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Steam reviewers are review bombing Dota for "killing Half Life 3"

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9 hours ago, EPENEX said:

Valve makes more of a return on investment from DotA 2 and CS:GO combined then they will ever make from sales on Half-Life 3. Basic economics say, no HL3.

Basic economics says a company cannot make profit from a third product??? 

 

There is a limit to the amount of investment that can be put into CSGO and Dota2 that will return a profit. 

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And somehow people still wonder why I say user reviews are just as worthless as "professional" ones.

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I kinda agree with the negative reviewers. I would like to see valve game releases not stagnant and I agree complacency with games like DOTA are the reason for the lack of innovation.

 

Valve is allowing economics to excuse a drought in passion. I think it wouldn't kill them to diversify a little every once in a while even if they already have a good selling product.

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15 minutes ago, Okjoek said:

I kinda agree with the negative reviewers. I would like to see valve game releases not stagnant and I agree complacency with games like DOTA are the reason for the lack of innovation.

I don't even think it is just DOTA making them step away from big game development. It is Steam itself along with Valve's big VR push. Valve just has no interest in making games like Half-Life anymore. It isn't something you can pin on one game or even one thing happening.

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On 8/29/2017 at 7:22 AM, GoodBytes said:

Game got cancelled most likely because Valve could top off the excellent HL2, and the hype and expectation of the HL3 is so high, that even if the game was really awesome, it will be a total disappointment, and flop.

I highly disagree seen the fact the true fans just really wanted the story to end, for all I care it could be using the exact same Source engine from the original HL2, just wanted the story to end.

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31 minutes ago, Princess Cadence said:

I highly disagree seen the fact the true fans just really wanted the story to end, for all I care it could be using the exact same Source engine from the original HL2, just wanted the story to end.

I agree with this.

 

Frankly, if they used the same modified source engine that say, Black Mesa: Source used? That'd be sufficient. Sure, it's not UE4 or CryEngine, but it still looks good enough. Gameplay and story is always more important than graphics (Though good graphics are a bonus).

 

They don't have to make the most amazing game of all time. They just have to meet to the already existing standards of Episode 1 and 2 - which is certainly achievable.

 

The only people who think HL3/HL2:Ep3 won't live up to the hype are people that would never have been satisfied, even if HL2:Ep3 came out say a year after Ep2.

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On ‎8‎/‎30‎/‎2017 at 9:28 PM, dalekphalm said:

I agree with this.

 

Frankly, if they used the same modified source engine that say, Black Mesa: Source used? That'd be sufficient. Sure, it's not UE4 or CryEngine, but it still looks good enough. Gameplay and story is always more important than graphics (Though good graphics are a bonus).

 

They don't have to make the most amazing game of all time. They just have to meet to the already existing standards of Episode 1 and 2 - which is certainly achievable.

they already have a modern multithreaded engine Source2. Even has a vulkan backend, VR support, improved Dev tools etc. The technology is not valve's problem at all. They can easily surpass episode 2, portal 2, Cs:go etc on a technical level in terms of graphics, sound, physics etc.

 

The issue is that making a big game like half life 3 requires taking that tech and slaving away for a few years to design a game and create the content. That's a massive amount of manhours by hundreds of employees each in their own specialities and all coordinated nicely towards an end goal with good project management. They did it with HL1 and HL2 etc but it Doesn't sound like something modern Valve has the discipline to pull off... They haven't even been able to release source2 to outside devs because they were not organized enough to polish up all the tools and finish the documentation.

 

valve find themselves in the strange position of now having to prove themselves all over again as a game developer. If they can do that they get a huge PR and credibility restoration with the community; because everybody finds it easier to love a game developer. That's how people started loving Valve...

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