best way to learn ARMA 3 for complete new player
6 minutes ago, LooneyJuice said:This is a bit of an interesting one actually.
First off, if you want a more structured way of being guided through the game, I'd suggest trying out the APEX campaign. It's a little more tightly scripted and basically shows you everything you really need to know about how the game handles on a grander scale, and you don't require a massive team (Although coop is ArmA's strong point). Additionally the bootcamp/VR training deal isn't bad either. I just can't remember if it includes all the advanced stance stuff (that's nothing fancy, it's just CTRL+W/A/S/D to cycle between additional stances, you can experiment, and it's also indicated on the stance indicator). Controls etc will be listed properly in tooltips and such during the Campaign or training, so don't worry.
Furthermore, I think the most well thought out multiplayer game mode must be ANTISTASI (There's also the APEX branch called Warlords of the Pacific which is the same mode but on Tanoa) if you want to have a more impromptu go online. You need nothing but the vanilla game. It's a fully-fledged guerrilla warfare game mode which is crazy in-depth, and loads of players online. It's also a persistent game mode which allows you to save your character's stats. If you need some pointers, here you go http://www.a3antistasi.com/wiki/m/39325785/page/Antistasi_Official Manual (Although I'm not gonna be the guy to tell you to read an encyclopedia before enjoying your game, do as you please).
Other than that, you can always use the in-game, and rather intuitive 3d editor to just grab units and place them on the map to try out new gear or try the Arsenal functionality in the main menu.
Some Pointers:
1. Control
Experiment with Control Presets. ArmA for the most part operates like a standard FPS, but A3 currently offers multiple control presets (you'll find them at the bottom of the control menu, small button labeled "preset") and choose what's right for you.
2. Performance
No matter what your rig is, ArmA 3 has a long and arduous history of flaky performance dictated mainly by the number of entities on the map at one time. Do not panic, do not go into overnight benders trying to figure out what's wrong. If you're monitoring your stats and you see your resource usage tank but ArmA 3 performance is lackluster, it's just ArmA
3. Patience
As stated above, you'll have to unlearn many things if you're mostly versed in other shooters. A huge factor when it comes to combat is the fatigue system. It's not that you won't be able to run for too long, but pacing yourself is a major game-changer in being able to reduce wheezing and weapon sway when you indeed need to pull the trigger in a hurry. Also be sparing with the number of stuff you pile onto your character.
4. It's 1st and 3rd person view but...
...I think the real juice is in the first person action. There's a lot of stances and mechanics tailored to conceal your silhouette and present a smaller target while in first person, it's a game changer. I know lots of people love to go into 3rd person and look around corners, but that's really getting a lot of info for no risk, and it kills a lot of the crazy tension risk, and reward you get from ArmA 3.
Good vid on the point:
Other than that, have fun, shoot shit, enjoy, and welcome to may be the best, or most frustrating (or both at the same time!) virtual combat experience of your life
Thank you
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