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Tomb Raider capped at 30 FPS for the Xbox One, PS4 40-60 FPS

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sorry, but that logic is flawed, if they differed in speed by much outside of the YT video then the PS4 version would have steadily gained more and more ground on the XBONE and later be quite a bit ahead, which did not happen.

It doesn't work that way and hasn't since the 90's. Games use the system clock to now where they are supposed to be. With that logic, if I try to play minecraft, I'd be going 1 million miles an hour

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Apparently they are really prone to excessive wear.

If people are wearing their controllers out already then it either needs recalled or they need to stop sticking them in belt sanders.

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It doesn't work that way and hasn't since the 90's. Games use the system clock to now where they are supposed to be. With that logic, if I try to play minecraft, I'd be going 1 million miles an hour

for a max speed yes, but not for something that is slow, if a game has lag it will be slower. it just can't go faster.

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for a max speed yes, but not for something that is slow, if a game has lag it will be slower. it just can't go faster.

yes it can. Are you telling me that playing on a lower fps gives you an advantage? You clearly have no idea how a game engine would work. If there was a driving game, the game knows how far I would be in 2 seconds. No matter my fps, in 2 seconds I would be in that spot. It is just a matter of how many frames I can output in between those 2 seconds. The following example is bad, so bare with me because I can't seem to make up another one. If I had to have 60 frames that had to be displayed to create a smooth, playable experience then in an ideal situation, the frames would display as frame 1, 2, 3, 4, 5, 6 and so on until 60. If I had a less powerful gpu, then many frames would be skipped, and it would display as 1,2,4,6,7,9,12,15,16,etc. In other words, a game is not like a video. Each second can have an unlimited amount of frames, but the action would not be faster or slower. 

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honestly, i don't think that console games who play on their large screen tv's from across the room will be able to tell. Also, locking the framerate might even be beneficial as in it would always look like it is smooth as compared to 60 dipping to 40 (not sure tho).

 

Mainly the first point, i mean up til the newer consoles were announced, they thought xbox360 and ps3 graphics were amazing anyways.

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yes it can. Are you telling me that playing on a lower fps gives you an advantage? You clearly have no idea how a game engine would work. If there was a driving game, the game knows how far I would be in 2 seconds. No matter my fps, in 2 seconds I would be in that spot. It is just a matter of how many frames I can output in between those 2 seconds. The following example is bad, so bare with me because I can't seem to make up another one. If I had to have 60 frames that had to be displayed to create a smooth, playable experience then in an ideal situation, the frames would display as frame 1, 2, 3, 4, 5, 6 and so on until 60. If I had a less powerful gpu, then many frames would be skipped, and it would display as 1,2,4,6,7,9,12,15,16,etc. In other words, a game is not like a video. Each second can have an unlimited amount of frames, but the action would not be faster or slower. 

when the hell did I say lower fps gives you an advantage? never mind, people around here like making assumptions. What I meant is that you should still be able to see the frame skipping or slow down in gameplay even in a youtube video (which means that the game is clearly not laggy at 30 fps and that it's frame limiting and not a burden on the hardware). you do get games that at low fps will not continue to walk, or figure out where you should be in 5 seconds, you've been playing online games too much (which have this because they try to reduce input lag as much as possible) but a lot of singleplayer games will slow down overall which includes input which means where you would have been in 5 seconds on a smooth play is reduced at the lower framerate, keep in mind that input is basically a number of commands that queue up, however these queues also get skipped on laggy / badly optimized games. Naruto being one of those games, when I play vs a friend on his computer (which is a tad laggy) I have to slow down my input or else the game just plain thinks I pressed the button once instead of twice etc. and the gameplay seems like slow motion and doesn't just catch up or do frameskipping to keep the game as fast as it should be.

 

anyway I think everyone is misunderstanding what I am trying to say so I guess my english is flawed.

my bottom line would have been that you should see the game moving either fast or slow on the comparison video with 50 fps vs 30. since the video records realtime gameplay.

 

since it didn't show too much, it means that the lag isn't as bad as people make it out to be, I know a lot of games that go to 30 fps by default if you enable Vsync and your frames are lower than 60, crysis 3 being one of those for some reason, it prevents tearing and doesn't slow the game down that much from 40 because the 30 fps isn't caused because of hardware limitations and therefore isn't a "legit framerate" (for lack of better wording)

 

Edit: oh and what I meant by it just can't go faster, is that it can't go faster than its real time performance, which is basically me agreeing to your minecraft statement just saying that a game can however slow down.

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when the hell did I say lower fps gives you an advantage? never mind, people around here like making assumptions. What I meant is that you should still be able to see the frame skipping or slow down in gameplay even in a youtube video (which means that the game is clearly not laggy at 30 fps and that it's frame limiting and not a burden on the hardware). you do get games that at low fps will not continue to walk, or figure out where you should be in 5 seconds, you've been playing online games too much (which have this because they try to reduce input lag as much as possible) but a lot of singleplayer games will slow down overall which includes input which means where you would have been in 5 seconds on a smooth play is reduced at the lower framerate, keep in mind that input is basically a number of commands that queue up, however these queues also get skipped on laggy / badly optimized games. Naruto being one of those games, when I play vs a friend on his computer (which is a tad laggy) I have to slow down my input or else the game just plain thinks I pressed the button once instead of twice etc. and the gameplay seems like slow motion and doesn't just catch up or do frameskipping to keep the game as fast as it should be.

 

anyway I think everyone is misunderstanding what I am trying to say so I guess my english is flawed.

my bottom line would have been that you should see the game moving either fast or slow on the comparison video with 50 fps vs 30. since the video records realtime gameplay.

 

since it didn't show too much, it means that the lag isn't as bad as people make it out to be, I know a lot of games that go to 30 fps by default if you enable Vsync and your frames are lower than 60, crysis 3 being one of those for some reason, it prevents tearing and doesn't slow the game down that much from 40 because the 30 fps isn't caused because of hardware limitations and therefore isn't a "legit framerate" (for lack of better wording)

 

Edit: oh and what I meant by it just can't go faster, is that it can't go faster than its real time performance, which is basically me agreeing to your minecraft statement just saying that a game can however slow down.

It's not laggy on 30fps video, but if you put them side by side on tv you would feel the difference,

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If people are wearing their controllers out already then it either needs recalled or they need to stop sticking them in belt sanders.

Apparently the rubber is splitting, and just wearing down faster than it should.

A poll was done and 10% suffered from splitting, 38% from excessive wear.

Take away a generous rate of error and even 25% seeing excessive wear is too much.

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never thought i would have to have say this to you but REPOST BIIIOOOTTTCHH

http://linustechtips.com/main/topic/107096-tomb-raider-60fps-on-ps4-30fps-on-xbox-one/

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