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GTX Titan vs GTX 780

ltguy
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Crysis 3 5760x1080, all max settings including full anti-aliasing.  Noting that AA takes up a lot of VRAM.

C3memory.jpg

You know i do own a Titan. I could just run crysis 3 and validate those results. But then again this is a forum and so I guess i cant be trusted. 

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You know i do own a Titan. I could just run crysis 3 and validate those results. But then again this is a forum and so I guess i cant be trusted. 

lol

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You know i do own a Titan. I could just run crysis 3 and validate those results. But then again this is a forum and so I guess i cant be trusted. 

If you did it all right then I would be legit however not everyone can be trusted to be 100% unbiased and honest especially when they already voted with their wallet unlike a pro publication which does not vote with their wallet.

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If you did it all right then I would be legit however not everyone can be trusted to be 100% unbiased and honest especially when they already voted with their wallet unlike a pro publication which does not vote with their wallet.

I am currently uploading a video of Crysis 3 first level.  Everything set to high, turned AA down to SMAA and it was using 1460MB of VRAM.  If I can figure out how to record 2 tabs on MSI after burner i'll upload it.

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Really, I'll trust a large amount of forum users before "professional reviewers" or whatever. They are more easily bought out than a huge group of actual hardware owners.

Old shit no one cares about but me.

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If you did it all right then I would be legit however not everyone can be trusted to be 100% unbiased and honest especially when they already voted with their wallet unlike a pro publication which does not vote with their wallet.

I had to take 2 videos but as you will see they are taken less than 30 seconds apart.  I am uploading it shortly, 1,437MB of Vram used in this setting.  If I crank the graphics up to MAX, it eats up about 2.2GB of Vram.  But texture resolution and AA uses up a TON of Vram.

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Well I beg to differ. More Vram is an indicator of a sloppy coding job on the game devs part. Look at Metro Last Light and if this game is an indicator than Vram is not an issue in the next long while I mean even @ 1440P Metro does not even use more than 1GB Vram.

 

http://www.guru3d.com/articles_pages/metro_last_light_graphics_performance_review_benchmark,8.html

 

What program is good for checking that kind of stuff because for me in GPU-Z and EVGA Precision it was saying I was getting around 1100-1500 most of the game sometimes dipping to 900.

 

Metro:2033 for how poorly that game is optimized I was getting 3200MB usage at some parts according to those programs.

 

I'd like to know how much i'm actually using than.

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Video will be live shortly: 

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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I had to take 2 videos but as you will see they are taken less than 30 seconds apart.  I am uploading it shortly, 1,437MB of Vram used in this setting.  If I crank the graphics up to MAX, it eats up about 2.2GB of Vram.  But texture resolution and AA uses up a TON of Vram.

I am not saying that some games do not eat up lots of Vram when HD+ resolutions are used but look at Metro Last Light that game doesn't even use more than 1GB Vram @ 1440P Ultra with 2x SSAA Super Sample AA.

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I am not saying that some games do not eat up lots of Vram when HD+ resolutions are used but look at Metro Last Light that game doesn't even use more than 1GB Vram @ 1440P Ultra with 2x SSAA Super Sample AA.

1920x1080 isn't HD+ it's the overwhelming standard in the gaming industry.  Almost 50% of monitors (even for nongaming consumers) is 1080p.  The test I did was 1080p with standard not max settings.

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it's live.

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Please keep in mind though that memory utilization will vary a bit per level, it's not a very precise thing to measure. As such take these values as an indication, not a precise measurement.

The guru3D review on Metro Last Light did say this. Also, if I remember correctly, SSAA is less demanding on VRAM than MSAA but sacrifices a bit of quality. The game is mostly set on a small enclosed area, where the guru3D review is using, so there are not a lot of textures that would demand more VRAM. I'd love to see a review on the outside areas to see how much different VRAM usage will be.

 

On another guru3D review, this time on Crysis 3, we can see VRAM being an important factor due to the large open area as the setting. 1600p has about 44% more pixels than 1200p and we can see the VRAM usage difference being over 500MB. Now 5760x1080 has about 35% more pixels than 1600p so the 3.8GB VRAM usage of that forum post is possible.

 

In a behind the scenes video of the development of Crysis 3, Sean Tracy, Crytek's Senior Field Applications Engineer stated that in one of the scenes VRAM usage was 2.5GB. That puts the resolution he is doing somewhere between 1200p and 1600p.

http://youtu.be/rdGmH2AFvQo?t=3m50s

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The project includes an online community featuring daily editorial and documentaries, a content creation studio, and a traveling event series.

 

Also, if you don't trust reviews done by forum members, then what's the point in joining a forum or even creating one? You can't pick and choose a source based on whether you like their results or not. Unless, there is evidence that counters those results, they are basically fact.

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Come on let's stop the bashing and hating, i know it's tempting but just ignore...

At any rate, considering how newer games are being ever so highly demanding and vram usage has already easily exceeded or approached the 1GB mark, i think it's safe to close the argument right here that if you want to go for a mid-range graphics card, don't gimp yourself like an idiot, just grab 2GB minimum and save yourself future headaches.

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I can't trust that source I mean the numbers could be and most likely are skewed in some way. That is not information based on validated and legitimate professional publications those are personal opinions of end users with questionable knowledge and experience.

So basically won't trust any opinion other than your own. Kinda funny how you say that people who gain nothing from posting benchmarks and results are biased when the people who are paid to benchmark as a living have a much higher incentive to skew results (bribing etc.)

 

It's painfully obvious from Linus' 1440P benchmarks that anything under 2gb isn't going to cut it for certain games. When the next gen consoles finally launch we are going to see texture resolution go through the roof.

 

 

Cool but I don't trust forum users LOL and that's any forum as far as remaining 100% unbiased and truthful.

 

 

Then why are you here?

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When the next gen consoles finally launch we are going to see texture resolution go through the roof.

Yeah. Have you seen how much VRAM is being given by the PS4 to the game devs? 7GB!!! Holy crap that's gonna some insane textures. Although, the GPU power would probably limit that.

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I think my test answered this issue.

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Well I beg to differ. More Vram is an indicator of a sloppy coding job on the game devs part. Look at Metro Last Light and if this game is an indicator than Vram is not an issue in the next long while I mean even @ 1440P Metro does not even use more than 1GB Vram.

 

http://www.guru3d.com/articles_pages/metro_last_light_graphics_performance_review_benchmark,8.html

Yes because higher resolution textures that need to be stored in VRAM is obviously sloppy coding. I wish that nvidia that you would so much, would make a 1gb titan and test it at 1440p. According to all the posts I've read from you, it should perform on par with the 6gb one, if not better!

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Yes because higher resolution textures that need to be stored in VRAM is obviously sloppy coding. I wish that nvidia that you would so much, would make a 1gb titan and test it at 1440p.

What does that have to do with properly coding a game like Metro Last light that uses less than 1GB Vram on Ultra with 2x Super Sample AA on even @ 2560x1440P ?

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Yeah. Have you seen how much VRAM is being given by the PS4 to the game devs? 7GB!!! Holy crap that's gonna some insane textures. Although, the GPU power would probably limit that.

Ya it's really a futile effort being that the PS4 only has a purely mid range GCN GPU.

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What does that have to do with properly coding a game like Metro Last light that uses less than 1GB Vram on Ultra with 2x Super Sample AA on even @ 2560x1440P ?

 

It is Metro 2033 everything maxed at 1080P...

 

3xYirVb.jpg

(This is from my own computer.)

 

I really think that 1Gb of Vram would have been a problem...

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It is Metro 2033 everything maxed at 1080P...

I really think that 1Gb of Vram would have been a problem...

You really need to learn how to read and comprehend friend LOL.

post-19085-0-87319100-1369756196.jpg

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this is too good

post-8737-0-82712000-1369756958.gif

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So why is everyone talking about this still?  I proved the point about needing more than 1GB of Vram even on settings say an HD 7850 can run fluently.  So the proof is here now everyone please stop.

Specs: Core I7-2600K @ 4.5GHz @ 1.35V, 4x4GB Corsair Vengeance Black 1600MHz CL9, Cooler Master Evo 212, MSI Z77 Mpower Motherboard, Sapphire Radeon HD 7950 Vapor-X @ 1000/1400, Cooler Master HAF 932 Blue Edition w/ 3 Cougar Hydraulic Bearing 120MM fans (2 up top 1 in the bottom) replaced side panel with a window, and rear fan with a Cougar Hydraulic Bearing 140MM, Cooler Master GX 650 80+ Bronze PSU, Samsung DVD-RW, Samsung 840 Pro 128GB SSD, Seagate 750GB SATA III 7200RPM

 

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So why is everyone talking about this still?  I proved the point about needing more than 1GB of Vram even on settings say an HD 7850 can run fluently.  So the proof is here now everyone please stop.

I will agree

I just wish he was gone like the wind. XD

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