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Mira Yurizaki

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  1. Agree
    Mira Yurizaki got a reaction from SPARTAN VI in Luke's WoW ban.   
    I'm going to wager that "reason for banning" isn't considered personal data under the CCPA. Besides, any data covered by CCPA must have the option to be removed and well, if you can make a company remove the "reason for banning" information, that opens up a can of worms.
  2. Informative
    Mira Yurizaki got a reaction from Im Weeb in Wondering why the performance of my pc didn't go up by much.   
    Will concur with the others that your CPU is still good enough due to not running applications that run better with more cores. This will especially be the case if you're trying to compare scores through something like 3DMark (though your CPU based scores will definitely improve) or Unigine.
  3. Agree
    Mira Yurizaki reacted to rares495 in Wondering why the performance of my pc didn't go up by much.   
    That's because your previous CPU wasn't holding you back. Its cores are still fast and it has enough of them to keep up with modern games. Few titles actually use more than 8 threads.
     
    You will notice a difference after you upgrade the 1070. That's what's holding you back right now.
  4. Informative
    Mira Yurizaki got a reaction from Jae Tee in Where can i learn about SWAP?   
    You don't want a condition where the computer is constantly swapping. However, having storage allocated to virtual memory space allows you to have less RAM than you would actually need to contain what you need virtual memory space wise. There's a balancing act between having too little RAM and just enough so you're not in a constant-swapping condition.
     
    Otherwise, you're going to need a lot more physical RAM than you actually would use if you want to run without allocating storage space and without running into an issue where you've ran out of virtual memory space, which doesn't imply all of it is actually being used.
     
    In Windows it's in Control Panel -> System and Security -> System -> "Advanced system settings" on the left pane -> "Settings" button in the "Advanced" tab > Performance section -> Advanced tab -> Virtual Memory
     
    I don't know what it is in Linux.
     
    However I'd advise to leave these settings alone. If you're not having a problem, there's nothing to fix.
  5. Agree
    Mira Yurizaki got a reaction from MoVo in Is learning how to code apps worth it?   
    If you're only in the game to make money, I'd argue you're in it for the wrong reasons.
     
    Also, it takes a massive amount of luck to even get popular enough. Even if you're at that point, that thing you created isn't going to set you for life. You have to keep making more things that people want. PSY isn't set for life just because Gangnam Style got so damn popular (in fact, I think the viewership basically leveled off).  Or the alternative is take the money you made and throw it into something that will grow.
     
    Either way, if you want to make money, you're going to have to work at it.
  6. Agree
    Mira Yurizaki got a reaction from SteveGrabowski0 in 2060 vs 1080   
    Is it new or used? And if it's used, does it come with warranty still or no?
     
    Because I don't think $250 is a fair price for a used, out of warranty 1080.
  7. Agree
    Mira Yurizaki reacted to TetraSky in Techquicki Dark Mode   
    The white background gives the video a "clean", "professional" look to them. (Kinda like Apple does things... and I think Nintendo Direct does it like this too?)
    If it's too bright for you, reduce the brightness. 
    Because honestly, plain black background like in your example video, is no better for your eyes. A very dark grey is better, softer and more appealing to the eyes. Kind of like the background of dark theme on the forum, except slightly darker.
    Proper "dark mode", should never just be single color solid hard black. To me it's dark shades of grey.
  8. Agree
    Mira Yurizaki got a reaction from TetraSky in Techquicki Dark Mode   
    Or not jack up the brightness on the display.
  9. Agree
    Mira Yurizaki got a reaction from Sauron in Is learning how to code apps worth it?   
    If you're only in the game to make money, I'd argue you're in it for the wrong reasons.
     
    Also, it takes a massive amount of luck to even get popular enough. Even if you're at that point, that thing you created isn't going to set you for life. You have to keep making more things that people want. PSY isn't set for life just because Gangnam Style got so damn popular (in fact, I think the viewership basically leveled off).  Or the alternative is take the money you made and throw it into something that will grow.
     
    Either way, if you want to make money, you're going to have to work at it.
  10. Agree
    Mira Yurizaki got a reaction from Arika in Techquicki Dark Mode   
    Or not jack up the brightness on the display.
  11. Agree
    Mira Yurizaki reacted to Arika in Techquicki Dark Mode   
    The solution is to not sit in a pitch black room... 
  12. Agree
    Mira Yurizaki reacted to harryk in one pc, 2-3 gamers? (ky kids)   
    You can do it with an Unraid server (which is what is used in the LTT videos). In Unraid you can create an arbitrary number of VM's and connect to them via Remote Desktop or directly via mouse & keyboard. The 1700x should be enough for a couple VM's as long as you're not expecting a high-end gaming experience. You will need a GPU for every VM you want to game on. You will also need enough memory for all the VM's to run simultaneously. Then each user will need their own computer to connect to their VM and preferably a wired gigabit connection.
     
    IMO after you've bought a computer for each user to log in on and a dedicated GPU and memory for each VM, you might as well just install that hardware in a dedicated desktop for each user. You'll get better performance and avoid all the complications with running VM's.
  13. Like
    Mira Yurizaki got a reaction from harryk in What makes a computer "Snappy"?   
    If we were to put an objective metric, "snappiness" is basically the average input latency of the system. That is, if you press the "A" key on a keyboard and expect text to show up on screen, the faster it does this, the 'snappier' it is.
     
    Ironically older systems, like 8-bit computers of the 80s, are actually snappier than modern systems. Why? It's a combination of the following:
    The OS or system software ran on ROM. So it likely knew exactly where to go each time to grab data. Plus the fact that ROM speed, at least at the time, was relatively very fast. The components, like CPU, memory, sound, and video, were simple. They had a fixed address in memory space (makes it easy for anything to talk directly to it) and were often easy to work with. Basic input devices, like keyboards and controllers, sent data that was literally like a few bytes at most and the application directly received this. This is unlike say a USB based keyboard or controller where the payload may be a few bytes at most, but it also includes many more bytes for the USB protocol, which had to be packaged at the device and unpacked at the OS level, before the app even sees it. tl;dr, making the system simpler makes it spend less time trying to figure everything out, which ends up adding to latency. You could apply those same principles to modern computers, but you can only get so far.
  14. Informative
    Mira Yurizaki got a reaction from PianoPlayer88Key in What makes a computer "Snappy"?   
    If we were to put an objective metric, "snappiness" is basically the average input latency of the system. That is, if you press the "A" key on a keyboard and expect text to show up on screen, the faster it does this, the 'snappier' it is.
     
    Ironically older systems, like 8-bit computers of the 80s, are actually snappier than modern systems. Why? It's a combination of the following:
    The OS or system software ran on ROM. So it likely knew exactly where to go each time to grab data. Plus the fact that ROM speed, at least at the time, was relatively very fast. The components, like CPU, memory, sound, and video, were simple. They had a fixed address in memory space (makes it easy for anything to talk directly to it) and were often easy to work with. Basic input devices, like keyboards and controllers, sent data that was literally like a few bytes at most and the application directly received this. This is unlike say a USB based keyboard or controller where the payload may be a few bytes at most, but it also includes many more bytes for the USB protocol, which had to be packaged at the device and unpacked at the OS level, before the app even sees it. tl;dr, making the system simpler makes it spend less time trying to figure everything out, which ends up adding to latency. You could apply those same principles to modern computers, but you can only get so far.
  15. Funny
    Mira Yurizaki got a reaction from matrix07012 in How to annoy hundreds of developers in all 50 states - Vermont bill would allow Emojis in license plates   
    Whatever happened to trying to be clever:

  16. Funny
    Mira Yurizaki got a reaction from GOTSpectrum in How to annoy hundreds of developers in all 50 states - Vermont bill would allow Emojis in license plates   
    Whatever happened to trying to be clever:

  17. Agree
    Mira Yurizaki got a reaction from thechinchinsong in GN: How AMD Sabotages Itself & Its Partners   
    If we're talking about either NVIDIA or Intel becoming as destitute as AMD, then sure, neither of them had. However, Intel was on a track to become such at least in the CPU market back in 2000 when they had a double whammy in the form of the Itanium and Netburst. NVIDIA had trouble during 2003-2005 when they released the GeForce FX and it happened that the most anticipated PC game of the time (Half Life 2) worked a lot better on ATI's cards.
     
    So yeah, there were points were both companies were in trouble if they didn't do something. Intel decided to be shady about it. NVIDIA simply made a better product.
  18. Agree
    Mira Yurizaki got a reaction from mr moose in Who thinks Linux is better??   
    There are some parts about Linux that I like. I like the command line interface for its relative simplicity. Updating apps and the OS itself can be a snap. And of course, there's plenty of choices of distribution so if you don't like what you got, you can find another that may suit your needs.
     
    On the flipside, a glaring feeling I'm getting with Linux is a lot of development was basically "for experts, by experts." The freedom of choice comes with the chains of complexity.
  19. Agree
    Mira Yurizaki reacted to Arika in Any way to check my gmx email with javascript OFF?   
    so does using the internet.
     
    Basically do what @NovaNightmare & @dalekphalm said
  20. Like
    Mira Yurizaki reacted to WereCat in 2560x1440p 240Hz IPS 1ms - Eve Spectrum gaming monitors, featuring LG's panels   
    Regarding tickrate, this is an interesting video 
     
    I never tried 240Hz so can't really comment from an experience but it would be nice anyways, at least to increase the range of VRR. 
  21. Agree
    Mira Yurizaki got a reaction from dalekphalm in Any way to check my gmx email with javascript OFF?   
    If the website doesn't provide an HTML only version, then there's no choice. JavaScript provides a method to ask the server for data and to handle the data that the server sends back without needing to, from the browser's perspective, change pages. If this is the method the website uses, then it's impossible to have an HTML only version without changing how the actual page works.
     
    The only way for JavaScript to be a method for malware injection is if the server is retrieving content from a remote server that's tainted or the server itself has tainted code. Since it's usually the former, you can use browser extensions to prevent those scripts from running without breaking the website, unless the website cries at you and refuses to run for using "ad-blockers" Otherwise, you just don't trust the website and go find some other place to do your email from.
  22. Like
    Mira Yurizaki got a reaction from mr moose in 2560x1440p 240Hz IPS 1ms - Eve Spectrum gaming monitors, featuring LG's panels   
    Any refresh rate and frame rate advantage you may have is practically negated by the fact the server runs on ticks at a much slower polling rate on top of how often the game itself runs a loop. So it doesn't matter who sees who first. It's whoever gets their shot in on a particular tick that counts. I can count the number of times with multiple hands when I ran a dungeon in FFXIV where I had plenty of time to drop an invulnerability cooldown only to die because I didn't pop it at the right tick. And no, I wasn't lagging, unless by some miracle all of those instances was from lag.
     
    The only reason I can think of why professionals use high refresh rate monitors is:
    Shifts blame more on the skill of the player than the equipment Placebo
  23. Like
    Mira Yurizaki got a reaction from WereCat in 2560x1440p 240Hz IPS 1ms - Eve Spectrum gaming monitors, featuring LG's panels   
    Any refresh rate and frame rate advantage you may have is practically negated by the fact the server runs on ticks at a much slower polling rate on top of how often the game itself runs a loop. So it doesn't matter who sees who first. It's whoever gets their shot in on a particular tick that counts. I can count the number of times with multiple hands when I ran a dungeon in FFXIV where I had plenty of time to drop an invulnerability cooldown only to die because I didn't pop it at the right tick. And no, I wasn't lagging, unless by some miracle all of those instances was from lag.
     
    The only reason I can think of why professionals use high refresh rate monitors is:
    Shifts blame more on the skill of the player than the equipment Placebo
  24. Agree
    Mira Yurizaki reacted to cesh me inside b0z in 2560x1440p 240Hz IPS 1ms - Eve Spectrum gaming monitors, featuring LG's panels   
    https://forums.blurbusters.com/viewtopic.php?t=4914
     
     
    The 240Hz player has .0042 seconds between frames.
    The 144Hz has .0069 seconds between frames.
    So technically the 240Hz player could see you 2.7ms sooner. It would take the average player 200-300ms to even respond.
    So realistically, no, you both appear at the same time to a human.

    Additionally, you have to take into account tick rate and latency on servers. Some games have "peekers advantage" where they will see you first due to server latency, refresh rate is not important.
  25. Like
    Mira Yurizaki reacted to dalekphalm in GN: How AMD Sabotages Itself & Its Partners   
    Intel was technologically behind AMD in the early 2000's with the Athlon XP series - and again with the original AMD 64-bit CPU's. But even then, Intel was still a much larger company with much higher profit.
     
    Financially/marketshare wise, I'm not sure of NVIDIA has ever been significantly behind AMD. There have certainly been times in GPU history where AMD was clearly the superior choice, but we all know that even when that's the case, many people will still buy NVIDIA anyway out of brand following (same way people still bought Netburst CPU's from Intel when they were garbage).
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