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Possible Policy For Steam

MastuhWaffles

After seeing so many Early Access games going the route of scummery I feel steam should implement a new policy.

With EA the players are paying in early to support development and therefore should have a say in how they want it to become, as they are also doing the testing for the game as well.

However as of late is seems that devs are going against their words like Bluehole Studios.

So, to combat this I think Steam should allow refunds at any point during a games life in EA. That way, if the Devs really piss off the playerbase they will notice a lot of refunds. However in the light that devs may pull games out of EA to early to combat this there should be a period in which users can refund for a certain time period. (Like 2 days etc..)

Also games that use EA like a crutch will have to get out at some point like how Dayz has been in EA for years.

I think it would be a good way to keep the devs in check, because EA seems to be more of an easy scapegoat. And while some games do come out of EA successfully or some actually put work into their game like Squad, we have the occasional bad apple. 

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Giving the players ANY SORT of power over a studio is a bad idea because players are idiots who overreact to everything and don't know what they want.

I make bad life decisions.

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13 hours ago, lkarej said:

Giving the players ANY SORT of power over a studio is a bad idea because players are idiots who overreact to everything and don't know what they want.

It's about consumer protection.

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On 8/30/2017 at 6:33 PM, M.Yurizaki said:

What's stopping me from purchasing an EA game only to refund it the day before it goes not EA?

Nothing, that's your choice. If you were playing the game and enjoying it why would you refund it?

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6 hours ago, Erik Sieghart said:

Why not just not buy the game until it's released?

Because with EA, if the game devs aren't arrogant generally the community can help shape and build a game that they want, in the end it becomes a good game because its had lots of testing and features that the community wanted to see. Pre-Ordering is literally getting a game and its pretty much done.

 

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12 hours ago, MastuhWaffles said:

Because with EA, if the game devs aren't arrogant generally the community can help shape and build a game that they want, in the end it becomes a good game because its had lots of testing and features that the community wanted to see. Pre-Ordering is literally getting a game and its pretty much done.

 

Now who told you that?

I make bad life decisions.

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On 8/28/2017 at 8:18 PM, MastuhWaffles said:

With EA the players are paying in early to support development and therefore should have a say in how they want it to become, as they are also doing the testing for the game as well.You can get paid to play video games in Early access. You just have to find out where, and how. You're under no obligation to play incomplete games. 

 

So, to combat this I think Steam should allow refunds at any point during a games life in EA. You can already refund games within 2 weeks of owning it. 

That way, if the Devs really piss off the playerbase they will notice a lot of refunds. 1 Mistake will LITERALLY bankrupt the company. They spend the money basically when they get it. (Total Biscuit comments on it in one of the following 2 videos if not both)

 

 

Also games that use EA like a crutch will have to get out at some point like how Dayz has been in EA for years.It takes a lot of time to make a game. Also there have been a lot of management that just left the company. The creator of DayZ doesn't work on DayZ anymore. 

Quote

He later created DayZ, a zombie survival horror mod for the ARMA 2 tactical shooter game by Bohemia Interactive. Hall briefly left the industry to return to the army before returning for a contract at Bohemia Interactive on ArmA 3. After the success of the mod, Hall started work at Bohemia as an employee in the position of Project Lead of the standalone version of DayZ.[8][9] Hall was nominated for the Online Innovation Award at the GDC Online Awards 2012.[12]

In November 2014, Hall left Bohemia Interactive to found New Zealand game studio, RocketWerkz,[13] and announced the debut title Ion at E3 2015.[14]

https://en.wikipedia.org/wiki/Dean_Hall_(game_designer)

 

EA seems to be more of an easy scapegoat. And while some games do come out of EA successfully or some actually put work into their game like Squad, we have the occasional bad apple. This is why refunds exist, and why as a consumer you should be knowledgeable about your purchases when they go through a store held in a free market. 

 

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13 hours ago, MastuhWaffles said:

Because with EA, if the game devs aren't arrogant generally the community can help shape and build a game that they want, in the end it becomes a good game because its had lots of testing and features that the community wanted to see.

In a perfect world, that's how EA would work.

 

But the world isn't perfect. There are games that are trash but the developer is asking for a pretty stiff price for them (a sign of arrogance). There are others that people bought and the developer went up in smoke. Some developers don't listen to the community, with ongoing problems everywhere, or worse, mock people who dare to complain.

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 Pre-Ordering is literally getting a game and its pretty much done.

Tell that to the people who pre-ordered Duke Nukem Forever or a given Ubisoft game.

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On 9/1/2017 at 2:16 PM, M.Yurizaki said:

In a perfect world

related.

 

I make bad life decisions.

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Curious as to how you think Bluehole has gone against their word? 

 

Is it that they have admitted that they can't meet the deadlines for monthly updates for PUBG?  So with the end user in mind they have said they will not longer promise to release monthly as it was resulting in broken updates.

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