread a quick look since you posted on the wrong place:

 

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-Moved to Graphics Cards-

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RTX is still in very early days, not only in terms of implementation in games, but also the tech, as we're just getting the second generation later this year. So the revolution you're talking about I'd say is going to be a very gradual process, but it will eventually become the standard most definitely and it's real exciting stuff imo at least.

 

In terms of current games featuring DXR, the only one where I've actually noticed a real difference in terms of visuals that made me not really care about the FPS drop was Metro Exodus I'd say. When it comes to Modern Warfare though, it's barely noticeable in the Campaign and totally unnoticeable in the Multiplayer because of the fast pacing.

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DXR is kinda pointless for competitive shooters for obvious reasons, for non-competitive games though it's here to stay, consoles will support it. 

 

Metro is a game where everything has DXR when it's on, even then the performance is managable with the right settings, now if we look at SOTR or control where only part of the lighting/shadow has DXR, it should be better optimized over time, especially after the consoles come out. 

 

There's a decent chance that current gen RTX cards will become obsolete due to changes in the way DXR is handled, i'm more hopeful for next gen on tbh.

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2 minutes ago, xg32 said:

There's a decent chance that current gen RTX cards will become obsolete due to changes in the way DXR is handled, i'm more hopeful for next gen on tbh.

If anything they would hold out for longer, because right now everything is just brute force and "we gotta get something out" rather than dial in the right numbers for both performance and image quality.

 

Allegedly in the DX11 days, developers would just crank up the tessellation factors because that was the new hotness at the time. But even with tech demos and tools you can use to tweak with the tessellation factors (Unigine Heaven lets you do this), you realize... the quality improvements stop being appreciably noticeable long before the sliders are at the maximum setting. It's very likely now and days that tessellation is basically a freebie because they stopped doing this.

 

Or of course, it could become a thing long after the fact and the GPUs are too old to be relevant. Much like when AMD was touting how good their HD 7000 series would be with async compute, except sometime afterwards they dropped async compute support for the series.

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The only reason to go with RTX these days is the highly optimised and tested driver support. Games run better because DirectX is much widely adopted. Game devs have more experience with DirectX and compatible hardware. One only hopes RT cores will act like regular logic units, that can boost performance with a simple firmware update. Since there are only 5 games that take advantage of RT cores, thus you buy a lot of "dark silicon" right now

 

If game devs would use Vulcan more and embrace Infinity fabric...AMD would have really good performance as well. 

  

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