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anti-aliasing does it mather much?

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more on lower I hear, but haven't fully experienced using it.

have experienced NOT using it and I can say.. you see jagged edges (in 1080p 24" Skyrim)

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teh higher you go the less, but i'v never actuality seen it, so yeah :P 

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It matters less on higher resolutions as it gets harder to make out the jagged pixel borders the smaller they get.

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anti aliasing is eye candy for slower paced games, allowing you to "enjoy the view" without square edges.

 

when you're playing CS:GO you REALLY dont notice it, because stuff goes too fast to look at individual pixels.

 

its more so a thing that you enable when theres plenty of GPU horses anyways.

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It's more useful at lower resolutions but the lower the resolution is, the less anti-aliasing you need.

pretty sure you mean the higher the resolution, the less AA.

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pretty sure you mean the higher the resolution, the less AA.

There's kind of a goldilocks zone for AA. At 800x600 high amounts of AA are useless as hell, while at 1920x1080 high amounts of AA can become useless. I consider 1366x768 to be the sweet spot for AA.

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Not really, I normally run FXAA if the jaggies are bothering me though.  It's not the most effective AA but it doesn't tax your system that much more than none at all.

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DSR is anti-aliasing.

I suspected OP meant the normal AA settings like FXAA, MSAA .etc.

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There's kind of a goldilocks zone for AA. At 800x600 high amounts of AA are useless as hell, while at 1920x1080 high amounts of AA can become useless. I consider 1366x768 to be the sweet spot for AA.

AA is still super usefull at 1080p, now 1440p and 2160p is a different thing altogether.

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To be specific.

 

Proper AA (so not FXAA) helps more on low Pixels Per inch (PPI) displays, regardless of resolution.

 

A 42" 1080p screen (TV) will need 8x or higher AA

A 24" 1080p display (monitor) may only need 4x

 

The higher your VDU's PPI, the less AA you will need so long as ur running the game at native resolutions.

 

As people have stated, 1440p doesn't require as much AA as 1080p, that's correct so long as the screen size is the same.

 

4k (2160p) will still need AA when its on a larger sized screen like 40" for example as the PPI is around 110, similar to that of a 27" 1440p screen.

 

DSR is effectively doing the same thing in terms of results, but it is NOT AA. Its simply rendering the image at a higher resolution and downsampling to your native resolution. Again it is NOT AA. AA exists so that you don't have to use downsampling, as downsampling is a massive performance hog due to rendering the entire image.

 

Some games are just better to use downsampling/DSR with. For example, Diablo 3 isn't that intensive graphically, the games own AA is shit (FXAA I believe), so I use DSR at 4k, that removes ALL aliasing. Other games though, like Crysis 3, yea don't bother trying 4k DSR with max ingame settings unless u have like 2 or 3 980ti's, ur better of using the games MSAA.

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There's kind of a goldilocks zone for AA. At 800x600 high amounts of AA are useless as hell, while at 1920x1080 high amounts of AA can become useless. I consider 1366x768 to be the sweet spot for AA.

I disagree. 1080p AA is a must have. And who the hell game on 800x600? That´s stoneage. Everything below 1080p is unacceptable.

On 1440p you still need it in Games like GTA5 or Witcher3.

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I disagree. 1080p AA is a must have. And who the hell game on 800x600? That´s stoneage. Everything below 1080p is unacceptable.

On 1440p you still need it in Games like GTA5 or Witcher3.

I disagree with the bolded statement.

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A 42" 1080p screen (TV) will need 8x or higher AA

A 24" 1080p display (monitor) may only need 4x

 

If the viewing distance is the same.
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Proper AA (so not FXAA) helps more on low Pixels Per inch (PPI) displays, regardless of resolution.

 

 

 

Yeah this is basically the answer

 

A 42" 1080p screen (TV) will need 8x or higher AA

A 24" 1080p display (monitor) may only need 4x

... this is just an ass pull, there no specific rules for AA, you never need AA, its just a plus when you can enable it without hurting your framerate. Personally i almost never use AA as i would rather have crisper image and higher framerate, even FXAA costs about 3FPS in stuff like AC Unity or Witcher or GTA V, and i don't think thats worth it

DSR is effectively doing the same thing in terms of results, but it is NOT AA. Its simply rendering the image at a higher resolution and downsampling to your native resolution. Again it is NOT AA. AA exists so that you don't have to use downsampling, as downsampling is a massive performance hog due to rendering the entire image.

What is SSAA

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Depends on the game, I don't even run AA or any other fancy stuff in CSGO.

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I play on a 27" 1440p screen and in most cases I prefer to leave aa off.

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Yes, it matters and it can completely destroy the visuals of games if it's missing the better the visuals of the game the more important it gets.
For that reason some games on consoles like The Order 1886 go with 900p 4XMSAA instead of 1080p FXAA.
This picture shows it pretty good:
980-dsr-1.jpg
Now this happens on every single object and makes some details even completely abstract that you can't even recognize what it is.
While AA helps the best thing to fight aliasing is resolution it is pretty much the holy grail.
If there's aliasing then the resolution is simply to low.

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Yes, it matters and it can completely destroy the visuals of games if it's missing the better the visuals of the game the more important it gets.

For that reason some games on consoles like The Order 1886 go with 900p 4XMSAA instead of 1080p FXAA.

This picture shows it pretty good:

980-dsr-1.jpg

 

DSR is picking at straws though, how many people care for blades of grass with such low textures? more interested in concentrating on the game.

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